<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Judgment" dir="JD" abbrev="JD" game="Magic the Gathering">
 <cards>
  <card name="Ancestor's Chosen" graphics="AncestorsChosen.jpg" text="First strike
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Anger" graphics="Anger.jpg" text="Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Incarnation" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Anurid Barkripper" graphics="AnuridBarkripper.jpg" text="Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Frog Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Anurid Brushhopper" graphics="AnuridBrushhopper.jpg" text="Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Frog Beast" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Anurid Swarmsnapper" graphics="AnuridSwarmsnapper.jpg" text="Reach
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Frog Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Arcane Teachings" graphics="ArcaneTeachings.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has &quot;{T}: This creature deals 1 damage to target creature or player.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Aven Fogbringer" graphics="AvenFogbringer.jpg" text="Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Aven Warcraft" graphics="AvenWarcraft.jpg" text="Creatures you control get +0/+2 until end of turn.
Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Balthor the Defiled" graphics="BalthortheDefiled.jpg" text="Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie Dwarf" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Barbarian Bully" graphics="BarbarianBully.jpg" text="Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Battle Screech" graphics="BattleScreech.jpg" text="Put two 1/1 white Bird creature tokens with flying onto the battlefield.
Flashback - Tap three untapped white creatures you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Battlefield Scrounger" graphics="BattlefieldScrounger.jpg" text="Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Battlewise Aven" graphics="BattlewiseAven.jpg" text="Flying
Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Benevolent Bodyguard" graphics="BenevolentBodyguard.jpg" text="Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Book Burning" graphics="BookBurning.jpg" text="Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Border Patrol" graphics="BorderPatrol.jpg" text="Vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Brawn" graphics="Brawn.jpg" text="Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Incarnation" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Breaking Point" graphics="BreakingPoint.jpg" text="Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Browbeat" graphics="Browbeat.jpg" text="Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Burning Wish" graphics="BurningWish.jpg" text="You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Cabal Therapy" graphics="CabalTherapy.jpg" text="Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback - Sacrifice a creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cabal Trainee" graphics="CabalTrainee.jpg" text="Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cagemail" graphics="Cagemail.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and can't attack.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Canopy Claws" graphics="CanopyClaws.jpg" text="Target creature loses flying until end of turn.
Flashback {G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Centaur Rootcaster" graphics="CentaurRootcaster.jpg" text="Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Cephalid Constable" graphics="CephalidConstable.jpg" text="Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cephalid Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cephalid Inkshrouder" graphics="CephalidInkshrouder.jpg" text="Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cephalid" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Chastise" graphics="Chastise.jpg" text="Destroy target attacking creature. You gain life equal to its power.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Commander Eesha" graphics="CommanderEesha.jpg" text="Flying, protection from creatures">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Crush of Wurms" graphics="CrushofWurms.jpg" text="Put three 6/6 green Wurm creature tokens onto the battlefield.
Flashback {9}{G}{G}{G}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{G}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Cunning Wish" graphics="CunningWish.jpg" text="You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Death Wish" graphics="DeathWish.jpg" text="You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Defy Gravity" graphics="DefyGravity.jpg" text="Target creature gains flying until end of turn.
Flashback {U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dwarven Bloodboiler" graphics="DwarvenBloodboiler.jpg" text="Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dwarf" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dwarven Driller" graphics="DwarvenDriller.jpg" text="{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dwarf" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dwarven Scorcher" graphics="DwarvenScorcher.jpg" text="Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dwarf" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Earsplitting Rats" graphics="EarsplittingRats.jpg" text="When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elephant Guide" graphics="ElephantGuide.jpg" text="Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ember Shot" graphics="EmberShot.jpg" text="Ember Shot deals 3 damage to target creature or player.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{6}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Envelop" graphics="Envelop.jpg" text="Counter target sorcery spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Epic Struggle" graphics="EpicStruggle.jpg" text="At the beginning of your upkeep, if you control twenty or more creatures, you win the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Erhnam Djinn" graphics="ErhnamDjinn.jpg" text="At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Exoskeletal Armor" graphics="ExoskeletalArmor.jpg" text="Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Filth" graphics="Filth.jpg" text="Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Incarnation" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Firecat Blitz" graphics="FirecatBlitz.jpg" text="Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Flashback - {R}{R}, Sacrifice X Mountains.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Flaring Pain" graphics="FlaringPain.jpg" text="Damage can't be prevented this turn.
Flashback {R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Flash of Insight" graphics="FlashofInsight.jpg" text="Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback - {1}{U}, Exile X blue cards from your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Fledgling Dragon" graphics="FledglingDragon.jpg" text="Flying
Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has &quot;{R}: Fledgling Dragon gets +1/+0 until end of turn.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Folk Medicine" graphics="FolkMedicine.jpg" text="You gain 1 life for each creature you control.
Flashback {1}{W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Forcemage Advocate" graphics="ForcemageAdvocate.jpg" text="{T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Funeral Pyre" graphics="FuneralPyre.jpg" text="Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Genesis" graphics="Genesis.jpg" text="At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Incarnation" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Giant Warthog" graphics="GiantWarthog.jpg" text="Trample">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Boar Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Glory" graphics="Glory.jpg" text="Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Incarnation" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Golden Wish" graphics="GoldenWish.jpg" text="You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Goretusk Firebeast" graphics="GoretuskFirebeast.jpg" text="When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Boar Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Grave Consequences" graphics="GraveConsequences.jpg" text="Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Grip of Amnesia" graphics="GripofAmnesia.jpg" text="Counter target spell unless its controller exiles all cards from his or her graveyard.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Grizzly Fate" graphics="GrizzlyFate.jpg" text="Put two 2/2 green Bear creature tokens onto the battlefield.
Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Guided Strike" graphics="GuidedStrike.jpg" text="Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Guiltfeeder" graphics="Guiltfeeder.jpg" text="Fear
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Hapless Researcher" graphics="HaplessResearcher.jpg" text="Sacrifice Hapless Researcher: Draw a card, then discard a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Harvester Druid" graphics="HarvesterDruid.jpg" text="{T}: Add to your mana pool one mana of any color that a land you control could produce.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Hunting Grounds" graphics="HuntingGrounds.jpg" text="Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has &quot;Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Infectious Rage" graphics="InfectiousRage.jpg" text="Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ironshell Beetle" graphics="IronshellBeetle.jpg" text="When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Jeska, Warrior Adept" graphics="JeskaWarriorAdept.jpg" text="First strike, haste
{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Barbarian Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Keep Watch" graphics="KeepWatch.jpg" text="Draw a card for each attacking creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Krosan Reclamation" graphics="KrosanReclamation.jpg" text="Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback {1}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Krosan Verge" graphics="KrosanVerge.jpg" text="Krosan Verge enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Krosan Wayfarer" graphics="KrosanWayfarer.jpg" text="Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Laquatus's Disdain" graphics="LaquatussDisdain.jpg" text="Counter target spell cast from a graveyard.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Lava Dart" graphics="LavaDart.jpg" text="Lava Dart deals 1 damage to target creature or player.
Flashback - Sacrifice a Mountain.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Lead Astray" graphics="LeadAstray.jpg" text="Tap up to two target creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Liberated Dwarf" graphics="LiberatedDwarf.jpg" text="{R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dwarf" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lightning Surge" graphics="LightningSurge.jpg" text="Lightning Surge deals 4 damage to target creature or player.
Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback {5}{R}{R}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Living Wish" graphics="LivingWish.jpg" text="You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Lost in Thought" graphics="LostinThought.jpg" text="Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Masked Gorgon" graphics="MaskedGorgon.jpg" text="Green creatures and white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gorgon" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Mental Note" graphics="MentalNote.jpg" text="Put the top two cards of your library into your graveyard.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mirari's Wake" graphics="MirarisWake.jpg" text="Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Mirror Wall" graphics="MirrorWall.jpg" text="Defender
{W}: Mirror Wall can attack this turn as though it didn't have defender.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Mist of Stagnation" graphics="MistofStagnation.jpg" text="Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Morality Shift" graphics="MoralityShift.jpg" text="Exchange your graveyard and library. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Nantuko Monastery" graphics="NantukoMonastery.jpg" text="{T}: Add {1} to your mana pool.
Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Nantuko Tracer" graphics="NantukoTracer.jpg" text="When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Nomad Mythmaker" graphics="NomadMythmaker.jpg" text="{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nullmage Advocate" graphics="NullmageAdvocate.jpg" text="{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Phantom Centaur" graphics="PhantomCentaur.jpg" text="Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Phantom Flock" graphics="PhantomFlock.jpg" text="Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Phantom Nantuko" graphics="PhantomNantuko.jpg" text="Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Phantom Nishoba" graphics="PhantomNishoba.jpg" text="Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Beast Spirit" />
   <attr key="color" value="Green White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Phantom Nomad" graphics="PhantomNomad.jpg" text="Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit Nomad" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Phantom Tiger" graphics="PhantomTiger.jpg" text="Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Planar Chaos" graphics="PlanarChaos.jpg" text="At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Prismatic Strands" graphics="PrismaticStrands.jpg" text="Prevent all damage that sources of the color of your choice would deal this turn.
Flashback - Tap an untapped white creature you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Pulsemage Advocate" graphics="PulsemageAdvocate.jpg" text="{T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Quiet Speculation" graphics="QuietSpeculation.jpg" text="Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Rats' Feast" graphics="RatsFeast.jpg" text="Exile X target cards from a single graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Ray of Revelation" graphics="RayofRevelation.jpg" text="Destroy target enchantment.
Flashback {G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Riftstone Portal" graphics="RiftstonePortal.jpg" text="{T}: Add {1} to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have &quot;{T}: Add {G} or {W} to your mana pool.&quot;">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Scalpelexis" graphics="Scalpelexis.jpg" text="Flying
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Seedtime" graphics="Seedtime.jpg" text="Cast Seedtime only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Selfless Exorcist" graphics="SelflessExorcist.jpg" text="{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Serene Sunset" graphics="SereneSunset.jpg" text="Prevent all combat damage X target creatures would deal this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Shaman's Trance" graphics="ShamansTrance.jpg" text="Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shieldmage Advocate" graphics="ShieldmageAdvocate.jpg" text="{T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Silver Seraph" graphics="SilverSeraph.jpg" text="Flying
Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Solitary Confinement" graphics="SolitaryConfinement.jpg" text="At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud.
Prevent all damage that would be dealt to you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Soulcatchers' Aerie" graphics="SoulcatchersAerie.jpg" text="Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Soulgorger Orgg" graphics="SoulgorgerOrgg.jpg" text="Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Orgg" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Spellgorger Barbarian" graphics="SpellgorgerBarbarian.jpg" text="When Spellgorger Barbarian enters the battlefield, discard a card at random.
When Spellgorger Barbarian leaves the battlefield, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nightmare Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spelljack" graphics="Spelljack.jpg" text="Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Spirit Cairn" graphics="SpiritCairn.jpg" text="Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Spurnmage Advocate" graphics="SpurnmageAdvocate.jpg" text="{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Stitch Together" graphics="StitchTogether.jpg" text="Return target creature card from your graveyard to your hand.
Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sudden Strength" graphics="SuddenStrength.jpg" text="Target creature gets +3/+3 until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Suntail Hawk" graphics="SuntailHawk.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sutured Ghoul" graphics="SuturedGhoul.jpg" text="Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Swelter" graphics="Swelter.jpg" text="Swelter deals 2 damage to each of two target creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Swirling Sandstorm" graphics="SwirlingSandstorm.jpg" text="Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Sylvan Safekeeper" graphics="SylvanSafekeeper.jpg" text="Sacrifice a land: Target creature you control gains shroud until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Telekinetic Bonds" graphics="TelekineticBonds.jpg" text="Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Test of Endurance" graphics="TestofEndurance.jpg" text="At the beginning of your upkeep, if you have 50 or more life, you win the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Thriss, Nantuko Primus" graphics="ThrissNantukoPrimus.jpg" text="{G}, {T}: Target creature gets +5/+5 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Insect Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Toxic Stench" graphics="ToxicStench.jpg" text="Target nonblack creature gets -1/-1 until end of turn.
Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Trained Pronghorn" graphics="TrainedPronghorn.jpg" text="Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Antelope" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Treacherous Vampire" graphics="TreacherousVampire.jpg" text="Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has &quot;When Treacherous Vampire dies, you lose 6 life.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Treacherous Werewolf" graphics="TreacherousWerewolf.jpg" text="Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has &quot;When Treacherous Werewolf dies, you lose 4 life.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Werewolf Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Tunneler Wurm" graphics="TunnelerWurm.jpg" text="Discard a card: Regenerate Tunneler Wurm.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Unquestioned Authority" graphics="UnquestionedAuthority.jpg" text="Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Valor" graphics="Valor.jpg" text="First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Incarnation" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Venomous Vines" graphics="VenomousVines.jpg" text="Destroy target enchanted permanent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Vigilant Sentry" graphics="VigilantSentry.jpg" text="Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has &quot;{T}: Target attacking or blocking creature gets +3/+3 until end of turn.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Web of Inertia" graphics="WebofInertia.jpg" text="At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Wonder" graphics="Wonder.jpg" text="Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Incarnation" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Worldgorger Dragon" graphics="WorldgorgerDragon.jpg" text="Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Wormfang Behemoth" graphics="WormfangBehemoth.jpg" text="When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Fish Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Wormfang Crab" graphics="WormfangCrab.jpg" text="Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Crab" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Wormfang Drake" graphics="WormfangDrake.jpg" text="Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Wormfang Manta" graphics="WormfangManta.jpg" text="Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Fish Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Wormfang Newt" graphics="WormfangNewt.jpg" text="When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Salamander Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wormfang Turtle" graphics="WormfangTurtle.jpg" text="When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Turtle Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
 </cards>
</ccg-setinfo>