<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Future Sight" dir="FS" abbrev="FS" game="Magic the Gathering">
 <cards>
  <card name="Akroma's Memorial" graphics="AkromasMemorial.jpg" text="Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Legendary Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Angel of Salvation" graphics="AngelofSalvation.jpg" text="Flash; convoke
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Arc Blade" graphics="ArcBlade.jpg" text="Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
Suspend 3 - {2}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Arcanum Wings" graphics="ArcanumWings.jpg" text="Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Augur il-Vec" graphics="AugurilVec.jpg" text="Shadow
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Augur of Skulls" graphics="AugurofSkulls.jpg" text="{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Aven Augur" graphics="AvenAugur.jpg" text="Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Aven Mindcensor" graphics="AvenMindcensor.jpg" text="Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Barren Glory" graphics="BarrenGlory.jpg" text="At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Baru, Fist of Krosa" graphics="BaruFistofKrosa.jpg" text="Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Bitter Ordeal" graphics="BitterOrdeal.jpg" text="Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Blade of the Sixth Pride" graphics="BladeoftheSixthPride.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Rebel" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Blind Phantasm" graphics="BlindPhantasm.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bloodshot Trainee" graphics="BloodshotTrainee.jpg" text="{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bogardan Lancer" graphics="BogardanLancer.jpg" text="Bloodthirst 1
Flanking">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Boldwyr Intimidator" graphics="BoldwyrIntimidator.jpg" text="Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Bonded Fetch" graphics="BondedFetch.jpg" text="Defender, haste
{T}: Draw a card, then discard a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Homunculus" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bound in Silence" graphics="BoundinSilence.jpg" text="Enchant creature
Enchanted creature can't attack or block.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Tribal Enchantment" />
   <attr key="subtype" value="Rebel Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Bridge from Below" graphics="BridgefromBelow.jpg" text="Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Centaur Omenreader" graphics="CentaurOmenreader.jpg" text="As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Centaur Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Char-Rumbler" graphics="CharRumbler.jpg" text="Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="-1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Chronomantic Escape" graphics="ChronomanticEscape.jpg" text="Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3 - {2}{W}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Cloud Key" graphics="CloudKey.jpg" text="As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cloudseeder" graphics="Cloudseeder.jpg" text="Flying
{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and &quot;Cloud Sprite can block only creatures with flying.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Faerie Spellshaper" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Coalition Relic" graphics="CoalitionRelic.jpg" text="{T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cryptic Annelid" graphics="CrypticAnnelid.jpg" text="When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Worm Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Cutthroat il-Dal" graphics="CutthroatilDal.jpg" text="Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cyclical Evolution" graphics="CyclicalEvolution.jpg" text="Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3 - {2}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Dakmor Salvage" graphics="DakmorSalvage.jpg" text="Dakmor Salvage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Dredge 2">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Darksteel Garrison" graphics="DarksteelGarrison.jpg" text="Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Fortification" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Daybreak Coronet" graphics="DaybreakCoronet.jpg" text="Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Death Rattle" graphics="DeathRattle.jpg" text="Delve
Destroy target nongreen creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Deepcavern Imp" graphics="DeepcavernImp.jpg" text="Flying, haste
Echo - Discard a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp Rebel" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Delay" graphics="Delay.jpg" text="Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dryad Arbor" graphics="DryadArbor.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land Creature" />
   <attr key="subtype" value="Forest Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dust of Moments" graphics="DustofMoments.jpg" text="Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Edge of Autumn" graphics="EdgeofAutumn.jpg" text="If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling - Sacrifice a land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Emberwilde Augur" graphics="EmberwildeAugur.jpg" text="Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Emblem of the Warmind" graphics="EmblemoftheWarmind.jpg" text="Enchant creature you control
Creatures you control have haste.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Epochrasite" graphics="Epochrasite.jpg" text="Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Even the Odds" graphics="EventheOdds.jpg" text="Cast Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Fatal Attraction" graphics="FatalAttraction.jpg" text="Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Festering March" graphics="FesteringMarch.jpg" text="Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3 - {2}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fleshwrither" graphics="Fleshwrither.jpg" text="Transfigure {1}{B}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Flowstone Embrace" graphics="FlowstoneEmbrace.jpg" text="Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fomori Nomad" graphics="FomoriNomad.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nomad Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Force of Savagery" graphics="ForceofSavagery.jpg" text="Trample">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="8" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Foresee" graphics="Foresee.jpg" text="Scry 4, then draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Frenzy Sliver" graphics="FrenzySliver.jpg" text="All Sliver creatures have frenzy 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gathan Raiders" graphics="GathanRaiders.jpg" text="Hellbent - Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph - Discard a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ghostfire" graphics="Ghostfire.jpg" text="Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Colorless" />
  </card>
  <card name="Gibbering Descent" graphics="GibberingDescent.jpg" text="At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent - Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Gift of Granite" graphics="GiftofGranite.jpg" text="Flash
Enchant creature
Enchanted creature gets +0/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Glittering Wish" graphics="GlitteringWish.jpg" text="You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Goldmeadow Lookout" graphics="GoldmeadowLookout.jpg" text="{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has &quot;{W}, {T}: Tap target creature.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kithkin Spellshaper" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Grave Peril" graphics="GravePeril.jpg" text="When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Grave Scrabbler" graphics="GraveScrabbler.jpg" text="Madness {1}{B}
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Graven Cairns" graphics="GravenCairns.jpg" text="{T}: Add {1} to your mana pool.
{BR}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Grinning Ignus" graphics="GrinningIgnus.jpg" text="{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Grove of the Burnwillows" graphics="GroveoftheBurnwillows.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Haze of Rage" graphics="HazeofRage.jpg" text="Buyback {2}
Creatures you control get +1/+0 until end of turn.
Storm">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Heartwood Storyteller" graphics="HeartwoodStoryteller.jpg" text="Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Henchfiend of Ukor" graphics="HenchfiendofUkor.jpg" text="Haste
Echo {1}{B}
{BR}: Henchfiend of Ukor gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Homing Sliver" graphics="HomingSliver.jpg" text="Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Horizon Canopy" graphics="HorizonCanopy.jpg" text="{T}, Pay 1 life: Add {G} or {W} to your mana pool.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ichor Slick" graphics="IchorSlick.jpg" text="Target creature gets -3/-3 until end of turn.
Cycling {2}
Madness {3}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Imperial Mask" graphics="ImperialMask.jpg" text="When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
You have hexproof.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Imperiosaur" graphics="Imperiosaur.jpg" text="Spend only mana produced by basic lands to cast Imperiosaur.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Infiltrator il-Kor" graphics="InfiltratorilKor.jpg" text="Shadow
Suspend 2 - {1}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Intervention Pact" graphics="InterventionPact.jpg" text="The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Jhoira of the Ghitu" graphics="JhoiraoftheGhitu.jpg" text="{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Judge Unworthy" graphics="JudgeUnworthy.jpg" text="Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Kavu Primarch" graphics="KavuPrimarch.jpg" text="Kicker {4}
Convoke
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Keldon Megaliths" graphics="KeldonMegaliths.jpg" text="Keldon Megaliths enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Knight of Sursi" graphics="KnightofSursi.jpg" text="Flying; flanking 
Suspend 3 - {W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Korlash, Heir to Blackblade" graphics="KorlashHeirtoBlackblade.jpg" text="Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Leaden Fists" graphics="LeadenFists.jpg" text="Flash
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Linessa, Zephyr Mage" graphics="LinessaZephyrMage.jpg" text="{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Llanowar Augur" graphics="LlanowarAugur.jpg" text="Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Llanowar Empath" graphics="LlanowarEmpath.jpg" text="When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Llanowar Mentor" graphics="LlanowarMentor.jpg" text="{G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has &quot;{T}: Add {G} to your mana pool.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Spellshaper" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Llanowar Reborn" graphics="LlanowarReborn.jpg" text="Llanowar Reborn enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Graft 1">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Logic Knot" graphics="LogicKnot.jpg" text="Delve
Counter target spell unless its controller pays {X}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Lost Auramancers" graphics="LostAuramancers.jpg" text="Vanishing 3
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lost Hours" graphics="LostHours.jpg" text="Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lucent Liminid" graphics="LucentLiminid.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lumithread Field" graphics="LumithreadField.jpg" text="Creatures you control get +0/+1.
Morph {1}{W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Lymph Sliver" graphics="LymphSliver.jpg" text="All Sliver creatures have absorb 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Maelstrom Djinn" graphics="MaelstromDjinn.jpg" text="Flying
Morph {2}{U}
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Magus of the Abyss" graphics="MagusoftheAbyss.jpg" text="At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Magus of the Future" graphics="MagusoftheFuture.jpg" text="Play with the top card of your library revealed.
You may play the top card of your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Magus of the Moat" graphics="MagusoftheMoat.jpg" text="Creatures without flying can't attack.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Magus of the Moon" graphics="MagusoftheMoon.jpg" text="Nonbasic lands are Mountains.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Magus of the Vineyard" graphics="MagusoftheVineyard.jpg" text="At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Marshaling Cry" graphics="MarshalingCry.jpg" text="Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Mass of Ghouls" graphics="MassofGhouls.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mesmeric Sliver" graphics="MesmericSliver.jpg" text="All Slivers have &quot;When this permanent enters the battlefield, you may fateseal 1.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Minions' Murmurs" graphics="MinionsMurmurs.jpg" text="You draw X cards and you lose X life, where X is the number of creatures you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mistmeadow Skulk" graphics="MistmeadowSkulk.jpg" text="Lifelink, protection from converted mana cost 3 or greater">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kithkin Rogue" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Molten Disaster" graphics="MoltenDisaster.jpg" text="Kicker {R}
If Molten Disaster was kicked, it has split second.
Molten Disaster deals X damage to each creature without flying and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Muraganda Petroglyphs" graphics="MuragandaPetroglyphs.jpg" text="Creatures with no abilities get +2/+2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Mystic Speculation" graphics="MysticSpeculation.jpg" text="Buyback {2}
Scry 3.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Nacatl War-Pride" graphics="NacatlWarPride.jpg" text="Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Narcomoeba" graphics="Narcomoeba.jpg" text="Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Nessian Courser" graphics="NessianCourser.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="New Benalia" graphics="NewBenalia.jpg" text="New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1.
{T}: Add {W} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Nihilith" graphics="Nihilith.jpg" text="Fear
Suspend 7 - {1}{B}
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Nimbus Maze" graphics="NimbusMaze.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.
{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Nix" graphics="Nix.jpg" text="Counter target spell if no mana was spent to cast it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Oblivion Crown" graphics="OblivionCrown.jpg" text="Flash
Enchant creature
Enchanted creature has &quot;Discard a card: This creature gets +1/+1 until end of turn.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Oriss, Samite Guardian" graphics="OrissSamiteGuardian.jpg" text="{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pact of Negation" graphics="PactofNegation.jpg" text="Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pact of the Titan" graphics="PactoftheTitan.jpg" text="Put a 4/4 red Giant creature token onto the battlefield.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Patrician's Scorn" graphics="PatriciansScorn.jpg" text="If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.
Destroy all enchantments.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Petrified Plating" graphics="PetrifiedPlating.jpg" text="Enchant creature
Enchanted creature gets +2/+2.
Suspend 2 - {G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Phosphorescent Feast" graphics="PhosphorescentFeast.jpg" text="Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Pooling Venom" graphics="PoolingVenom.jpg" text="Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Putrid Cyclops" graphics="PutridCyclops.jpg" text="When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Cyclops" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pyromancer's Swath" graphics="PyromancersSwath.jpg" text="If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At the beginning of each end step, discard your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Quagnoth" graphics="Quagnoth.jpg" text="Split second
Shroud
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Quiet Disrepair" graphics="QuietDisrepair.jpg" text="Enchant artifact or enchantment
At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ramosian Revivalist" graphics="RamosianRevivalist.jpg" text="{6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ravaging Riftwurm" graphics="RavagingRiftwurm.jpg" text="Kicker {4}
Vanishing 2
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Reality Strobe" graphics="RealityStrobe.jpg" text="Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3 - {2}{U}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Riddle of Lightning" graphics="RiddleofLightning.jpg" text="Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Rift Elemental" graphics="RiftElemental.jpg" text="{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Riftsweeper" graphics="Riftsweeper.jpg" text="When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rites of Flourishing" graphics="RitesofFlourishing.jpg" text="At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="River of Tears" graphics="RiverofTears.jpg" text="{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Saltskitter" graphics="Saltskitter.jpg" text="Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Samite Censer-Bearer" graphics="SamiteCenserBearer.jpg" text="{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sarcomite Myr" graphics="SarcomiteMyr.jpg" text="{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Myr" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scourge of Kher Ridges" graphics="ScourgeofKherRidges.jpg" text="Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Scout's Warning" graphics="ScoutsWarning.jpg" text="The next creature card you play this turn can be played as though it had flash.
Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Second Wind" graphics="SecondWind.jpg" text="Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Seht's Tiger" graphics="SehtsTiger.jpg" text="Flash
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Shah of Naar Isle" graphics="ShahofNaarIsle.jpg" text="Trample
Echo {0}
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Efreet" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Shapeshifter's Marrow" graphics="ShapeshiftersMarrow.jpg" text="At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Shimian Specter" graphics="ShimianSpecter.jpg" text="Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Specter" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Shivan Sand-Mage" graphics="ShivanSandMage.jpg" text="When Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4 - {R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Skirk Ridge Exhumer" graphics="SkirkRidgeExhumer.jpg" text="{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has &quot;When Festering Goblin dies, target creature gets -1/-1 until end of turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Spellshaper" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skizzik Surger" graphics="SkizzikSurger.jpg" text="Haste
Echo - Sacrifice two lands.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Slaughter Pact" graphics="SlaughterPact.jpg" text="Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sliver Legion" graphics="SliverLegion.jpg" text="All Sliver creatures get +1/+1 for each other Sliver on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}{B}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black Blue Green Red White" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Sliversmith" graphics="Sliversmith.jpg" text="{1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Spellshaper" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Snake Cult Initiation" graphics="SnakeCultInitiation.jpg" text="Enchant creature
Enchanted creature has poisonous 3.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Soultether Golem" graphics="SoultetherGolem.jpg" text="Vanishing 1
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sparkspitter" graphics="Sparkspitter.jpg" text="{R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and &quot;At the beginning of the end step, sacrifice Spark Elemental.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spellshaper" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Spellweaver Volute" graphics="SpellweaverVolute.jpg" text="Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Spellwild Ouphe" graphics="SpellwildOuphe.jpg" text="Spells that target Spellwild Ouphe cost {2} less to cast.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ouphe" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Spin into Myth" graphics="SpinintoMyth.jpg" text="Put target creature on top of its owner's library, then fateseal 2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Spirit en-Dal" graphics="SpiritenDal.jpg" text="Shadow
Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sporoloth Ancient" graphics="SporolothAncient.jpg" text="At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have &quot;Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sprout Swarm" graphics="SproutSwarm.jpg" text="Convoke
Buyback {3}
Put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Steamflogger Boss" graphics="SteamfloggerBoss.jpg" text="Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Rigger" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Storm Entity" graphics="StormEntity.jpg" text="Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Street Wraith" graphics="StreetWraith.jpg" text="Swampwalk
Cycling - Pay 2 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wraith" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Stronghold Rats" graphics="StrongholdRats.jpg" text="Shadow
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Summoner's Pact" graphics="SummonersPact.jpg" text="Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Sword of the Meek" graphics="SwordoftheMeek.jpg" text="Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Take Possession" graphics="TakePossession.jpg" text="Split second
Enchant permanent
You control enchanted permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tarmogoyf" graphics="Tarmogoyf.jpg" text="Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lhurgoyf" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="1+*" />
  </card>
  <card name="Tarox Bladewing" graphics="TaroxBladewing.jpg" text="Flying, haste
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Thornweald Archer" graphics="ThornwealdArcher.jpg" text="Reach
Deathtouch">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Archer" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thunderblade Charge" graphics="ThunderbladeCharge.jpg" text="Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Tolaria West" graphics="TolariaWest.jpg" text="Tolaria West enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Transmute {1}{U}{U}">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tombstalker" graphics="Tombstalker.jpg" text="Flying
Delve">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Unblinking Bleb" graphics="UnblinkingBleb.jpg" text="Morph {2}{U}
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Utopia Mycon" graphics="UtopiaMycon.jpg" text="At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vedalken AEthermage" graphics="VedalkenAEthermage.jpg" text="Flash
When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling {3}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Veilstone Amulet" graphics="VeilstoneAmulet.jpg" text="Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Venser, Shaper Savant" graphics="VenserShaperSavant.jpg" text="Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Venser's Diffusion" graphics="VensersDiffusion.jpg" text="Return target nonland permanent or suspended card to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Virulent Sliver" graphics="VirulentSliver.jpg" text="All Sliver creatures have poisonous 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Whetwheel" graphics="Whetwheel.jpg" text="{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
Morph {3}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Whip-Spine Drake" graphics="WhipSpineDrake.jpg" text="Flying
Morph {2}{W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Witch's Mist" graphics="WitchsMist.jpg" text="{2}{B}, {T}: Destroy target creature that was dealt damage this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Wrap in Vigor" graphics="WrapinVigor.jpg" text="Regenerate each creature you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Yixlid Jailer" graphics="YixlidJailer.jpg" text="Cards in graveyards lose all abilities.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zoetic Cavern" graphics="ZoeticCavern.jpg" text="{T}: Add {1} to your mana pool.
Morph {2}">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
 </cards>
</ccg-setinfo>