<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Scourge" dir="SC" abbrev="SC" game="Magic the Gathering">
 <cards>
  <card name="Accelerated Mutation" graphics="AcceleratedMutation.jpg" text="Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ageless Sentinels" graphics="AgelessSentinels.jpg" text="Defender
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Alpha Status" graphics="AlphaStatus.jpg" text="Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ambush Commander" graphics="AmbushCommander.jpg" text="Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ancient Ooze" graphics="AncientOoze.jpg" text="Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Aphetto Runecaster" graphics="AphettoRunecaster.jpg" text="Whenever a permanent is turned face up, you may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ark of Blight" graphics="ArkofBlight.jpg" text="{3}, {T}, Sacrifice Ark of Blight: Destroy target land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Astral Steel" graphics="AstralSteel.jpg" text="Target creature gets +1/+2 until end of turn.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Aven Farseer" graphics="AvenFarseer.jpg" text="Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Aven Liberator" graphics="AvenLiberator.jpg" text="Flying
Morph {3}{W}
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bladewing the Risen" graphics="BladewingtheRisen.jpg" text="Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie Dragon" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Bladewing's Thrall" graphics="BladewingsThrall.jpg" text="Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bonethorn Valesk" graphics="BonethornValesk.jpg" text="Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Brain Freeze" graphics="BrainFreeze.jpg" text="Target player puts the top three cards of his or her library into his or her graveyard.
Storm">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Break Asunder" graphics="BreakAsunder.jpg" text="Destroy target artifact or enchantment.
Cycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Cabal Conditioning" graphics="CabalConditioning.jpg" text="Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cabal Interrogator" graphics="CabalInterrogator.jpg" text="{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Call to the Grave" graphics="CalltotheGrave.jpg" text="At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Carbonize" graphics="Carbonize.jpg" text="Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Carrion Feeder" graphics="CarrionFeeder.jpg" text="Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Chartooth Cougar" graphics="ChartoothCougar.jpg" text="{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Chill Haunting" graphics="ChillHaunting.jpg" text="As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Claws of Wirewood" graphics="ClawsofWirewood.jpg" text="Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Clutch of Undeath" graphics="ClutchofUndeath.jpg" text="Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Coast Watcher" graphics="CoastWatcher.jpg" text="Flying, protection from green">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Consumptive Goo" graphics="ConsumptiveGoo.jpg" text="{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Daru Spiritualist" graphics="DaruSpiritualist.jpg" text="Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Daru Warchief" graphics="DaruWarchief.jpg" text="Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dawn Elemental" graphics="DawnElemental.jpg" text="Flying
Prevent all damage that would be dealt to Dawn Elemental.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Day of the Dragons" graphics="DayoftheDragons.jpg" text="When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Death's-Head Buzzard" graphics="DeathsHeadBuzzard.jpg" text="Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Decree of Annihilation" graphics="DecreeofAnnihilation.jpg" text="Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Decree of Justice" graphics="DecreeofJustice.jpg" text="Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{X}{2}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Decree of Pain" graphics="DecreeofPain.jpg" text="Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Decree of Savagery" graphics="DecreeofSavagery.jpg" text="Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Decree of Silence" graphics="DecreeofSilence.jpg" text="Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U}
When you cycle Decree of Silence, you may counter target spell.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dimensional Breach" graphics="DimensionalBreach.jpg" text="Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Dispersal Shield" graphics="DispersalShield.jpg" text="Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Divergent Growth" graphics="DivergentGrowth.jpg" text="Until end of turn, lands you control gain &quot;{T}: Add one mana of any color to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Dragon Breath" graphics="DragonBreath.jpg" text="Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Dragon Fangs" graphics="DragonFangs.jpg" text="Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Dragon Mage" graphics="DragonMage.jpg" text="Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Dragon Scales" graphics="DragonScales.jpg" text="Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Dragon Shadow" graphics="DragonShadow.jpg" text="Enchant creature
Enchanted creature gets +1/+0 and has fear.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dragon Tyrant" graphics="DragonTyrant.jpg" text="Flying, trample
Double strike
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Dragon Wings" graphics="DragonWings.jpg" text="Enchant creature
Enchanted creature has flying.
Cycling {1}{U}
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dragonspeaker Shaman" graphics="DragonspeakerShaman.jpg" text="Dragon spells you cast cost {2} less to cast.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dragonstalker" graphics="Dragonstalker.jpg" text="Flying, protection from Dragons">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dragonstorm" graphics="Dragonstorm.jpg" text="Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Edgewalker" graphics="Edgewalker.jpg" text="Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Elvish Aberration" graphics="ElvishAberration.jpg" text="{T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Mutant" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Enrage" graphics="Enrage.jpg" text="Target creature gets +X/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Eternal Dragon" graphics="EternalDragon.jpg" text="Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling {2}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Exiled Doomsayer" graphics="ExiledDoomsayer.jpg" text="All morph costs cost {2} more.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Extra Arms" graphics="ExtraArms.jpg" text="Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Faces of the Past" graphics="FacesofthePast.jpg" text="Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Fatal Mutation" graphics="FatalMutation.jpg" text="Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fierce Empath" graphics="FierceEmpath.jpg" text="When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Final Punishment" graphics="FinalPunishment.jpg" text="Target player loses life equal to the damage already dealt to him or her this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Force Bubble" graphics="ForceBubble.jpg" text="If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At the beginning of each end step, remove all depletion counters from Force Bubble.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Forgotten Ancient" graphics="ForgottenAncient.jpg" text="Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Form of the Dragon" graphics="FormoftheDragon.jpg" text="At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Frontline Strategist" graphics="FrontlineStrategist.jpg" text="Morph {W}
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Frozen Solid" graphics="FrozenSolid.jpg" text="Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Gilded Light" graphics="GildedLight.jpg" text="You gain shroud until end of turn.
Cycling {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Goblin Brigand" graphics="GoblinBrigand.jpg" text="Goblin Brigand attacks each turn if able.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Psychopath" graphics="GoblinPsychopath.jpg" text="Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Mutant" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Goblin War Strike" graphics="GoblinWarStrike.jpg" text="Goblin War Strike deals damage equal to the number of Goblins you control to target player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Goblin Warchief" graphics="GoblinWarchief.jpg" text="Goblin spells you cast cost {1} less to cast.
Goblin creatures you control have haste.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Grip of Chaos" graphics="GripofChaos.jpg" text="Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Guilty Conscience" graphics="GuiltyConscience.jpg" text="Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Hindering Touch" graphics="HinderingTouch.jpg" text="Counter target spell unless its controller pays {2}.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Hunting Pack" graphics="HuntingPack.jpg" text="Put a 4/4 green Beast creature token onto the battlefield.
Storm">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Karona, False God" graphics="KaronaFalseGod.jpg" text="Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{U}{B}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Black Blue Green Red White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Karona's Zealot" graphics="KaronasZealot.jpg" text="Morph {3}{W}{W}
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Krosan Drover" graphics="KrosanDrover.jpg" text="Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Krosan Warchief" graphics="KrosanWarchief.jpg" text="Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kurgadon" graphics="Kurgadon.jpg" text="Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lethal Vapors" graphics="LethalVapors.jpg" text="Whenever a creature enters the battlefield, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lingering Death" graphics="LingeringDeath.jpg" text="Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Long-Term Plans" graphics="LongTermPlans.jpg" text="Search your library for a card, shuffle your library, then put that card third from the top.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mercurial Kite" graphics="MercurialKite.jpg" text="Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Metamorphose" graphics="Metamorphose.jpg" text="Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mind's Desire" graphics="MindsDesire.jpg" text="Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mischievous Quanar" graphics="MischievousQuanar.jpg" text="{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U}
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Misguided Rage" graphics="MisguidedRage.jpg" text="Target player sacrifices a permanent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mistform Warchief" graphics="MistformWarchief.jpg" text="Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Nefashu" graphics="Nefashu.jpg" text="Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Mutant" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Noble Templar" graphics="NobleTemplar.jpg" text="Vigilance
Plainscycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="6" />
  </card>
  <card name="One with Nature" graphics="OnewithNature.jpg" text="Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Parallel Thoughts" graphics="ParallelThoughts.jpg" text="When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pemmin's Aura" graphics="PemminsAura.jpg" text="Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Primitive Etchings" graphics="PrimitiveEtchings.jpg" text="Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Proteus Machine" graphics="ProteusMachine.jpg" text="Morph {0}
When Proteus Machine is turned face up, it becomes the creature type of your choice.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Putrid Raptor" graphics="PutridRaptor.jpg" text="Morph - Discard a Zombie card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Lizard Beast" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Pyrostatic Pillar" graphics="PyrostaticPillar.jpg" text="Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Rain of Blades" graphics="RainofBlades.jpg" text="Rain of Blades deals 1 damage to each attacking creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Raven Guild Initiate" graphics="RavenGuildInitiate.jpg" text="Morph - Return a Bird you control to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Raven Guild Master" graphics="RavenGuildMaster.jpg" text="Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.
Morph {2}{U}{U}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard Mutant" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Reaping the Graves" graphics="ReapingtheGraves.jpg" text="Return target creature card from your graveyard to your hand.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Recuperate" graphics="Recuperate.jpg" text="Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Reward the Faithful" graphics="RewardtheFaithful.jpg" text="Any number of target players each gain life equal to the highest converted mana cost among permanents you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Riptide Survivor" graphics="RiptideSurvivor.jpg" text="Morph {1}{U}{U}
When Riptide Survivor is turned face up, discard two cards, then draw three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rock Jockey" graphics="RockJockey.jpg" text="You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Root Elemental" graphics="RootElemental.jpg" text="Morph {5}{G}{G}
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Rush of Knowledge" graphics="RushofKnowledge.jpg" text="Draw cards equal to the highest converted mana cost among permanents you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Scattershot" graphics="Scattershot.jpg" text="Scattershot deals 1 damage to target creature.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Scornful Egotist" graphics="ScornfulEgotist.jpg" text="Morph {U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{7}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shoreline Ranger" graphics="ShorelineRanger.jpg" text="Flying
Islandcycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Siege-Gang Commander" graphics="SiegeGangCommander.jpg" text="When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Silver Knight" graphics="SilverKnight.jpg" text="First strike, protection from red">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Skirk Volcanist" graphics="SkirkVolcanist.jpg" text="Morph - Sacrifice two Mountains.
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skulltap" graphics="Skulltap.jpg" text="As an additional cost to cast Skulltap, sacrifice a creature.
Draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sliver Overlord" graphics="SliverOverlord.jpg" text="{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}{B}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Sliver Mutant" />
   <attr key="color" value="Black Blue Green Red White" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Soul Collector" graphics="SoulCollector.jpg" text="Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Spark Spray" graphics="SparkSpray.jpg" text="Spark Spray deals 1 damage to target creature or player.
Cycling {R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Sprouting Vines" graphics="SproutingVines.jpg" text="Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Stabilizer" graphics="Stabilizer.jpg" text="Players can't cycle cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Stifle" graphics="Stifle.jpg" text="Counter target activated or triggered ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sulfuric Vortex" graphics="SulfuricVortex.jpg" text="At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Temple of the False God" graphics="TempleoftheFalseGod.jpg" text="{T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Temporal Fissure" graphics="TemporalFissure.jpg" text="Return target permanent to its owner's hand.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tendrils of Agony" graphics="TendrilsofAgony.jpg" text="Target player loses 2 life and you gain 2 life.
Storm">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Thundercloud Elemental" graphics="ThundercloudElemental.jpg" text="Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Titanic Bulvox" graphics="TitanicBulvox.jpg" text="Trample
Morph {4}{G}{G}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{6}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Torrent of Fire" graphics="TorrentofFire.jpg" text="Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Trap Digger" graphics="TrapDigger.jpg" text="{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Treetop Scout" graphics="TreetopScout.jpg" text="Treetop Scout can't be blocked except by creatures with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Scout" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Twisted Abomination" graphics="TwistedAbomination.jpg" text="{B}: Regenerate Twisted Abomination.
Swampcycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Mutant" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Unburden" graphics="Unburden.jpg" text="Target player discards two cards.
Cycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Uncontrolled Infestation" graphics="UncontrolledInfestation.jpg" text="Enchant nonbasic land
When enchanted land becomes tapped, destroy it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Undead Warchief" graphics="UndeadWarchief.jpg" text="Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Unspeakable Symbol" graphics="UnspeakableSymbol.jpg" text="Pay 3 life: Put a +1/+1 counter on target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Upwelling" graphics="Upwelling.jpg" text="Mana pools don't empty as steps and phases end.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Vengeful Dead" graphics="VengefulDead.jpg" text="Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wing Shards" graphics="WingShards.jpg" text="Target player sacrifices an attacking creature.
Storm">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Wipe Clean" graphics="WipeClean.jpg" text="Exile target enchantment.
Cycling {3}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Wirewood Guardian" graphics="WirewoodGuardian.jpg" text="Forestcycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Mutant" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Wirewood Symbiote" graphics="WirewoodSymbiote.jpg" text="Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Woodcloaker" graphics="Woodcloaker.jpg" text="Morph {2}{G}{G}
When Woodcloaker is turned face up, target creature gains trample until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Xantid Swarm" graphics="XantidSwarm.jpg" text="Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zealous Inquisitor" graphics="ZealousInquisitor.jpg" text="{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Zombie Cutthroat" graphics="ZombieCutthroat.jpg" text="Morph - Pay 5 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
 </cards>
</ccg-setinfo>