<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Planechase" dir="PC1" abbrev="PC1" game="Magic the Gathering">
 <cards>
  <card name="Akroma's Vengeance" graphics="AkromasVengeance.jpg" text="Destroy all artifacts, creatures, and enchantments.
Cycling {3}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Ancient Den" graphics="AncientDen.jpg" text="{T}: Add {W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Artifact Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Arc Lightning" graphics="ArcLightning.jpg" text="Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Arcbound Crusher" graphics="ArcboundCrusher.jpg" text="Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Juggernaut" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Arcbound Slith" graphics="ArcboundSlith.jpg" text="Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Slith" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Arsenal Thresher" graphics="ArsenalThresher.jpg" text="As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{WB}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ascendant Evincar" graphics="AscendantEvincar.jpg" text="Flying
Other black creatures get +1/+1. 
Nonblack creatures get -1/-1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Assault // Battery" graphics="AssaultBattery.jpg" text="Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R} // {3}{G}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Red // Green" />
  </card>
  <card name="Balefire Liege" graphics="BalefireLiege.jpg" text="Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.
Whenever you cast a white spell, you gain 3 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{RW}{RW}{RW}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit Horror" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Battlegate Mimic" graphics="BattlegateMimic.jpg" text="Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{RW}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Beacon of Unrest" graphics="BeaconofUnrest.jpg" text="Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Beast Hunt" graphics="BeastHunt.jpg" text="Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Beseech the Queen" graphics="BeseechtheQueen.jpg" text="Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2B}{2B}{2B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Blaze" graphics="Blaze.jpg" text="Blaze deals X damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Bogardan Firefiend" graphics="BogardanFirefiend.jpg" text="When Bogardan Firefiend dies, it deals 2 damage to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spirit" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bogardan Rager" graphics="BogardanRager.jpg" text="Flash
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Boros Garrison" graphics="BorosGarrison.jpg" text="Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Boros Guildmage" graphics="BorosGuildmage.jpg" text="{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{RW}{RW}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Boros Signet" graphics="BorosSignet.jpg" text="{1}, {T}: Add {R}{W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Boros Swiftblade" graphics="BorosSwiftblade.jpg" text="Double strike">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Red White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bosh, Iron Golem" graphics="BoshIronGolem.jpg" text="Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}" />
   <attr key="type" value="Legendary Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="6" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Branching Bolt" graphics="BranchingBolt.jpg" text="Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Briarhorn" graphics="Briarhorn.jpg" text="Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Broodstar" graphics="Broodstar.jpg" text="Affinity for artifacts
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Browbeat" graphics="Browbeat.jpg" text="Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Bull Cerodon" graphics="BullCerodon.jpg" text="Vigilance, haste">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Cabal Coffers" graphics="CabalCoffers.jpg" text="{2}, {T}: Add {B} to your mana pool for each Swamp you control.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Cadaverous Knight" graphics="CadaverousKnight.jpg" text="Flanking
{1}{B}{B}: Regenerate Cadaverous Knight.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Captain's Maneuver" graphics="CaptainsManeuver.jpg" text="The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Cerodon Yearling" graphics="CerodonYearling.jpg" text="Vigilance, haste">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Cinder Elemental" graphics="CinderElemental.jpg" text="{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Cone of Flame" graphics="ConeofFlame.jpg" text="Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Congregate" graphics="Congregate.jpg" text="Target player gains 2 life for each creature on the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Consume Spirit" graphics="ConsumeSpirit.jpg" text="Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Copper Myr" graphics="CopperMyr.jpg" text="{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Corpse Harvester" graphics="CorpseHarvester.jpg" text="{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Cranial Plating" graphics="CranialPlating.jpg" text="Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cruel Revival" graphics="CruelRevival.jpg" text="Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dark Ritual" graphics="DarkRitual.jpg" text="Add {B}{B}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Darksteel Forge" graphics="DarksteelForge.jpg" text="Artifacts you control are indestructible.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{9}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Death Baron" graphics="DeathBaron.jpg" text="Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Door to Nothingness" graphics="DoortoNothingness.jpg" text="Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Double Cleave" graphics="DoubleCleave.jpg" text="Target creature gains double strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{RW}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Dregscape Zombie" graphics="DregscapeZombie.jpg" text="Unearth {B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Duergar Hedge-Mage" graphics="DuergarHedgeMage.jpg" text="When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{RW}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dwarf Shaman" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Etched Oracle" graphics="EtchedOracle.jpg" text="Sunburst
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wizard" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Explosive Vegetation" graphics="ExplosiveVegetation.jpg" text="Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fabricate" graphics="Fabricate.jpg" text="Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Fertile Ground" graphics="FertileGround.jpg" text="Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fertilid" graphics="Fertilid.jpg" text="Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Festering Goblin" graphics="FesteringGoblin.jpg" text="When Festering Goblin dies, target creature gets -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Goblin" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fires of Yavimaya" graphics="FiresofYavimaya.jpg" text="Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Flamekin Harbinger" graphics="FlamekinHarbinger.jpg" text="When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Flametongue Kavu" graphics="FlametongueKavu.jpg" text="When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest5.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forgotten Ancient" graphics="ForgottenAncient.jpg" text="Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Furnace of Rath" graphics="FurnaceofRath.jpg" text="If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Glory of Warfare" graphics="GloryofWarfare.jpg" text="As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Goblin Offensive" graphics="GoblinOffensive.jpg" text="Put X 1/1 red Goblin creature tokens onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{1}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Gold Myr" graphics="GoldMyr.jpg" text="{T}: Add {W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Grave Pact" graphics="GravePact.jpg" text="Whenever a creature you control dies, each other player sacrifices a creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Gravedigger" graphics="Gravedigger.jpg" text="When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Great Furnace" graphics="GreatFurnace.jpg" text="{T}: Add {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Artifact Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Gruul Turf" graphics="GruulTurf.jpg" text="Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Hearthfire Hobgoblin" graphics="HearthfireHobgoblin.jpg" text="Double strike">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{RW}{RW}{RW}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Soldier" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Helldozer" graphics="Helldozer.jpg" text="{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Giant" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Hideous End" graphics="HideousEnd.jpg" text="Destroy target nonblack creature. Its controller loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Hull Breach" graphics="HullBreach.jpg" text="Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Incremental Blight" graphics="IncrementalBlight.jpg" text="Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Innocent Blood" graphics="InnocentBlood.jpg" text="Each player sacrifices a creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Insurrection" graphics="Insurrection.jpg" text="Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Iron Myr" graphics="IronMyr.jpg" text="{T}: Add {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ivy Elemental" graphics="IvyElemental.jpg" text="Ivy Elemental enters the battlefield with X +1/+1 counters on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Keep Watch" graphics="KeepWatch.jpg" text="Draw a card for each attacking creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Keldon Champion" graphics="KeldonChampion.jpg" text="Haste
Echo {2}{R}{R}
When Keldon Champion enters the battlefield, it deals 3 damage to target player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kor Sanctifiers" graphics="KorSanctifiers.jpg" text="Kicker {W}
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Leaden Myr" graphics="LeadenMyr.jpg" text="{T}: Add {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Leechridden Swamp" graphics="LeechriddenSwamp.jpg" text="Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Lightning Helix" graphics="LightningHelix.jpg" text="Lightning Helix deals 3 damage to target creature or player and you gain 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Living Hive" graphics="LivingHive.jpg" text="Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Lodestone Myr" graphics="LodestoneMyr.jpg" text="Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Loxodon Warhammer" graphics="LoxodonWarhammer.jpg" text="Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Mage Slayer" graphics="MageSlayer.jpg" text="Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Mask of Memory" graphics="MaskofMemory.jpg" text="Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Master of Etherium" graphics="MasterofEtherium.jpg" text="Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Menacing Ogre" graphics="MenacingOgre.jpg" text="Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain5.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain6.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain7.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain8.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain9.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Myr Enforcer" graphics="MyrEnforcer.jpg" text="Affinity for artifacts">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Nefashu" graphics="Nefashu.jpg" text="Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Mutant" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Noxious Ghoul" graphics="NoxiousGhoul.jpg" text="Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Nuisance Engine" graphics="NuisanceEngine.jpg" text="{2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Oblivion Ring" graphics="OblivionRing.jpg" text="When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Order // Chaos" graphics="OrderChaos.jpg" text="Exile target attacking creature.
//
Creatures can't block this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W} // {2}{R}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="White // Red" />
  </card>
  <card name="Orim's Thunder" graphics="OrimsThunder.jpg" text="Kicker {R}
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Pentad Prism" graphics="PentadPrism.jpg" text="Sunburst
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Pentavus" graphics="Pentavus.jpg" text="Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Phyrexian Arena" graphics="PhyrexianArena.jpg" text="At the beginning of your upkeep, you draw a card and you lose 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Phyrexian Ghoul" graphics="PhyrexianGhoul.jpg" text="Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains5.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Prison Term" graphics="PrisonTerm.jpg" text="Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Profane Command" graphics="ProfaneCommand.jpg" text="Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Pyrotechnics" graphics="Pyrotechnics.jpg" text="Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Qumulox" graphics="Qumulox.jpg" text="Affinity for artifacts
Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Rampant Growth" graphics="RampantGrowth.jpg" text="Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Razia, Boros Archangel" graphics="RaziaBorosArchangel.jpg" text="Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="Red White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Reckless Charge" graphics="RecklessCharge.jpg" text="Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Relentless Assault" graphics="RelentlessAssault.jpg" text="Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Relic of Progenitus" graphics="RelicofProgenitus.jpg" text="{T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Rockslide Elemental" graphics="RockslideElemental.jpg" text="First strike
Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rolling Thunder" graphics="RollingThunder.jpg" text="Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Rorix Bladewing" graphics="RorixBladewing.jpg" text="Flying, haste">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Rotting Rats" graphics="RottingRats.jpg" text="When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rumbling Slum" graphics="RumblingSlum.jpg" text="At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Sarcomite Myr" graphics="SarcomiteMyr.jpg" text="{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Savage Twister" graphics="SavageTwister.jpg" text="Savage Twister deals X damage to each creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Search for Tomorrow" graphics="SearchforTomorrow.jpg" text="Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Suspend 2 - {G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Seat of the Synod" graphics="SeatoftheSynod.jpg" text="{T}: Add {U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Artifact Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Serum Tank" graphics="SerumTank.jpg" text="Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Shepherd of Rot" graphics="ShepherdofRot.jpg" text="{T}: Each player loses 1 life for each Zombie on the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shivan Oasis" graphics="ShivanOasis.jpg" text="Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Silver Myr" graphics="SilverMyr.jpg" text="{T}: Add {U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Silverglade Elemental" graphics="SilvergladeElemental.jpg" text="When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Skeleton Shard" graphics="SkeletonShard.jpg" text="{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sludge Strider" graphics="SludgeStrider.jpg" text="Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Smokebraider" graphics="Smokebraider.jpg" text="{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soul Warden" graphics="SoulWarden.jpg" text="Whenever another creature enters the battlefield, you gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soulless One" graphics="SoullessOne.jpg" text="Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Avatar" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Sunhome, Fortress of the Legion" graphics="SunhomeFortressoftheLegion.jpg" text="{T}: Add {1} to your mana pool.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Suntouched Myr" graphics="SuntouchedMyr.jpg" text="Sunburst">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp5.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Syphon Mind" graphics="SyphonMind.jpg" text="Each other player discards a card. You draw a card for each card discarded this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Syphon Soul" graphics="SyphonSoul.jpg" text="Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Taurean Mauler" graphics="TaureanMauler.jpg" text="Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Terramorphic Expanse" graphics="TerramorphicExpanse.jpg" text="{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Thirst for Knowledge" graphics="ThirstforKnowledge.jpg" text="Draw three cards. Then discard two cards unless you discard an artifact card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tornado Elemental" graphics="TornadoElemental.jpg" text="When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Tree of Tales" graphics="TreeofTales.jpg" text="{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Artifact Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tribal Unity" graphics="TribalUnity.jpg" text="Creatures of the creature type of your choice get +X/+X until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Undead Warchief" graphics="UndeadWarchief.jpg" text="Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Vault of Whispers" graphics="VaultofWhispers.jpg" text="{T}: Add {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Artifact Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Vedalken Engineer" graphics="VedalkenEngineer.jpg" text="{T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Artificer" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Verdant Force" graphics="VerdantForce.jpg" text="At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Whiplash Trap" graphics="WhiplashTrap.jpg" text="If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="subtype" value="Trap" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Withered Wretch" graphics="WitheredWretch.jpg" text="{1}: Exile target card from a graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wizard Replica" graphics="WizardReplica.jpg" text="Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wizard" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
 </cards>
</ccg-setinfo>