<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Alara Reborn" dir="ARE" abbrev="ARE" game="Magic the Gathering">
 <cards>
  <card name="Anathemancer" graphics="Anathemancer.jpg" text="When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Architects of Will" graphics="ArchitectsofWill.jpg" text="When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {UB}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ardent Plea" graphics="ArdentPlea.jpg" text="Exalted
Cascade">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Arsenal Thresher" graphics="ArsenalThresher.jpg" text="As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{WB}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Aven Mimeomancer" graphics="AvenMimeomancer.jpg" text="Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bant Sojourners" graphics="BantSojourners.jpg" text="When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Blue Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Bant Sureblade" graphics="BantSureblade.jpg" text="As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{GU}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Blue Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Behemoth Sledge" graphics="BehemothSledge.jpg" text="Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Bituminous Blast" graphics="BituminousBlast.jpg" text="Cascade
Bituminous Blast deals 4 damage to target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Blitz Hellion" graphics="BlitzHellion.jpg" text="Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hellion" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Bloodbraid Elf" graphics="BloodbraidElf.jpg" text="Haste
Cascade">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Berserker" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Brainbite" graphics="Brainbite.jpg" text="Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Breath of Malfegor" graphics="BreathofMalfegor.jpg" text="Breath of Malfegor deals 5 damage to each opponent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Captured Sunlight" graphics="CapturedSunlight.jpg" text="Cascade
You gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Cerodon Yearling" graphics="CerodonYearling.jpg" text="Vigilance, haste">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Cloven Casting" graphics="ClovenCasting.jpg" text="Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Colossal Might" graphics="ColossalMight.jpg" text="Target creature gets +4/+2 and gains trample until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Crystallization" graphics="Crystallization.jpg" text="Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{GU}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue Green White" />
  </card>
  <card name="Dauntless Escort" graphics="DauntlessEscort.jpg" text="Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rhino Soldier" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Deadshot Minotaur" graphics="DeadshotMinotaur.jpg" text="When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {RG}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Deathbringer Thoctar" graphics="DeathbringerThoctar.jpg" text="Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Beast" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Defiler of Souls" graphics="DefilerofSouls.jpg" text="Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Demonic Dread" graphics="DemonicDread.jpg" text="Cascade
Target creature can't block this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Demonspine Whip" graphics="DemonspineWhip.jpg" text="{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Deny Reality" graphics="DenyReality.jpg" text="Cascade
Return target permanent to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Double Negative" graphics="DoubleNegative.jpg" text="Counter up to two target spells.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Dragon Appeasement" graphics="DragonAppeasement.jpg" text="Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Green Red" />
  </card>
  <card name="Dragon Broodmother" graphics="DragonBroodmother.jpg" text="Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{R}{R}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Drastic Revelation" graphics="DrasticRevelation.jpg" text="Discard your hand. Draw seven cards, then discard three cards at random.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue Red" />
  </card>
  <card name="Enigma Sphinx" graphics="EnigmaSphinx.jpg" text="Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{U}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Enlisted Wurm" graphics="EnlistedWurm.jpg" text="Cascade">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Esper Sojourners" graphics="EsperSojourners.jpg" text="When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.
Cycling {2}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{U}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Esper Stormblade" graphics="EsperStormblade.jpg" text="As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{WB}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ethercaste Knight" graphics="EthercasteKnight.jpg" text="Exalted">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Etherium Abomination" graphics="EtheriumAbomination.jpg" text="Unearth {1}{U}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ethersworn Shieldmage" graphics="EtherswornShieldmage.jpg" text="Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Etherwrought Page" graphics="EtherwroughtPage.jpg" text="At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}{B}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Black Blue White" />
  </card>
  <card name="Fieldmist Borderpost" graphics="FieldmistBorderpost.jpg" text="You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Fight to the Death" graphics="FighttotheDeath.jpg" text="Destroy all blocking creatures and all blocked creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Filigree Angel" graphics="FiligreeAngel.jpg" text="Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}{W}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Finest Hour" graphics="FinestHour.jpg" text="Exalted
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue Green White" />
  </card>
  <card name="Firewild Borderpost" graphics="FirewildBorderpost.jpg" text="You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Flurry of Wings" graphics="FlurryofWings.jpg" text="Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Green White" />
  </card>
  <card name="Giant Ambush Beetle" graphics="GiantAmbushBeetle.jpg" text="Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{BG}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black Green Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Glassdust Hulk" graphics="GlassdustHulk.jpg" text="Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.
Cycling {WU}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Glory of Warfare" graphics="GloryofWarfare.jpg" text="As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Gloryscale Viashino" graphics="GloryscaleViashino.jpg" text="Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Soldier" />
   <attr key="color" value="Green Red White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Godtracker of Jund" graphics="GodtrackerofJund.jpg" text="Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gorger Wurm" graphics="GorgerWurm.jpg" text="Devour 1">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Grixis Grimblade" graphics="GrixisGrimblade.jpg" text="As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{UR}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Warrior" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Grixis Sojourners" graphics="GrixisSojourners.jpg" text="When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.
Cycling {2}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Ogre" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Grizzled Leotau" graphics="GrizzledLeotau.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Green White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Identity Crisis" graphics="IdentityCrisis.jpg" text="Exile all cards from target player's hand and graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Igneous Pouncer" graphics="IgneousPouncer.jpg" text="Haste
Swampcycling {2}, mountaincycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Illusory Demon" graphics="IllusoryDemon.jpg" text="Flying
When you cast a spell, sacrifice Illusory Demon.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon Illusion" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Intimidation Bolt" graphics="IntimidationBolt.jpg" text="Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Jenara, Asura of War" graphics="JenaraAsuraofWar.jpg" text="Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{G}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="Blue Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Jhessian Zombies" graphics="JhessianZombies.jpg" text="Fear
Islandcycling {2}, swampcycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Jund Hackblade" graphics="JundHackblade.jpg" text="As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{BG}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Berserker" />
   <attr key="color" value="Black Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Jund Sojourners" graphics="JundSojourners.jpg" text="When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.
Cycling {2}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Shaman" />
   <attr key="color" value="Black Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Karrthus, Tyrant of Jund" graphics="KarrthusTyrantofJund.jpg" text="Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{B}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Black Green Red" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Kathari Bomber" graphics="KathariBomber.jpg" text="Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.
Unearth {3}{B}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Shaman" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kathari Remnant" graphics="KathariRemnant.jpg" text="Flying
{B}: Regenerate Kathari Remnant.
Cascade">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Skeleton" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Knight of New Alara" graphics="KnightofNewAlara.jpg" text="Each other multicolored creature you control gets +1/+1 for each of its colors.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Knotvine Paladin" graphics="KnotvinePaladin.jpg" text="Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lavalanche" graphics="Lavalanche.jpg" text="Lavalanche deals X damage to target player and each creature he or she controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{B}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green Red" />
  </card>
  <card name="Leonin Armorguard" graphics="LeoninArmorguard.jpg" text="When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Soldier" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lich Lord of Unx" graphics="LichLordofUnx.jpg" text="{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lightning Reaver" graphics="LightningReaver.jpg" text="Haste; fear
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Beast" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lord of Extinction" graphics="LordofExtinction.jpg" text="Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Lorescale Coatl" graphics="LorescaleCoatl.jpg" text="Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Madrush Cyclops" graphics="MadrushCyclops.jpg" text="Creatures you control have haste.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cyclops Warrior" />
   <attr key="color" value="Black Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Maelstrom Nexus" graphics="MaelstromNexus.jpg" text="The first spell you cast each turn has cascade.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{W}{U}{B}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Blue Green Red White" />
  </card>
  <card name="Maelstrom Pulse" graphics="MaelstromPulse.jpg" text="Destroy target nonland permanent and all other permanents with the same name as that permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Mage Slayer" graphics="MageSlayer.jpg" text="Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Magefire Wings" graphics="MagefireWings.jpg" text="Enchant creature
Enchanted creature gets +2/+0 and has flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Marisi's Twinclaws" graphics="MarisisTwinclaws.jpg" text="Double strike">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{RW}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Warrior" />
   <attr key="color" value="Green Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Marrow Chomper" graphics="MarrowChomper.jpg" text="Devour 2
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Lizard" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mask of Riddles" graphics="MaskofRiddles.jpg" text="Equipped creature has fear.
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Mayael's Aria" graphics="MayaelsAria.jpg" text="At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red White" />
  </card>
  <card name="Meddling Mage" graphics="MeddlingMage.jpg" text="As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Messenger Falcons" graphics="MessengerFalcons.jpg" text="Flying
When Messenger Falcons enters the battlefield, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{GU}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mind Funeral" graphics="MindFuneral.jpg" text="Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Mistvein Borderpost" graphics="MistveinBorderpost.jpg" text="You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Monstrous Carabid" graphics="MonstrousCarabid.jpg" text="Monstrous Carabid attacks each turn if able.
Cycling {BR}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Morbid Bloom" graphics="MorbidBloom.jpg" text="Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Mycoid Shepherd" graphics="MycoidShepherd.jpg" text="Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Naya Hushblade" graphics="NayaHushblade.jpg" text="As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{RW}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Rogue" />
   <attr key="color" value="Green Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Naya Sojourners" graphics="NayaSojourners.jpg" text="When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling {2}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green Red White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Necromancer's Covenant" graphics="NecromancersCovenant.jpg" text="When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Nemesis of Reason" graphics="NemesisofReason.jpg" text="Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leviathan Horror" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Nulltread Gargantuan" graphics="NulltreadGargantuan.jpg" text="When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Offering to Asha" graphics="OfferingtoAsha.jpg" text="Counter target spell unless its controller pays {4}. You gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Pale Recluse" graphics="PaleRecluse.jpg" text="Reach
Forestcycling {2}, plainscycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Predatory Advantage" graphics="PredatoryAdvantage.jpg" text="At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Putrid Leech" graphics="PutridLeech.jpg" text="Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Leech" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Qasali Pridemage" graphics="QasaliPridemage.jpg" text="Exalted
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Wizard" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Reborn Hope" graphics="RebornHope.jpg" text="Return target multicolored card from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Retaliator Griffin" graphics="RetaliatorGriffin.jpg" text="Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="Green Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rhox Brute" graphics="RhoxBrute.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rhino Warrior" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sages of the Anima" graphics="SagesoftheAnima.jpg" text="If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Wizard" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sanctum Plowbeast" graphics="SanctumPlowbeast.jpg" text="Defender
Plainscycling {2}, islandcycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Sangrite Backlash" graphics="SangriteBacklash.jpg" text="Enchant creature
Enchanted creature gets +3/-3.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{BG}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black Green Red" />
  </card>
  <card name="Sanity Gnawers" graphics="SanityGnawers.jpg" text="When Sanity Gnawers enters the battlefield, target player discards a card at random.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sen Triplets" graphics="SenTriplets.jpg" text="At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{W}{U}{B}" />
   <attr key="type" value="Legendary Artifact Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sewn-Eye Drake" graphics="SewnEyeDrake.jpg" text="Flying, haste">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{UR}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Drake" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shield of the Righteous" graphics="ShieldoftheRighteous.jpg" text="Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Sigil Captain" graphics="SigilCaptain.jpg" text="Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rhino Soldier" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sigil of the Nayan Gods" graphics="SigiloftheNayanGods.jpg" text="Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {GW}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Sigiled Behemoth" graphics="SigiledBehemoth.jpg" text="Exalted">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Singe-Mind Ogre" graphics="SingeMindOgre.jpg" text="When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Mutant" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Skyclaw Thrash" graphics="SkyclawThrash.jpg" text="Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{R}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Viashino Warrior" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Slave of Bolas" graphics="SlaveofBolas.jpg" text="Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{UR}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue Red" />
  </card>
  <card name="Soul Manipulation" graphics="SoulManipulation.jpg" text="Choose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Soulquake" graphics="Soulquake.jpg" text="Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Sovereigns of Lost Alara" graphics="SovereignsofLostAlara.jpg" text="Exalted
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Spellbound Dragon" graphics="SpellboundDragon.jpg" text="Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Spellbreaker Behemoth" graphics="SpellbreakerBehemoth.jpg" text="Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Sphinx of the Steel Wind" graphics="SphinxoftheSteelWind.jpg" text="Flying, first strike, vigilance, lifelink, protection from red and from green">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{5}{W}{U}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Stormcaller's Boon" graphics="StormcallersBoon.jpg" text="Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Stun Sniper" graphics="StunSniper.jpg" text="{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Archer" />
   <attr key="color" value="Red White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tainted Sigil" graphics="TaintedSigil.jpg" text="{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Talon Trooper" graphics="TalonTrooper.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Scout" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Terminate" graphics="Terminate.jpg" text="Destroy target creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Thopter Foundry" graphics="ThopterFoundry.jpg" text="{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{WB}{U}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Black Blue White" />
  </card>
  <card name="Thought Hemorrhage" graphics="ThoughtHemorrhage.jpg" text="Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Thraximundar" graphics="Thraximundar.jpg" text="Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{U}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie Assassin" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Time Sieve" graphics="TimeSieve.jpg" text="{T}, Sacrifice five artifacts: Take an extra turn after this one.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Trace of Abundance" graphics="TraceofAbundance.jpg" text="Enchant land
Enchanted land has shroud.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{RW}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green Red White" />
  </card>
  <card name="Unbender Tine" graphics="UnbenderTine.jpg" text="{T}: Untap another target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Unscythe, Killer of Kings" graphics="UnscytheKillerofKings.jpg" text="Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{B}{B}{R}" />
   <attr key="type" value="Legendary Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Black Blue Red" />
  </card>
  <card name="Uril, the Miststalker" graphics="UriltheMiststalker.jpg" text="Hexproof
Uril, the Miststalker gets +2/+2 for each Aura attached to it.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{R}{G}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green Red White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Valley Rannet" graphics="ValleyRannet.jpg" text="Mountaincycling {2}, forestcycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Vectis Dominator" graphics="VectisDominator.jpg" text="{T}: Tap target creature unless its controller pays 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vedalken Ghoul" graphics="VedalkenGhoul.jpg" text="Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Zombie" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Vedalken Heretic" graphics="VedalkenHeretic.jpg" text="Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Rogue" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Veinfire Borderpost" graphics="VeinfireBorderpost.jpg" text="You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Vengeful Rebirth" graphics="VengefulRebirth.jpg" text="Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Violent Outburst" graphics="ViolentOutburst.jpg" text="Cascade
Creatures you control get +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Vithian Renegades" graphics="VithianRenegades.jpg" text="When Vithian Renegades enters the battlefield, destroy target artifact.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wall of Denial" graphics="WallofDenial.jpg" text="Defender, flying
Shroud">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Wargate" graphics="Wargate.jpg" text="Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}{W}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue Green White" />
  </card>
  <card name="Wildfield Borderpost" graphics="WildfieldBorderpost.jpg" text="You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Winged Coatl" graphics="WingedCoatl.jpg" text="Flash
Flying
Deathtouch">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zealous Persecution" graphics="ZealousPersecution.jpg" text="Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black White" />
  </card>
 </cards>
</ccg-setinfo>