<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Torment" dir="TO" abbrev="TO" game="Magic the Gathering">
 <cards>
  <card name="Accelerate" graphics="Accelerate.jpg" text="Target creature gains haste until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Acorn Harvest" graphics="AcornHarvest.jpg" text="Put two 1/1 green Squirrel creature tokens onto the battlefield.
Flashback - {1}{G}, Pay 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Alter Reality" graphics="AlterReality.jpg" text="Change the text of target spell or permanent by replacing all instances of one color word with another.
Flashback {1}{U}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ambassador Laquatus" graphics="AmbassadorLaquatus.jpg" text="{3}: Target player puts the top three cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Angel of Retribution" graphics="AngelofRetribution.jpg" text="Flying, first strike">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Anurid Scavenger" graphics="AnuridScavenger.jpg" text="Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Frog Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Aquamoeba" graphics="Aquamoeba.jpg" text="Discard a card: Switch Aquamoeba's power and toughness until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Arrogant Wurm" graphics="ArrogantWurm.jpg" text="Trample
Madness {2}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Aven Trooper" graphics="AvenTrooper.jpg" text="Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Balshan Collaborator" graphics="BalshanCollaborator.jpg" text="Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Balthor the Stout" graphics="BalthortheStout.jpg" text="Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dwarf Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Barbarian Outcast" graphics="BarbarianOutcast.jpg" text="When you control no Swamps, sacrifice Barbarian Outcast.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Basking Rootwalla" graphics="BaskingRootwalla.jpg" text="{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Boneshard Slasher" graphics="BoneshardSlasher.jpg" text="Flying
Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has &quot;When Boneshard Slasher becomes the target of a spell or ability, sacrifice it.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Breakthrough" graphics="Breakthrough.jpg" text="Draw four cards, then choose X cards in your hand and discard the rest.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Cabal Coffers" graphics="CabalCoffers.jpg" text="{2}, {T}: Add {B} to your mana pool for each Swamp you control.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Cabal Ritual" graphics="CabalRitual.jpg" text="Add {B}{B}{B} to your mana pool.
Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cabal Surgeon" graphics="CabalSurgeon.jpg" text="{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cabal Torturer" graphics="CabalTorturer.jpg" text="{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Carrion Rats" graphics="CarrionRats.jpg" text="Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Carrion Wurm" graphics="CarrionWurm.jpg" text="Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wurm" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Centaur Chieftain" graphics="CentaurChieftain.jpg" text="Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has &quot;When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Centaur Veteran" graphics="CentaurVeteran.jpg" text="Trample
{G}, Discard a card: Regenerate Centaur Veteran.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Cephalid Aristocrat" graphics="CephalidAristocrat.jpg" text="Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cephalid" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Cephalid Illusionist" graphics="CephalidIllusionist.jpg" text="Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cephalid Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cephalid Sage" graphics="CephalidSage.jpg" text="Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has &quot;When Cephalid Sage enters the battlefield, draw three cards, then discard two cards.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cephalid" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Cephalid Snitch" graphics="CephalidSnitch.jpg" text="Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cephalid Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cephalid Vandal" graphics="CephalidVandal.jpg" text="At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cephalid Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Chainer, Dementia Master" graphics="ChainerDementiaMaster.jpg" text="Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Chainer's Edict" graphics="ChainersEdict.jpg" text="Target player sacrifices a creature.
Flashback {5}{B}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Churning Eddy" graphics="ChurningEddy.jpg" text="Return target creature and target land to their owners' hands.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Circular Logic" graphics="CircularLogic.jpg" text="Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Cleansing Meditation" graphics="CleansingMeditation.jpg" text="Destroy all enchantments.
Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Compulsion" graphics="Compulsion.jpg" text="{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Coral Net" graphics="CoralNet.jpg" text="Enchant green or white creature
Enchanted creature has &quot;At the beginning of your upkeep, sacrifice this creature unless you discard a card.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Crackling Club" graphics="CracklingClub.jpg" text="Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Crazed Firecat" graphics="CrazedFirecat.jpg" text="When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Cat" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Crippling Fatigue" graphics="CripplingFatigue.jpg" text="Target creature gets -2/-2 until end of turn.
Flashback - {1}{B}, Pay 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dawn of the Dead" graphics="DawnoftheDead.jpg" text="At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Deep Analysis" graphics="DeepAnalysis.jpg" text="Target player draws two cards.
Flashback - {1}{U}, Pay 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Devastating Dreams" graphics="DevastatingDreams.jpg" text="As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Dwell on the Past" graphics="DwellonthePast.jpg" text="Target player shuffles up to four target cards from his or her graveyard into his or her library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Enslaved Dwarf" graphics="EnslavedDwarf.jpg" text="{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dwarf" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Equal Treatment" graphics="EqualTreatment.jpg" text="If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Faceless Butcher" graphics="FacelessButcher.jpg" text="When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="False Memories" graphics="FalseMemories.jpg" text="Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Far Wanderings" graphics="FarWanderings.jpg" text="Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fiery Temper" graphics="FieryTemper.jpg" text="Fiery Temper deals 3 damage to target creature or player.
Madness {R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Flaming Gambit" graphics="FlamingGambit.jpg" text="Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Flash of Defiance" graphics="FlashofDefiance.jpg" text="Green creatures and white creatures can't block this turn.
Flashback - {1}{R}, Pay 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Floating Shield" graphics="FloatingShield.jpg" text="Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Frantic Purification" graphics="FranticPurification.jpg" text="Destroy target enchantment.
Madness {W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Ghostly Wings" graphics="GhostlyWings.jpg" text="Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Gloomdrifter" graphics="Gloomdrifter.jpg" text="Flying
Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has &quot;When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gravegouger" graphics="Gravegouger.jpg" text="When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Grim Lavamancer" graphics="GrimLavamancer.jpg" text="{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Grotesque Hybrid" graphics="GrotesqueHybrid.jpg" text="Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gurzigost" graphics="Gurzigost.jpg" text="At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Hell-Bent Raider" graphics="HellBentRaider.jpg" text="First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hydromorph Guardian" graphics="HydromorphGuardian.jpg" text="{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hydromorph Gull" graphics="HydromorphGull.jpg" text="Flying
{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hypnox" graphics="Hypnox.jpg" text="Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Hypochondria" graphics="Hypochondria.jpg" text="{W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Ichorid" graphics="Ichorid.jpg" text="Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Insidious Dreams" graphics="InsidiousDreams.jpg" text="As an additional cost to cast Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Insist" graphics="Insist.jpg" text="The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Invigorating Falls" graphics="InvigoratingFalls.jpg" text="You gain life equal to the number of creature cards in all graveyards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Kamahl's Sledge" graphics="KamahlsSledge.jpg" text="Kamahl's Sledge deals 4 damage to target creature.
Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Krosan Constrictor" graphics="KrosanConstrictor.jpg" text="Swampwalk
{T}: Target black creature gets -2/-0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Krosan Restorer" graphics="KrosanRestorer.jpg" text="{T}: Untap target land.
Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Laquatus's Champion" graphics="LaquatussChampion.jpg" text="When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Last Laugh" graphics="LastLaugh.jpg" text="Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Liquify" graphics="Liquify.jpg" text="Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Llawan, Cephalid Empress" graphics="LlawanCephalidEmpress.jpg" text="When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Cephalid" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Longhorn Firebeast" graphics="LonghornFirebeast.jpg" text="When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Ox Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Major Teroh" graphics="MajorTeroh.jpg" text="Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mesmeric Fiend" graphics="MesmericFiend.jpg" text="When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Militant Monk" graphics="MilitantMonk.jpg" text="Vigilance
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Monk Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mind Sludge" graphics="MindSludge.jpg" text="Target player discards a card for each Swamp you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Morningtide" graphics="Morningtide.jpg" text="Exile all cards from all graveyards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Mortal Combat" graphics="MortalCombat.jpg" text="At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mortiphobia" graphics="Mortiphobia.jpg" text="{1}{B}, Discard a card: Exile target card from a graveyard.
{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mutilate" graphics="Mutilate.jpg" text="All creatures get -1/-1 until end of turn for each Swamp you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mystic Familiar" graphics="MysticFamiliar.jpg" text="Flying
Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nantuko Blightcutter" graphics="NantukoBlightcutter.jpg" text="Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nantuko Calmer" graphics="NantukoCalmer.jpg" text="{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Nantuko Cultivator" graphics="NantukoCultivator.jpg" text="When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nantuko Shade" graphics="NantukoShade.jpg" text="{B}: Nantuko Shade gets +1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Narcissism" graphics="Narcissism.jpg" text="{G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Nostalgic Dreams" graphics="NostalgicDreams.jpg" text="As an additional cost to cast Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Obsessive Search" graphics="ObsessiveSearch.jpg" text="Draw a card.
Madness {U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Organ Grinder" graphics="OrganGrinder.jpg" text="{T}, Exile three cards from your graveyard: Target player loses 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Overmaster" graphics="Overmaster.jpg" text="The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.
Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Parallel Evolution" graphics="ParallelEvolution.jpg" text="For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Flashback {4}{G}{G}{G}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Pardic Arsonist" graphics="PardicArsonist.jpg" text="Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has &quot;When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pardic Collaborator" graphics="PardicCollaborator.jpg" text="First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pardic Lancer" graphics="PardicLancer.jpg" text="Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pay No Heed" graphics="PayNoHeed.jpg" text="Prevent all damage a source of your choice would deal this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Petradon" graphics="Petradon.jpg" text="When Petradon enters the battlefield, exile two target lands.
When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
{R}: Petradon gets +1/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Petravark" graphics="Petravark.jpg" text="When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pitchstone Wall" graphics="PitchstoneWall.jpg" text="Defender
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Plagiarize" graphics="Plagiarize.jpg" text="Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Possessed Aven" graphics="PossessedAven.jpg" text="Flying
Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has &quot;{2}{B}, {T}: Destroy target blue creature.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier Horror" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Possessed Barbarian" graphics="PossessedBarbarian.jpg" text="First strike
Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has &quot;{2}{B}, {T}: Destroy target red creature.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian Horror" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Possessed Centaur" graphics="PossessedCentaur.jpg" text="Trample
Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has &quot;{2}{B}, {T}: Destroy target green creature.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Horror" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Possessed Nomad" graphics="PossessedNomad.jpg" text="Vigilance
Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has &quot;{2}{B}, {T}: Destroy target white creature.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad Horror" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Psychotic Haze" graphics="PsychoticHaze.jpg" text="Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Putrid Imp" graphics="PutridImp.jpg" text="Discard a card: Putrid Imp gains flying until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Imp" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pyromania" graphics="Pyromania.jpg" text="{1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.
{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Radiate" graphics="Radiate.jpg" text="Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Rancid Earth" graphics="RancidEarth.jpg" text="Destroy target land.
Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Reborn Hero" graphics="RebornHero.jpg" text="Vigilance
Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has &quot;When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Restless Dreams" graphics="RestlessDreams.jpg" text="As an additional cost to cast Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Retraced Image" graphics="RetracedImage.jpg" text="Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sengir Vampire" graphics="SengirVampire.jpg" text="Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Seton's Scout" graphics="SetonsScout.jpg" text="Reach
Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Druid Scout Archer" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shade's Form" graphics="ShadesForm.jpg" text="Enchant creature
Enchanted creature has &quot;{B}: This creature gets +1/+1 until end of turn.&quot;
When enchanted creature dies, return that card to the battlefield under your control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Shambling Swarm" graphics="ShamblingSwarm.jpg" text="When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sickening Dreams" graphics="SickeningDreams.jpg" text="As an additional cost to cast Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Skullscorch" graphics="Skullscorch.jpg" text="Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Skywing Aven" graphics="SkywingAven.jpg" text="Flying
Discard a card: Return Skywing Aven to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Slithery Stalker" graphics="SlitheryStalker.jpg" text="Swampwalk
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sonic Seizure" graphics="SonicSeizure.jpg" text="As an additional cost to cast Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Soul Scourge" graphics="SoulScourge.jpg" text="Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Spirit Flare" graphics="SpiritFlare.jpg" text="Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback - {1}{W}, Pay 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Stern Judge" graphics="SternJudge.jpg" text="{T}: Each player loses 1 life for each Swamp he or she controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Strength of Isolation" graphics="StrengthofIsolation.jpg" text="Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Strength of Lunacy" graphics="StrengthofLunacy.jpg" text="Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Stupefying Touch" graphics="StupefyingTouch.jpg" text="Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tainted Field" graphics="TaintedField.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tainted Isle" graphics="TaintedIsle.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tainted Peak" graphics="TaintedPeak.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tainted Wood" graphics="TaintedWood.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Temporary Insanity" graphics="TemporaryInsanity.jpg" text="Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Teroh's Faithful" graphics="TerohsFaithful.jpg" text="When Teroh's Faithful enters the battlefield, you gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Teroh's Vanguard" graphics="TerohsVanguard.jpg" text="Flash
Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has &quot;When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Transcendence" graphics="Transcendence.jpg" text="You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Turbulent Dreams" graphics="TurbulentDreams.jpg" text="As an additional cost to cast Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Unhinge" graphics="Unhinge.jpg" text="Target player discards a card.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Vengeful Dreams" graphics="VengefulDreams.jpg" text="As an additional cost to cast Vengeful Dreams, discard X cards.
Exile X target attacking creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Violent Eruption" graphics="ViolentEruption.jpg" text="Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness {1}{R}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Waste Away" graphics="WasteAway.jpg" text="As an additional cost to cast Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Zombie Trailblazer" graphics="ZombieTrailblazer.jpg" text="Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Scout" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
 </cards>
</ccg-setinfo>