<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Scars of Mirrodin" dir="SOM" abbrev="SOM" game="Magic the Gathering">
 <cards>
  <card name="Abuna Acolyte" graphics="AbunaAcolyte.jpg" text="{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Accorder's Shield" graphics="AccordersShield.jpg" text="Equipped creature gets +0/+3 and has vigilance.
Equip {3}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Acid Web Spider" graphics="AcidWebSpider.jpg" text="Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Alpha Tyrranax" graphics="AlphaTyrranax.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Arc Trail" graphics="ArcTrail.jpg" text="Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Argent Sphinx" graphics="ArgentSphinx.jpg" text="Flying
Metalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Argentum Armor" graphics="ArgentumArmor.jpg" text="Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Arrest" graphics="Arrest.jpg" text="Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Asceticism" graphics="Asceticism.jpg" text="Creatures you control have hexproof.
{1}{G}: Regenerate target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Assault Strobe" graphics="AssaultStrobe.jpg" text="Target creature gains double strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Auriok Edgewright" graphics="AuriokEdgewright.jpg" text="Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Auriok Replica" graphics="AuriokReplica.jpg" text="{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Cleric" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Auriok Sunchaser" graphics="AuriokSunchaser.jpg" text="Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Barbed Battlegear" graphics="BarbedBattlegear.jpg" text="Equipped creature gets +4/-1.
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Barrage Ogre" graphics="BarrageOgre.jpg" text="{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bellowing Tanglewurm" graphics="BellowingTanglewurm.jpg" text="Intimidate
Other green creatures you control have intimidate.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Blackcleave Cliffs" graphics="BlackcleaveCliffs.jpg" text="Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Blackcleave Goblin" graphics="BlackcleaveGoblin.jpg" text="Haste
Infect">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bladed Pinions" graphics="BladedPinions.jpg" text="Equipped creature has flying and first strike.
Equip {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Blade-Tribe Berserkers" graphics="BladeTribeBerserkers.jpg" text="Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Berserker" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bleak Coven Vampires" graphics="BleakCovenVampires.jpg" text="Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Blight Mamba" graphics="BlightMamba.jpg" text="Infect
{1}{G}: Regenerate Blight Mamba.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Blistergrub" graphics="Blistergrub.jpg" text="Swampwalk
When Blistergrub dies, each opponent loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bloodshot Trainee" graphics="BloodshotTrainee.jpg" text="{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Blunt the Assault" graphics="BlunttheAssault.jpg" text="You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Bonds of Quicksilver" graphics="BondsofQuicksilver.jpg" text="Flash
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Carapace Forger" graphics="CarapaceForger.jpg" text="Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Artificer" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Carnifex Demon" graphics="CarnifexDemon.jpg" text="Flying
Carnifex Demon enters the battlefield with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Carrion Call" graphics="CarrionCall.jpg" text="Put two 1/1 green Insect creature tokens with infect onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Cerebral Eruption" graphics="CerebralEruption.jpg" text="Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Chimeric Mass" graphics="ChimericMass.jpg" text="Chimeric Mass enters the battlefield with X charge counters on it.
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with &quot;This creature's power and toughness are each equal to the number of charge counters on it.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Chrome Steed" graphics="ChromeSteed.jpg" text="Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Horse" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Clone Shell" graphics="CloneShell.jpg" text="Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Contagion Clasp" graphics="ContagionClasp.jpg" text="When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Contagion Engine" graphics="ContagionEngine.jpg" text="When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate, then proliferate again.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Contagious Nim" graphics="ContagiousNim.jpg" text="Infect">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Copper Myr" graphics="CopperMyr.jpg" text="{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Copperhorn Scout" graphics="CopperhornScout.jpg" text="Whenever Copperhorn Scout attacks, untap each other creature you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Scout" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Copperline Gorge" graphics="CopperlineGorge.jpg" text="Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Corpse Cur" graphics="CorpseCur.jpg" text="Infect
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Corrupted Harvester" graphics="CorruptedHarvester.jpg" text="{B}, Sacrifice a creature: Regenerate Corrupted Harvester.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Culling Dais" graphics="CullingDais.jpg" text="{T}, Sacrifice a creature: Put a charge counter on Culling Dais.
{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cystbearer" graphics="Cystbearer.jpg" text="Infect">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Darkslick Drake" graphics="DarkslickDrake.jpg" text="Flying
When Darkslick Drake dies, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Darkslick Shores" graphics="DarkslickShores.jpg" text="Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Darksteel Axe" graphics="DarksteelAxe.jpg" text="Indestructible
Equipped creature gets +2/+0.
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Darksteel Juggernaut" graphics="DarksteelJuggernaut.jpg" text="Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each turn if able.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Juggernaut" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Darksteel Myr" graphics="DarksteelMyr.jpg" text="Indestructible">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Darksteel Sentinel" graphics="DarksteelSentinel.jpg" text="Flash
Vigilance
Indestructible">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dispense Justice" graphics="DispenseJustice.jpg" text="Target player sacrifices an attacking creature.
Metalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Disperse" graphics="Disperse.jpg" text="Return target nonland permanent to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dissipation Field" graphics="DissipationField.jpg" text="Whenever a permanent deals damage to you, return it to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dross Hopper" graphics="DrossHopper.jpg" text="Sacrifice a creature: Dross Hopper gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Echo Circlet" graphics="EchoCirclet.jpg" text="Equipped creature can block an additional creature.
Equip {1}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Elspeth Tirel" graphics="ElspethTirel.jpg" text="+2: You gain 1 life for each creature you control.
-2: Put three 1/1 white Soldier creature tokens onto the battlefield.
-5: Destroy all other permanents except for lands and tokens.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Elspeth" />
   <attr key="color" value="White" />
   <attr key="loyalty" value="4" />
  </card>
  <card name="Embersmith" graphics="Embersmith.jpg" text="Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Engulfing Slagwurm" graphics="EngulfingSlagwurm.jpg" text="Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Etched Champion" graphics="EtchedChampion.jpg" text="Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Soldier" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Exsanguinate" graphics="Exsanguinate.jpg" text="Each opponent loses X life. You gain life equal to the life lost this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Ezuri, Renegade Leader" graphics="EzuriRenegadeLeader.jpg" text="{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elf Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ezuri's Archers" graphics="EzurisArchers.jpg" text="Reach
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Archer" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ezuri's Brigade" graphics="EzurisBrigade.jpg" text="Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Ferrovore" graphics="Ferrovore.jpg" text="{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Flameborn Hellion" graphics="FlamebornHellion.jpg" text="Haste
Flameborn Hellion attacks each turn if able.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hellion" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Flesh Allergy" graphics="FleshAllergy.jpg" text="As an additional cost to cast Flesh Allergy, sacrifice a creature.
Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Flight Spellbomb" graphics="FlightSpellbomb.jpg" text="{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Fulgent Distraction" graphics="FulgentDistraction.jpg" text="Choose two target creatures. Tap those creatures, then unattach all Equipment from them.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Fume Spitter" graphics="FumeSpitter.jpg" text="Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Furnace Celebration" graphics="FurnaceCelebration.jpg" text="Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Galvanic Blast" graphics="GalvanicBlast.jpg" text="Galvanic Blast deals 2 damage to target creature or player.
Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Genesis Wave" graphics="GenesisWave.jpg" text="Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Geth, Lord of the Vault" graphics="GethLordoftheVault.jpg" text="Intimidate
{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Ghalma's Warden" graphics="GhalmasWarden.jpg" text="Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Glimmerpoint Stag" graphics="GlimmerpointStag.jpg" text="Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elk" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Glimmerpost" graphics="Glimmerpost.jpg" text="When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {1} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Locus" />
   <attr key="color" value="Land" />
  </card>
  <card name="Glint Hawk" graphics="GlintHawk.jpg" text="Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Glint Hawk Idol" graphics="GlintHawkIdol.jpg" text="Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.
{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Goblin Gaveleer" graphics="GoblinGaveleer.jpg" text="Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gold Myr" graphics="GoldMyr.jpg" text="{T}: Add {W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Golden Urn" graphics="GoldenUrn.jpg" text="At the beginning of your upkeep, you may put a charge counter on Golden Urn.
{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Golem Artisan" graphics="GolemArtisan.jpg" text="{2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Golem Foundry" graphics="GolemFoundry.jpg" text="Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Golem's Heart" graphics="GolemsHeart.jpg" text="Whenever a player casts an artifact spell, you may gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Grafted Exoskeleton" graphics="GraftedExoskeleton.jpg" text="Equipped creature gets +2/+2 and has infect.
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Grand Architect" graphics="GrandArchitect.jpg" text="Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Artificer" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Grasp of Darkness" graphics="GraspofDarkness.jpg" text="Target creature gets -4/-4 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Grindclock" graphics="Grindclock.jpg" text="{T}: Put a charge counter on Grindclock.
{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Halt Order" graphics="HaltOrder.jpg" text="Counter target artifact spell.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Hand of the Praetors" graphics="HandofthePraetors.jpg" text="Infect
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Heavy Arbalest" graphics="HeavyArbalest.jpg" text="Equipped creature doesn't untap during its controller's untap step.
Equipped creature has &quot;{T}: This creature deals 2 damage to target creature or player.&quot;
Equip {4}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Hoard-Smelter Dragon" graphics="HoardSmelterDragon.jpg" text="Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Horizon Spellbomb" graphics="HorizonSpellbomb.jpg" text="{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ichor Rats" graphics="IchorRats.jpg" text="Infect
When Ichor Rats enters the battlefield, each player gets a poison counter.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ichorclaw Myr" graphics="IchorclawMyr.jpg" text="Infect
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Indomitable Archangel" graphics="IndomitableArchangel.jpg" text="Flying
Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Inexorable Tide" graphics="InexorableTide.jpg" text="Whenever you cast a spell, proliferate.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Infiltration Lens" graphics="InfiltrationLens.jpg" text="Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Instill Infection" graphics="InstillInfection.jpg" text="Put a -1/-1 counter on target creature.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Iron Myr" graphics="IronMyr.jpg" text="{T}: Add {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Kemba, Kha Regent" graphics="KembaKhaRegent.jpg" text="At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Cat Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Kemba's Skyguard" graphics="KembasSkyguard.jpg" text="Flying
When Kemba's Skyguard enters the battlefield, you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Koth of the Hammer" graphics="KothoftheHammer.jpg" text="+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
-2: Add {R} to your mana pool for each Mountain you control.
-5: You get an emblem with &quot;Mountains you control have '{T}: This land deals 1 damage to target creature or player.'&quot;">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Koth" />
   <attr key="color" value="Red" />
   <attr key="loyalty" value="3" />
  </card>
  <card name="Kuldotha Forgemaster" graphics="KuldothaForgemaster.jpg" text="{T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Kuldotha Phoenix" graphics="KuldothaPhoenix.jpg" text="Flying, haste
Metalcraft - {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Phoenix" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Kuldotha Rebirth" graphics="KuldothaRebirth.jpg" text="As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.
Put three 1/1 red Goblin creature tokens onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Leaden Myr" graphics="LeadenMyr.jpg" text="{T}: Add {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Leonin Arbiter" graphics="LeoninArbiter.jpg" text="Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Liege of the Tangle" graphics="LiegeoftheTangle.jpg" text="Trample
Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{6}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Lifesmith" graphics="Lifesmith.jpg" text="Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Liquimetal Coating" graphics="LiquimetalCoating.jpg" text="{T}: Target permanent becomes an artifact in addition to its other types until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Livewire Lash" graphics="LivewireLash.jpg" text="Equipped creature gets +2/+0 and has &quot;Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player.&quot;
Equip {2}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Loxodon Wayfarer" graphics="LoxodonWayfarer.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant Monk" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Lumengrid Drake" graphics="LumengridDrake.jpg" text="Flying
Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lux Cannon" graphics="LuxCannon.jpg" text="{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Melt Terrain" graphics="MeltTerrain.jpg" text="Destroy target land. Melt Terrain deals 2 damage to that land's controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Memnite" graphics="Memnite.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Memoricide" graphics="Memoricide.jpg" text="Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mimic Vat" graphics="MimicVat.jpg" text="Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Mindslaver" graphics="Mindslaver.jpg" text="{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Legendary Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Molder Beast" graphics="MolderBeast.jpg" text="Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Molten Psyche" graphics="MoltenPsyche.jpg" text="Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Molten-Tail Masticore" graphics="MoltenTailMasticore.jpg" text="At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.
{2}: Regenerate Molten-Tail Masticore.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Masticore" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Moriok Reaver" graphics="MoriokReaver.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Moriok Replica" graphics="MoriokReplica.jpg" text="{1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Warrior" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mox Opal" graphics="MoxOpal.jpg" text="Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Legendary Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Myr Battlesphere" graphics="MyrBattlesphere.jpg" text="When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Myr Galvanizer" graphics="MyrGalvanizer.jpg" text="Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Myr Propagator" graphics="MyrPropagator.jpg" text="{3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Myr Reservoir" graphics="MyrReservoir.jpg" text="{T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.
{3}, {T}: Return target Myr card from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Myrsmith" graphics="Myrsmith.jpg" text="Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Necrogen Censer" graphics="NecrogenCenser.jpg" text="Necrogen Censer enters the battlefield with two charge counters on it.
{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Necrogen Scudder" graphics="NecrogenScudder.jpg" text="Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Necropede" graphics="Necropede.jpg" text="Infect
When Necropede dies, you may put a -1/-1 counter on target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Necrotic Ooze" graphics="NecroticOoze.jpg" text="As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Neurok Invisimancer" graphics="NeurokInvisimancer.jpg" text="Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Neurok Replica" graphics="NeurokReplica.jpg" text="{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wizard" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Nihil Spellbomb" graphics="NihilSpellbomb.jpg" text="{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Nim Deathmantle" graphics="NimDeathmantle.jpg" text="Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
Equip {4}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ogre Geargrabber" graphics="OgreGeargrabber.jpg" text="Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Origin Spellbomb" graphics="OriginSpellbomb.jpg" text="{1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Oxidda Daredevil" graphics="OxiddaDaredevil.jpg" text="Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Artificer" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Oxidda Scrapmelter" graphics="OxiddaScrapmelter.jpg" text="When Oxidda Scrapmelter enters the battlefield, destroy target artifact.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Painful Quandary" graphics="PainfulQuandary.jpg" text="Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Painsmith" graphics="Painsmith.jpg" text="Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Palladium Myr" graphics="PalladiumMyr.jpg" text="{T}: Add {2} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Panic Spellbomb" graphics="PanicSpellbomb.jpg" text="{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Perilous Myr" graphics="PerilousMyr.jpg" text="When Perilous Myr dies, it deals 2 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Plague Stinger" graphics="PlagueStinger.jpg" text="Flying
Infect">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plated Seastrider" graphics="PlatedSeastrider.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Platinum Emperion" graphics="PlatinumEmperion.jpg" text="Your life total can't change.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{8}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Precursor Golem" graphics="PrecursorGolem.jpg" text="When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Prototype Portal" graphics="PrototypePortal.jpg" text="Imprint - When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Psychic Miasma" graphics="PsychicMiasma.jpg" text="Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Putrefax" graphics="Putrefax.jpg" text="Trample, haste
Infect
At the beginning of the end step, sacrifice Putrefax.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Quicksilver Gargantuan" graphics="QuicksilverGargantuan.jpg" text="You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Ratchet Bomb" graphics="RatchetBomb.jpg" text="{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Razor Hippogriff" graphics="RazorHippogriff.jpg" text="Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hippogriff" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Razorfield Thresher" graphics="RazorfieldThresher.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Razorverge Thicket" graphics="RazorvergeThicket.jpg" text="Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Relic Putrescence" graphics="RelicPutrescence.jpg" text="Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Revoke Existence" graphics="RevokeExistence.jpg" text="Exile target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Riddlesmith" graphics="Riddlesmith.jpg" text="Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rust Tick" graphics="RustTick.jpg" text="You may choose not to untap Rust Tick during your untap step.
{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rusted Relic" graphics="RustedRelic.jpg" text="Metalcraft - Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Saberclaw Golem" graphics="SaberclawGolem.jpg" text="{R}: Saberclaw Golem gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Salvage Scout" graphics="SalvageScout.jpg" text="{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Scout" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scoria Elemental" graphics="ScoriaElemental.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scrapdiver Serpent" graphics="ScrapdiverSerpent.jpg" text="Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Serpent" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Screeching Silcaw" graphics="ScreechingSilcaw.jpg" text="Flying
Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Seachrome Coast" graphics="SeachromeCoast.jpg" text="Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Seize the Initiative" graphics="SeizetheInitiative.jpg" text="Target creature gets +1/+1 and gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Semblance Anvil" graphics="SemblanceAnvil.jpg" text="Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Shape Anew" graphics="ShapeAnew.jpg" text="The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Shatter" graphics="Shatter.jpg" text="Destroy target artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Silver Myr" graphics="SilverMyr.jpg" text="{T}: Add {U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skinrender" graphics="Skinrender.jpg" text="When Skinrender enters the battlefield, put three -1/-1 counters on target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Skithiryx, the Blight Dragon" graphics="SkithiryxtheBlightDragon.jpg" text="Flying
Infect
{B}: Skithiryx, the Blight Dragon gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sky-Eel School" graphics="SkyEelSchool.jpg" text="Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fish" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Slice in Twain" graphics="SliceinTwain.jpg" text="Destroy target artifact or enchantment.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Snapsail Glider" graphics="SnapsailGlider.jpg" text="Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Soliton" graphics="Soliton.jpg" text="{U}: Untap Soliton.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Soul Parry" graphics="SoulParry.jpg" text="Prevent all damage one or two target creatures would deal this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Spikeshot Elder" graphics="SpikeshotElder.jpg" text="{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Steady Progress" graphics="SteadyProgress.jpg" text="Proliferate.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Steel Hellkite" graphics="SteelHellkite.jpg" text="Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Stoic Rebuttal" graphics="StoicRebuttal.jpg" text="Metalcraft - Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.
Counter target spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Strata Scythe" graphics="StrataScythe.jpg" text="Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Strider Harness" graphics="StriderHarness.jpg" text="Equipped creature gets +1/+1 and has haste.
Equip {1}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sunblast Angel" graphics="SunblastAngel.jpg" text="Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Sunspear Shikari" graphics="SunspearShikari.jpg" text="As long as Sunspear Shikari is equipped, it has first strike and lifelink.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Sword of Body and Mind" graphics="SwordofBodyandMind.jpg" text="Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
Equip {2}">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sylvok Lifestaff" graphics="SylvokLifestaff.jpg" text="Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip {1}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sylvok Replica" graphics="SylvokReplica.jpg" text="{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Shaman" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Tainted Strike" graphics="TaintedStrike.jpg" text="Target creature gets +1/+0 and gains infect until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Tangle Angler" graphics="TangleAngler.jpg" text="Infect
{G}: Target creature blocks Tangle Angler this turn if able.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Tel-Jilad Defiance" graphics="TelJiladDefiance.jpg" text="Target creature gains protection from artifacts until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Tel-Jilad Fallen" graphics="TelJiladFallen.jpg" text="Protection from artifacts
Infect">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tempered Steel" graphics="TemperedSteel.jpg" text="Artifact creatures you control get +2/+2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Throne of Geth" graphics="ThroneofGeth.jpg" text="{T}, Sacrifice an artifact: Proliferate.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Thrummingbird" graphics="Thrummingbird.jpg" text="Flying
Whenever Thrummingbird deals combat damage to a player, proliferate.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Horror" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tower of Calamities" graphics="TowerofCalamities.jpg" text="{8}, {T}: Tower of Calamities deals 12 damage to target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Trigon of Corruption" graphics="TrigonofCorruption.jpg" text="Trigon of Corruption enters the battlefield with three charge counters on it.
{B}{B}, {T}: Put a charge counter on Trigon of Corruption.
{2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Trigon of Infestation" graphics="TrigonofInfestation.jpg" text="Trigon of Infestation enters the battlefield with three charge counters on it.
{G}{G}, {T}: Put a charge counter on Trigon of Infestation.
{2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Trigon of Mending" graphics="TrigonofMending.jpg" text="Trigon of Mending enters the battlefield with three charge counters on it.
{W}{W}, {T}: Put a charge counter on Trigon of Mending.
{2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Trigon of Rage" graphics="TrigonofRage.jpg" text="Trigon of Rage enters the battlefield with three charge counters on it.
{R}{R}, {T}: Put a charge counter on Trigon of Rage.
{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Trigon of Thought" graphics="TrigonofThought.jpg" text="Trigon of Thought enters the battlefield with three charge counters on it.
{U}{U}, {T}: Put a charge counter on Trigon of Thought.
{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Trinket Mage" graphics="TrinketMage.jpg" text="When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="True Conviction" graphics="TrueConviction.jpg" text="Creatures you control have double strike and lifelink.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Tumble Magnet" graphics="TumbleMagnet.jpg" text="Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tunnel Ignus" graphics="TunnelIgnus.jpg" text="Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Turn Aside" graphics="TurnAside.jpg" text="Counter target spell that targets a permanent you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Turn to Slag" graphics="TurntoSlag.jpg" text="Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Twisted Image" graphics="TwistedImage.jpg" text="Switch target creature's power and toughness until end of turn.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Untamed Might" graphics="UntamedMight.jpg" text="Target creature gets +X/+X until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Vault Skyward" graphics="VaultSkyward.jpg" text="Target creature gains flying until end of turn. Untap it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Vector Asp" graphics="VectorAsp.jpg" text="{B}: Vector Asp gains infect until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Vedalken Certarch" graphics="VedalkenCertarch.jpg" text="Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Venser, the Sojourner" graphics="VensertheSojourner.jpg" text="+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
-1: Creatures can't be blocked this turn.
-8: You get an emblem with &quot;Whenever you cast a spell, exile target permanent.&quot;">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Venser" />
   <attr key="color" value="Blue White" />
   <attr key="loyalty" value="3" />
  </card>
  <card name="Venser's Journal" graphics="VensersJournal.jpg" text="You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Vigil for the Lost" graphics="VigilfortheLost.jpg" text="Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Viridian Revel" graphics="ViridianRevel.jpg" text="Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Volition Reins" graphics="VolitionReins.jpg" text="Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Vulshok Heartstoker" graphics="VulshokHeartstoker.jpg" text="When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vulshok Replica" graphics="VulshokReplica.jpg" text="{1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Berserker" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Wall of Tanglecord" graphics="WallofTanglecord.jpg" text="Defender
{G}: Wall of Tanglecord gains reach until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Whitesun's Passage" graphics="WhitesunsPassage.jpg" text="You gain 5 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Wing Puncture" graphics="WingPuncture.jpg" text="Target creature you control deals damage equal to its power to target creature with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Withstand Death" graphics="WithstandDeath.jpg" text="Target creature gains indestructible until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wurmcoil Engine" graphics="WurmcoilEngine.jpg" text="Deathtouch, lifelink
When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
 </cards>
</ccg-setinfo>