<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Invasion" dir="IN" abbrev="IN" game="Magic the Gathering">
 <cards>
  <card name="Absorb" graphics="Absorb.jpg" text="Counter target spell. You gain 3 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Addle" graphics="Addle.jpg" text="Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="AEther Rift" graphics="AEtherRift.jpg" text="At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Aggressive Urge" graphics="AggressiveUrge.jpg" text="Target creature gets +1/+1 until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Agonizing Demise" graphics="AgonizingDemise.jpg" text="Kicker {1}{R}
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Alabaster Leech" graphics="AlabasterLeech.jpg" text="White spells you cast cost {W} more to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leech" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Alloy Golem" graphics="AlloyGolem.jpg" text="As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Ancient Kavu" graphics="AncientKavu.jpg" text="{2}: Ancient Kavu becomes colorless until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ancient Spring" graphics="AncientSpring.jpg" text="Ancient Spring enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Andradite Leech" graphics="AndraditeLeech.jpg" text="Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leech" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Angel of Mercy" graphics="AngelofMercy.jpg" text="Flying
When Angel of Mercy enters the battlefield, you gain 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Angelic Shield" graphics="AngelicShield.jpg" text="Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Annihilate" graphics="Annihilate.jpg" text="Destroy target nonblack creature. It can't be regenerated.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Archaeological Dig" graphics="ArchaeologicalDig.jpg" text="{T}: Add {1} to your mana pool.
{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ardent Soldier" graphics="ArdentSoldier.jpg" text="Kicker {2}
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Armadillo Cloak" graphics="ArmadilloCloak.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Armored Guardian" graphics="ArmoredGuardian.jpg" text="{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Soldier" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Artifact Mutation" graphics="ArtifactMutation.jpg" text="Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Assault // Battery" graphics="AssaultBattery.jpg" text="Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R} // {3}{G}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Red // Green" />
  </card>
  <card name="Atalya, Samite Master" graphics="AtalyaSamiteMaster.jpg" text="{X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Aura Mutation" graphics="AuraMutation.jpg" text="Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Aura Shards" graphics="AuraShards.jpg" text="Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Backlash" graphics="Backlash.jpg" text="Tap target untapped creature. That creature deals damage equal to its power to its controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Barrin's Spite" graphics="BarrinsSpite.jpg" text="Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Barrin's Unmaking" graphics="BarrinsUnmaking.jpg" text="Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Benalish Emissary" graphics="BenalishEmissary.jpg" text="Kicker {1}{G}
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Benalish Heralds" graphics="BenalishHeralds.jpg" text="{3}{U}, {T}: Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Benalish Lancer" graphics="BenalishLancer.jpg" text="Kicker {2}{W}
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Benalish Trapper" graphics="BenalishTrapper.jpg" text="{W}, {T}: Tap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bend or Break" graphics="BendorBreak.jpg" text="Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Bind" graphics="Bind.jpg" text="Counter target activated ability.
Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Blazing Specter" graphics="BlazingSpecter.jpg" text="Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Specter" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Blind Seer" graphics="BlindSeer.jpg" text="{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Blinding Light" graphics="BlindingLight.jpg" text="Tap all nonwhite creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Bloodstone Cameo" graphics="BloodstoneCameo.jpg" text="{T}: Add {B} or {R} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Blurred Mongoose" graphics="BlurredMongoose.jpg" text="Blurred Mongoose can't be countered.
Shroud">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Mongoose" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bog Initiate" graphics="BogInitiate.jpg" text="{1}: Add {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Breaking Wave" graphics="BreakingWave.jpg" text="You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.
Simultaneously untap all tapped creatures and tap all untapped creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Breath of Darigaaz" graphics="BreathofDarigaaz.jpg" text="Kicker {2}
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Callous Giant" graphics="CallousGiant.jpg" text="If a source would deal 3 or less damage to Callous Giant, prevent that damage.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Canopy Surge" graphics="CanopySurge.jpg" text="Kicker {2}
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Capashen Unicorn" graphics="CapashenUnicorn.jpg" text="{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Unicorn" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Captain Sisay" graphics="CaptainSisay.jpg" text="{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Cauldron Dance" graphics="CauldronDance.jpg" text="Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Chaotic Strike" graphics="ChaoticStrike.jpg" text="Cast Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Charging Troll" graphics="ChargingTroll.jpg" text="Vigilance
{G}: Regenerate Charging Troll.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Troll" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Chromatic Sphere" graphics="ChromaticSphere.jpg" text="{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cinder Shade" graphics="CinderShade.jpg" text="{B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shade" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Coalition Victory" graphics="CoalitionVictory.jpg" text="You win the game if you control a land of each basic land type and a creature of each color.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{U}{B}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue Green Red White" />
  </card>
  <card name="Coastal Tower" graphics="CoastalTower.jpg" text="Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Collapsing Borders" graphics="CollapsingBorders.jpg" text="Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Collective Restraint" graphics="CollectiveRestraint.jpg" text="Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Cremate" graphics="Cremate.jpg" text="Exile target card from a graveyard.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Crimson Acolyte" graphics="CrimsonAcolyte.jpg" text="Protection from red
{W}: Target creature gains protection from red until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Crosis, the Purger" graphics="CrosisthePurger.jpg" text="Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Crosis's Attendant" graphics="CrosissAttendant.jpg" text="{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Crown of Flames" graphics="CrownofFlames.jpg" text="Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Crusading Knight" graphics="CrusadingKnight.jpg" text="Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Crypt Angel" graphics="CryptAngel.jpg" text="Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Crystal Spray" graphics="CrystalSpray.jpg" text="Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Cursed Flesh" graphics="CursedFlesh.jpg" text="Enchant creature
Enchanted creature gets -1/-1 and has fear.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Darigaaz, the Igniter" graphics="DarigaaztheIgniter.jpg" text="Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Black Green Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Darigaaz's Attendant" graphics="DarigaazsAttendant.jpg" text="{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Death or Glory" graphics="DeathorGlory.jpg" text="Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Defiling Tears" graphics="DefilingTears.jpg" text="Until end of turn, target creature becomes black, gets +1/-1, and gains &quot;{B}: Regenerate this creature.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Desperate Research" graphics="DesperateResearch.jpg" text="Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Devouring Strossus" graphics="DevouringStrossus.jpg" text="Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="9" />
   <attr key="toughness" value="9" />
  </card>
  <card name="Dismantling Blow" graphics="DismantlingBlow.jpg" text="Kicker {2}{U}
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Disrupt" graphics="Disrupt.jpg" text="Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Distorting Wake" graphics="DistortingWake.jpg" text="Return X target nonland permanents to their owners' hands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{U}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Divine Presence" graphics="DivinePresence.jpg" text="If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Do or Die" graphics="DoorDie.jpg" text="Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Drake-Skull Cameo" graphics="DrakeSkullCameo.jpg" text="{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Dream Thrush" graphics="DreamThrush.jpg" text="Flying
{T}: Target land becomes the basic land type of your choice until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dredge" graphics="Dredge.jpg" text="Sacrifice a creature or land.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dromar, the Banisher" graphics="DromartheBanisher.jpg" text="Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Dromar's Attendant" graphics="DromarsAttendant.jpg" text="{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dueling Grounds" graphics="DuelingGrounds.jpg" text="No more than one creature can attack each turn.
No more than one creature can block each turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Duskwalker" graphics="Duskwalker.jpg" text="Kicker {3}{B}
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elfhame Palace" graphics="ElfhamePalace.jpg" text="Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Elfhame Sanctuary" graphics="ElfhameSanctuary.jpg" text="At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Elvish Champion" graphics="ElvishChampion.jpg" text="Other Elf creatures get +1/+1 and have forestwalk.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Empress Galina" graphics="EmpressGalina.jpg" text="{U}{U}, {T}: Gain control of target legendary permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Merfolk" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Essence Leak" graphics="EssenceLeak.jpg" text="Enchant permanent
As long as enchanted permanent is red or green, it has &quot;At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Exclude" graphics="Exclude.jpg" text="Counter target creature spell.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Exotic Curse" graphics="ExoticCurse.jpg" text="Enchant creature
Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Explosive Growth" graphics="ExplosiveGrowth.jpg" text="Kicker {5}
Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fact or Fiction" graphics="FactorFiction.jpg" text="Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Faerie Squadron" graphics="FaerieSquadron.jpg" text="Kicker {3}{U}
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Faerie" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fertile Ground" graphics="FertileGround.jpg" text="Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fight or Flight" graphics="FightorFlight.jpg" text="At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Firebrand Ranger" graphics="FirebrandRanger.jpg" text="{G}, {T}: You may put a basic land card from your hand onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fires of Yavimaya" graphics="FiresofYavimaya.jpg" text="Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Firescreamer" graphics="Firescreamer.jpg" text="{R}: Firescreamer gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Frenzied Tilling" graphics="FrenziedTilling.jpg" text="Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Galina's Knight" graphics="GalinasKnight.jpg" text="Protection from red">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Knight" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Geothermal Crevice" graphics="GeothermalCrevice.jpg" text="Geothermal Crevice enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ghitu Fire" graphics="GhituFire.jpg" text="You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.
Ghitu Fire deals X damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Glimmering Angel" graphics="GlimmeringAngel.jpg" text="Flying
{U}: Glimmering Angel gains shroud until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Global Ruin" graphics="GlobalRuin.jpg" text="Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Goblin Spy" graphics="GoblinSpy.jpg" text="Play with the top card of your library revealed.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goham Djinn" graphics="GohamDjinn.jpg" text="{1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Halam Djinn" graphics="HalamDjinn.jpg" text="Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Hanna, Ship's Navigator" graphics="HannaShipsNavigator.jpg" text="{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Harrow" graphics="Harrow.jpg" text="As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Harsh Judgment" graphics="HarshJudgment.jpg" text="As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Hate Weaver" graphics="HateWeaver.jpg" text="{2}: Target blue or red creature gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Heroes' Reunion" graphics="HeroesReunion.jpg" text="Target player gains 7 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Holy Day" graphics="HolyDay.jpg" text="Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Hooded Kavu" graphics="HoodedKavu.jpg" text="{B}: Hooded Kavu gains fear until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Horned Cheetah" graphics="HornedCheetah.jpg" text="Whenever Horned Cheetah deals damage, you gain that much life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hunting Kavu" graphics="HuntingKavu.jpg" text="{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hypnotic Cloud" graphics="HypnoticCloud.jpg" text="Kicker {4}
Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Irrigation Ditch" graphics="IrrigationDitch.jpg" text="Irrigation Ditch enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Jade Leech" graphics="JadeLeech.jpg" text="Green spells you cast cost {G} more to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leech" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Juntu Stakes" graphics="JuntuStakes.jpg" text="Creatures with power 1 or less don't untap during their controllers' untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Kangee, Aerie Keeper" graphics="KangeeAerieKeeper.jpg" text="Kicker {X}{2}
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Bird Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kavu Aggressor" graphics="KavuAggressor.jpg" text="Kicker {4}
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kavu Chameleon" graphics="KavuChameleon.jpg" text="Kavu Chameleon can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Kavu Climber" graphics="KavuClimber.jpg" text="When Kavu Climber enters the battlefield, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kavu Lair" graphics="KavuLair.jpg" text="Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Kavu Monarch" graphics="KavuMonarch.jpg" text="Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kavu Runner" graphics="KavuRunner.jpg" text="Kavu Runner has haste as long as no opponent controls a white or blue creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kavu Scout" graphics="KavuScout.jpg" text="Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu Scout" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kavu Titan" graphics="KavuTitan.jpg" text="Kicker {2}{G}
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Keldon Necropolis" graphics="KeldonNecropolis.jpg" text="{T}: Add {1} to your mana pool.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Liberate" graphics="Liberate.jpg" text="Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Lightning Dart" graphics="LightningDart.jpg" text="Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Llanowar Cavalry" graphics="LlanowarCavalry.jpg" text="{W}: Llanowar Cavalry gains vigilance until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Llanowar Elite" graphics="LlanowarElite.jpg" text="Kicker {8}
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Llanowar Knight" graphics="LlanowarKnight.jpg" text="Protection from black">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Knight" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Llanowar Vanguard" graphics="LlanowarVanguard.jpg" text="{T}: Llanowar Vanguard gets +0/+4 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Loafing Giant" graphics="LoafingGiant.jpg" text="Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Lobotomy" graphics="Lobotomy.jpg" text="Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Lotus Guardian" graphics="LotusGuardian.jpg" text="Flying
{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Mages' Contest" graphics="MagesContest.jpg" text="You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mana Maze" graphics="ManaMaze.jpg" text="Players can't cast spells that share a color with the spell most recently cast this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Maniacal Rage" graphics="ManiacalRage.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and can't block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Manipulate Fate" graphics="ManipulateFate.jpg" text="Search your library for three cards, exile them, then shuffle your library.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Marauding Knight" graphics="MaraudingKnight.jpg" text="Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Metathran Aerostat" graphics="MetathranAerostat.jpg" text="Flying
{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Metathran" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Metathran Transport" graphics="MetathranTransport.jpg" text="Flying
Metathran Transport can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Metathran" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Metathran Zombie" graphics="MetathranZombie.jpg" text="{B}: Regenerate Metathran Zombie.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Metathran Zombie" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Meteor Storm" graphics="MeteorStorm.jpg" text="{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Might Weaver" graphics="MightWeaver.jpg" text="{2}: Target red or white creature gains trample until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Molimo, Maro-Sorcerer" graphics="MolimoMaroSorcerer.jpg" text="Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mourning" graphics="Mourning.jpg" text="Enchant creature
Enchanted creature gets -2/-0.
{B}: Return Mourning to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Nightscape Apprentice" graphics="NightscapeApprentice.jpg" text="{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Nightscape Master" graphics="NightscapeMaster.jpg" text="{U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Noble Panther" graphics="NoblePanther.jpg" text="{1}: Noble Panther gains first strike until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Nomadic Elf" graphics="NomadicElf.jpg" text="{1}{G}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Nomad" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Obliterate" graphics="Obliterate.jpg" text="Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Obsidian Acolyte" graphics="ObsidianAcolyte.jpg" text="Protection from black
{W}: Target creature gains protection from black until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Opt" graphics="Opt.jpg" text="Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ordered Migration" graphics="OrderedMigration.jpg" text="Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Orim's Touch" graphics="OrimsTouch.jpg" text="Kicker {1}
Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Overabundance" graphics="Overabundance.jpg" text="Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Overload" graphics="Overload.jpg" text="Kicker {2}
Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Pain // Suffering" graphics="PainSuffering.jpg" text="Target player discards a card.
//
Destroy target land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B} // {3}{R}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Black // Red" />
  </card>
  <card name="Phantasmal Terrain" graphics="PhantasmalTerrain.jpg" text="Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Phyrexian Altar" graphics="PhyrexianAltar.jpg" text="Sacrifice a creature: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Phyrexian Battleflies" graphics="PhyrexianBattleflies.jpg" text="Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Phyrexian Delver" graphics="PhyrexianDelver.jpg" text="When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Phyrexian Infiltrator" graphics="PhyrexianInfiltrator.jpg" text="{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Phyrexian Lens" graphics="PhyrexianLens.jpg" text="{T}, Pay 1 life: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Phyrexian Reaper" graphics="PhyrexianReaper.jpg" text="Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Phyrexian Slayer" graphics="PhyrexianSlayer.jpg" text="Flying
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pincer Spider" graphics="PincerSpider.jpg" text="Kicker {3}
Reach
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Plague Spitter" graphics="PlagueSpitter.jpg" text="At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Plague Spores" graphics="PlagueSpores.jpg" text="Destroy target nonblack creature and target land. They can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Planar Portal" graphics="PlanarPortal.jpg" text="{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Pledge of Loyalty" graphics="PledgeofLoyalty.jpg" text="Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Pouncing Kavu" graphics="PouncingKavu.jpg" text="Kicker {2}{R}
First strike
If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Power Armor" graphics="PowerArmor.jpg" text="Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Prison Barricade" graphics="PrisonBarricade.jpg" text="Defender
Kicker {1}{W}
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with &quot;Prison Barricade can attack as though it didn't have defender.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Probe" graphics="Probe.jpg" text="Kicker {1}{B}
Draw three cards, then discard two cards.
If Probe was kicked, target player discards two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Prohibit" graphics="Prohibit.jpg" text="Kicker {2}
Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Protective Sphere" graphics="ProtectiveSphere.jpg" text="{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Psychic Battle" graphics="PsychicBattle.jpg" text="Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pulse of Llanowar" graphics="PulseofLlanowar.jpg" text="If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Pure Reflection" graphics="PureReflection.jpg" text="Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Pyre Zombie" graphics="PyreZombie.jpg" text="At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Quirion Elves" graphics="QuirionElves.jpg" text="As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Quirion Sentinel" graphics="QuirionSentinel.jpg" text="When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Quirion Trailblazer" graphics="QuirionTrailblazer.jpg" text="When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Scout" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rage Weaver" graphics="RageWeaver.jpg" text="{2}: Target black or green creature gains haste until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Raging Kavu" graphics="RagingKavu.jpg" text="Flash
Haste">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rainbow Crow" graphics="RainbowCrow.jpg" text="Flying
{1}: Rainbow Crow becomes the color of your choice until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rampant Elephant" graphics="RampantElephant.jpg" text="{G}: Target creature blocks Rampant Elephant this turn if able.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ravenous Rats" graphics="RavenousRats.jpg" text="When Ravenous Rats enters the battlefield, target opponent discards a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Razorfoot Griffin" graphics="RazorfootGriffin.jpg" text="Flying
First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Reckless Assault" graphics="RecklessAssault.jpg" text="{1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Reckless Spite" graphics="RecklessSpite.jpg" text="Destroy two target nonblack creatures. You lose 5 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Recoil" graphics="Recoil.jpg" text="Return target permanent to its owner's hand. Then that player discards a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Recover" graphics="Recover.jpg" text="Return target creature card from your graveyard to your hand.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Repulse" graphics="Repulse.jpg" text="Return target creature to its owner's hand.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Restock" graphics="Restock.jpg" text="Return two target cards from your graveyard to your hand. Exile Restock.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Restrain" graphics="Restrain.jpg" text="Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Reviving Dose" graphics="RevivingDose.jpg" text="You gain 3 life.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Reviving Vapors" graphics="RevivingVapors.jpg" text="Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Rewards of Diversity" graphics="RewardsofDiversity.jpg" text="Whenever an opponent casts a multicolored spell, you gain 4 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Reya Dawnbringer" graphics="ReyaDawnbringer.jpg" text="Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{W}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Riptide Crab" graphics="RiptideCrab.jpg" text="Vigilance
When Riptide Crab dies, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Crab" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rith, the Awakener" graphics="RiththeAwakener.jpg" text="Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{G}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Green Red White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Rith's Attendant" graphics="RithsAttendant.jpg" text="{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rogue Kavu" graphics="RogueKavu.jpg" text="Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rooting Kavu" graphics="RootingKavu.jpg" text="When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rout" graphics="Rout.jpg" text="You may cast Rout any time you could cast an instant if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Ruby Leech" graphics="RubyLeech.jpg" text="First strike
Red spells you cast cost {R} more to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leech" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ruham Djinn" graphics="RuhamDjinn.jpg" text="First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Sabertooth Nishoba" graphics="SabertoothNishoba.jpg" text="Trample, protection from blue and from red">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Beast Warrior" />
   <attr key="color" value="Green White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Salt Marsh" graphics="SaltMarsh.jpg" text="Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Samite Archer" graphics="SamiteArcher.jpg" text="{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Samite Archer deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Archer" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Samite Ministration" graphics="SamiteMinistration.jpg" text="Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Sapphire Leech" graphics="SapphireLeech.jpg" text="Flying
Blue spells you cast cost {U} more to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leech" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Saproling Infestation" graphics="SaprolingInfestation.jpg" text="Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Saproling Symbiosis" graphics="SaprolingSymbiosis.jpg" text="You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.
Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Savage Offensive" graphics="SavageOffensive.jpg" text="Kicker {G}
Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Scarred Puma" graphics="ScarredPuma.jpg" text="Scarred Puma can't attack unless a black or green creature also attacks.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scavenged Weaponry" graphics="ScavengedWeaponry.jpg" text="Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Scorching Lava" graphics="ScorchingLava.jpg" text="Kicker {R}
Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Scouting Trek" graphics="ScoutingTrek.jpg" text="Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Searing Rays" graphics="SearingRays.jpg" text="Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Seashell Cameo" graphics="SeashellCameo.jpg" text="{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Seer's Vision" graphics="SeersVision.jpg" text="Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Serpentine Kavu" graphics="SerpentineKavu.jpg" text="{R}: Serpentine Kavu gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Shackles" graphics="Shackles.jpg" text="Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Shimmering Wings" graphics="ShimmeringWings.jpg" text="Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Shivan Emissary" graphics="ShivanEmissary.jpg" text="Kicker {1}{B}
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shivan Harvest" graphics="ShivanHarvest.jpg" text="{1}{R}, Sacrifice a creature: Destroy target nonbasic land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shivan Oasis" graphics="ShivanOasis.jpg" text="Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Shivan Zombie" graphics="ShivanZombie.jpg" text="Protection from white">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Barbarian Zombie" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Shoreline Raider" graphics="ShorelineRaider.jpg" text="Protection from Kavu">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Simoon" graphics="Simoon.jpg" text="Simoon deals 1 damage to each creature target opponent controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Skittish Kavu" graphics="SkittishKavu.jpg" text="Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skizzik" graphics="Skizzik.jpg" text="Kicker {R}
Trample, haste
At the beginning of the end step, sacrifice Skizzik unless it was kicked.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sky Weaver" graphics="SkyWeaver.jpg" text="{2}: Target white or black creature gains flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Metathran Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sleeper's Robe" graphics="SleepersRobe.jpg" text="Enchant creature
Enchanted creature has fear.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Slimy Kavu" graphics="SlimyKavu.jpg" text="{T}: Target land becomes a Swamp until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Slinking Serpent" graphics="SlinkingSerpent.jpg" text="Forestwalk">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Serpent" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Smoldering Tar" graphics="SmolderingTar.jpg" text="At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Soul Burn" graphics="SoulBurn.jpg" text="Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sparring Golem" graphics="SparringGolem.jpg" text="Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Spinal Embrace" graphics="SpinalEmbrace.jpg" text="Cast Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Spirit of Resistance" graphics="SpiritofResistance.jpg" text="As long as you control a permanent of each color, prevent all damage that would be dealt to you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Spirit Weaver" graphics="SpiritWeaver.jpg" text="{2}: Target green or blue creature gets +0/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spite // Malice" graphics="SpiteMalice.jpg" text="Counter target noncreature spell.
//
Destroy target nonblack creature. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U} // {3}{B}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="Blue // Black" />
  </card>
  <card name="Spreading Plague" graphics="SpreadingPlague.jpg" text="Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Stalking Assassin" graphics="StalkingAssassin.jpg" text="{3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Stand // Deliver" graphics="StandDeliver.jpg" text="Prevent the next 2 damage that would be dealt to target creature this turn.
//
Return target permanent to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W} // {2}{U}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="White // Blue" />
  </card>
  <card name="Stand or Fall" graphics="StandorFall.jpg" text="At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Sterling Grove" graphics="SterlingGrove.jpg" text="Other enchantments you control have shroud.
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Stormscape Apprentice" graphics="StormscapeApprentice.jpg" text="{W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Stormscape Master" graphics="StormscapeMaster.jpg" text="{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Strength of Unity" graphics="StrengthofUnity.jpg" text="Enchant creature
Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Stun" graphics="Stun.jpg" text="Target creature can't block this turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Sulam Djinn" graphics="SulamDjinn.jpg" text="Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Sulfur Vent" graphics="SulfurVent.jpg" text="Sulfur Vent enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Sunscape Apprentice" graphics="SunscapeApprentice.jpg" text="{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sunscape Master" graphics="SunscapeMaster.jpg" text="{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Sway of Illusion" graphics="SwayofIllusion.jpg" text="Any number of target creatures become the color of your choice until end of turn.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tainted Well" graphics="TaintedWell.jpg" text="Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Tangle" graphics="Tangle.jpg" text="Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Tectonic Instability" graphics="TectonicInstability.jpg" text="Whenever a land enters the battlefield, tap all lands its controller controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Teferi's Care" graphics="TeferisCare.jpg" text="{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Teferi's Moat" graphics="TeferisMoat.jpg" text="As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Teferi's Response" graphics="TeferisResponse.jpg" text="Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tek" graphics="Tek.jpg" text="Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Temporal Distortion" graphics="TemporalDistortion.jpg" text="Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Thicket Elemental" graphics="ThicketElemental.jpg" text="Kicker {1}{G}
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Thornscape Apprentice" graphics="ThornscapeApprentice.jpg" text="{R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thornscape Master" graphics="ThornscapeMaster.jpg" text="{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Thunderscape Apprentice" graphics="ThunderscapeApprentice.jpg" text="{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thunderscape Master" graphics="ThunderscapeMaster.jpg" text="{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Tidal Visionary" graphics="TidalVisionary.jpg" text="{T}: Target creature becomes the color of your choice until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tigereye Cameo" graphics="TigereyeCameo.jpg" text="{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tinder Farm" graphics="TinderFarm.jpg" text="Tinder Farm enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tolarian Emissary" graphics="TolarianEmissary.jpg" text="Kicker {1}{W}
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Tower Drake" graphics="TowerDrake.jpg" text="Flying
{W}: Tower Drake gets +0/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tranquility" graphics="Tranquility.jpg" text="Destroy all enchantments.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Traveler's Cloak" graphics="TravelersCloak.jpg" text="Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Treefolk Healer" graphics="TreefolkHealer.jpg" text="{2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk Cleric" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Trench Wurm" graphics="TrenchWurm.jpg" text="{2}{R}, {T}: Destroy target nonbasic land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Treva, the Renewer" graphics="TrevatheRenewer.jpg" text="Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Blue Green White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Treva's Attendant" graphics="TrevasAttendant.jpg" text="{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Tribal Flames" graphics="TribalFlames.jpg" text="Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Troll-Horn Cameo" graphics="TrollHornCameo.jpg" text="{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tsabo Tavoc" graphics="TsaboTavoc.jpg" text="First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="7" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Tsabo's Assassin" graphics="TsabosAssassin.jpg" text="{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tsabo's Decree" graphics="TsabosDecree.jpg" text="Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Tsabo's Web" graphics="TsabosWeb.jpg" text="When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Turf Wound" graphics="TurfWound.jpg" text="Target player can't play land cards this turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Twilight's Call" graphics="TwilightsCall.jpg" text="You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.
Each player returns all creature cards from his or her graveyard to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Undermine" graphics="Undermine.jpg" text="Counter target spell. Its controller loses 3 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Urborg Drake" graphics="UrborgDrake.jpg" text="Flying
Urborg Drake attacks each turn if able.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Urborg Emissary" graphics="UrborgEmissary.jpg" text="Kicker {1}{U}
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Urborg Phantom" graphics="UrborgPhantom.jpg" text="Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Urborg Shambler" graphics="UrborgShambler.jpg" text="Other black creatures get -1/-1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Urborg Skeleton" graphics="UrborgSkeleton.jpg" text="Kicker {3}
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Urborg Volcano" graphics="UrborgVolcano.jpg" text="Urborg Volcano enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Urza's Filter" graphics="UrzasFilter.jpg" text="Multicolored spells cost up to {2} less to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Urza's Rage" graphics="UrzasRage.jpg" text="Kicker {8}{R}
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Utopia Tree" graphics="UtopiaTree.jpg" text="{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Verdeloth the Ancient" graphics="VerdeloththeAncient.jpg" text="Kicker {X}
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Verduran Emissary" graphics="VerduranEmissary.jpg" text="Kicker {1}{R}
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Viashino Grappler" graphics="ViashinoGrappler.jpg" text="{G}: Viashino Grappler gains trample until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Vicious Kavu" graphics="ViciousKavu.jpg" text="Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vigorous Charge" graphics="VigorousCharge.jpg" text="Kicker {W}
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Vile Consumption" graphics="VileConsumption.jpg" text="All creatures have &quot;At the beginning of your upkeep, sacrifice this creature unless you pay 1 life.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Vodalian Hypnotist" graphics="VodalianHypnotist.jpg" text="{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Vodalian Merchant" graphics="VodalianMerchant.jpg" text="When Vodalian Merchant enters the battlefield, draw a card, then discard a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vodalian Serpent" graphics="VodalianSerpent.jpg" text="Kicker {2}
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Serpent" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vodalian Zombie" graphics="VodalianZombie.jpg" text="Protection from green">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Zombie" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Void" graphics="Void.jpg" text="Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Voracious Cobra" graphics="VoraciousCobra.jpg" text="First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wallop" graphics="Wallop.jpg" text="Destroy target blue or black creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wandering Stream" graphics="WanderingStream.jpg" text="Domain - You gain 2 life for each basic land type among lands you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wash Out" graphics="WashOut.jpg" text="Return all permanents of the color of your choice to their owners' hands.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Wax // Wane" graphics="WaxWane.jpg" text="Target creature gets +2/+2 until end of turn.
//
Destroy target enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G} // {W}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="Green // White" />
  </card>
  <card name="Wayfaring Giant" graphics="WayfaringGiant.jpg" text="Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Well-Laid Plans" graphics="WellLaidPlans.jpg" text="Prevent all damage that would be dealt to a creature by another creature if they share a color.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Whip Silk" graphics="WhipSilk.jpg" text="Enchant creature
Enchanted creature has reach.
{G}: Return Whip Silk to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wings of Hope" graphics="WingsofHope.jpg" text="Enchant creature
Enchanted creature gets +1/+3 and has flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Winnow" graphics="Winnow.jpg" text="Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Worldly Counsel" graphics="WorldlyCounsel.jpg" text="Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Yavimaya Barbarian" graphics="YavimayaBarbarian.jpg" text="Protection from blue">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Barbarian" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Yavimaya Kavu" graphics="YavimayaKavu.jpg" text="Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Yawgmoth's Agenda" graphics="YawgmothsAgenda.jpg" text="You can't cast more than one spell each turn.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Zanam Djinn" graphics="ZanamDjinn.jpg" text="Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Zap" graphics="Zap.jpg" text="Zap deals 1 damage to target creature or player.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
 </cards>
</ccg-setinfo>