<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Guildpact" dir="GP" abbrev="GP" game="Magic the Gathering">
 <cards>
  <card name="Absolver Thrull" graphics="AbsolverThrull.jpg" text="Haunt
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Thrull Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Abyssal Nocturnus" graphics="AbyssalNocturnus.jpg" text="Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="AEtherplasm" graphics="AEtherplasm.jpg" text="Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Agent of Masks" graphics="AgentofMasks.jpg" text="At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Advisor" />
   <attr key="color" value="Black White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Angel of Despair" graphics="AngelofDespair.jpg" text="Flying
When Angel of Despair enters the battlefield, destroy target permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="Black White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Battering Wurm" graphics="BatteringWurm.jpg" text="Bloodthirst 1
Creatures with power less than Battering Wurm's power can't block it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Beastmaster's Magemark" graphics="BeastmastersMagemark.jpg" text="Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Belfry Spirit" graphics="BelfrySpirit.jpg" text="Flying
Haunt
When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Benediction of Moons" graphics="BenedictionofMoons.jpg" text="You gain 1 life for each player.
Haunt
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Bioplasm" graphics="Bioplasm.jpg" text="Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Blind Hunter" graphics="BlindHunter.jpg" text="Flying
Haunt
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bat" />
   <attr key="color" value="Black White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bloodscale Prowler" graphics="BloodscaleProwler.jpg" text="Bloodthirst 1">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Borborygmos" graphics="Borborygmos.jpg" text="Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Cyclops" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Burning-Tree Bloodscale" graphics="BurningTreeBloodscale.jpg" text="Bloodthirst 1
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Berserker" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Burning-Tree Shaman" graphics="BurningTreeShaman.jpg" text="Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Shaman" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Castigate" graphics="Castigate.jpg" text="Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Caustic Rain" graphics="CausticRain.jpg" text="Exile target land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cerebral Vortex" graphics="CerebralVortex.jpg" text="Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Conjurer's Ban" graphics="ConjurersBan.jpg" text="Name a card. Until your next turn, the named card can't be played.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Crash Landing" graphics="CrashLanding.jpg" text="Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Cremate" graphics="Cremate.jpg" text="Exile target card from a graveyard.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cry of Contrition" graphics="CryofContrition.jpg" text="Target player discards a card.
Haunt
When the creature Cry of Contrition haunts dies, target player discards a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cryptwailing" graphics="Cryptwailing.jpg" text="{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Crystal Seer" graphics="CrystalSeer.jpg" text="When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Culling Sun" graphics="CullingSun.jpg" text="Destroy each creature with converted mana cost 3 or less.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Daggerclaw Imp" graphics="DaggerclawImp.jpg" text="Flying
Daggerclaw Imp can't block.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Debtors' Knell" graphics="DebtorsKnell.jpg" text="At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{WB}{WB}{WB}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Djinn Illuminatus" graphics="DjinnIlluminatus.jpg" text="Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{UR}{UR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Douse in Gloom" graphics="DouseinGloom.jpg" text="Douse in Gloom deals 2 damage to target creature and you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Droning Bureaucrats" graphics="DroningBureaucrats.jpg" text="{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Advisor" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Drowned Rusalka" graphics="DrownedRusalka.jpg" text="{U}, Sacrifice a creature: Discard a card, then draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dryad Sophisticate" graphics="DryadSophisticate.jpg" text="Nonbasic landwalk">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dune-Brood Nephilim" graphics="DuneBroodNephilim.jpg" text="Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{R}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nephilim" />
   <attr key="color" value="Black Green Red White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Earth Surge" graphics="EarthSurge.jpg" text="Each land gets +2/+2 as long as it's a creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Electrolyze" graphics="Electrolyze.jpg" text="Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Exhumer Thrull" graphics="ExhumerThrull.jpg" text="Haunt
When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Thrull" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Fencer's Magemark" graphics="FencersMagemark.jpg" text="Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Feral Animist" graphics="FeralAnimist.jpg" text="{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Frazzle" graphics="Frazzle.jpg" text="Counter target nonblue spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Gatherer of Graces" graphics="GathererofGraces.jpg" text="Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gelectrode" graphics="Gelectrode.jpg" text="{T}: Gelectrode deals 1 damage to target creature or player.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Weird" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ghor-Clan Bloodscale" graphics="GhorClanBloodscale.jpg" text="First strike
{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ghor-Clan Savage" graphics="GhorClanSavage.jpg" text="Bloodthirst 3">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Berserker" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ghost Council of Orzhova" graphics="GhostCouncilofOrzhova.jpg" text="When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Ghost Warden" graphics="GhostWarden.jpg" text="{T}: Target creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ghostway" graphics="Ghostway.jpg" text="Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Giant Solifuge" graphics="GiantSolifuge.jpg" text="Trample; haste; shroud">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{RG}{RG}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gigadrowse" graphics="Gigadrowse.jpg" text="Replicate {U}
Tap target permanent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Glint-Eye Nephilim" graphics="GlintEyeNephilim.jpg" text="Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{B}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nephilim" />
   <attr key="color" value="Black Blue Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Flectomancer" graphics="GoblinFlectomancer.jpg" text="Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Godless Shrine" graphics="GodlessShrine.jpg" text="As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Plains Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Graven Dominator" graphics="GravenDominator.jpg" text="Flying
Haunt
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gargoyle" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Gristleback" graphics="Gristleback.jpg" text="Bloodthirst 1
Sacrifice Gristleback: You gain life equal to Gristleback's power.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Boar Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gruul Guildmage" graphics="GruulGuildmage.jpg" text="{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{RG}{RG}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gruul Nodorog" graphics="GruulNodorog.jpg" text="{R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Gruul Scrapper" graphics="GruulScrapper.jpg" text="When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Berserker" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gruul Signet" graphics="GruulSignet.jpg" text="{1}, {T}: Add {R}{G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Gruul Turf" graphics="GruulTurf.jpg" text="Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Gruul War Plow" graphics="GruulWarPlow.jpg" text="Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Guardian's Magemark" graphics="GuardiansMagemark.jpg" text="Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Harrier Griffin" graphics="HarrierGriffin.jpg" text="Flying
At the beginning of your upkeep, tap target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hatching Plans" graphics="HatchingPlans.jpg" text="When Hatching Plans is put into a graveyard from the battlefield, draw three cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Hissing Miasma" graphics="HissingMiasma.jpg" text="Whenever a creature attacks you, its controller loses 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Hypervolt Grasp" graphics="HypervoltGrasp.jpg" text="Enchant creature
Enchanted creature has &quot;{T}: This creature deals 1 damage to target creature or player.&quot;
{1}{U}: Return Hypervolt Grasp to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Infiltrator's Magemark" graphics="InfiltratorsMagemark.jpg" text="Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ink-Treader Nephilim" graphics="InkTreaderNephilim.jpg" text="Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{G}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nephilim" />
   <attr key="color" value="Blue Green Red White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Invoke the Firemind" graphics="InvoketheFiremind.jpg" text="Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{U}{U}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Izzet Boilerworks" graphics="IzzetBoilerworks.jpg" text="Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Izzet Chronarch" graphics="IzzetChronarch.jpg" text="When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Izzet Guildmage" graphics="IzzetGuildmage.jpg" text="{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{UR}{UR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Izzet Signet" graphics="IzzetSignet.jpg" text="{1}, {T}: Add {U}{R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Killer Instinct" graphics="KillerInstinct.jpg" text="At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Leap of Flame" graphics="LeapofFlame.jpg" text="Replicate {U}{R}
Target creature gets +1/+0 and gains flying and first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Leyline of Lifeforce" graphics="LeylineofLifeforce.jpg" text="If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Leyline of Lightning" graphics="LeylineofLightning.jpg" text="If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Leyline of Singularity" graphics="LeylineofSingularity.jpg" text="If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Leyline of the Meek" graphics="LeylineoftheMeek.jpg" text="If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Leyline of the Void" graphics="LeylineoftheVoid.jpg" text="If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lionheart Maverick" graphics="LionheartMaverick.jpg" text="Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Living Inferno" graphics="LivingInferno.jpg" text="{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="8" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Martyred Rusalka" graphics="MartyredRusalka.jpg" text="{W}, Sacrifice a creature: Target creature can't attack this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mimeofacture" graphics="Mimeofacture.jpg" text="Replicate {3}{U}
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mizzium Transreliquat" graphics="MizziumTransreliquat.jpg" text="{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Moratorium Stone" graphics="MoratoriumStone.jpg" text="{2}, {T}: Exile target card from a graveyard.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Mortify" graphics="Mortify.jpg" text="Destroy target creature or enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Mourning Thrull" graphics="MourningThrull.jpg" text="Flying
Whenever Mourning Thrull deals damage, you gain that much life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{WB}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Thrull" />
   <attr key="color" value="Black White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Necromancer's Magemark" graphics="NecromancersMagemark.jpg" text="Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Nivix, Aerie of the Firemind" graphics="NivixAerieoftheFiremind.jpg" text="{T}: Add {1} to your mana pool.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Niv-Mizzet, the Firemind" graphics="NivMizzettheFiremind.jpg" text="Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Ogre Savant" graphics="OgreSavant.jpg" text="When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Order of the Stars" graphics="OrderoftheStars.jpg" text="Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Orzhov Basilica" graphics="OrzhovBasilica.jpg" text="Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Orzhov Euthanist" graphics="OrzhovEuthanist.jpg" text="Haunt
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Orzhov Guildmage" graphics="OrzhovGuildmage.jpg" text="{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{WB}{WB}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Orzhov Pontiff" graphics="OrzhovPontiff.jpg" text="Haunt
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one - Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Orzhov Signet" graphics="OrzhovSignet.jpg" text="{1}, {T}: Add {W}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Orzhova, the Church of Deals" graphics="OrzhovatheChurchofDeals.jpg" text="{T}: Add {1} to your mana pool.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ostiary Thrull" graphics="OstiaryThrull.jpg" text="{W}, {T}: Tap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Thrull" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Parallectric Feedback" graphics="ParallectricFeedback.jpg" text="Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Petrahydrox" graphics="Petrahydrox.jpg" text="When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{UR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Weird" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Petrified Wood-Kin" graphics="PetrifiedWoodKin.jpg" text="Petrified Wood-Kin can't be countered.
Bloodthirst X
Protection from instants">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pillory of the Sleepless" graphics="PilloryoftheSleepless.jpg" text="Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has &quot;At the beginning of your upkeep, you lose 1 life.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Plagued Rusalka" graphics="PlaguedRusalka.jpg" text="{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Poisonbelly Ogre" graphics="PoisonbellyOgre.jpg" text="Whenever another creature enters the battlefield, its controller loses 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Predatory Focus" graphics="PredatoryFocus.jpg" text="You may have creatures you control assign their combat damage this turn as though they weren't blocked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Primeval Light" graphics="PrimevalLight.jpg" text="Destroy all enchantments target player controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Pyromatics" graphics="Pyromatics.jpg" text="Replicate {1}{R}
Pyromatics deals 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Quicken" graphics="Quicken.jpg" text="The next sorcery card you cast this turn can be cast as though it had flash.
Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Rabble-Rouser" graphics="RabbleRouser.jpg" text="Bloodthirst 1
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Repeal" graphics="Repeal.jpg" text="Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Restless Bones" graphics="RestlessBones.jpg" text="{3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate Restless Bones.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Revenant Patriarch" graphics="RevenantPatriarch.jpg" text="When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips his or her next combat phase.
Revenant Patriarch can't block.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rumbling Slum" graphics="RumblingSlum.jpg" text="At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Runeboggle" graphics="Runeboggle.jpg" text="Counter target spell unless its controller pays {1}.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sanguine Praetor" graphics="SanguinePraetor.jpg" text="{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar Praetor" />
   <attr key="color" value="Black" />
   <attr key="power" value="7" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Savage Twister" graphics="SavageTwister.jpg" text="Savage Twister deals X damage to each creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Scab-Clan Mauler" graphics="ScabClanMauler.jpg" text="Bloodthirst 2
Trample">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Berserker" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Schismotivate" graphics="Schismotivate.jpg" text="Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Scorched Rusalka" graphics="ScorchedRusalka.jpg" text="{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Seize the Soul" graphics="SeizetheSoul.jpg" text="Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Haunt
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Shadow Lance" graphics="ShadowLance.jpg" text="Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Shattering Spree" graphics="ShatteringSpree.jpg" text="Replicate {R}
Destroy target artifact.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shrieking Grotesque" graphics="ShriekingGrotesque.jpg" text="Flying
When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gargoyle" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Siege of Towers" graphics="SiegeofTowers.jpg" text="Replicate {1}{R}
Target Mountain becomes a 3/1 creature. It's still a land.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Silhana Ledgewalker" graphics="SilhanaLedgewalker.jpg" text="Hexproof
Silhana Ledgewalker can't be blocked except by creatures with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Rogue" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Silhana Starfletcher" graphics="SilhanaStarfletcher.jpg" text="Reach
As Silhana Starfletcher enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid Archer" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sinstriker's Will" graphics="SinstrikersWill.jpg" text="Enchant creature
Enchanted creature has &quot;{T}: This creature deals damage equal to its power to target attacking or blocking creature.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Skarrg, the Rage Pits" graphics="SkarrgtheRagePits.jpg" text="{T}: Add {1} to your mana pool.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Skarrgan Firebird" graphics="SkarrganFirebird.jpg" text="Bloodthirst 3
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Phoenix" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Skarrgan Pit-Skulk" graphics="SkarrganPitSkulk.jpg" text="Bloodthirst 1
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skarrgan Skybreaker" graphics="SkarrganSkybreaker.jpg" text="Bloodthirst 3
{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Shaman" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Skeletal Vampire" graphics="SkeletalVampire.jpg" text="Flying
When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.
{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.
Sacrifice a Bat: Regenerate Skeletal Vampire.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sky Swallower" graphics="SkySwallower.jpg" text="Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leviathan" />
   <attr key="color" value="Blue" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Skyrider Trainee" graphics="SkyriderTrainee.jpg" text="Skyrider Trainee has flying as long as it's enchanted.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Smogsteed Rider" graphics="SmogsteedRider.jpg" text="Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Souls of the Faultless" graphics="SoulsoftheFaultless.jpg" text="Defender
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Spelltithe Enforcer" graphics="SpelltitheEnforcer.jpg" text="Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Starved Rusalka" graphics="StarvedRusalka.jpg" text="{G}, Sacrifice a creature: You gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Steam Vents" graphics="SteamVents.jpg" text="As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Island Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Steamcore Weird" graphics="SteamcoreWeird.jpg" text="When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Weird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Stitch in Time" graphics="StitchinTime.jpg" text="Flip a coin. If you win the flip, take an extra turn after this one.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Stomping Ground" graphics="StompingGround.jpg" text="As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Mountain Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Storm Herd" graphics="StormHerd.jpg" text="Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Stratozeppelid" graphics="Stratozeppelid.jpg" text="Flying
Stratozeppelid can block only creatures with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Streetbreaker Wurm" graphics="StreetbreakerWurm.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sword of the Paruns" graphics="SwordoftheParuns.jpg" text="As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Teysa, Orzhov Scion" graphics="TeysaOrzhovScion.jpg" text="Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Advisor" />
   <attr key="color" value="Black White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Thunderheads" graphics="Thunderheads.jpg" text="Replicate {2}{U}
Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tibor and Lumia" graphics="TiborandLumia.jpg" text="Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Tin Street Hooligan" graphics="TinStreetHooligan.jpg" text="When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="To Arms!" graphics="ToArms.jpg" text="Untap all creatures you control.
Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Torch Drake" graphics="TorchDrake.jpg" text="Flying
{1}{R}: Torch Drake gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Train of Thought" graphics="TrainofThought.jpg" text="Replicate {1}{U}
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ulasht, the Hate Seed" graphics="UlashttheHateSeed.jpg" text="Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Hellion Hydra" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Vacuumelt" graphics="Vacuumelt.jpg" text="Replicate {2}{U}
Return target creature to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Vedalken Plotter" graphics="VedalkenPlotter.jpg" text="When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Vertigo Spawn" graphics="VertigoSpawn.jpg" text="Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wee Dragonauts" graphics="WeeDragonauts.jpg" text="Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Faerie Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wild Cantor" graphics="WildCantor.jpg" text="Sacrifice Wild Cantor: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{RG}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Wildsize" graphics="Wildsize.jpg" text="Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Witch-Maw Nephilim" graphics="WitchMawNephilim.jpg" text="Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{W}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nephilim" />
   <attr key="color" value="Black Blue Green White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Withstand" graphics="Withstand.jpg" text="Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Wreak Havoc" graphics="WreakHavoc.jpg" text="Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Wurmweaver Coil" graphics="WurmweaverCoil.jpg" text="Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Yore-Tiller Nephilim" graphics="YoreTillerNephilim.jpg" text="Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nephilim" />
   <attr key="color" value="Black Blue Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
 </cards>
</ccg-setinfo>