<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Dragon's Maze" dir="DGM" abbrev="DGM" game="Magic the Gathering">
 <cards>
  <card name="Advent of the Wurm" graphics="AdventoftheWurm.jpg" text="Put a 5/5 green Wurm creature token with trample onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green White" />
  </card>
  <card name="AEtherling" graphics="AEtherling.jpg" text="{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: AEtherling can't be blocked this turn.
{1}: AEtherling gets +1/-1 until end of turn.
{1}: AEtherling gets -1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Alive // Well" graphics="AliveWell.jpg" text="Put a 3/3 green Centaur creature token onto the battlefield.
Fuse
//
You gain 2 life for each creature you control.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G} // {W}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Green // White" />
  </card>
  <card name="Armed // Dangerous" graphics="ArmedDangerous.jpg" text="Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
//
All creatures able to block target creature this turn do so.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R} // {3}{G}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Red // Green" />
  </card>
  <card name="Armored Wolf-Rider" graphics="ArmoredWolfRider.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Knight" />
   <attr key="color" value="Green White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Ascended Lawmage" graphics="AscendedLawmage.jpg" text="Flying, hexproof">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Awe for the Guilds" graphics="AwefortheGuilds.jpg" text="Monocolored creatures can't block this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Azorius Cluestone" graphics="AzoriusCluestone.jpg" text="{T}: Add {W} or {U} to your mana pool.
{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Azorius Guildgate" graphics="AzoriusGuildgate.jpg" text="Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Bane Alley Blackguard" graphics="BaneAlleyBlackguard.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Battering Krasis" graphics="BatteringKrasis.jpg" text="Trample
Evolve">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fish Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Beck // Call" graphics="BeckCall.jpg" text="Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse
//
Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{U} // {4}{W}{U}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Blue Green // Blue White" />
  </card>
  <card name="Beetleform Mage" graphics="BeetleformMage.jpg" text="{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Insect Wizard" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Blast of Genius" graphics="BlastofGenius.jpg" text="Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Blaze Commando" graphics="BlazeCommando.jpg" text="Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Soldier" />
   <attr key="color" value="Red White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Blood Baron of Vizkopa" graphics="BloodBaronofVizkopa.jpg" text="Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Blood Scrivener" graphics="BloodScrivener.jpg" text="If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Boros Battleshaper" graphics="BorosBattleshaper.jpg" text="At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Soldier" />
   <attr key="color" value="Red White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Boros Cluestone" graphics="BorosCluestone.jpg" text="{T}: Add {R} or {W} to your mana pool.
{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Boros Guildgate" graphics="BorosGuildgate.jpg" text="Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Boros Mastiff" graphics="BorosMastiff.jpg" text="Battalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Breaking // Entering" graphics="BreakingEntering.jpg" text="Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse
//
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{B} // {4}{B}{R}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Black Blue // Black Red" />
  </card>
  <card name="Bred for the Hunt" graphics="BredfortheHunt.jpg" text="Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue Green" />
  </card>
  <card name="Bronzebeak Moa" graphics="BronzebeakMoa.jpg" text="Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Carnage Gladiator" graphics="CarnageGladiator.jpg" text="Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Warrior" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Catch // Release" graphics="CatchRelease.jpg" text="Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
//
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{R} // {4}{R}{W}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Blue Red // Red White" />
  </card>
  <card name="Clear a Path" graphics="ClearaPath.jpg" text="Destroy target creature with defender.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Council of the Absolute" graphics="CounciloftheAbsolute.jpg" text="As Council of the Absolute enters the battlefield, name a card other than a creature or land card.
Your opponents can't cast cards with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Advisor" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Crypt Incursion" graphics="CryptIncursion.jpg" text="Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Deadbridge Chant" graphics="DeadbridgeChant.jpg" text="When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{B}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Debt to the Deathless" graphics="DebttotheDeathless.jpg" text="Each opponent loses two times X life. You gain life equal to the life lost this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{W}{W}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Deputy of Acquittals" graphics="DeputyofAcquittals.jpg" text="Flash
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dimir Cluestone" graphics="DimirCluestone.jpg" text="{T}: Add {U} or {B} to your mana pool.
{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Dimir Guildgate" graphics="DimirGuildgate.jpg" text="Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Down // Dirty" graphics="DownDirty.jpg" text="Target player discards two cards.
Fuse
//
Return target card from your graveyard to your hand.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B} // {2}{G}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Black // Green" />
  </card>
  <card name="Dragonshift" graphics="Dragonshift.jpg" text="Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Drown in Filth" graphics="DrowninFilth.jpg" text="Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Emmara Tandris" graphics="EmmaraTandris.jpg" text="Prevent all damage that would be dealt to creature tokens you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Exava, Rakdos Blood Witch" graphics="ExavaRakdosBloodWitch.jpg" text="First strike, haste
Unleash
Each other creature you control with a +1/+1 counter on it has haste.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Far // Away" graphics="FarAway.jpg" text="Return target creature to its owner's hand.
Fuse
//
Target player sacrifices a creature.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U} // {2}{B}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="Blue // Black" />
  </card>
  <card name="Fatal Fumes" graphics="FatalFumes.jpg" text="Target creature gets -4/-2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Feral Animist" graphics="FeralAnimist.jpg" text="{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Flesh // Blood" graphics="FleshBlood.jpg" text="Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse
//
Target creature you control deals damage equal to its power to target creature or player.
Fuse">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{G} // {R}{G}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Black Green // Green Red" />
  </card>
  <card name="Fluxcharger" graphics="Fluxcharger.jpg" text="Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Weird" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Gaze of Granite" graphics="GazeofGranite.jpg" text="Destroy each nonland permanent with converted mana cost X or less.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{B}{B}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Give // Take" graphics="GiveTake.jpg" text="Put three +1/+1 counters on target creature.
Fuse
//
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G} // {2}{U}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Green // Blue" />
  </card>
  <card name="Gleam of Battle" graphics="GleamofBattle.jpg" text="Whenever a creature you control attacks, put a +1/+1 counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Goblin Test Pilot" graphics="GoblinTestPilot.jpg" text="Flying
{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Golgari Cluestone" graphics="GolgariCluestone.jpg" text="{T}: Add {B} or {G} to your mana pool.
{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Golgari Guildgate" graphics="GolgariGuildgate.jpg" text="Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Gruul Cluestone" graphics="GruulCluestone.jpg" text="{T}: Add {R} or {G} to your mana pool.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Gruul Guildgate" graphics="GruulGuildgate.jpg" text="Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Gruul War Chant" graphics="GruulWarChant.jpg" text="Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Haazda Snare Squad" graphics="HaazdaSnareSquad.jpg" text="Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Haunter of Nightveil" graphics="HaunterofNightveil.jpg" text="Creatures your opponents control get -1/-0.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Hidden Strings" graphics="HiddenStrings.jpg" text="You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Hired Torturer" graphics="HiredTorturer.jpg" text="Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Izzet Cluestone" graphics="IzzetCluestone.jpg" text="{T}: Add {U} or {R} to your mana pool.
{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Izzet Guildgate" graphics="IzzetGuildgate.jpg" text="Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Jelenn Sphinx" graphics="JelennSphinx.jpg" text="Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Korozda Gorgon" graphics="KorozdaGorgon.jpg" text="Deathtouch
{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gorgon" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Krasis Incubation" graphics="KrasisIncubation.jpg" text="Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue Green" />
  </card>
  <card name="Kraul Warrior" graphics="KraulWarrior.jpg" text="{5}{G}: Kraul Warrior gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lavinia of the Tenth" graphics="LaviniaoftheTenth.jpg" text="Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Legion's Initiative" graphics="LegionsInitiative.jpg" text="Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Lyev Decree" graphics="LyevDecree.jpg" text="Detain up to two target creatures your opponents control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Master of Cruelties" graphics="MasterofCruelties.jpg" text="First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Maw of the Obzedat" graphics="MawoftheObzedat.jpg" text="Sacrifice a creature: Creatures you control get +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Thrull" />
   <attr key="color" value="Black White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Maze Abomination" graphics="MazeAbomination.jpg" text="Deathtouch
Multicolored creatures you control have deathtouch.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Maze Behemoth" graphics="MazeBehemoth.jpg" text="Trample
Multicolored creatures you control have trample.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Maze Glider" graphics="MazeGlider.jpg" text="Flying
Multicolored creatures you control have flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Maze Rusher" graphics="MazeRusher.jpg" text="Haste
Multicolored creatures you control have haste.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Maze Sentinel" graphics="MazeSentinel.jpg" text="Vigilance
Multicolored creatures you control have vigilance.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Maze's End" graphics="MazesEnd.jpg" text="Maze's End enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.">
   <attr key="rarity" value="ML" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Melek, Izzet Paragon" graphics="MelekIzzetParagon.jpg" text="Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Weird Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Mending Touch" graphics="MendingTouch.jpg" text="Regenerate target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Mindstatic" graphics="Mindstatic.jpg" text="Counter target spell unless its controller pays {6}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mirko Vosk, Mind Drinker" graphics="MirkoVoskMindDrinker.jpg" text="Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Morgue Burst" graphics="MorgueBurst.jpg" text="Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Murmuring Phantasm" graphics="MurmuringPhantasm.jpg" text="Defender">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Mutant's Prey" graphics="MutantsPrey.jpg" text="Target creature you control with a +1/+1 counter on it fights target creature an opponent controls.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Nivix Cyclops" graphics="NivixCyclops.jpg" text="Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cyclops" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Notion Thief" graphics="NotionThief.jpg" text="Flash
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Obzedat's Aid" graphics="ObzedatsAid.jpg" text="Return target permanent card from your graveyard to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Opal Lake Gatekeepers" graphics="OpalLakeGatekeepers.jpg" text="When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Orzhov Cluestone" graphics="OrzhovCluestone.jpg" text="{T}: Add {W} or {B} to your mana pool.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Orzhov Guildgate" graphics="OrzhovGuildgate.jpg" text="Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Phytoburst" graphics="Phytoburst.jpg" text="Target creature gets +5/+5 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Pilfered Plans" graphics="PilferedPlans.jpg" text="Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Plasm Capture" graphics="PlasmCapture.jpg" text="Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{G}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Green" />
  </card>
  <card name="Pontiff of Blight" graphics="PontiffofBlight.jpg" text="Extort
Other creatures you control have extort.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Possibility Storm" graphics="PossibilityStorm.jpg" text="Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Profit // Loss" graphics="ProfitLoss.jpg" text="Creatures you control get +1/+1 until end of turn.
Fuse
//
Creatures your opponents control get -1/-1 until end of turn.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W} // {2}{B}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="White // Black" />
  </card>
  <card name="Progenitor Mimic" graphics="ProgenitorMimic.jpg" text="You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains &quot;At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature.&quot;">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Protect // Serve" graphics="ProtectServe.jpg" text="Target creature gets +2/+4 until end of turn.
Fuse
//
Target creature gets -6/-0 until end of turn.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W} // {1}{U}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="White // Blue" />
  </card>
  <card name="Punish the Enemy" graphics="PunishtheEnemy.jpg" text="Punish the Enemy deals 3 damage to target player and 3 damage to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Putrefy" graphics="Putrefy.jpg" text="Destroy target artifact or creature. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Pyrewild Shaman" graphics="PyrewildShaman.jpg" text="Bloodrush - {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rakdos Cluestone" graphics="RakdosCluestone.jpg" text="{T}: Add {B} or {R} to your mana pool.
{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Rakdos Drake" graphics="RakdosDrake.jpg" text="Flying
Unleash">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rakdos Guildgate" graphics="RakdosGuildgate.jpg" text="Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ral Zarek" graphics="RalZarek.jpg" text="+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{U}{R}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Ral" />
   <attr key="color" value="Blue Red" />
   <attr key="loyalty" value="4" />
  </card>
  <card name="Ready // Willing" graphics="ReadyWilling.jpg" text="Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse
//
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{W} // {1}{W}{B}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="Green White // Black White" />
  </card>
  <card name="Reap Intellect" graphics="ReapIntellect.jpg" text="Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{X}{2}{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Render Silent" graphics="RenderSilent.jpg" text="Counter target spell. Its controller can't cast spells this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Renegade Krasis" graphics="RenegadeKrasis.jpg" text="Evolve
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast Mutant" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Renounce the Guilds" graphics="RenouncetheGuilds.jpg" text="Each player sacrifices a multicolored permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Restore the Peace" graphics="RestorethePeace.jpg" text="Return each creature that dealt damage this turn to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Riot Control" graphics="RiotControl.jpg" text="You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Riot Piker" graphics="RiotPiker.jpg" text="First strike
Riot Piker attacks each turn if able.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Berserker" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rot Farm Skeleton" graphics="RotFarmSkeleton.jpg" text="Rot Farm Skeleton can't block.
{2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Skeleton" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rubblebelt Maaka" graphics="RubblebeltMaaka.jpg" text="Bloodrush - {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Runner's Bane" graphics="RunnersBane.jpg" text="Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ruric Thar, the Unbowed" graphics="RuricThartheUnbowed.jpg" text="Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Ogre Warrior" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Saruli Gatekeepers" graphics="SaruliGatekeepers.jpg" text="When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Savageborn Hydra" graphics="SavagebornHydra.jpg" text="Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{RG}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{X}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hydra" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Scab-Clan Giant" graphics="ScabClanGiant.jpg" text="When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Warrior" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Scion of Vitu-Ghazi" graphics="ScionofVituGhazi.jpg" text="When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Selesnya Cluestone" graphics="SelesnyaCluestone.jpg" text="{T}: Add {G} or {W} to your mana pool.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Selesnya Guildgate" graphics="SelesnyaGuildgate.jpg" text="Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Showstopper" graphics="Showstopper.jpg" text="Until end of turn, creatures you control gain &quot;When this creature dies, it deals 2 damage to target creature an opponent controls.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Simic Cluestone" graphics="SimicCluestone.jpg" text="{T}: Add {G} or {U} to your mana pool.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Simic Guildgate" graphics="SimicGuildgate.jpg" text="Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.">
   <attr key="rarity" value="L" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Sin Collector" graphics="SinCollector.jpg" text="When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sinister Possession" graphics="SinisterPossession.jpg" text="Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sire of Insanity" graphics="SireofInsanity.jpg" text="At the beginning of each end step, each player discards his or her hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Skylasher" graphics="Skylasher.jpg" text="Flash
Skylasher can't be countered.
Reach, protection from blue">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Smelt-Ward Gatekeepers" graphics="SmeltWardGatekeepers.jpg" text="When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Species Gorger" graphics="SpeciesGorger.jpg" text="At the beginning of your upkeep, return a creature you control to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Frog Beast" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Spike Jester" graphics="SpikeJester.jpg" text="Haste">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Steeple Roc" graphics="SteepleRoc.jpg" text="Flying, first strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sunspire Gatekeepers" graphics="SunspireGatekeepers.jpg" text="When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Tajic, Blade of the Legion" graphics="TajicBladeoftheLegion.jpg" text="Indestructible
Battalion - Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Teysa, Envoy of Ghosts" graphics="TeysaEnvoyofGhosts.jpg" text="Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Advisor" />
   <attr key="color" value="Black White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Thrashing Mossdog" graphics="ThrashingMossdog.jpg" text="Reach
Scavenge {4}{G}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Hound" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Tithe Drinker" graphics="TitheDrinker.jpg" text="Lifelink
Extort">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Toil // Trouble" graphics="ToilTrouble.jpg" text="Target player draws two cards and loses 2 life.
Fuse
//
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B} // {2}{R}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Black // Red" />
  </card>
  <card name="Trait Doctoring" graphics="TraitDoctoring.jpg" text="Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Trostani's Summoner" graphics="TrostanisSummoner.jpg" text="When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Turn // Burn" graphics="TurnBurn.jpg" text="Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
Fuse
//
Burn deals 2 damage to target creature or player.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U} // {1}{R}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="Blue // Red" />
  </card>
  <card name="Ubul Sar Gatekeepers" graphics="UbulSarGatekeepers.jpg" text="When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Soldier" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Uncovered Clues" graphics="UncoveredClues.jpg" text="Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Unflinching Courage" graphics="UnflinchingCourage.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Varolz, the Scar-Striped" graphics="VarolztheScarStriped.jpg" text="Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Varolz, the Scar-Striped.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Troll Warrior" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Viashino Firstblade" graphics="ViashinoFirstblade.jpg" text="Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Soldier" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Voice of Resurgence" graphics="VoiceofResurgence.jpg" text="Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with &quot;This creature's power and toughness are each equal to the number of creatures you control.&quot;">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vorel of the Hull Clade" graphics="VoreloftheHullClade.jpg" text="{G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Merfolk" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Wake the Reflections" graphics="WaketheReflections.jpg" text="Populate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Warleader's Helix" graphics="WarleadersHelix.jpg" text="Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red White" />
  </card>
  <card name="Warped Physique" graphics="WarpedPhysique.jpg" text="Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Weapon Surge" graphics="WeaponSurge.jpg" text="Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Wear // Tear" graphics="WearTear.jpg" text="Destroy target artifact.
Fuse
//
Destroy target enchantment.
Fuse">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R} // {W}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="Red // White" />
  </card>
  <card name="Wind Drake" graphics="WindDrake.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Woodlot Crawler" graphics="WoodlotCrawler.jpg" text="Forestwalk, protection from green">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zhur-Taa Ancient" graphics="ZhurTaaAncient.jpg" text="Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="7" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Zhur-Taa Druid" graphics="ZhurTaaDruid.jpg" text="{T}: Add {G} to your mana pool.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
 </cards>
</ccg-setinfo>