<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Theros" dir="THS" abbrev="THS" game="Magic the Gathering">
 <cards>
  <card name="Abhorrent Overlord" graphics="AbhorrentOverlord.jpg" text="Flying
When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black.
At the beginning of your upkeep, sacrifice a creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Agent of Horizons" graphics="AgentofHorizons.jpg" text="{2}{U}: Agent of Horizons can't be blocked this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Agent of the Fates" graphics="AgentoftheFates.jpg" text="Deathtouch
Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Akroan Crusader" graphics="AkroanCrusader.jpg" text="Heroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Akroan Hoplite" graphics="AkroanHoplite.jpg" text="Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Red White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Akroan Horse" graphics="AkroanHorse.jpg" text="Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Horse" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Anax and Cymede" graphics="AnaxandCymede.jpg" text="First strike, vigilance
Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Red White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Anger of the Gods" graphics="AngeroftheGods.jpg" text="Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Annul" graphics="Annul.jpg" text="Counter target artifact or enchantment spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Anthousa, Setessan Hero" graphics="AnthousaSetessanHero.jpg" text="Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Anvilwrought Raptor" graphics="AnvilwroughtRaptor.jpg" text="Flying, first strike">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Aqueous Form" graphics="AqueousForm.jpg" text="Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Arbor Colossus" graphics="ArborColossus.jpg" text="Reach
{3}{G}{G}{G}: Monstrosity 3.
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Arena Athlete" graphics="ArenaAthlete.jpg" text="Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Artisan of Forms" graphics="ArtisanofForms.jpg" text="Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Artisan's Sorrow" graphics="ArtisansSorrow.jpg" text="Destroy target artifact or enchantment. Scry 2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ashen Rider" graphics="AshenRider.jpg" text="Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{W}{W}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Archon" />
   <attr key="color" value="Black White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Ashiok, Nightmare Weaver" graphics="AshiokNightmareWeaver.jpg" text="+2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Ashiok" />
   <attr key="color" value="Black Blue" />
   <attr key="loyalty" value="3" />
  </card>
  <card name="Asphodel Wanderer" graphics="AsphodelWanderer.jpg" text="{2}{B}: Regenerate Asphodel Wanderer.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Soldier" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Baleful Eidolon" graphics="BalefulEidolon.jpg" text="Bestow {4}{B}
Deathtouch
Enchanted creature gets +1/+1 and has deathtouch.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Battlewise Hoplite" graphics="BattlewiseHoplite.jpg" text="Heroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Battlewise Valor" graphics="BattlewiseValor.jpg" text="Target creature gets +2/+2 until end of turn. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Benthic Giant" graphics="BenthicGiant.jpg" text="Hexproof">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Bident of Thassa" graphics="BidentofThassa.jpg" text="Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Legendary Enchantment Artifact" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Blood-Toll Harpy" graphics="BloodTollHarpy.jpg" text="Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Harpy" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Boon of Erebos" graphics="BoonofErebos.jpg" text="Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Boon Satyr" graphics="BoonSatyr.jpg" text="Flash
Bestow {3}{G}{G}
Enchanted creature gets +4/+2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Satyr" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Borderland Minotaur" graphics="BorderlandMinotaur.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Boulderfall" graphics="Boulderfall.jpg" text="Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{6}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Bow of Nylea" graphics="BowofNylea.jpg" text="Attacking creatures you control have deathtouch.
{1}{G}, {T}: Choose one - Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Legendary Enchantment Artifact" />
   <attr key="color" value="Green" />
  </card>
  <card name="Breaching Hippocamp" graphics="BreachingHippocamp.jpg" text="Flash
When Breaching Hippocamp enters the battlefield, untap another target creature you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horse Fish" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bronze Sable" graphics="BronzeSable.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Sable" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Burnished Hart" graphics="BurnishedHart.jpg" text="{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Elk" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Cavalry Pegasus" graphics="CavalryPegasus.jpg" text="Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Pegasus" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Cavern Lampad" graphics="CavernLampad.jpg" text="Bestow {5}{B}
Intimidate
Enchanted creature gets +2/+2 and has intimidate.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Nymph" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Celestial Archon" graphics="CelestialArchon.jpg" text="Bestow {5}{W}{W}
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Archon" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Centaur Battlemaster" graphics="CentaurBattlemaster.jpg" text="Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Chained to the Rocks" graphics="ChainedtotheRocks.jpg" text="Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Chosen by Heliod" graphics="ChosenbyHeliod.jpg" text="Enchant creature
When Chosen by Heliod enters the battlefield, draw a card.
Enchanted creature gets +0/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Chronicler of Heroes" graphics="ChroniclerofHeroes.jpg" text="When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Wizard" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Coastline Chimera" graphics="CoastlineChimera.jpg" text="Flying
{1}{W}: Coastline Chimera can block an additional creature this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Chimera" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Colossus of Akros" graphics="ColossusofAkros.jpg" text="Defender, indestructible
{10}: Monstrosity 10.
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="10" />
   <attr key="toughness" value="10" />
  </card>
  <card name="Commune with the Gods" graphics="CommunewiththeGods.jpg" text="Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Coordinated Assault" graphics="CoordinatedAssault.jpg" text="Up to two target creatures each get +1/+0 and gain first strike until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Crackling Triton" graphics="CracklingTriton.jpg" text="{2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Curse of the Swine" graphics="CurseoftheSwine.jpg" text="Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Cutthroat Maneuver" graphics="CutthroatManeuver.jpg" text="Up to two target creatures each get +1/+1 and gain lifelink until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dark Betrayal" graphics="DarkBetrayal.jpg" text="Destroy target black creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dauntless Onslaught" graphics="DauntlessOnslaught.jpg" text="Up to two target creatures each get +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Daxos of Meletis" graphics="DaxosofMeletis.jpg" text="Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Deathbellow Raider" graphics="DeathbellowRaider.jpg" text="Deathbellow Raider attacks each turn if able.
{2}{B}: Regenerate Deathbellow Raider.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Berserker" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Decorated Griffin" graphics="DecoratedGriffin.jpg" text="Flying
{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Defend the Hearth" graphics="DefendtheHearth.jpg" text="Prevent all combat damage that would be dealt to players this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Demolish" graphics="Demolish.jpg" text="Destroy target artifact or land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Destructive Revelry" graphics="DestructiveRevelry.jpg" text="Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Disciple of Phenax" graphics="DiscipleofPhenax.jpg" text="When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dissolve" graphics="Dissolve.jpg" text="Counter target spell. Scry 1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Divine Verdict" graphics="DivineVerdict.jpg" text="Destroy target attacking or blocking creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Dragon Mantle" graphics="DragonMantle.jpg" text="Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has &quot;{R}: This creature gets +1/+0 until end of turn.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Elspeth, Sun's Champion" graphics="ElspethSunsChampion.jpg" text="+1: Put three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with &quot;Creatures you control get +2/+2 and have flying.&quot;">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Elspeth" />
   <attr key="color" value="White" />
   <attr key="loyalty" value="4" />
  </card>
  <card name="Ember Swallower" graphics="EmberSwallower.jpg" text="{5}{R}{R}: Monstrosity 3.
When Ember Swallower becomes monstrous, each player sacrifices three lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Ephara's Warden" graphics="EpharasWarden.jpg" text="{T}: Tap target creature with power 3 or less.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Erebos, God of the Dead" graphics="ErebosGodoftheDead.jpg" text="Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Legendary Enchantment Creature" />
   <attr key="subtype" value="God" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Erebos's Emissary" graphics="ErebossEmissary.jpg" text="Bestow {5}{B}
Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.
Enchanted creature gets +3/+3.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Evangel of Heliod" graphics="EvangelofHeliod.jpg" text="When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Fabled Hero" graphics="FabledHero.jpg" text="Double strike
Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Fade into Antiquity" graphics="FadeintoAntiquity.jpg" text="Exile target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fanatic of Mogis" graphics="FanaticofMogis.jpg" text="When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Fate Foretold" graphics="FateForetold.jpg" text="Enchant creature
When Fate Foretold enters the battlefield, draw a card.
When enchanted creature dies, its controller draws a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Favored Hoplite" graphics="FavoredHoplite.jpg" text="Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Felhide Minotaur" graphics="FelhideMinotaur.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Feral Invocation" graphics="FeralInvocation.jpg" text="Flash
Enchant creature
Enchanted creature gets +2/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Firedrinker Satyr" graphics="FiredrinkerSatyr.jpg" text="Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
{1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Satyr Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Flamecast Wheel" graphics="FlamecastWheel.jpg" text="{5}, {T}, Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Flamespeaker Adept" graphics="FlamespeakerAdept.jpg" text="Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Fleecemane Lion" graphics="FleecemaneLion.jpg" text="{3}{G}{W}: Monstrosity 1.
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Fleetfeather Sandals" graphics="FleetfeatherSandals.jpg" text="Equipped creature has flying and haste.
Equip {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Fleshmad Steed" graphics="FleshmadSteed.jpg" text="Whenever another creature dies, tap Fleshmad Steed.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horse" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Gainsay" graphics="Gainsay.jpg" text="Counter target blue spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Gift of Immortality" graphics="GiftofImmortality.jpg" text="Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Glare of Heresy" graphics="GlareofHeresy.jpg" text="Exile target white permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Gods Willing" graphics="GodsWilling.jpg" text="Target creature you control gains protection from the color of your choice until end of turn. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Gray Merchant of Asphodel" graphics="GrayMerchantofAsphodel.jpg" text="When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Griptide" graphics="Griptide.jpg" text="Put target creature on top of its owner's library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Guardians of Meletis" graphics="GuardiansofMeletis.jpg" text="Defender">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Hammer of Purphoros" graphics="HammerofPurphoros.jpg" text="Creatures you control have haste.
{2}{R}, {T}, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Legendary Enchantment Artifact" />
   <attr key="color" value="Red" />
  </card>
  <card name="Heliod, God of the Sun" graphics="HeliodGodoftheSun.jpg" text="Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Legendary Enchantment Creature" />
   <attr key="subtype" value="God" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Heliod's Emissary" graphics="HeliodsEmissary.jpg" text="Bestow {6}{W}
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Elk" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hero's Downfall" graphics="HerosDownfall.jpg" text="Destroy target creature or planeswalker.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Hopeful Eidolon" graphics="HopefulEidolon.jpg" text="Bestow {3}{W}
Lifelink
Enchanted creature gets +1/+1 and has lifelink.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Horizon Chimera" graphics="HorizonChimera.jpg" text="Flash
Flying, trample
Whenever you draw a card, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Chimera" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Horizon Scholar" graphics="HorizonScholar.jpg" text="Flying
When Horizon Scholar enters the battlefield, scry 2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Hundred-Handed One" graphics="HundredHandedOne.jpg" text="Vigilance 
{3}{W}{W}{W}: Monstrosity 3.
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Hunt the Hunter" graphics="HunttheHunter.jpg" text="Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Hythonia the Cruel" graphics="HythoniatheCruel.jpg" text="Deathtouch
{6}{B}{B}: Monstrosity 3.
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Gorgon" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Ill-Tempered Cyclops" graphics="IllTemperedCyclops.jpg" text="Trample
{5}{R}: Monstrosity 3.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cyclops" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Insatiable Harpy" graphics="InsatiableHarpy.jpg" text="Flying, lifelink">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Harpy" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Karametra's Acolyte" graphics="KarametrasAcolyte.jpg" text="{T}: Add an amount of {G} to your mana pool equal to your devotion to green.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Keepsake Gorgon" graphics="KeepsakeGorgon.jpg" text="Deathtouch
{5}{B}{B}: Monstrosity 1.
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gorgon" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Kragma Warcaller" graphics="KragmaWarcaller.jpg" text="Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Warrior" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Labyrinth Champion" graphics="LabyrinthChampion.jpg" text="Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lagonna-Band Elder" graphics="LagonnaBandElder.jpg" text="When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Advisor" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lash of the Whip" graphics="LashoftheWhip.jpg" text="Target creature gets -4/-4 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Last Breath" graphics="LastBreath.jpg" text="Exile target creature with power 2 or less. Its controller gains 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Leafcrown Dryad" graphics="LeafcrownDryad.jpg" text="Bestow {3}{G}
Reach
Enchanted creature gets +2/+2 and has reach.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Nymph Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Leonin Snarecaster" graphics="LeoninSnarecaster.jpg" text="When Leonin Snarecaster enters the battlefield, you may tap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lightning Strike" graphics="LightningStrike.jpg" text="Lightning Strike deals 3 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Loathsome Catoblepas" graphics="LoathsomeCatoblepas.jpg" text="{2}{G}: Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lost in a Labyrinth" graphics="LostinaLabyrinth.jpg" text="Target creature gets -3/-0 until end of turn. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Magma Jet" graphics="MagmaJet.jpg" text="Magma Jet deals 2 damage to target creature or player. Scry 2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="March of the Returned" graphics="MarchoftheReturned.jpg" text="Return up to two target creature cards from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Master of Waves" graphics="MasterofWaves.jpg" text="Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Medomai the Ageless" graphics="MedomaitheAgeless.jpg" text="Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{4}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Meletis Charlatan" graphics="MeletisCharlatan.jpg" text="{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Messenger's Speed" graphics="MessengersSpeed.jpg" text="Enchant creature
Enchanted creature has trample and haste.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Minotaur Skullcleaver" graphics="MinotaurSkullcleaver.jpg" text="Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Berserker" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mistcutter Hydra" graphics="MistcutterHydra.jpg" text="Mistcutter Hydra can't be countered.
Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hydra" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Mnemonic Wall" graphics="MnemonicWall.jpg" text="Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Mogis's Marauder" graphics="MogissMarauder.jpg" text="When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Berserker" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Nemesis of Mortals" graphics="NemesisofMortals.jpg" text="Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard.
{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Nessian Asp" graphics="NessianAsp.jpg" text="Reach
{6}{G}: Monstrosity 4.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Nessian Courser" graphics="NessianCourser.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Nighthowler" graphics="Nighthowler.jpg" text="Bestow {2}{B}{B}
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Nimbus Naiad" graphics="NimbusNaiad.jpg" text="Bestow {4}{U}
Flying
Enchanted creature gets +2/+2 and has flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Nymph" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nykthos, Shrine to Nyx" graphics="NykthosShrinetoNyx.jpg" text="{T}: Add {1} to your mana pool.
{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Nylea, God of the Hunt" graphics="NyleaGodoftheHunt.jpg" text="Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Legendary Enchantment Creature" />
   <attr key="subtype" value="God" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Nylea's Disciple" graphics="NyleasDisciple.jpg" text="When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Archer" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Nylea's Emissary" graphics="NyleasEmissary.jpg" text="Bestow {5}{G}
Trample
Enchanted creature gets +3/+3 and has trample.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Nylea's Presence" graphics="NyleasPresence.jpg" text="Enchant land
When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Observant Alseid" graphics="ObservantAlseid.jpg" text="Bestow {4}{W}
Vigilance
Enchanted creature gets +2/+2 and has vigilance.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Nymph" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Omenspeaker" graphics="Omenspeaker.jpg" text="When Omenspeaker enters the battlefield, scry 2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Opaline Unicorn" graphics="OpalineUnicorn.jpg" text="{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Unicorn" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ordeal of Erebos" graphics="OrdealofErebos.jpg" text="Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.
When you sacrifice Ordeal of Erebos, target player discards two cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Ordeal of Heliod" graphics="OrdealofHeliod.jpg" text="Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Ordeal of Nylea" graphics="OrdealofNylea.jpg" text="Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ordeal of Purphoros" graphics="OrdealofPurphoros.jpg" text="Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.
When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ordeal of Thassa" graphics="OrdealofThassa.jpg" text="Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Peak Eruption" graphics="PeakEruption.jpg" text="Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Phalanx Leader" graphics="PhalanxLeader.jpg" text="Heroic - Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pharika's Cure" graphics="PharikasCure.jpg" text="Pharika's Cure deals 2 damage to target creature and you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Pharika's Mender" graphics="PharikasMender.jpg" text="When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gorgon" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pheres-Band Centaurs" graphics="PheresBandCentaurs.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Polis Crusher" graphics="PolisCrusher.jpg" text="Trample, protection from enchantments
{4}{R}{G}: Monstrosity 3.
Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cyclops" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Polukranos, World Eater" graphics="PolukranosWorldEater.jpg" text="{X}{X}{G}: Monstrosity X.
When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Hydra" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Portent of Betrayal" graphics="PortentofBetrayal.jpg" text="Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Prescient Chimera" graphics="PrescientChimera.jpg" text="Flying
Whenever you cast an instant or sorcery spell, scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Chimera" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Priest of Iroas" graphics="PriestofIroas.jpg" text="{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Prognostic Sphinx" graphics="PrognosticSphinx.jpg" text="Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Prophet of Kruphix" graphics="ProphetofKruphix.jpg" text="Untap all creatures and lands you control during each other player's untap step.
You may cast creature cards as though they had flash.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Prowler's Helm" graphics="ProwlersHelm.jpg" text="Equipped creature can't be blocked except by Walls.
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Psychic Intrusion" graphics="PsychicIntrusion.jpg" text="Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Purphoros, God of the Forge" graphics="PurphorosGodoftheForge.jpg" text="Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Legendary Enchantment Creature" />
   <attr key="subtype" value="God" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Purphoros's Emissary" graphics="PurphorossEmissary.jpg" text="Bestow {6}{R}
Purphoros's Emissary can't be blocked except by two or more creatures.
Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Ox" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pyxis of Pandemonium" graphics="PyxisofPandemonium.jpg" text="{T}: Each player exiles the top card of his or her library face down.
{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Rage of Purphoros" graphics="RageofPurphoros.jpg" text="Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Rageblood Shaman" graphics="RagebloodShaman.jpg" text="Trample
Other Minotaur creatures you control get +1/+1 and have trample.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ray of Dissolution" graphics="RayofDissolution.jpg" text="Destroy target enchantment. You gain 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Read the Bones" graphics="ReadtheBones.jpg" text="Scry 2, then draw two cards. You lose 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Reaper of the Wilds" graphics="ReaperoftheWilds.jpg" text="Whenever another creature dies, scry 1.
{B}: Reaper of the Wilds gains deathtouch until end of turn.
{1}{G}: Reaper of the Wilds gains hexproof until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gorgon" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Rescue from the Underworld" graphics="RescuefromtheUnderworld.jpg" text="As an additional cost to cast Rescue from the Underworld, sacrifice a creature. 
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Returned Centaur" graphics="ReturnedCentaur.jpg" text="When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Centaur" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Returned Phalanx" graphics="ReturnedPhalanx.jpg" text="Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Soldier" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Reverent Hunter" graphics="ReverentHunter.jpg" text="When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Archer" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Satyr Hedonist" graphics="SatyrHedonist.jpg" text="{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Satyr" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Satyr Piper" graphics="SatyrPiper.jpg" text="{3}{G}: Target creature must be blocked this turn if able.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Satyr Rogue" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Satyr Rambler" graphics="SatyrRambler.jpg" text="Trample">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Satyr" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Savage Surge" graphics="SavageSurge.jpg" text="Target creature gets +2/+2 until end of turn. Untap that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Scholar of Athreos" graphics="ScholarofAthreos.jpg" text="{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Scourgemark" graphics="Scourgemark.jpg" text="Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sea God's Revenge" graphics="SeaGodsRevenge.jpg" text="Return up to three target creatures your opponents control to their owners' hands. Scry 1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sealock Monster" graphics="SealockMonster.jpg" text="Sealock Monster can't attack unless defending player controls an Island.
{5}{U}{U}: Monstrosity 3.
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Octopus" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Sedge Scorpion" graphics="SedgeScorpion.jpg" text="Deathtouch">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Scorpion" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sentry of the Underworld" graphics="SentryoftheUnderworld.jpg" text="Flying, vigilance
{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin Skeleton" />
   <attr key="color" value="Black White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Setessan Battle Priest" graphics="SetessanBattlePriest.jpg" text="Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Setessan Griffin" graphics="SetessanGriffin.jpg" text="Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Shipbreaker Kraken" graphics="ShipbreakerKraken.jpg" text="{6}{U}{U}: Monstrosity 4.
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kraken" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Shipwreck Singer" graphics="ShipwreckSinger.jpg" text="Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Siren" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Shredding Winds" graphics="ShreddingWinds.jpg" text="Shredding Winds deals 7 damage to target creature with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Silent Artisan" graphics="SilentArtisan.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Sip of Hemlock" graphics="SipofHemlock.jpg" text="Destroy target creature. Its controller loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Soldier of the Pantheon" graphics="SoldierofthePantheon.jpg" text="Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spark Jolt" graphics="SparkJolt.jpg" text="Spark Jolt deals 1 damage to target creature or player. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Spear of Heliod" graphics="SpearofHeliod.jpg" text="Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Legendary Enchantment Artifact" />
   <attr key="color" value="White" />
  </card>
  <card name="Spearpoint Oread" graphics="SpearpointOread.jpg" text="Bestow {5}{R}
First strike
Enchanted creature gets +2/+2 and has first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Nymph" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Spellheart Chimera" graphics="SpellheartChimera.jpg" text="Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Chimera" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="*" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Staunch-Hearted Warrior" graphics="StaunchHeartedWarrior.jpg" text="Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Steam Augury" graphics="SteamAugury.jpg" text="Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue Red" />
  </card>
  <card name="Stoneshock Giant" graphics="StoneshockGiant.jpg" text="{6}{R}{R}: Monstrosity 3.
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Stormbreath Dragon" graphics="StormbreathDragon.jpg" text="Flying, haste, protection from white
{5}{R}{R}: Monstrosity 3.
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Stymied Hopes" graphics="StymiedHopes.jpg" text="Counter target spell unless its controller pays {1}. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swan Song" graphics="SwanSong.jpg" text="Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sylvan Caryatid" graphics="SylvanCaryatid.jpg" text="Defender, hexproof
{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Temple of Abandon" graphics="TempleofAbandon.jpg" text="Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Temple of Deceit" graphics="TempleofDeceit.jpg" text="Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Temple of Mystery" graphics="TempleofMystery.jpg" text="Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Temple of Silence" graphics="TempleofSilence.jpg" text="Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Temple of Triumph" graphics="TempleofTriumph.jpg" text="Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Thassa, God of the Sea" graphics="ThassaGodoftheSea.jpg" text="Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Legendary Enchantment Creature" />
   <attr key="subtype" value="God" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Thassa's Bounty" graphics="ThassasBounty.jpg" text="Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Thassa's Emissary" graphics="ThassasEmissary.jpg" text="Bestow {5}{U}
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment Creature" />
   <attr key="subtype" value="Crab" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Thoughtseize" graphics="Thoughtseize.jpg" text="Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Time to Feed" graphics="TimetoFeed.jpg" text="Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that
creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Titan of Eternal Fire" graphics="TitanofEternalFire.jpg" text="Each Human creature you control has &quot;{R}, {T}: This creature deals 1 damage to target creature or player.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Titan's Strength" graphics="TitansStrength.jpg" text="Target creature gets +3/+1 until end of turn. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Tormented Hero" graphics="TormentedHero.jpg" text="Tormented Hero enters the battlefield tapped.
Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Traveler's Amulet" graphics="TravelersAmulet.jpg" text="{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Traveling Philosopher" graphics="TravelingPhilosopher.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Advisor" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Triad of Fates" graphics="TriadofFates.jpg" text="{1}, {T}: Put a fate counter on another target creature.
{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Triton Fortune Hunter" graphics="TritonFortuneHunter.jpg" text="Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Triton Shorethief" graphics="TritonShorethief.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Triton Tactics" graphics="TritonTactics.jpg" text="Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Two-Headed Cerberus" graphics="TwoHeadedCerberus.jpg" text="Double strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Tymaret, the Murder King" graphics="TymarettheMurderKing.jpg" text="{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player.
{1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie Warrior" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Underworld Cerberus" graphics="UnderworldCerberus.jpg" text="Underworld Cerberus can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Unknown Shores" graphics="UnknownShores.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Vanquish the Foul" graphics="VanquishtheFoul.jpg" text="Destroy target creature with power 4 or greater. Scry 1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Vaporkin" graphics="Vaporkin.jpg" text="Flying
Vaporkin can block only creatures with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Viper's Kiss" graphics="VipersKiss.jpg" text="Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Voyage's End" graphics="VoyagesEnd.jpg" text="Return target creature to its owner's hand. Scry 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Voyaging Satyr" graphics="VoyagingSatyr.jpg" text="{T}: Untap target land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Satyr Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vulpine Goliath" graphics="VulpineGoliath.jpg" text="Trample">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fox" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Warriors' Lesson" graphics="WarriorsLesson.jpg" text="Until end of turn, up to two target creatures you control each gain &quot;Whenever this creature deals combat damage to a player, draw a card.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wavecrash Triton" graphics="WavecrashTriton.jpg" text="Heroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Whip of Erebos" graphics="WhipofErebos.jpg" text="Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Legendary Enchantment Artifact" />
   <attr key="color" value="Black" />
  </card>
  <card name="Wild Celebrants" graphics="WildCelebrants.jpg" text="When Wild Celebrants enters the battlefield, you may destroy target artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Satyr" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wingsteed Rider" graphics="WingsteedRider.jpg" text="Flying
Heroic - Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Witches' Eye" graphics="WitchesEye.jpg" text="Equipped creature has &quot;{1}, {T}: Scry 1.&quot;
Equip {1}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Xenagos, the Reveler" graphics="XenagostheReveler.jpg" text="+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.
0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.
-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Xenagos" />
   <attr key="color" value="Green Red" />
   <attr key="loyalty" value="3" />
  </card>
  <card name="Yoked Ox" graphics="YokedOx.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ox" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
 </cards>
</ccg-setinfo>