<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Magic 2014" dir="M14" abbrev="M14" game="Magic the Gathering">
 <cards>
  <card name="Academy Raider" graphics="AcademyRaider.jpg" text="Intimidate
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Accorder's Shield" graphics="AccordersShield.jpg" text="Equipped creature gets +0/+3 and has vigilance.
Equip {3}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Accursed Spirit" graphics="AccursedSpirit.jpg" text="Intimidate">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Act of Treason" graphics="ActofTreason.jpg" text="Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Advocate of the Beast" graphics="AdvocateoftheBeast.jpg" text="At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Air Servant" graphics="AirServant.jpg" text="Flying
{2}{U}: Tap target creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ajani, Caller of the Pride" graphics="AjaniCallerofthePride.jpg" text="+1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Ajani" />
   <attr key="color" value="White" />
   <attr key="loyalty" value="4" />
  </card>
  <card name="Ajani's Chosen" graphics="AjanisChosen.jpg" text="Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Altar's Reap" graphics="AltarsReap.jpg" text="As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Angelic Accord" graphics="AngelicAccord.jpg" text="At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Angelic Wall" graphics="AngelicWall.jpg" text="Defender
Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Archaeomancer" graphics="Archaeomancer.jpg" text="When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Archangel of Thune" graphics="ArchangelofThune.jpg" text="Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Armored Cancrix" graphics="ArmoredCancrix.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Crab" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Artificer's Hex" graphics="ArtificersHex.jpg" text="Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Auramancer" graphics="Auramancer.jpg" text="When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Awaken the Ancient" graphics="AwakentheAncient.jpg" text="Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Banisher Priest" graphics="BanisherPriest.jpg" text="When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Barrage of Expendables" graphics="BarrageofExpendables.jpg" text="{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Battle Sliver" graphics="BattleSliver.jpg" text="Sliver creatures you control get +2/+0.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Blessing" graphics="Blessing.jpg" text="Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Blightcaster" graphics="Blightcaster.jpg" text="Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Blood Bairn" graphics="BloodBairn.jpg" text="Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Blur Sliver" graphics="BlurSliver.jpg" text="Sliver creatures you control have haste.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bogbrew Witch" graphics="BogbrewWitch.jpg" text="{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bonescythe Sliver" graphics="BonescytheSliver.jpg" text="Sliver creatures you control have double strike.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bramblecrush" graphics="Bramblecrush.jpg" text="Destroy target noncreature permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Brave the Elements" graphics="BravetheElements.jpg" text="Choose a color. White creatures you control gain protection from the chosen color until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Briarpack Alpha" graphics="BriarpackAlpha.jpg" text="Flash
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolf" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Brindle Boar" graphics="BrindleBoar.jpg" text="Sacrifice Brindle Boar: You gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Boar" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bubbling Cauldron" graphics="BubblingCauldron.jpg" text="{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Burning Earth" graphics="BurningEarth.jpg" text="Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Cancel" graphics="Cancel.jpg" text="Counter target spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Canyon Minotaur" graphics="CanyonMinotaur.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Capashen Knight" graphics="CapashenKnight.jpg" text="First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Celestial Flare" graphics="CelestialFlare.jpg" text="Target player sacrifices an attacking or blocking creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Chandra, Pyromaster" graphics="ChandraPyromaster.jpg" text="+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Chandra" />
   <attr key="color" value="Red" />
   <attr key="loyalty" value="4" />
  </card>
  <card name="Chandra's Outrage" graphics="ChandrasOutrage.jpg" text="Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Chandra's Phoenix" graphics="ChandrasPhoenix.jpg" text="Flying
Haste
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Phoenix" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Charging Griffin" graphics="ChargingGriffin.jpg" text="Flying
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Child of Night" graphics="ChildofNight.jpg" text="Lifelink">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Claustrophobia" graphics="Claustrophobia.jpg" text="Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Clone" graphics="Clone.jpg" text="You may have Clone enter the battlefield as a copy of any creature on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Colossal Whale" graphics="ColossalWhale.jpg" text="Islandwalk
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Whale" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Congregate" graphics="Congregate.jpg" text="Target player gains 2 life for each creature on the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Coral Merfolk" graphics="CoralMerfolk.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Corpse Hauler" graphics="CorpseHauler.jpg" text="{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Corrupt" graphics="Corrupt.jpg" text="Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cyclops Tyrant" graphics="CyclopsTyrant.jpg" text="Intimidate
Cyclops Tyrant can't block creatures with power 2 or less.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cyclops" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Dark Favor" graphics="DarkFavor.jpg" text="Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dark Prophecy" graphics="DarkProphecy.jpg" text="Whenever a creature you control dies, you draw a card and lose 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Darksteel Forge" graphics="DarksteelForge.jpg" text="Artifacts you control have indestructible.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{9}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Darksteel Ingot" graphics="DarksteelIngot.jpg" text="Indestructible
{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Dawnstrike Paladin" graphics="DawnstrikePaladin.jpg" text="Vigilance
Lifelink">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Deadly Recluse" graphics="DeadlyRecluse.jpg" text="Reach
Deathtouch">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Deathgaze Cockatrice" graphics="DeathgazeCockatrice.jpg" text="Flying
Deathtouch">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cockatrice" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Demolish" graphics="Demolish.jpg" text="Destroy target artifact or land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Devout Invocation" graphics="DevoutInvocation.jpg" text="Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{6}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Diabolic Tutor" graphics="DiabolicTutor.jpg" text="Search your library for a card and put that card into your hand. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dismiss into Dream" graphics="DismissintoDream.jpg" text="Each creature your opponents control is an Illusion in addition to its other types and has &quot;When this creature becomes the target of a spell or ability, sacrifice it.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Disperse" graphics="Disperse.jpg" text="Return target nonland permanent to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Divination" graphics="Divination.jpg" text="Draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Divine Favor" graphics="DivineFavor.jpg" text="Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Domestication" graphics="Domestication.jpg" text="Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Doom Blade" graphics="DoomBlade.jpg" text="Destroy target nonblack creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Door of Destinies" graphics="DoorofDestinies.jpg" text="As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Dragon Egg" graphics="DragonEgg.jpg" text="Defender
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has &quot;{R}: This creature gets +1/+0 until end of turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dragon Hatchling" graphics="DragonHatchling.jpg" text="Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Duress" graphics="Duress.jpg" text="Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Elite Arcanist" graphics="EliteArcanist.jpg" text="When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elixir of Immortality" graphics="ElixirofImmortality.jpg" text="{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Elvish Mystic" graphics="ElvishMystic.jpg" text="{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Encroaching Wastes" graphics="EncroachingWastes.jpg" text="{T}: Add {1} to your mana pool.
{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Enlarge" graphics="Enlarge.jpg" text="Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Essence Scatter" graphics="EssenceScatter.jpg" text="Counter target creature spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Festering Newt" graphics="FesteringNewt.jpg" text="When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Salamander" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fiendslayer Paladin" graphics="FiendslayerPaladin.jpg" text="First strike
Lifelink
Fiendslayer Paladin can't be the target of black or red spells your opponents control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Fireshrieker" graphics="Fireshrieker.jpg" text="Equipped creature has double strike.
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Flames of the Firebrand" graphics="FlamesoftheFirebrand.jpg" text="Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fleshpulper Giant" graphics="FleshpulperGiant.jpg" text="When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Fog" graphics="Fog.jpg" text="Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Fortify" graphics="Fortify.jpg" text="Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Frost Breath" graphics="FrostBreath.jpg" text="Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Galerider Sliver" graphics="GaleriderSliver.jpg" text="Sliver creatures you control have flying.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Garruk, Caller of Beasts" graphics="GarrukCallerofBeasts.jpg" text="+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3: You may put a green creature card from your hand onto the battlefield.
-7: You get an emblem with &quot;Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library.&quot;">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Garruk" />
   <attr key="color" value="Green" />
   <attr key="loyalty" value="4" />
  </card>
  <card name="Garruk's Horde" graphics="GarruksHorde.jpg" text="Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Giant Growth" graphics="GiantGrowth.jpg" text="Target creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Giant Spider" graphics="GiantSpider.jpg" text="Reach">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Gladecover Scout" graphics="GladecoverScout.jpg" text="Hexproof">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Scout" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Glimpse the Future" graphics="GlimpsetheFuture.jpg" text="Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Gnawing Zombie" graphics="GnawingZombie.jpg" text="{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Goblin Diplomats" graphics="GoblinDiplomats.jpg" text="{T}: Each creature attacks this turn if able.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goblin Shortcutter" graphics="GoblinShortcutter.jpg" text="When Goblin Shortcutter enters the battlefield, target creature can't block this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Scout" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Griffin Sentinel" graphics="GriffinSentinel.jpg" text="Flying
Vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Grim Return" graphics="GrimReturn.jpg" text="Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Groundshaker Sliver" graphics="GroundshakerSliver.jpg" text="Sliver creatures you control have trample.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{6}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Guardian of the Ages" graphics="GuardianoftheAges.jpg" text="Defender
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Haunted Plate Mail" graphics="HauntedPlateMail.jpg" text="Equipped creature gets +4/+4.
{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip {4}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Hive Stirrings" graphics="HiveStirrings.jpg" text="Put two 1/1 colorless Sliver creature tokens onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Howl of the Night Pack" graphics="HowloftheNightPack.jpg" text="Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Hunt the Weak" graphics="HunttheWeak.jpg" text="Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Illusionary Armor" graphics="IllusionaryArmor.jpg" text="Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Imposing Sovereign" graphics="ImposingSovereign.jpg" text="Creatures your opponents control enter the battlefield tapped.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Indestructibility" graphics="Indestructibility.jpg" text="Enchant permanent
Enchanted permanent has indestructible.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Into the Wilds" graphics="IntotheWilds.jpg" text="At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Jace, Memory Adept" graphics="JaceMemoryAdept.jpg" text="+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Jace" />
   <attr key="color" value="Blue" />
   <attr key="loyalty" value="4" />
  </card>
  <card name="Jace's Mindseeker" graphics="JacesMindseeker.jpg" text="Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fish Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Kalonian Hydra" graphics="KalonianHydra.jpg" text="Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hydra" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Kalonian Tusker" graphics="KalonianTusker.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lava Axe" graphics="LavaAxe.jpg" text="Lava Axe deals 5 damage to target player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Lay of the Land" graphics="LayoftheLand.jpg" text="Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Lifebane Zombie" graphics="LifebaneZombie.jpg" text="Intimidate
When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lightning Talons" graphics="LightningTalons.jpg" text="Enchant creature
Enchanted creature gets +3/+0 and has first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Liliana of the Dark Realms" graphics="LilianaoftheDarkRealms.jpg" text="+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with &quot;Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'&quot;">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Liliana" />
   <attr key="color" value="Black" />
   <attr key="loyalty" value="3" />
  </card>
  <card name="Liliana's Reaver" graphics="LilianasReaver.jpg" text="Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Liturgy of Blood" graphics="LiturgyofBlood.jpg" text="Destroy target creature. Add {B}{B}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Manaweft Sliver" graphics="ManaweftSliver.jpg" text="Sliver creatures you control have &quot;{T}: Add one mana of any color to your mana pool.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Marauding Maulhorn" graphics="MaraudingMaulhorn.jpg" text="Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mark of the Vampire" graphics="MarkoftheVampire.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has lifelink.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Master of Diversion" graphics="MasterofDiversion.jpg" text="Whenever Master of Diversion attacks, tap target creature defending player controls.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Scout" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Megantic Sliver" graphics="MeganticSliver.jpg" text="Sliver creatures you control get +3/+3.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Merfolk Spy" graphics="MerfolkSpy.jpg" text="Islandwalk
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Messenger Drake" graphics="MessengerDrake.jpg" text="Flying
When Messenger Drake dies, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Millstone" graphics="Millstone.jpg" text="{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Mind Rot" graphics="MindRot.jpg" text="Target player discards two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mindsparker" graphics="Mindsparker.jpg" text="First strike
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Minotaur Abomination" graphics="MinotaurAbomination.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Minotaur" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Molten Birth" graphics="MoltenBirth.jpg" text="Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mutavault" graphics="Mutavault.jpg" text="{T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Naturalize" graphics="Naturalize.jpg" text="Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Negate" graphics="Negate.jpg" text="Counter target noncreature spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Nephalia Seakite" graphics="NephaliaSeakite.jpg" text="Flash
Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Nightmare" graphics="Nightmare.jpg" text="Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horse" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Nightwing Shade" graphics="NightwingShade.jpg" text="Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Oath of the Ancient Wood" graphics="OathoftheAncientWood.jpg" text="Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ogre Battledriver" graphics="OgreBattledriver.jpg" text="Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Opportunity" graphics="Opportunity.jpg" text="Target player draws four cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pacifism" graphics="Pacifism.jpg" text="Enchant creature
Enchanted creature can't attack or block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Path of Bravery" graphics="PathofBravery.jpg" text="As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Pay No Heed" graphics="PayNoHeed.jpg" text="Prevent all damage a source of your choice would deal this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Phantom Warrior" graphics="PhantomWarrior.jpg" text="Phantom Warrior can't be blocked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion Warrior" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pillarfield Ox" graphics="PillarfieldOx.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ox" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Pitchburn Devils" graphics="PitchburnDevils.jpg" text="When Pitchburn Devils dies, it deals 3 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Devil" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Planar Cleansing" graphics="PlanarCleansing.jpg" text="Destroy all nonland permanents.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Plummet" graphics="Plummet.jpg" text="Destroy target creature with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Predatory Sliver" graphics="PredatorySliver.jpg" text="Sliver creatures you control get +1/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Primeval Bounty" graphics="PrimevalBounty.jpg" text="Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Pyromancer's Gauntlet" graphics="PyromancersGauntlet.jpg" text="If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Quag Sickness" graphics="QuagSickness.jpg" text="Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Quicken" graphics="Quicken.jpg" text="The next sorcery card you cast this turn can be cast as though it had flash.
Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ranger's Guile" graphics="RangersGuile.jpg" text="Target creature you control gets +1/+1 and gains hexproof until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ratchet Bomb" graphics="RatchetBomb.jpg" text="{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Regathan Firecat" graphics="RegathanFirecat.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Cat" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ring of Three Wishes" graphics="RingofThreeWishes.jpg" text="Ring of Three Wishes enters the battlefield with three wish counters on it.
{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Rise of the Dark Realms" graphics="RiseoftheDarkRealms.jpg" text="Put all creature cards from all graveyards onto the battlefield under your control.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{7}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Rod of Ruin" graphics="RodofRuin.jpg" text="{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Rootwalla" graphics="Rootwalla.jpg" text="{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rumbling Baloth" graphics="RumblingBaloth.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sanguine Bond" graphics="SanguineBond.jpg" text="Whenever you gain life, target opponent loses that much life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Savage Summoning" graphics="SavageSummoning.jpg" text="Savage Summoning can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Scavenging Ooze" graphics="ScavengingOoze.jpg" text="{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Scourge of Valkas" graphics="ScourgeofValkas.jpg" text="Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{R}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Scroll Thief" graphics="ScrollThief.jpg" text="Whenever Scroll Thief deals combat damage to a player, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Seacoast Drake" graphics="SeacoastDrake.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Seismic Stomp" graphics="SeismicStomp.jpg" text="Creatures without flying can't block this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Sengir Vampire" graphics="SengirVampire.jpg" text="Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sensory Deprivation" graphics="SensoryDeprivation.jpg" text="Enchant creature
Enchanted creature gets -3/-0.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sentinel Sliver" graphics="SentinelSliver.jpg" text="Sliver creatures you control have vigilance.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Seraph of the Sword" graphics="SeraphoftheSword.jpg" text="Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Serra Angel" graphics="SerraAngel.jpg" text="Flying
Vigilance">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Shadowborn Apostle" graphics="ShadowbornApostle.jpg" text="A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shadowborn Demon" graphics="ShadowbornDemon.jpg" text="Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Shimmering Grotto" graphics="ShimmeringGrotto.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Shivan Dragon" graphics="ShivanDragon.jpg" text="Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Shiv's Embrace" graphics="ShivsEmbrace.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shock" graphics="Shock.jpg" text="Shock deals 2 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Show of Valor" graphics="ShowofValor.jpg" text="Target creature gets +2/+4 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Shrivel" graphics="Shrivel.jpg" text="All creatures get -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Siege Mastodon" graphics="SiegeMastodon.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Silence" graphics="Silence.jpg" text="Your opponents can't cast spells this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Sliver Construct" graphics="SliverConstruct.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Sliver Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Smelt" graphics="Smelt.jpg" text="Destroy target artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Solemn Offering" graphics="SolemnOffering.jpg" text="Destroy target artifact or enchantment. You gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Soulmender" graphics="Soulmender.jpg" text="{T}: You gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spell Blast" graphics="SpellBlast.jpg" text="Counter target spell with converted mana cost X.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sporemound" graphics="Sporemound.jpg" text="Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Staff of the Death Magus" graphics="StaffoftheDeathMagus.jpg" text="Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Staff of the Flame Magus" graphics="StaffoftheFlameMagus.jpg" text="Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Staff of the Mind Magus" graphics="StaffoftheMindMagus.jpg" text="Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Staff of the Sun Magus" graphics="StaffoftheSunMagus.jpg" text="Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Staff of the Wild Magus" graphics="StaffoftheWildMagus.jpg" text="Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Steelform Sliver" graphics="SteelformSliver.jpg" text="Sliver creatures you control get +0/+1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Stonehorn Chanter" graphics="StonehornChanter.jpg" text="{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rhino Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Striking Sliver" graphics="StrikingSliver.jpg" text="Sliver creatures you control have first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Strionic Resonator" graphics="StrionicResonator.jpg" text="{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Suntail Hawk" graphics="SuntailHawk.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Syphon Sliver" graphics="SyphonSliver.jpg" text="Sliver creatures you control have lifelink.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Tenacious Dead" graphics="TenaciousDead.jpg" text="When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thorncaster Sliver" graphics="ThorncasterSliver.jpg" text="Sliver creatures you control have &quot;Whenever this creature attacks, it deals 1 damage to target creature or player.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Thunder Strike" graphics="ThunderStrike.jpg" text="Target creature gets +2/+0 and gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Tidebinder Mage" graphics="TidebinderMage.jpg" text="When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Time Ebb" graphics="TimeEbb.jpg" text="Put target creature on top of its owner's library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tome Scour" graphics="TomeScour.jpg" text="Target player puts the top five cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Trading Post" graphics="TradingPost.jpg" text="{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Trained Condor" graphics="TrainedCondor.jpg" text="Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Traumatize" graphics="Traumatize.jpg" text="Target player puts the top half of his or her library, rounded down, into his or her graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Trollhide" graphics="Trollhide.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has &quot;{1}{G}: Regenerate this creature.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Undead Minotaur" graphics="UndeadMinotaur.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Minotaur" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Vampire Warlord" graphics="VampireWarlord.jpg" text="Sacrifice another creature: Regenerate Vampire Warlord.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vastwood Hydra" graphics="VastwoodHydra.jpg" text="Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hydra" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Verdant Haven" graphics="VerdantHaven.jpg" text="Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Vial of Poison" graphics="VialofPoison.jpg" text="{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Vile Rebirth" graphics="VileRebirth.jpg" text="Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Volcanic Geyser" graphics="VolcanicGeyser.jpg" text="Volcanic Geyser deals X damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Voracious Wurm" graphics="VoraciousWurm.jpg" text="Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wall of Frost" graphics="WallofFrost.jpg" text="Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Wall of Swords" graphics="WallofSwords.jpg" text="Defender
Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Warden of Evos Isle" graphics="WardenofEvosIsle.jpg" text="Flying
Creature spells with flying you cast cost {1} less to cast.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Water Servant" graphics="WaterServant.jpg" text="{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Wild Guess" graphics="WildGuess.jpg" text="As an additional cost to cast Wild Guess, discard a card.
Draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Wild Ricochet" graphics="WildRicochet.jpg" text="You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Windreader Sphinx" graphics="WindreaderSphinx.jpg" text="Flying
Whenever a creature with flying attacks, you may draw a card.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Windstorm" graphics="Windstorm.jpg" text="Windstorm deals X damage to each creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Witchstalker" graphics="Witchstalker.jpg" text="Hexproof
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolf" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Woodborn Behemoth" graphics="WoodbornBehemoth.jpg" text="As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Wring Flesh" graphics="WringFlesh.jpg" text="Target creature gets -3/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Xathrid Necromancer" graphics="XathridNecromancer.jpg" text="Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Young Pyromancer" graphics="YoungPyromancer.jpg" text="Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zephyr Charge" graphics="ZephyrCharge.jpg" text="{1}{U}: Target creature gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
 </cards>
</ccg-setinfo>