<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Rise of the Eldrazi" dir="ROE" abbrev="ROE" game="Magic the Gathering">
 <cards>
  <card name="Affa Guard Hound" graphics="AffaGuardHound.jpg" text="Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Akoum Boulderfoot" graphics="AkoumBoulderfoot.jpg" text="When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="All Is Dust" graphics="AllIsDust.jpg" text="Each player sacrifices all colored permanents he or she controls.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Tribal Sorcery" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
  </card>
  <card name="Ancient Stirrings" graphics="AncientStirrings.jpg" text="Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Angelheart Vial" graphics="AngelheartVial.jpg" text="Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Arrogant Bloodlord" graphics="ArrogantBloodlord.jpg" text="Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Artisan of Kozilek" graphics="ArtisanofKozilek.jpg" text="When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{9}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="10" />
   <attr key="toughness" value="9" />
  </card>
  <card name="Aura Finesse" graphics="AuraFinesse.jpg" text="Attach target Aura you control to target creature.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Aura Gnarlid" graphics="AuraGnarlid.jpg" text="Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Awakening Zone" graphics="AwakeningZone.jpg" text="At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Bala Ged Scorpion" graphics="BalaGedScorpion.jpg" text="When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Scorpion" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Baneful Omen" graphics="BanefulOmen.jpg" text="At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Battle Rampart" graphics="BattleRampart.jpg" text="Defender
{T}: Target creature gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Battle-Rattle Shaman" graphics="BattleRattleShaman.jpg" text="At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bear Umbra" graphics="BearUmbra.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has &quot;Whenever this creature attacks, untap all lands you control.&quot;
Totem armor">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Beastbreaker of Bala Ged" graphics="BeastbreakerofBalaGed.jpg" text="Level up {2}{G}
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bloodrite Invoker" graphics="BloodriteInvoker.jpg" text="{8}: Target player loses 3 life and you gain 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Shaman" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bloodthrone Vampire" graphics="BloodthroneVampire.jpg" text="Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Boar Umbra" graphics="BoarUmbra.jpg" text="Enchant creature
Enchanted creature gets +3/+3.
Totem armor">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Bramblesnap" graphics="Bramblesnap.jpg" text="Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Brimstone Mage" graphics="BrimstoneMage.jpg" text="Level up {3}{R}
LEVEL 1-2
2/3
{T}: Brimstone Mage deals 1 damage to target creature or player.
LEVEL 3+
2/4
{T}: Brimstone Mage deals 3 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Brood Birthing" graphics="BroodBirthing.jpg" text="If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot; Otherwise, put one of those tokens onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Broodwarden" graphics="Broodwarden.jpg" text="Eldrazi Spawn creatures you control get +2/+1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi Drone" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Cadaver Imp" graphics="CadaverImp.jpg" text="Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Caravan Escort" graphics="CaravanEscort.jpg" text="Level up {2}
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cast Through Time" graphics="CastThroughTime.jpg" text="Instant and sorcery spells you control have rebound.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{U}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Champion's Drake" graphics="ChampionsDrake.jpg" text="Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Conquering Manticore" graphics="ConqueringManticore.jpg" text="Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Manticore" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Consume the Meek" graphics="ConsumetheMeek.jpg" text="Destroy each creature with converted mana cost 3 or less. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Consuming Vapors" graphics="ConsumingVapors.jpg" text="Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Contaminated Ground" graphics="ContaminatedGround.jpg" text="Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Coralhelm Commander" graphics="CoralhelmCommander.jpg" text="Level up {1}
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Corpsehatch" graphics="Corpsehatch.jpg" text="Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Crab Umbra" graphics="CrabUmbra.jpg" text="Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Curse of Wizardry" graphics="CurseofWizardry.jpg" text="As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Daggerback Basilisk" graphics="DaggerbackBasilisk.jpg" text="Deathtouch">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Basilisk" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dawnglare Invoker" graphics="DawnglareInvoker.jpg" text="Flying
{8}: Tap all creatures target player controls.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Death Cultist" graphics="DeathCultist.jpg" text="Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Deathless Angel" graphics="DeathlessAngel.jpg" text="Flying
{W}{W}: Target creature gains indestructible until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Demonic Appetite" graphics="DemonicAppetite.jpg" text="Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Demystify" graphics="Demystify.jpg" text="Destroy target enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Deprive" graphics="Deprive.jpg" text="As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Devastating Summons" graphics="DevastatingSummons.jpg" text="As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Disaster Radius" graphics="DisasterRadius.jpg" text="As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Distortion Strike" graphics="DistortionStrike.jpg" text="Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Domestication" graphics="Domestication.jpg" text="Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dormant Gomazoa" graphics="DormantGomazoa.jpg" text="Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Jellyfish" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Drake Umbra" graphics="DrakeUmbra.jpg" text="Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Drana, Kalastria Bloodchief" graphics="DranaKalastriaBloodchief.jpg" text="Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Vampire Shaman" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Dread Drone" graphics="DreadDrone.jpg" text="When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi Drone" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dreamstone Hedron" graphics="DreamstoneHedron.jpg" text="{T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Echo Mage" graphics="EchoMage.jpg" text="Level up {1}{U}
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Eel Umbra" graphics="EelUmbra.jpg" text="Flash
Enchant creature
Enchanted creature gets +1/+1.
Totem armor">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Eland Umbra" graphics="ElandUmbra.jpg" text="Enchant creature
Enchanted creature gets +0/+4.
Totem armor">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Eldrazi Conscription" graphics="EldraziConscription.jpg" text="Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}" />
   <attr key="type" value="Tribal Enchantment" />
   <attr key="subtype" value="Eldrazi Aura" />
   <attr key="color" value="Colorless" />
  </card>
  <card name="Eldrazi Temple" graphics="EldraziTemple.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Emerge Unscathed" graphics="EmergeUnscathed.jpg" text="Target creature you control gains protection from the color of your choice until end of turn.
Rebound">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Emrakul, the Aeons Torn" graphics="EmrakultheAeonsTorn.jpg" text="Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{15}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="15" />
   <attr key="toughness" value="15" />
  </card>
  <card name="Emrakul's Hatcher" graphics="EmrakulsHatcher.jpg" text="When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi Drone" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Enatu Golem" graphics="EnatuGolem.jpg" text="When Enatu Golem dies, you gain 4 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Enclave Cryptologist" graphics="EnclaveCryptologist.jpg" text="Level up {1}{U}
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Escaped Null" graphics="EscapedNull.jpg" text="Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Berserker" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Essence Feed" graphics="EssenceFeed.jpg" text="Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Evolving Wilds" graphics="EvolvingWilds.jpg" text="{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Explosive Revelation" graphics="ExplosiveRevelation.jpg" text="Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fissure Vent" graphics="FissureVent.jpg" text="Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Flame Slash" graphics="FlameSlash.jpg" text="Flame Slash deals 4 damage to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fleeting Distraction" graphics="FleetingDistraction.jpg" text="Target creature gets -1/-0 until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forked Bolt" graphics="ForkedBolt.jpg" text="Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Frostwind Invoker" graphics="FrostwindInvoker.jpg" text="Flying
{8}: Creatures you control gain flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gelatinous Genesis" graphics="GelatinousGenesis.jpg" text="Put X X/X green Ooze creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{X}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Gideon Jura" graphics="GideonJura.jpg" text="+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Gideon" />
   <attr key="color" value="White" />
   <attr key="loyalty" value="6" />
  </card>
  <card name="Gigantomancer" graphics="Gigantomancer.jpg" text="{1}: Target creature you control becomes 7/7 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gloomhunter" graphics="Gloomhunter.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bat" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Glory Seeker" graphics="GlorySeeker.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Arsonist" graphics="GoblinArsonist.jpg" text="When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goblin Tunneler" graphics="GoblinTunneler.jpg" text="{T}: Target creature with power 2 or less can't be blocked this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gravitational Shift" graphics="GravitationalShift.jpg" text="Creatures with flying get +2/+0.
Creatures without flying get -2/-0.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Gravity Well" graphics="GravityWell.jpg" text="Whenever a creature with flying attacks, it loses flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Grotag Siege-Runner" graphics="GrotagSiegeRunner.jpg" text="{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Growth Spasm" graphics="GrowthSpasm.jpg" text="Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Guard Duty" graphics="GuardDuty.jpg" text="Enchant creature
Enchanted creature has defender.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Guard Gomazoa" graphics="GuardGomazoa.jpg" text="Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Jellyfish" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Guul Draz Assassin" graphics="GuulDrazAssassin.jpg" text="Level up {1}{B}
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Hada Spy Patrol" graphics="HadaSpyPatrol.jpg" text="Level up {2}{U}
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud
Hada Spy Patrol can't be blocked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Halimar Wavewatch" graphics="HalimarWavewatch.jpg" text="Level up {2}
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hand of Emrakul" graphics="HandofEmrakul.jpg" text="You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{9}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Harmless Assault" graphics="HarmlessAssault.jpg" text="Prevent all combat damage that would be dealt this turn by attacking creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Haze Frog" graphics="HazeFrog.jpg" text="Flash
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Frog" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Heat Ray" graphics="HeatRay.jpg" text="Heat Ray deals X damage to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Hedron Matrix" graphics="HedronMatrix.jpg" text="Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Hedron-Field Purists" graphics="HedronFieldPurists.jpg" text="Level up {2}{W}
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hellcarver Demon" graphics="HellcarverDemon.jpg" text="Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Hellion Eruption" graphics="HellionEruption.jpg" text="Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Hyena Umbra" graphics="HyenaUmbra.jpg" text="Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Ikiral Outrider" graphics="IkiralOutrider.jpg" text="Level up {4}
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Induce Despair" graphics="InduceDespair.jpg" text="As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Inquisition of Kozilek" graphics="InquisitionofKozilek.jpg" text="Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Irresistible Prey" graphics="IrresistiblePrey.jpg" text="Target creature must be blocked this turn if able.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="It That Betrays" graphics="ItThatBetrays.jpg" text="Annihilator 2
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{12}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="11" />
   <attr key="toughness" value="11" />
  </card>
  <card name="Jaddi Lifestrider" graphics="JaddiLifestrider.jpg" text="When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Joraga Treespeaker" graphics="JoragaTreespeaker.jpg" text="Level up {1}{G}
LEVEL 1-4
1/2
{T}: Add {G}{G} to your mana pool.
LEVEL 5+
1/4
Elves you control have &quot;{T}: Add {G}{G} to your mana pool.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Jwari Scuttler" graphics="JwariScuttler.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Crab" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kabira Vindicator" graphics="KabiraVindicator.jpg" text="Level up {2}{W}
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Kargan Dragonlord" graphics="KarganDragonlord.jpg" text="Level up {R}
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kazandu Tuskcaller" graphics="KazanduTuskcaller.jpg" text="Level up {1}{G}
LEVEL 2-5
1/1
{T}: Put a 3/3 green Elephant creature token onto the battlefield.
LEVEL 6+
1/1
{T}: Put two 3/3 green Elephant creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Keening Stone" graphics="KeeningStone.jpg" text="{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Khalni Hydra" graphics="KhalniHydra.jpg" text="Khalni Hydra costs {G} less to cast for each green creature you control.
Trample">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{G}{G}{G}{G}{G}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hydra" />
   <attr key="color" value="Green" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Kiln Fiend" graphics="KilnFiend.jpg" text="Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Knight of Cliffhaven" graphics="KnightofCliffhaven.jpg" text="Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kor Line-Slinger" graphics="KorLineSlinger.jpg" text="{T}: Tap target creature with power 3 or less.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Scout" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kor Spiritdancer" graphics="KorSpiritdancer.jpg" text="Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kozilek, Butcher of Truth" graphics="KozilekButcherofTruth.jpg" text="When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{10}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="12" />
   <attr key="toughness" value="12" />
  </card>
  <card name="Kozilek's Predator" graphics="KozileksPredator.jpg" text="When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi Drone" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lagac Lizard" graphics="LagacLizard.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Last Kiss" graphics="LastKiss.jpg" text="Last Kiss deals 2 damage to target creature and you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lavafume Invoker" graphics="LavafumeInvoker.jpg" text="{8}: Creatures you control get +3/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lay Bare" graphics="LayBare.jpg" text="Counter target spell. Look at its controller's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Leaf Arrow" graphics="LeafArrow.jpg" text="Leaf Arrow deals 3 damage to target creature with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Lighthouse Chronologist" graphics="LighthouseChronologist.jpg" text="Level up {U}
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lightmine Field" graphics="LightmineField.jpg" text="Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Linvala, Keeper of Silence" graphics="LinvalaKeeperofSilence.jpg" text="Flying
Activated abilities of creatures your opponents control can't be activated.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Living Destiny" graphics="LivingDestiny.jpg" text="As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Lone Missionary" graphics="LoneMissionary.jpg" text="When Lone Missionary enters the battlefield, you gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Monk" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lord of Shatterskull Pass" graphics="LordofShatterskullPass.jpg" text="Level up {1}{R}
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Luminous Wake" graphics="LuminousWake.jpg" text="Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Lust for War" graphics="LustforWar.jpg" text="Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Magmaw" graphics="Magmaw.jpg" text="{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Makindi Griffin" graphics="MakindiGriffin.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Mammoth Umbra" graphics="MammothUmbra.jpg" text="Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Merfolk Observer" graphics="MerfolkObserver.jpg" text="When Merfolk Observer enters the battlefield, look at the top card of target player's library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Merfolk Skyscout" graphics="MerfolkSkyscout.jpg" text="Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Scout" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Might of the Masses" graphics="MightoftheMasses.jpg" text="Target creature gets +1/+1 until end of turn for each creature you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Mnemonic Wall" graphics="MnemonicWall.jpg" text="Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Momentous Fall" graphics="MomentousFall.jpg" text="As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Mortician Beetle" graphics="MorticianBeetle.jpg" text="Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mul Daya Channelers" graphics="MulDayaChannelers.jpg" text="Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has &quot;{T}: Add two mana of any one color to your mana pool.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Narcolepsy" graphics="Narcolepsy.jpg" text="Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Naturalize" graphics="Naturalize.jpg" text="Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Near-Death Experience" graphics="NearDeathExperience.jpg" text="At the beginning of your upkeep, if you have exactly 1 life, you win the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Nema Siltlurker" graphics="NemaSiltlurker.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Nest Invader" graphics="NestInvader.jpg" text="When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi Drone" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nighthaze" graphics="Nighthaze.jpg" text="Target creature gains swampwalk until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Nirkana Cutthroat" graphics="NirkanaCutthroat.jpg" text="Level up {2}{B}
LEVEL 1-2
4/3
Deathtouch
LEVEL 3+
5/4
First strike, deathtouch">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nirkana Revenant" graphics="NirkanaRevenant.jpg" text="Whenever you tap a Swamp for mana, add {B} to your mana pool.
{B}: Nirkana Revenant gets +1/+1 until end of turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Nomads' Assembly" graphics="NomadsAssembly.jpg" text="Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Not of This World" graphics="NotofThisWorld.jpg" text="Counter target spell or ability that targets a permanent you control.
Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Tribal Instant" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
  </card>
  <card name="Null Champion" graphics="NullChampion.jpg" text="Level up {3}
LEVEL 1-3
4/2
LEVEL 4+
7/3
{B}: Regenerate Null Champion.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ogre Sentry" graphics="OgreSentry.jpg" text="Defender">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ogre's Cleaver" graphics="OgresCleaver.jpg" text="Equipped creature gets +5/+0.
Equip {5}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ondu Giant" graphics="OnduGiant.jpg" text="When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Oust" graphics="Oust.jpg" text="Put target creature into its owner's library second from the top. Its controller gains 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Overgrown Battlement" graphics="OvergrownBattlement.jpg" text="Defender
{T}: Add {G} to your mana pool for each creature with defender you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Pathrazer of Ulamog" graphics="PathrazerofUlamog.jpg" text="Annihilator 3
Pathrazer of Ulamog can't be blocked except by three or more creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{11}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="9" />
   <attr key="toughness" value="9" />
  </card>
  <card name="Pawn of Ulamog" graphics="PawnofUlamog.jpg" text="Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Shaman" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pelakka Wurm" graphics="PelakkaWurm.jpg" text="Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Pennon Blade" graphics="PennonBlade.jpg" text="Equipped creature gets +1/+1 for each creature you control.
Equip {4}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Perish the Thought" graphics="PerishtheThought.jpg" text="Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Pestilence Demon" graphics="PestilenceDemon.jpg" text="Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="7" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Phantasmal Abomination" graphics="PhantasmalAbomination.jpg" text="Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Prey's Vengeance" graphics="PreysVengeance.jpg" text="Target creature gets +2/+2 until end of turn.
Rebound">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Prophetic Prism" graphics="PropheticPrism.jpg" text="When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Puncturing Light" graphics="PuncturingLight.jpg" text="Destroy target attacking or blocking creature with power 3 or less.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Rage Nimbus" graphics="RageNimbus.jpg" text="Defender, flying
{1}{R}: Target creature attacks this turn if able.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Raid Bombardment" graphics="RaidBombardment.jpg" text="Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Rapacious One" graphics="RapaciousOne.jpg" text="Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi Drone" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Reality Spasm" graphics="RealitySpasm.jpg" text="Choose one - Tap X target permanents; or untap X target permanents.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Realms Uncharted" graphics="RealmsUncharted.jpg" text="Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Recurring Insight" graphics="RecurringInsight.jpg" text="Draw cards equal to the number of cards in target opponent's hand.
Rebound">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Regress" graphics="Regress.jpg" text="Return target permanent to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Reinforced Bulwark" graphics="ReinforcedBulwark.jpg" text="Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Renegade Doppelganger" graphics="RenegadeDoppelganger.jpg" text="Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Repay in Kind" graphics="RepayinKind.jpg" text="Each player's life total becomes the lowest life total among all players.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Repel the Darkness" graphics="RepeltheDarkness.jpg" text="Tap up to two target creatures.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Runed Servitor" graphics="RunedServitor.jpg" text="When Runed Servitor dies, each player draws a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sarkhan the Mad" graphics="SarkhantheMad.jpg" text="0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
-4: Each Dragon creature you control deals damage equal to its power to target player.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Sarkhan" />
   <attr key="color" value="Black Red" />
   <attr key="loyalty" value="7" />
  </card>
  <card name="Sea Gate Oracle" graphics="SeaGateOracle.jpg" text="When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="See Beyond" graphics="SeeBeyond.jpg" text="Draw two cards, then shuffle a card from your hand into your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Shared Discovery" graphics="SharedDiscovery.jpg" text="As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Shrivel" graphics="Shrivel.jpg" text="All creatures get -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Skeletal Wurm" graphics="SkeletalWurm.jpg" text="{B}: Regenerate Skeletal Wurm.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{7}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Wurm" />
   <attr key="color" value="Black" />
   <attr key="power" value="7" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Skittering Invasion" graphics="SkitteringInvasion.jpg" text="Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Tribal Sorcery" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
  </card>
  <card name="Skywatcher Adept" graphics="SkywatcherAdept.jpg" text="Level up {3}
LEVEL 1-2
2/2
Flying
LEVEL 3+
4/2
Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Smite" graphics="Smite.jpg" text="Destroy target blocked creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Snake Umbra" graphics="SnakeUmbra.jpg" text="Enchant creature
Enchanted creature gets +1/+1 and has &quot;Whenever this creature deals damage to an opponent, you may draw a card.&quot;
Totem armor">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Soulbound Guardians" graphics="SoulboundGuardians.jpg" text="Defender, flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Soul's Attendant" graphics="SoulsAttendant.jpg" text="Whenever another creature enters the battlefield, you may gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soulsurge Elemental" graphics="SoulsurgeElemental.jpg" text="First strike
Soulsurge Elemental's power is equal to the number of creatures you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="*" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spawning Breath" graphics="SpawningBreath.jpg" text="Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Spawnsire of Ulamog" graphics="SpawnsireofUlamog.jpg" text="Annihilator 1
{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have &quot;Sacrifice this creature: Add {1} to your mana pool.&quot;
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{10}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="7" />
   <attr key="toughness" value="11" />
  </card>
  <card name="Sphinx of Magosi" graphics="SphinxofMagosi.jpg" text="Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Sphinx-Bone Wand" graphics="SphinxBoneWand.jpg" text="Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Spider Umbra" graphics="SpiderUmbra.jpg" text="Enchant creature
Enchanted creature gets +1/+1 and has reach.
Totem armor">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Splinter Twin" graphics="SplinterTwin.jpg" text="Enchant creature
Enchanted creature has &quot;{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Sporecap Spider" graphics="SporecapSpider.jpg" text="Reach">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Staggershock" graphics="Staggershock.jpg" text="Staggershock deals 2 damage to target creature or player.
Rebound">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Stalwart Shield-Bearers" graphics="StalwartShieldBearers.jpg" text="Defender
Other creatures you control with defender get +0/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Stomper Cub" graphics="StomperCub.jpg" text="Trample">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Student of Warfare" graphics="StudentofWarfare.jpg" text="Level up {W}
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Suffer the Past" graphics="SufferthePast.jpg" text="Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Surrakar Spellblade" graphics="SurrakarSpellblade.jpg" text="Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Surrakar" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Surreal Memoir" graphics="SurrealMemoir.jpg" text="Return an instant card at random from your graveyard to your hand.
Rebound">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Survival Cache" graphics="SurvivalCache.jpg" text="You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tajuru Preserver" graphics="TajuruPreserver.jpg" text="Spells and abilities your opponents control can't cause you to sacrifice permanents.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thought Gorger" graphics="ThoughtGorger.jpg" text="Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Time of Heroes" graphics="TimeofHeroes.jpg" text="Each creature you control with a level counter on it gets +2/+2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Totem-Guide Hartebeest" graphics="TotemGuideHartebeest.jpg" text="When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Antelope" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Training Grounds" graphics="TrainingGrounds.jpg" text="Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Traitorous Instinct" graphics="TraitorousInstinct.jpg" text="Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Transcendent Master" graphics="TranscendentMaster.jpg" text="Level up {1}
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Avatar" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Tuktuk the Explorer" graphics="TuktuktheExplorer.jpg" text="Haste
When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ulamog, the Infinite Gyre" graphics="UlamogtheInfiniteGyre.jpg" text="When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Indestructible
Annihilator 4
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{11}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="10" />
   <attr key="toughness" value="10" />
  </card>
  <card name="Ulamog's Crusher" graphics="UlamogsCrusher.jpg" text="Annihilator 2
Ulamog's Crusher attacks each turn if able.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{8}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Umbra Mystic" graphics="UmbraMystic.jpg" text="Auras attached to permanents you control have totem armor.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Unified Will" graphics="UnifiedWill.jpg" text="Counter target spell if you control more creatures than that spell's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Valakut Fireboar" graphics="ValakutFireboar.jpg" text="Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Boar" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Vendetta" graphics="Vendetta.jpg" text="Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Venerated Teacher" graphics="VeneratedTeacher.jpg" text="When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vengevine" graphics="Vengevine.jpg" text="Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Vent Sentinel" graphics="VentSentinel.jpg" text="Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Virulent Swipe" graphics="VirulentSwipe.jpg" text="Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Wall of Omens" graphics="WallofOmens.jpg" text="Defender
When Wall of Omens enters the battlefield, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Warmonger's Chariot" graphics="WarmongersChariot.jpg" text="Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Wildheart Invoker" graphics="WildheartInvoker.jpg" text="{8}: Target creature gets +5/+5 and gains trample until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="World at War" graphics="WorldatWar.jpg" text="After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Wrap in Flames" graphics="WrapinFlames.jpg" text="Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Zof Shade" graphics="ZofShade.jpg" text="{2}{B}: Zof Shade gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Zulaport Enforcer" graphics="ZulaportEnforcer.jpg" text="Level up {4}
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
 </cards>
</ccg-setinfo>