<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Eighth Edition" dir="8TH" abbrev="8TH" game="Magic the Gathering">
 <cards>
  <card name="Abyssal Specter" graphics="AbyssalSpecter.jpg" text="Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Specter" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Air Elemental" graphics="AirElemental.jpg" text="Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Aladdin's Ring" graphics="AladdinsRing.jpg" text="{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ambition's Cost" graphics="AmbitionsCost.jpg" text="You draw three cards and you lose 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Anaba Shaman" graphics="AnabaShaman.jpg" text="{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Angel of Mercy" graphics="AngelofMercy.jpg" text="Flying
When Angel of Mercy enters the battlefield, you gain 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Angelic Page" graphics="AngelicPage.jpg" text="Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Archivist" graphics="Archivist.jpg" text="{T}: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ardent Militia" graphics="ArdentMilitia.jpg" text="Vigilance">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Avatar of Hope" graphics="AvatarofHope.jpg" text="If you have 3 or less life, Avatar of Hope costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="9" />
  </card>
  <card name="Aven Cloudchaser" graphics="AvenCloudchaser.jpg" text="Flying
When Aven Cloudchaser enters the battlefield, destroy target enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Aven Fisher" graphics="AvenFisher.jpg" text="Flying
When Aven Fisher dies, you may draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Aven Flock" graphics="AvenFlock.jpg" text="Flying
{W}: Aven Flock gets +0/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Balance of Power" graphics="BalanceofPower.jpg" text="If target opponent has more cards in hand than you, draw cards equal to the difference.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Balduvian Barbarians" graphics="BalduvianBarbarians.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Beast of Burden" graphics="BeastofBurden.jpg" text="Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Birds of Paradise" graphics="BirdsofParadise.jpg" text="Flying
{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Blanchwood Armor" graphics="BlanchwoodArmor.jpg" text="Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Blaze" graphics="Blaze.jpg" text="Blaze deals X damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Blessed Reversal" graphics="BlessedReversal.jpg" text="You gain 3 life for each creature attacking you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Blinding Angel" graphics="BlindingAngel.jpg" text="Flying
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Blood Moon" graphics="BloodMoon.jpg" text="Nonbasic lands are Mountains.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Bloodshot Cyclops" graphics="BloodshotCyclops.jpg" text="{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cyclops Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Bog Imp" graphics="BogImp.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bog Wraith" graphics="BogWraith.jpg" text="Swampwalk">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wraith" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Boil" graphics="Boil.jpg" text="Destroy all Islands.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Boomerang" graphics="Boomerang.jpg" text="Return target permanent to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Brass Herald" graphics="BrassHerald.jpg" text="As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bribery" graphics="Bribery.jpg" text="Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Call of the Wild" graphics="CalloftheWild.jpg" text="{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Canopy Spider" graphics="CanopySpider.jpg" text="Reach">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Canyon Wildcat" graphics="CanyonWildcat.jpg" text="Mountainwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Carrion Wall" graphics="CarrionWall.jpg" text="Defender
{1}{B}: Regenerate Carrion Wall.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Catalog" graphics="Catalog.jpg" text="Draw two cards, then discard a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Chastise" graphics="Chastise.jpg" text="Destroy target attacking creature. You gain life equal to its power.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Choke" graphics="Choke.jpg" text="Islands don't untap during their controllers' untap steps.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Cinder Wall" graphics="CinderWall.jpg" text="Defender
When Cinder Wall blocks, destroy it at end of combat.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Circle of Protection: Black" graphics="CircleofProtectionBlack.jpg" text="{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Blue" graphics="CircleofProtectionBlue.jpg" text="{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Green" graphics="CircleofProtectionGreen.jpg" text="{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Red" graphics="CircleofProtectionRed.jpg" text="{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: White" graphics="CircleofProtectionWhite.jpg" text="{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="City of Brass" graphics="CityofBrass.jpg" text="Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Coastal Hornclaw" graphics="CoastalHornclaw.jpg" text="Sacrifice a land: Coastal Hornclaw gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Coastal Piracy" graphics="CoastalPiracy.jpg" text="Whenever a creature you control deals combat damage to an opponent, you may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Coastal Tower" graphics="CoastalTower.jpg" text="Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Coat of Arms" graphics="CoatofArms.jpg" text="Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Coercion" graphics="Coercion.jpg" text="Target opponent reveals his or her hand. You choose a card from it. That player discards that card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Collective Unconscious" graphics="CollectiveUnconscious.jpg" text="Draw a card for each creature you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Concentrate" graphics="Concentrate.jpg" text="Draw three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Confiscate" graphics="Confiscate.jpg" text="Enchant permanent
You control enchanted permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Coral Eel" graphics="CoralEel.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fish" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cowardice" graphics="Cowardice.jpg" text="Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Craw Wurm" graphics="CrawWurm.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Creeping Mold" graphics="CreepingMold.jpg" text="Destroy target artifact, enchantment, or land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Crossbow Infantry" graphics="CrossbowInfantry.jpg" text="{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier Archer" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Crystal Rod" graphics="CrystalRod.jpg" text="Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Curiosity" graphics="Curiosity.jpg" text="Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Daring Apprentice" graphics="DaringApprentice.jpg" text="{T}, Sacrifice Daring Apprentice: Counter target spell.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dark Banishing" graphics="DarkBanishing.jpg" text="Destroy target nonblack creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Death Pit Offering" graphics="DeathPitOffering.jpg" text="When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Death Pits of Rath" graphics="DeathPitsofRath.jpg" text="Whenever a creature is dealt damage, destroy it. It can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Deathgazer" graphics="Deathgazer.jpg" text="Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Deepwood Ghoul" graphics="DeepwoodGhoul.jpg" text="Pay 2 life: Regenerate Deepwood Ghoul.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Defense Grid" graphics="DefenseGrid.jpg" text="Each spell costs {3} more to cast except during its controller's turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Deflection" graphics="Deflection.jpg" text="Change the target of target spell with a single target.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dehydration" graphics="Dehydration.jpg" text="Enchant creature
Enchanted creature doesn't untap during its controller's untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Demolish" graphics="Demolish.jpg" text="Destroy target artifact or land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Demystify" graphics="Demystify.jpg" text="Destroy target enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Diabolic Tutor" graphics="DiabolicTutor.jpg" text="Search your library for a card and put that card into your hand. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dingus Egg" graphics="DingusEgg.jpg" text="Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Disrupting Scepter" graphics="DisruptingScepter.jpg" text="{3}, {T}: Target player discards a card. Activate this ability only during your turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Distorting Lens" graphics="DistortingLens.jpg" text="{T}: Target permanent becomes the color of your choice until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Diving Griffin" graphics="DivingGriffin.jpg" text="Flying, vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Drudge Skeletons" graphics="DrudgeSkeletons.jpg" text="{B}: Regenerate Drudge Skeletons.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dusk Imp" graphics="DuskImp.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dwarven Demolition Team" graphics="DwarvenDemolitionTeam.jpg" text="{T}: Destroy target Wall.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dwarf" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Eager Cadet" graphics="EagerCadet.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Eastern Paladin" graphics="EasternPaladin.jpg" text="{B}{B}, {T}: Destroy target green creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Elfhame Palace" graphics="ElfhamePalace.jpg" text="Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Elite Archers" graphics="EliteArchers.jpg" text="{T}: Elite Archers deals 3 damage to target attacking or blocking creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier Archer" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Elite Javelineer" graphics="EliteJavelineer.jpg" text="Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Elvish Champion" graphics="ElvishChampion.jpg" text="Other Elf creatures get +1/+1 and have forestwalk.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Elvish Lyrist" graphics="ElvishLyrist.jpg" text="{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elvish Pioneer" graphics="ElvishPioneer.jpg" text="When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elvish Piper" graphics="ElvishPiper.jpg" text="{G}, {T}: You may put a creature card from your hand onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elvish Scrapper" graphics="ElvishScrapper.jpg" text="{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Emperor Crocodile" graphics="EmperorCrocodile.jpg" text="When you control no other creatures, sacrifice Emperor Crocodile.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Crocodile" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Enormous Baloth" graphics="EnormousBaloth.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Enrage" graphics="Enrage.jpg" text="Target creature gets +X/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ensnaring Bridge" graphics="EnsnaringBridge.jpg" text="Creatures with power greater than the number of cards in your hand can't attack.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Evacuation" graphics="Evacuation.jpg" text="Return all creatures to their owners' hands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Execute" graphics="Execute.jpg" text="Destroy target white creature. It can't be regenerated.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fallen Angel" graphics="FallenAngel.jpg" text="Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Fear" graphics="Fear.jpg" text="Enchant creature
Enchanted creature has fear.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fecundity" graphics="Fecundity.jpg" text="Whenever a creature dies, that creature's controller may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fertile Ground" graphics="FertileGround.jpg" text="Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fighting Drake" graphics="FightingDrake.jpg" text="Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Flash Counter" graphics="FlashCounter.jpg" text="Counter target instant spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Flashfires" graphics="Flashfires.jpg" text="Destroy all Plains.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fleeting Image" graphics="FleetingImage.jpg" text="Flying
{1}{U}: Return Fleeting Image to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Flight" graphics="Flight.jpg" text="Enchant creature
Enchanted creature has flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Flying Carpet" graphics="FlyingCarpet.jpg" text="{2}, {T}: Target creature gains flying until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Fodder Cannon" graphics="FodderCannon.jpg" text="{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Foratog" graphics="Foratog.jpg" text="{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Atog" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Fugitive Wizard" graphics="FugitiveWizard.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fungusaur" graphics="Fungusaur.jpg" text="Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Furnace of Rath" graphics="FurnaceofRath.jpg" text="If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fyndhorn Elder" graphics="FyndhornElder.jpg" text="{T}: Add {G}{G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gaea's Herald" graphics="GaeasHerald.jpg" text="Creature spells can't be countered.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Giant Badger" graphics="GiantBadger.jpg" text="Whenever Giant Badger blocks, it gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Badger" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Giant Cockroach" graphics="GiantCockroach.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Giant Growth" graphics="GiantGrowth.jpg" text="Target creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Giant Octopus" graphics="GiantOctopus.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Octopus" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Giant Spider" graphics="GiantSpider.jpg" text="Reach">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Glorious Anthem" graphics="GloriousAnthem.jpg" text="Creatures you control get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Glory Seeker" graphics="GlorySeeker.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gluttonous Zombie" graphics="GluttonousZombie.jpg" text="Fear">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Goblin Chariot" graphics="GoblinChariot.jpg" text="Haste">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Glider" graphics="GoblinGlider.jpg" text="Flying
Goblin Glider can't block.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goblin King" graphics="GoblinKing.jpg" text="Other Goblin creatures get +1/+1 and have mountainwalk.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Raider" graphics="GoblinRaider.jpg" text="Goblin Raider can't block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Grave Pact" graphics="GravePact.jpg" text="Whenever a creature you control dies, each other player sacrifices a creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Gravedigger" graphics="Gravedigger.jpg" text="When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Grizzly Bears" graphics="GrizzlyBears.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bear" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Guerrilla Tactics" graphics="GuerrillaTactics.jpg" text="Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Hammer of Bogardan" graphics="HammerofBogardan.jpg" text="Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Healing Salve" graphics="HealingSalve.jpg" text="Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Hibernation" graphics="Hibernation.jpg" text="Return all green permanents to their owners' hands.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Hill Giant" graphics="HillGiant.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Holy Day" graphics="HolyDay.jpg" text="Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Holy Strength" graphics="HolyStrength.jpg" text="Enchant creature
Enchanted creature gets +1/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Honor Guard" graphics="HonorGuard.jpg" text="{W}: Honor Guard gets +0/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Horned Troll" graphics="HornedTroll.jpg" text="{G}: Regenerate Horned Troll.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Troll" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Horned Turtle" graphics="HornedTurtle.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Turtle" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Howling Mine" graphics="HowlingMine.jpg" text="At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Hulking Cyclops" graphics="HulkingCyclops.jpg" text="Hulking Cyclops can't block.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cyclops" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Hunted Wumpus" graphics="HuntedWumpus.jpg" text="When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Index" graphics="Index.jpg" text="Look at the top five cards of your library, then put them back in any order.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Inferno" graphics="Inferno.jpg" text="Inferno deals 6 damage to each creature and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Inspiration" graphics="Inspiration.jpg" text="Target player draws two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Intrepid Hero" graphics="IntrepidHero.jpg" text="{T}: Destroy target creature with power 4 or greater.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Intruder Alarm" graphics="IntruderAlarm.jpg" text="Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Invisibility" graphics="Invisibility.jpg" text="Enchant creature
Enchanted creature can't be blocked except by Walls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Iron Star" graphics="IronStar.jpg" text="Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ivory Cup" graphics="IvoryCup.jpg" text="Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ivory Mask" graphics="IvoryMask.jpg" text="You have shroud.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Jayemdae Tome" graphics="JayemdaeTome.jpg" text="{4}, {T}: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Karma" graphics="Karma.jpg" text="At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Larceny" graphics="Larceny.jpg" text="Whenever a creature you control deals combat damage to a player, that player discards a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lava Axe" graphics="LavaAxe.jpg" text="Lava Axe deals 5 damage to target player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Lava Hounds" graphics="LavaHounds.jpg" text="Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Lesser Gargadon" graphics="LesserGargadon.jpg" text="Whenever Lesser Gargadon attacks or blocks, sacrifice a land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Lhurgoyf" graphics="Lhurgoyf.jpg" text="Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lhurgoyf" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="1+*" />
  </card>
  <card name="Lightning Blast" graphics="LightningBlast.jpg" text="Lightning Blast deals 4 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Lightning Elemental" graphics="LightningElemental.jpg" text="Haste">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Living Terrain" graphics="LivingTerrain.jpg" text="Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Llanowar Behemoth" graphics="LlanowarBehemoth.jpg" text="Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Lone Wolf" graphics="LoneWolf.jpg" text="You may have Lone Wolf assign its combat damage as though it weren't blocked.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolf" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Looming Shade" graphics="LoomingShade.jpg" text="{B}: Looming Shade gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lord of the Undead" graphics="LordoftheUndead.jpg" text="Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lure" graphics="Lure.jpg" text="Enchant creature
All creatures able to block enchanted creature do so.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Maggot Carrier" graphics="MaggotCarrier.jpg" text="When Maggot Carrier enters the battlefield, each player loses 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mahamoti Djinn" graphics="MahamotiDjinn.jpg" text="Flying">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Mana Clash" graphics="ManaClash.jpg" text="You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mana Leak" graphics="ManaLeak.jpg" text="Counter target spell unless its controller pays {3}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Maro" graphics="Maro.jpg" text="Maro's power and toughness are each equal to the number of cards in your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Master Decoy" graphics="MasterDecoy.jpg" text="{W}, {T}: Tap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Master Healer" graphics="MasterHealer.jpg" text="{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Megrim" graphics="Megrim.jpg" text="Whenever an opponent discards a card, Megrim deals 2 damage to that player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Merchant of Secrets" graphics="MerchantofSecrets.jpg" text="When Merchant of Secrets enters the battlefield, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Merchant Scroll" graphics="MerchantScroll.jpg" text="Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Might of Oaks" graphics="MightofOaks.jpg" text="Target creature gets +7/+7 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Millstone" graphics="Millstone.jpg" text="{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Mind Bend" graphics="MindBend.jpg" text="Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mind Rot" graphics="MindRot.jpg" text="Target player discards two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mind Slash" graphics="MindSlash.jpg" text="{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mind Sludge" graphics="MindSludge.jpg" text="Target player discards a card for each Swamp you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mogg Sentry" graphics="MoggSentry.jpg" text="Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Monstrous Growth" graphics="MonstrousGrowth.jpg" text="Target creature gets +4/+4 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Moss Monster" graphics="MossMonster.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Murderous Betrayal" graphics="MurderousBetrayal.jpg" text="{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Nantuko Disciple" graphics="NantukoDisciple.jpg" text="{G}, {T}: Target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Natural Affinity" graphics="NaturalAffinity.jpg" text="All lands become 2/2 creatures until end of turn. They're still lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Naturalize" graphics="Naturalize.jpg" text="Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Nausea" graphics="Nausea.jpg" text="All creatures get -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Nekrataal" graphics="Nekrataal.jpg" text="First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Nightmare" graphics="Nightmare.jpg" text="Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horse" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Noble Purpose" graphics="NoblePurpose.jpg" text="Whenever a creature you control deals combat damage, you gain that much life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Norwood Ranger" graphics="NorwoodRanger.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Scout" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Obliterate" graphics="Obliterate.jpg" text="Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ogre Taskmaster" graphics="OgreTaskmaster.jpg" text="Ogre Taskmaster can't block.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Okk" graphics="Okk.jpg" text="Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Oracle's Attendants" graphics="OraclesAttendants.jpg" text="{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Orcish Artillery" graphics="OrcishArtillery.jpg" text="{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Orcish Spy" graphics="OrcishSpy.jpg" text="{T}: Look at the top three cards of target player's library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pacifism" graphics="Pacifism.jpg" text="Enchant creature
Enchanted creature can't attack or block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Panic Attack" graphics="PanicAttack.jpg" text="Up to three target creatures can't block this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Patagia Golem" graphics="PatagiaGolem.jpg" text="{3}: Patagia Golem gains flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Peach Garden Oath" graphics="PeachGardenOath.jpg" text="You gain 2 life for each creature you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Persecute" graphics="Persecute.jpg" text="Choose a color. Target player reveals his or her hand and discards all cards of that color.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Phantom Warrior" graphics="PhantomWarrior.jpg" text="Phantom Warrior can't be blocked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion Warrior" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Phyrexian Arena" graphics="PhyrexianArena.jpg" text="At the beginning of your upkeep, you draw a card and you lose 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Phyrexian Colossus" graphics="PhyrexianColossus.jpg" text="Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Phyrexian Hulk" graphics="PhyrexianHulk.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Phyrexian Plaguelord" graphics="PhyrexianPlaguelord.jpg" text="{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Carrier" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Plague Beetle" graphics="PlagueBeetle.jpg" text="Swampwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Plague Wind" graphics="PlagueWind.jpg" text="Destroy all creatures you don't control. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Planar Portal" graphics="PlanarPortal.jpg" text="{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Plow Under" graphics="PlowUnder.jpg" text="Put two target lands on top of their owners' libraries.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Primeval Force" graphics="PrimevalForce.jpg" text="When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Primeval Shambler" graphics="PrimevalShambler.jpg" text="{B}: Primeval Shambler gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror Mercenary" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Puppeteer" graphics="Puppeteer.jpg" text="{U}, {T}: You may tap or untap target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pyroclasm" graphics="Pyroclasm.jpg" text="Pyroclasm deals 2 damage to each creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Pyrotechnics" graphics="Pyrotechnics.jpg" text="Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Raging Goblin" graphics="RagingGoblin.jpg" text="Haste">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Berserker" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rain of Blades" graphics="RainofBlades.jpg" text="Rain of Blades deals 1 damage to each attacking creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Raise Dead" graphics="RaiseDead.jpg" text="Return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Rampant Growth" graphics="RampantGrowth.jpg" text="Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ravenous Rats" graphics="RavenousRats.jpg" text="When Ravenous Rats enters the battlefield, target opponent discards a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Razorfoot Griffin" graphics="RazorfootGriffin.jpg" text="Flying
First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Redeem" graphics="Redeem.jpg" text="Prevent all damage that would be dealt this turn to up to two target creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Reflexes" graphics="Reflexes.jpg" text="Enchant creature
Enchanted creature has first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Regeneration" graphics="Regeneration.jpg" text="Enchant creature
{G}: Regenerate enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Relentless Assault" graphics="RelentlessAssault.jpg" text="Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Remove Soul" graphics="RemoveSoul.jpg" text="Counter target creature spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Revive" graphics="Revive.jpg" text="Return target green card from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Rewind" graphics="Rewind.jpg" text="Counter target spell. Untap up to four lands.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Rhox" graphics="Rhox.jpg" text="You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rhino Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Ridgeline Rager" graphics="RidgelineRager.jpg" text="{R}: Ridgeline Rager gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rod of Ruin" graphics="RodofRuin.jpg" text="{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Rolling Stones" graphics="RollingStones.jpg" text="Wall creatures can attack as though they didn't have defender.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Royal Assassin" graphics="RoyalAssassin.jpg" text="{T}: Destroy target tapped creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rukh Egg" graphics="RukhEgg.jpg" text="When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rushwood Dryad" graphics="RushwoodDryad.jpg" text="Forestwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sabretooth Tiger" graphics="SabretoothTiger.jpg" text="First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sacred Ground" graphics="SacredGround.jpg" text="Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Sacred Nectar" graphics="SacredNectar.jpg" text="You gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Sage of Lat-Nam" graphics="SageofLatNam.jpg" text="{T}, Sacrifice an artifact: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sage Owl" graphics="SageOwl.jpg" text="Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Salt Marsh" graphics="SaltMarsh.jpg" text="Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Samite Healer" graphics="SamiteHealer.jpg" text="{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sanctimony" graphics="Sanctimony.jpg" text="Whenever an opponent taps a Mountain for mana, you may gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Savannah Lions" graphics="SavannahLions.jpg" text="">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scathe Zombies" graphics="ScatheZombies.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sea Eagle" graphics="SeaEagle.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sea Monster" graphics="SeaMonster.jpg" text="Sea Monster can't attack unless defending player controls an Island.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Serpent" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Searing Wind" graphics="SearingWind.jpg" text="Searing Wind deals 10 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Seasoned Marshal" graphics="SeasonedMarshal.jpg" text="Whenever Seasoned Marshal attacks, you may tap target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Seismic Assault" graphics="SeismicAssault.jpg" text="Discard a land card: Seismic Assault deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Serpent Warrior" graphics="SerpentWarrior.jpg" text="When Serpent Warrior enters the battlefield, you lose 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Serra Angel" graphics="SerraAngel.jpg" text="Flying
Vigilance">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sever Soul" graphics="SeverSoul.jpg" text="Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Severed Legion" graphics="SeveredLegion.jpg" text="Fear">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Shatter" graphics="Shatter.jpg" text="Destroy target artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shifting Sky" graphics="ShiftingSky.jpg" text="As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Shivan Dragon" graphics="ShivanDragon.jpg" text="Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Shivan Oasis" graphics="ShivanOasis.jpg" text="Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Shock" graphics="Shock.jpg" text="Shock deals 2 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shock Troops" graphics="ShockTroops.jpg" text="Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Silverback Ape" graphics="SilverbackApe.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Sizzle" graphics="Sizzle.jpg" text="Sizzle deals 3 damage to each opponent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Skull of Orm" graphics="SkullofOrm.jpg" text="{5}, {T}: Return target enchantment card from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Slay" graphics="Slay.jpg" text="Destroy target green creature. It can't be regenerated.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sneaky Homunculus" graphics="SneakyHomunculus.jpg" text="Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Homunculus Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Solidarity" graphics="Solidarity.jpg" text="Creatures you control get +0/+5 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Soul Feast" graphics="SoulFeast.jpg" text="Target player loses 4 life and you gain 4 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Spellbook" graphics="Spellbook.jpg" text="You have no maximum hand size.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Spiketail Hatchling" graphics="SpiketailHatchling.jpg" text="Flying
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spined Wurm" graphics="SpinedWurm.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Spineless Thug" graphics="SpinelessThug.jpg" text="Spineless Thug can't block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Mercenary" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Spirit Link" graphics="SpiritLink.jpg" text="Enchant creature
Whenever enchanted creature deals damage, you gain that much life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Spitting Spider" graphics="SpittingSpider.jpg" text="Reach
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Spreading Algae" graphics="SpreadingAlgae.jpg" text="Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Standing Troops" graphics="StandingTroops.jpg" text="Vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Star Compass" graphics="StarCompass.jpg" text="Star Compass enters the battlefield tapped.
{T}: Add to your mana pool one mana of any color that a basic land you control could produce.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Staunch Defenders" graphics="StaunchDefenders.jpg" text="When Staunch Defenders enters the battlefield, you gain 4 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Steal Artifact" graphics="StealArtifact.jpg" text="Enchant artifact
You control enchanted artifact.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Stone Rain" graphics="StoneRain.jpg" text="Destroy target land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Storm Crow" graphics="StormCrow.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Story Circle" graphics="StoryCircle.jpg" text="As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Stream of Life" graphics="StreamofLife.jpg" text="Target player gains X life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Sudden Impact" graphics="SuddenImpact.jpg" text="Sudden Impact deals damage to target player equal to the number of cards in that player's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Suntail Hawk" graphics="SuntailHawk.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sunweb" graphics="Sunweb.jpg" text="Defender
Flying
Sunweb can't block creatures with power 2 or less.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swarm of Rats" graphics="SwarmofRats.jpg" text="Swarm of Rats's power is equal to the number of Rats you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sword Dancer" graphics="SwordDancer.jpg" text="{W}{W}: Target attacking creature gets -1/-0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Teferi's Puzzle Box" graphics="TeferisPuzzleBox.jpg" text="At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Telepathy" graphics="Telepathy.jpg" text="Your opponents play with their hands revealed.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Temporal Adept" graphics="TemporalAdept.jpg" text="{U}{U}{U}, {T}: Return target permanent to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thieves' Auction" graphics="ThievesAuction.jpg" text="Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Thieving Magpie" graphics="ThievingMagpie.jpg" text="Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Thorn Elemental" graphics="ThornElemental.jpg" text="You may have Thorn Elemental assign its combat damage as though it weren't blocked.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Throne of Bone" graphics="ThroneofBone.jpg" text="Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tidal Kraken" graphics="TidalKraken.jpg" text="Tidal Kraken can't be blocked.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kraken" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Trade Routes" graphics="TradeRoutes.jpg" text="{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Trained Armodon" graphics="TrainedArmodon.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Treasure Trove" graphics="TreasureTrove.jpg" text="{2}{U}{U}: Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tremor" graphics="Tremor.jpg" text="Tremor deals 1 damage to each creature without flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Tundra Wolves" graphics="TundraWolves.jpg" text="First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolf" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Twiddle" graphics="Twiddle.jpg" text="You may tap or untap target artifact, creature, or land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Two-Headed Dragon" graphics="TwoHeadedDragon.jpg" text="Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Underworld Dreams" graphics="UnderworldDreams.jpg" text="Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Unholy Strength" graphics="UnholyStrength.jpg" text="Enchant creature
Enchanted creature gets +2/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Unsummon" graphics="Unsummon.jpg" text="Return target creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Urborg Volcano" graphics="UrborgVolcano.jpg" text="Urborg Volcano enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Urza's Armor" graphics="UrzasArmor.jpg" text="If a source would deal damage to you, prevent 1 of that damage.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Urza's Mine" graphics="UrzasMine.jpg" text="{T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Urza's Mine" />
   <attr key="color" value="Land" />
  </card>
  <card name="Urza's Power Plant" graphics="UrzasPowerPlant.jpg" text="{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Urza's Power-Plant" />
   <attr key="color" value="Land" />
  </card>
  <card name="Urza's Tower" graphics="UrzasTower.jpg" text="{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Urza's Tower" />
   <attr key="color" value="Land" />
  </card>
  <card name="Vampiric Spirit" graphics="VampiricSpirit.jpg" text="Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Venerable Monk" graphics="VenerableMonk.jpg" text="When Venerable Monk enters the battlefield, you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Monk Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vengeance" graphics="Vengeance.jpg" text="Destroy target tapped creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Verduran Enchantress" graphics="VerduranEnchantress.jpg" text="Whenever you cast an enchantment spell, you may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vernal Bloom" graphics="VernalBloom.jpg" text="Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Vexing Arcanix" graphics="VexingArcanix.jpg" text="{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Viashino Sandstalker" graphics="ViashinoSandstalker.jpg" text="Haste
At the beginning of the end step, return Viashino Sandstalker to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vicious Hunger" graphics="ViciousHunger.jpg" text="Vicious Hunger deals 2 damage to target creature and you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Vine Trellis" graphics="VineTrellis.jpg" text="Defender
{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Vizzerdrix" graphics="Vizzerdrix.jpg" text="">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rabbit Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Volcanic Hammer" graphics="VolcanicHammer.jpg" text="Volcanic Hammer deals 3 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Wall of Air" graphics="WallofAir.jpg" text="Defender, flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Wall of Spears" graphics="WallofSpears.jpg" text="Defender
First strike">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wall of Stone" graphics="WallofStone.jpg" text="Defender">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Wall of Swords" graphics="WallofSwords.jpg" text="Defender
Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Warped Devotion" graphics="WarpedDevotion.jpg" text="Whenever a permanent is returned to a player's hand, that player discards a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Western Paladin" graphics="WesternPaladin.jpg" text="{B}{B}, {T}: Destroy target white creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wind Drake" graphics="WindDrake.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wing Snare" graphics="WingSnare.jpg" text="Destroy target creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wood Elves" graphics="WoodElves.jpg" text="When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Scout" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Wooden Sphere" graphics="WoodenSphere.jpg" text="Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Worship" graphics="Worship.jpg" text="If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Wrath of God" graphics="WrathofGod.jpg" text="Destroy all creatures. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Wrath of Marit Lage" graphics="WrathofMaritLage.jpg" text="When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Yavimaya Enchantress" graphics="YavimayaEnchantress.jpg" text="Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Zombify" graphics="Zombify.jpg" text="Return target creature card from your graveyard to the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Zur's Weirding" graphics="ZursWeirding.jpg" text="Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
 </cards>
</ccg-setinfo>