<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Return to Ravnica" dir="RTR" abbrev="RTR" game="Magic the Gathering">
 <cards>
  <card name="Abrupt Decay" graphics="AbruptDecay.jpg" text="Abrupt Decay can't be countered by spells or abilities.
Destroy target nonland permanent with converted mana cost 3 or less.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Aerial Predation" graphics="AerialPredation.jpg" text="Destroy target creature with flying. You gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Angel of Serenity" graphics="AngelofSerenity.jpg" text="Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{W}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Annihilating Fire" graphics="AnnihilatingFire.jpg" text="Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Aquus Steed" graphics="AquusSteed.jpg" text="{2}{U}, {T}: Target creature gets -2/-0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Archon of the Triumvirate" graphics="ArchonoftheTriumvirate.jpg" text="Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Archon" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Archweaver" graphics="Archweaver.jpg" text="Reach, trample">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Armada Wurm" graphics="ArmadaWurm.jpg" text="Trample
When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{G}{G}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Armory Guard" graphics="ArmoryGuard.jpg" text="Armory Guard has vigilance as long as you control a Gate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Arrest" graphics="Arrest.jpg" text="Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Ash Zealot" graphics="AshZealot.jpg" text="First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Assassin's Strike" graphics="AssassinsStrike.jpg" text="Destroy target creature. Its controller discards a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Auger Spree" graphics="AugerSpree.jpg" text="Target creature gets +4/-4 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Avenging Arrow" graphics="AvengingArrow.jpg" text="Destroy target creature that dealt damage this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Axebane Guardian" graphics="AxebaneGuardian.jpg" text="Defender
{T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Axebane Stag" graphics="AxebaneStag.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{6}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elk" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Azorius Arrester" graphics="AzoriusArrester.jpg" text="When Azorius Arrester enters the battlefield, detain target creature an opponent controls.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Azorius Charm" graphics="AzoriusCharm.jpg" text="Choose one - Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Azorius Guildgate" graphics="AzoriusGuildgate.jpg" text="Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Azorius Justiciar" graphics="AzoriusJusticiar.jpg" text="When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Azorius Keyrune" graphics="AzoriusKeyrune.jpg" text="{T}: Add {W} or {U} to your mana pool.
{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Azor's Elocutors" graphics="AzorsElocutors.jpg" text="At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{WU}{WU}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Advisor" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Batterhorn" graphics="Batterhorn.jpg" text="When Batterhorn enters the battlefield, you may destroy target artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bazaar Krovod" graphics="BazaarKrovod.jpg" text="Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Bellows Lizard" graphics="BellowsLizard.jpg" text="{1}{R}: Bellows Lizard gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Blistercoil Weird" graphics="BlistercoilWeird.jpg" text="Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{UR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Weird" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Blood Crypt" graphics="BloodCrypt.jpg" text="As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.">
   <attr key="rarity" value="R+RL" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Swamp Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Bloodfray Giant" graphics="BloodfrayGiant.jpg" text="Trample
Unleash">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Blustersquall" graphics="Blustersquall.jpg" text="Tap target creature you don't control.
Overload {3}{U}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Brushstrider" graphics="Brushstrider.jpg" text="Vigilance">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Call of the Conclave" graphics="CalloftheConclave.jpg" text="Put a 3/3 green Centaur creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Cancel" graphics="Cancel.jpg" text="Counter target spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Carnival Hellsteed" graphics="CarnivalHellsteed.jpg" text="First strike, haste
Unleash">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horse" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Catacomb Slug" graphics="CatacombSlug.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Slug" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Centaur Healer" graphics="CentaurHealer.jpg" text="When Centaur Healer enters the battlefield, you gain 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Cleric" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Centaur's Herald" graphics="CentaursHerald.jpg" text="{2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Scout" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Chaos Imps" graphics="ChaosImps.jpg" text="Flying
Unleash
Chaos Imps has trample as long as it has a +1/+1 counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Chemister's Trick" graphics="ChemistersTrick.jpg" text="Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Chorus of Might" graphics="ChorusofMight.jpg" text="Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Chromatic Lantern" graphics="ChromaticLantern.jpg" text="Lands you control have &quot;{T}: Add one mana of any color to your mana pool.&quot;
{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Chronic Flooding" graphics="ChronicFlooding.jpg" text="Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Civic Saber" graphics="CivicSaber.jpg" text="Equipped creature gets +1/+0 for each of its colors.
Equip {1}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cobblebrute" graphics="Cobblebrute.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Codex Shredder" graphics="CodexShredder.jpg" text="{T}: Target player puts the top card of his or her library into his or her graveyard.
{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Collective Blessing" graphics="CollectiveBlessing.jpg" text="Creatures you control get +3/+3.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Common Bond" graphics="CommonBond.jpg" text="Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Concordia Pegasus" graphics="ConcordiaPegasus.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Pegasus" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Conjured Currency" graphics="ConjuredCurrency.jpg" text="At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Corpsejack Menace" graphics="CorpsejackMenace.jpg" text="If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Counterflux" graphics="Counterflux.jpg" text="Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload {1}{U}{U}{R}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Coursers' Accord" graphics="CoursersAccord.jpg" text="Put a 3/3 green Centaur creature token onto the battlefield, then populate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Cremate" graphics="Cremate.jpg" text="Exile target card from a graveyard.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Crosstown Courier" graphics="CrosstownCourier.jpg" text="Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cryptborn Horror" graphics="CryptbornHorror.jpg" text="Trample
Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{BR}{BR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Cyclonic Rift" graphics="CyclonicRift.jpg" text="Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Daggerdrome Imp" graphics="DaggerdromeImp.jpg" text="Flying
Lifelink">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dark Revenant" graphics="DarkRevenant.jpg" text="Flying
When Dark Revenant dies, put it on top of its owner's library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dead Reveler" graphics="DeadReveler.jpg" text="Unleash">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Deadbridge Goliath" graphics="DeadbridgeGoliath.jpg" text="Scavenge {4}{G}{G}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Deathrite Shaman" graphics="DeathriteShaman.jpg" text="{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{BG}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Death's Presence" graphics="DeathsPresence.jpg" text="Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Desecration Demon" graphics="DesecrationDemon.jpg" text="Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Destroy the Evidence" graphics="DestroytheEvidence.jpg" text="Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Detention Sphere" graphics="DetentionSphere.jpg" text="When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Deviant Glee" graphics="DeviantGlee.jpg" text="Enchant creature
Enchanted creature gets +2/+1 and has &quot;{R}: This creature gains trample until end of turn.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dispel" graphics="Dispel.jpg" text="Counter target instant spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Doorkeeper" graphics="Doorkeeper.jpg" text="Defender
{2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Homunculus" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Downsize" graphics="Downsize.jpg" text="Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Drainpipe Vermin" graphics="DrainpipeVermin.jpg" text="When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dramatic Rescue" graphics="DramaticRescue.jpg" text="Return target creature to its owner's hand. You gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Dreadbore" graphics="Dreadbore.jpg" text="Destroy target creature or planeswalker.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Dreg Mangler" graphics="DregMangler.jpg" text="Haste
Scavenge {3}{B}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Zombie" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Drudge Beetle" graphics="DrudgeBeetle.jpg" text="Scavenge {5}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Druid's Deliverance" graphics="DruidsDeliverance.jpg" text="Prevent all combat damage that would be dealt to you this turn. Populate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Dryad Militant" graphics="DryadMilitant.jpg" text="If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{GW}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad Soldier" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dynacharge" graphics="Dynacharge.jpg" text="Target creature you control gets +2/+0 until end of turn.
Overload {2}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Electrickery" graphics="Electrickery.jpg" text="Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Epic Experiment" graphics="EpicExperiment.jpg" text="Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{X}{U}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Essence Backlash" graphics="EssenceBacklash.jpg" text="Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Ethereal Armor" graphics="EtherealArmor.jpg" text="Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Explosive Impact" graphics="ExplosiveImpact.jpg" text="Explosive Impact deals 5 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Eyes in the Skies" graphics="EyesintheSkies.jpg" text="Put a 1/1 white Bird creature token with flying onto the battlefield, then populate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Faerie Impostor" graphics="FaerieImpostor.jpg" text="Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Faerie Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fall of the Gavel" graphics="FalloftheGavel.jpg" text="Counter target spell. You gain 5 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Fencing Ace" graphics="FencingAce.jpg" text="Double strike">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Firemind's Foresight" graphics="FiremindsForesight.jpg" text="Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest5.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Frostburn Weird" graphics="FrostburnWeird.jpg" text="{UR}: Frostburn Weird gets +1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{UR}{UR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Weird" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Gatecreeper Vine" graphics="GatecreeperVine.jpg" text="Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Giant Growth" graphics="GiantGrowth.jpg" text="Target creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Gobbling Ooze" graphics="GobblingOoze.jpg" text="{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Goblin Electromancer" graphics="GoblinElectromancer.jpg" text="Instant and sorcery spells you cast cost {1} less to cast.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Rally" graphics="GoblinRally.jpg" text="Put four 1/1 red Goblin creature tokens onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Golgari Charm" graphics="GolgariCharm.jpg" text="Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Golgari Decoy" graphics="GolgariDecoy.jpg" text="All creatures able to block Golgari Decoy do so.
Scavenge {3}{G}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Rogue" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Golgari Guildgate" graphics="GolgariGuildgate.jpg" text="Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Golgari Keyrune" graphics="GolgariKeyrune.jpg" text="{T}: Add {B} or {G} to your mana pool.
{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Golgari Longlegs" graphics="GolgariLonglegs.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{BG}{BG}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Gore-House Chainwalker" graphics="GoreHouseChainwalker.jpg" text="Unleash">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Grave Betrayal" graphics="GraveBetrayal.jpg" text="Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Grim Roustabout" graphics="GrimRoustabout.jpg" text="Unleash
{1}{B}: Regenerate Grim Roustabout.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Grisly Salvage" graphics="GrislySalvage.jpg" text="Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Grove of the Guardian" graphics="GroveoftheGuardian.jpg" text="{T}: Add {1} to your mana pool.
{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Growing Ranks" graphics="GrowingRanks.jpg" text="At the beginning of your upkeep, populate.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{GW}{GW}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Guild Feud" graphics="GuildFeud.jpg" text="At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Guttersnipe" graphics="Guttersnipe.jpg" text="Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hallowed Fountain" graphics="HallowedFountain.jpg" text="As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.">
   <attr key="rarity" value="R+RL" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Plains Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Havoc Festival" graphics="HavocFestival.jpg" text="Players can't gain life.
At the beginning of each player's upkeep, that player loses half his or her life, rounded up.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Hellhole Flailer" graphics="HellholeFlailer.jpg" text="Unleash
{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Warrior" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Heroes' Reunion" graphics="HeroesReunion.jpg" text="Target player gains 7 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Horncaller's Chant" graphics="HorncallersChant.jpg" text="Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{7}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Hover Barrier" graphics="HoverBarrier.jpg" text="Defender, flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Hussar Patrol" graphics="HussarPatrol.jpg" text="Flash
Vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Hypersonic Dragon" graphics="HypersonicDragon.jpg" text="Flying, haste
You may cast sorcery cards as though they had flash.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Inaction Injunction" graphics="InactionInjunction.jpg" text="Detain target creature an opponent controls.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Inspiration" graphics="Inspiration.jpg" text="Target player draws two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island5.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Isperia, Supreme Judge" graphics="IsperiaSupremeJudge.jpg" text="Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{W}{W}{U}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Isperia's Skywatch" graphics="IsperiasSkywatch.jpg" text="Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vedalken Knight" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Izzet Charm" graphics="IzzetCharm.jpg" text="Choose one - Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Izzet Guildgate" graphics="IzzetGuildgate.jpg" text="Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Izzet Keyrune" graphics="IzzetKeyrune.jpg" text="{T}: Add {U} or {R} to your mana pool.
{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Izzet Staticaster" graphics="IzzetStaticaster.jpg" text="Flash
Haste
{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Jace, Architect of Thought" graphics="JaceArchitectofThought.jpg" text="+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Jace" />
   <attr key="color" value="Blue" />
   <attr key="loyalty" value="4" />
  </card>
  <card name="Jarad, Golgari Lich Lord" graphics="JaradGolgariLichLord.jpg" text="Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{B}{B}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie Elf" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Jarad's Orders" graphics="JaradsOrders.jpg" text="Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Judge's Familiar" graphics="JudgesFamiliar.jpg" text="Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{WU}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Keening Apparition" graphics="KeeningApparition.jpg" text="Sacrifice Keening Apparition: Destroy target enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Knightly Valor" graphics="KnightlyValor.jpg" text="Enchant creature
When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted creature gets +2/+2 and has vigilance.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Korozda Guildmage" graphics="KorozdaGuildmage.jpg" text="{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.
{2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Korozda Monitor" graphics="KorozdaMonitor.jpg" text="Trample
Scavenge {5}{G}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Launch Party" graphics="LaunchParty.jpg" text="As an additional cost to cast Launch Party, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lobber Crew" graphics="LobberCrew.jpg" text="Defender
{T}: Lobber Crew deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap Lobber Crew.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Lotleth Troll" graphics="LotlethTroll.jpg" text="Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
{B}: Regenerate Lotleth Troll.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Troll" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Loxodon Smiter" graphics="LoxodonSmiter.jpg" text="Loxodon Smiter can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant Soldier" />
   <attr key="color" value="Green White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Lyev Skyknight" graphics="LyevSkyknight.jpg" text="Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mana Bloom" graphics="ManaBloom.jpg" text="Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Martial Law" graphics="MartialLaw.jpg" text="At the beginning of your upkeep, detain target creature an opponent controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Mercurial Chemister" graphics="MercurialChemister.jpg" text="{U}, {T}: Draw two cards.
{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mind Rot" graphics="MindRot.jpg" text="Target player discards two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Minotaur Aggressor" graphics="MinotaurAggressor.jpg" text="First strike, haste">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Berserker" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mizzium Mortars" graphics="MizziumMortars.jpg" text="Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mizzium Skin" graphics="MizziumSkin.jpg" text="Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload {1}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain5.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Necropolis Regent" graphics="NecropolisRegent.jpg" text="Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="New Prahv Guildmage" graphics="NewPrahvGuildmage.jpg" text="{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nivix Guildmage" graphics="NivixGuildmage.jpg" text="{1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nivmagus Elemental" graphics="NivmagusElemental.jpg" text="Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{UR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Niv-Mizzet, Dracogenius" graphics="NivMizzetDracogenius.jpg" text="Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{U}{U}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon Wizard" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Oak Street Innkeeper" graphics="OakStreetInnkeeper.jpg" text="As long as it's not your turn, tapped creatures you control have hexproof.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ogre Jailbreaker" graphics="OgreJailbreaker.jpg" text="Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Overgrown Tomb" graphics="OvergrownTomb.jpg" text="As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.">
   <attr key="rarity" value="R+RL" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Swamp Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Pack Rat" graphics="PackRat.jpg" text="Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Palisade Giant" graphics="PalisadeGiant.jpg" text="All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Paralyzing Grasp" graphics="ParalyzingGrasp.jpg" text="Enchant creature
Enchanted creature doesn't untap during its controller's untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Perilous Shadow" graphics="PerilousShadow.jpg" text="{1}{B}: Perilous Shadow gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Phantom General" graphics="PhantomGeneral.jpg" text="Creature tokens you control get +1/+1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pithing Needle" graphics="PithingNeedle.jpg" text="As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains5.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Precinct Captain" graphics="PrecinctCaptain.jpg" text="First strike
Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Psychic Spiral" graphics="PsychicSpiral.jpg" text="Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pursuit of Flight" graphics="PursuitofFlight.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has &quot;{U}: This creature gains flying until end of turn.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Pyroconvergence" graphics="Pyroconvergence.jpg" text="Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Racecourse Fury" graphics="RacecourseFury.jpg" text="Enchant land
Enchanted land has &quot;{T}: Target creature gains haste until end of turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Rakdos Cackler" graphics="RakdosCackler.jpg" text="Unleash">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{BR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Devil" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rakdos Charm" graphics="RakdosCharm.jpg" text="Choose one - Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Rakdos Guildgate" graphics="RakdosGuildgate.jpg" text="Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Rakdos Keyrune" graphics="RakdosKeyrune.jpg" text="{T}: Add {B} or {R} to your mana pool.
{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Rakdos Ragemutt" graphics="RakdosRagemutt.jpg" text="Lifelink, haste">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Hound" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rakdos Ringleader" graphics="RakdosRingleader.jpg" text="First strike
Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.
{B}: Regenerate Rakdos Ringleader.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Warrior" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rakdos Shred-Freak" graphics="RakdosShredFreak.jpg" text="Haste">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{BR}{BR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Berserker" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rakdos, Lord of Riots" graphics="RakdosLordofRiots.jpg" text="You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{B}{B}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Rakdos's Return" graphics="RakdossReturn.jpg" text="Rakdos's Return deals X damage to target opponent. That player discards X cards.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{X}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Rest in Peace" graphics="RestinPeace.jpg" text="When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Righteous Authority" graphics="RighteousAuthority.jpg" text="Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Risen Sanctuary" graphics="RisenSanctuary.jpg" text="Vigilance">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green White" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Rites of Reaping" graphics="RitesofReaping.jpg" text="Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Rix Maadi Guildmage" graphics="RixMaadiGuildmage.jpg" text="{B}{R}: Target blocking creature gets -1/-1 until end of turn.
{B}{R}: Target player who lost life this turn loses 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rogue's Passage" graphics="RoguesPassage.jpg" text="{T}: Add {1} to your mana pool.
{4}, {T}: Target creature can't be blocked this turn.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Rootborn Defenses" graphics="RootbornDefenses.jpg" text="Populate. Creatures you control gain indestructible until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Rubbleback Rhino" graphics="RubblebackRhino.jpg" text="Hexproof">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rhino" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Runewing" graphics="Runewing.jpg" text="Flying
When Runewing dies, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Savage Surge" graphics="SavageSurge.jpg" text="Target creature gets +2/+2 until end of turn. Untap that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Search the City" graphics="SearchtheCity.jpg" text="When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Search Warrant" graphics="SearchWarrant.jpg" text="Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Security Blockade" graphics="SecurityBlockade.jpg" text="Enchant land
When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted land has &quot;{T}: Prevent the next 1 damage that would be dealt to you this turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Seek the Horizon" graphics="SeektheHorizon.jpg" text="Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Selesnya Charm" graphics="SelesnyaCharm.jpg" text="Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Selesnya Guildgate" graphics="SelesnyaGuildgate.jpg" text="Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Gate" />
   <attr key="color" value="Land" />
  </card>
  <card name="Selesnya Keyrune" graphics="SelesnyaKeyrune.jpg" text="{T}: Add {G} or {W} to your mana pool.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Selesnya Sentry" graphics="SelesnyaSentry.jpg" text="{5}{G}: Regenerate Selesnya Sentry.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Seller of Songbirds" graphics="SellerofSongbirds.jpg" text="When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sewer Shambler" graphics="SewerShambler.jpg" text="Swampwalk
Scavenge {2}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shrieking Affliction" graphics="ShriekingAffliction.jpg" text="At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Skull Rend" graphics="SkullRend.jpg" text="Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Skyline Predator" graphics="SkylinePredator.jpg" text="Flash
Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Skymark Roc" graphics="SkymarkRoc.jpg" text="Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Slaughter Games" graphics="SlaughterGames.jpg" text="Slaughter Games can't be countered by spells or abilities.
Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Slime Molding" graphics="SlimeMolding.jpg" text="Put an X/X green Ooze creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Slitherhead" graphics="Slitherhead.jpg" text="Scavenge {0}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{BG}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Zombie" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sluiceway Scorpion" graphics="SluicewayScorpion.jpg" text="Deathtouch
Scavenge {1}{B}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Scorpion" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Slum Reaper" graphics="SlumReaper.jpg" text="When Slum Reaper enters the battlefield, each player sacrifices a creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Soul Tithe" graphics="SoulTithe.jpg" text="Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Soulsworn Spirit" graphics="SoulswornSpirit.jpg" text="Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spawn of Rix Maadi" graphics="SpawnofRixMaadi.jpg" text="Unleash">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sphere of Safety" graphics="SphereofSafety.jpg" text="Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Sphinx of the Chimes" graphics="SphinxoftheChimes.jpg" text="Flying
Discard two nonland cards with the same name: Draw four cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Sphinx's Revelation" graphics="SphinxsRevelation.jpg" text="You gain X life and draw X cards.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{X}{W}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Splatter Thug" graphics="SplatterThug.jpg" text="First strike
Unleash">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Stab Wound" graphics="StabWound.jpg" text="Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Stealer of Secrets" graphics="StealerofSecrets.jpg" text="Whenever Stealer of Secrets deals combat damage to a player, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Steam Vents" graphics="SteamVents.jpg" text="As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.">
   <attr key="rarity" value="R+RL" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Island Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Stonefare Crocodile" graphics="StonefareCrocodile.jpg" text="{2}{B}: Stonefare Crocodile gains lifelink until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Crocodile" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Street Spasm" graphics="StreetSpasm.jpg" text="Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Street Sweeper" graphics="StreetSweeper.jpg" text="Whenever Street Sweeper attacks, destroy all Auras attached to target land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Sundering Growth" graphics="SunderingGrowth.jpg" text="Destroy target artifact or enchantment, then populate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{GW}{GW}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Sunspire Griffin" graphics="SunspireGriffin.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Supreme Verdict" graphics="SupremeVerdict.jpg" text="Supreme Verdict can't be countered.
Destroy all creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Survey the Wreckage" graphics="SurveytheWreckage.jpg" text="Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp5.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swift Justice" graphics="SwiftJustice.jpg" text="Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Syncopate" graphics="Syncopate.jpg" text="Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tablet of the Guilds" graphics="TabletoftheGuilds.jpg" text="As Tablet of the Guilds enters the battlefield, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tavern Swindler" graphics="TavernSwindler.jpg" text="{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Teleportal" graphics="Teleportal.jpg" text="Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload {3}{U}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Temple Garden" graphics="TempleGarden.jpg" text="As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.">
   <attr key="rarity" value="R+RL" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Forest Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tenement Crasher" graphics="TenementCrasher.jpg" text="Haste">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Terrus Wurm" graphics="TerrusWurm.jpg" text="Scavenge {6}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{6}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wurm" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Thoughtflare" graphics="Thoughtflare.jpg" text="Draw four cards, then discard two cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Thrill-Kill Assassin" graphics="ThrillKillAssassin.jpg" text="Deathtouch
Unleash">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Tower Drake" graphics="TowerDrake.jpg" text="Flying
{W}: Tower Drake gets +0/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Towering Indrik" graphics="ToweringIndrik.jpg" text="Reach">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Trained Caracal" graphics="TrainedCaracal.jpg" text="Lifelink">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Traitorous Instinct" graphics="TraitorousInstinct.jpg" text="Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Transguild Promenade" graphics="TransguildPromenade.jpg" text="Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Treasured Find" graphics="TreasuredFind.jpg" text="Return target card from your graveyard to your hand. Exile Treasured Find.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green" />
  </card>
  <card name="Trestle Troll" graphics="TrestleTroll.jpg" text="Defender
Reach
{1}{B}{G}: Regenerate Trestle Troll.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Troll" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Trostani, Selesnya's Voice" graphics="TrostaniSelesnyasVoice.jpg" text="Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{G}{G}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Trostani's Judgment" graphics="TrostanisJudgment.jpg" text="Exile target creature, then populate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Ultimate Price" graphics="UltimatePrice.jpg" text="Destroy target monocolored creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Underworld Connections" graphics="UnderworldConnections.jpg" text="Enchant land
Enchanted land has &quot;{T}, Pay 1 life: Draw a card.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Urban Burgeoning" graphics="UrbanBurgeoning.jpg" text="Enchant land
Enchanted land has &quot;Untap this land during each other player's untap step.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Utvara Hellkite" graphics="UtvaraHellkite.jpg" text="Flying
Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{6}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Vandalblast" graphics="Vandalblast.jpg" text="Destroy target artifact you don't control.
Overload {4}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Vassal Soul" graphics="VassalSoul.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{WU}{WU}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Viashino Racketeer" graphics="ViashinoRacketeer.jpg" text="When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Vitu-Ghazi Guildmage" graphics="VituGhaziGuildmage.jpg" text="{4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield.
{2}{G}{W}: Populate.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad Shaman" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Voidwielder" graphics="Voidwielder.jpg" text="When Voidwielder enters the battlefield, you may return target creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Volatile Rig" graphics="VolatileRig.jpg" text="Trample
Volatile Rig attacks each turn if able.
Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Vraska the Unseen" graphics="VraskatheUnseen.jpg" text="+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Put three 1/1 black Assassin creature tokens onto the battlefield with &quot;Whenever this creature deals combat damage to a player, that player loses the game.&quot;">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{G}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Vraska" />
   <attr key="color" value="Black Green" />
   <attr key="loyalty" value="5" />
  </card>
  <card name="Wayfaring Temple" graphics="WayfaringTemple.jpg" text="Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green White" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Wild Beastmaster" graphics="WildBeastmaster.jpg" text="Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Worldspine Wurm" graphics="WorldspineWurm.jpg" text="Trample
When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{8}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="15" />
   <attr key="toughness" value="15" />
  </card>
  <card name="Zanikev Locust" graphics="ZanikevLocust.jpg" text="Flying
Scavenge {2}{B}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
 </cards>
</ccg-setinfo>