<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Fourth Edition" dir="4TH" abbrev="4TH" game="Magic the Gathering">
 <cards>
  <card name="Abomination" graphics="Abomination.jpg" text="Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Air Elemental" graphics="AirElemental.jpg" text="Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Alabaster Potion" graphics="AlabasterPotion.jpg" text="Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Aladdin's Lamp" graphics="AladdinsLamp.jpg" text="{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{10}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Aladdin's Ring" graphics="AladdinsRing.jpg" text="{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ali Baba" graphics="AliBaba.jpg" text="{R}: Tap target Wall.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Amrou Kithkin" graphics="AmrouKithkin.jpg" text="Amrou Kithkin can't be blocked by creatures with power 3 or greater.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kithkin" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Amulet of Kroog" graphics="AmuletofKroog.jpg" text="{2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Angry Mob" graphics="AngryMob.jpg" text="Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="White" />
   <attr key="power" value="2+*" />
   <attr key="toughness" value="2+*" />
  </card>
  <card name="Animate Artifact" graphics="AnimateArtifact.jpg" text="Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Animate Dead" graphics="AnimateDead.jpg" text="Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses &quot;enchant creature card in a graveyard&quot; and gains &quot;enchant creature put onto the battlefield with Animate Dead.&quot; Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Animate Wall" graphics="AnimateWall.jpg" text="Enchant Wall
Enchanted Wall can attack as though it didn't have defender.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Ankh of Mishra" graphics="AnkhofMishra.jpg" text="Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Apprentice Wizard" graphics="ApprenticeWizard.jpg" text="{U}, {T}: Add {3} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Armageddon" graphics="Armageddon.jpg" text="Destroy all lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Armageddon Clock" graphics="ArmageddonClock.jpg" text="At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ashes to Ashes" graphics="AshestoAshes.jpg" text="Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Ashnod's Battle Gear" graphics="AshnodsBattleGear.jpg" text="You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Aspect of Wolf" graphics="AspectofWolf.jpg" text="Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Backfire" graphics="Backfire.jpg" text="Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Bad Moon" graphics="BadMoon.jpg" text="Black creatures get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Balance" graphics="Balance.jpg" text="Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Ball Lightning" graphics="BallLightning.jpg" text="Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Battering Ram" graphics="BatteringRam.jpg" text="At the beginning of combat on your turn, Battering Ram gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Benalish Hero" graphics="BenalishHero.jpg" text="Banding">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bird Maiden" graphics="BirdMaiden.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Bird" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Birds of Paradise" graphics="BirdsofParadise.jpg" text="Flying
{T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Black Knight" graphics="BlackKnight.jpg" text="First strike
Protection from white">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Black Mana Battery" graphics="BlackManaBattery.jpg" text="{2}, {T}: Put a charge counter on Black Mana Battery.
{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Black Vise" graphics="BlackVise.jpg" text="As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Black Ward" graphics="BlackWard.jpg" text="Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Blessing" graphics="Blessing.jpg" text="Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Blight" graphics="Blight.jpg" text="Enchant land
When enchanted land becomes tapped, destroy it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Blood Lust" graphics="BloodLust.jpg" text="If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Blue Elemental Blast" graphics="BlueElementalBlast.jpg" text="Choose one - Counter target red spell; or destroy target red permanent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Blue Mana Battery" graphics="BlueManaBattery.jpg" text="{2}, {T}: Put a charge counter on Blue Mana Battery.
{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Blue Ward" graphics="BlueWard.jpg" text="Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Bog Imp" graphics="BogImp.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bog Wraith" graphics="BogWraith.jpg" text="Swampwalk">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wraith" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bottle of Suleiman" graphics="BottleofSuleiman.jpg" text="{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Brainwash" graphics="Brainwash.jpg" text="Enchant creature
Enchanted creature can't attack unless its controller pays {3}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Brass Man" graphics="BrassMan.jpg" text="Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bronze Tablet" graphics="BronzeTablet.jpg" text="Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Brothers of Fire" graphics="BrothersofFire.jpg" text="{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Burrowing" graphics="Burrowing.jpg" text="Enchant creature
Enchanted creature has mountainwalk.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Carnivorous Plant" graphics="CarnivorousPlant.jpg" text="Defender">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Carrion Ants" graphics="CarrionAnts.jpg" text="{1}: Carrion Ants gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Castle" graphics="Castle.jpg" text="Untapped creatures you control get +0/+2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Cave People" graphics="CavePeople.jpg" text="Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Celestial Prism" graphics="CelestialPrism.jpg" text="{2}, {T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Channel" graphics="Channel.jpg" text="Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Chaoslace" graphics="Chaoslace.jpg" text="Target spell or permanent becomes red.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Circle of Protection: Artifacts" graphics="CircleofProtectionArtifacts.jpg" text="{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Black" graphics="CircleofProtectionBlack.jpg" text="{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Blue" graphics="CircleofProtectionBlue.jpg" text="{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Green" graphics="CircleofProtectionGreen.jpg" text="{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Red" graphics="CircleofProtectionRed.jpg" text="{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: White" graphics="CircleofProtectionWhite.jpg" text="{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Clay Statue" graphics="ClayStatue.jpg" text="{2}: Regenerate Clay Statue.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Clockwork Avian" graphics="ClockworkAvian.jpg" text="Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Clockwork Beast" graphics="ClockworkBeast.jpg" text="Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Cockatrice" graphics="Cockatrice.jpg" text="Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cockatrice" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Colossus of Sardia" graphics="ColossusofSardia.jpg" text="Trample
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{9}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="9" />
   <attr key="toughness" value="9" />
  </card>
  <card name="Conservator" graphics="Conservator.jpg" text="{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Control Magic" graphics="ControlMagic.jpg" text="Enchant creature
You control enchanted creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Conversion" graphics="Conversion.jpg" text="At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Coral Helm" graphics="CoralHelm.jpg" text="{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cosmic Horror" graphics="CosmicHorror.jpg" text="First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Counterspell" graphics="Counterspell.jpg" text="Counter target spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Craw Wurm" graphics="CrawWurm.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Creature Bond" graphics="CreatureBond.jpg" text="Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Crimson Manticore" graphics="CrimsonManticore.jpg" text="Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Manticore" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Crumble" graphics="Crumble.jpg" text="Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Crusade" graphics="Crusade.jpg" text="White creatures get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Crystal Rod" graphics="CrystalRod.jpg" text="Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cursed Land" graphics="CursedLand.jpg" text="Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cursed Rack" graphics="CursedRack.jpg" text="As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Cyclopean Mummy" graphics="CyclopeanMummy.jpg" text="When Cyclopean Mummy dies, exile it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dancing Scimitar" graphics="DancingScimitar.jpg" text="Flying">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Dark Ritual" graphics="DarkRitual.jpg" text="Add {B}{B}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Death Ward" graphics="DeathWard.jpg" text="Regenerate target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Deathgrip" graphics="Deathgrip.jpg" text="{B}{B}: Counter target green spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Deathlace" graphics="Deathlace.jpg" text="Target spell or permanent becomes black.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Desert Twister" graphics="DesertTwister.jpg" text="Destroy target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Detonate" graphics="Detonate.jpg" text="Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Diabolic Machine" graphics="DiabolicMachine.jpg" text="{3}: Regenerate Diabolic Machine.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Dingus Egg" graphics="DingusEgg.jpg" text="Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Disenchant" graphics="Disenchant.jpg" text="Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Disintegrate" graphics="Disintegrate.jpg" text="Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Disrupting Scepter" graphics="DisruptingScepter.jpg" text="{3}, {T}: Target player discards a card. Activate this ability only during your turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Divine Transformation" graphics="DivineTransformation.jpg" text="Enchant creature
Enchanted creature gets +3/+3.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Dragon Engine" graphics="DragonEngine.jpg" text="{2}: Dragon Engine gets +1/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dragon Whelp" graphics="DragonWhelp.jpg" text="Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Drain Life" graphics="DrainLife.jpg" text="Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Drain Power" graphics="DrainPower.jpg" text="Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Drudge Skeletons" graphics="DrudgeSkeletons.jpg" text="{B}: Regenerate Drudge Skeletons.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Durkwood Boars" graphics="DurkwoodBoars.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Boar" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Dwarven Warriors" graphics="DwarvenWarriors.jpg" text="{T}: Target creature with power 2 or less can't be blocked this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dwarf Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Earth Elemental" graphics="EarthElemental.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Earthquake" graphics="Earthquake.jpg" text="Earthquake deals X damage to each creature without flying and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ebony Horse" graphics="EbonyHorse.jpg" text="{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Elder Land Wurm" graphics="ElderLandWurm.jpg" text="Defender, trample
When Elder Land Wurm blocks, it loses defender.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon Wurm" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="El-Hajjaj" graphics="ElHajjaj.jpg" text="Whenever El-Hajjaj deals damage, you gain that much life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elven Riders" graphics="ElvenRiders.jpg" text="Elven Riders can't be blocked except by Walls and/or creatures with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Elvish Archers" graphics="ElvishArchers.jpg" text="First strike">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Archer" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Energy Flux" graphics="EnergyFlux.jpg" text="All artifacts have &quot;At the beginning of your upkeep, sacrifice this artifact unless you pay {2}.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Energy Tap" graphics="EnergyTap.jpg" text="Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Erg Raiders" graphics="ErgRaiders.jpg" text="At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Erosion" graphics="Erosion.jpg" text="Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Eternal Warrior" graphics="EternalWarrior.jpg" text="Enchant creature
Enchanted creature has vigilance.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Evil Presence" graphics="EvilPresence.jpg" text="Enchant land
Enchanted land is a Swamp.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Eye for an Eye" graphics="EyeforanEye.jpg" text="The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Fear" graphics="Fear.jpg" text="Enchant creature
Enchanted creature has fear.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Feedback" graphics="Feedback.jpg" text="Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Fellwar Stone" graphics="FellwarStone.jpg" text="{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Fire Elemental" graphics="FireElemental.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Fireball" graphics="Fireball.jpg" text="Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Firebreathing" graphics="Firebreathing.jpg" text="Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fissure" graphics="Fissure.jpg" text="Destroy target creature or land. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Flashfires" graphics="Flashfires.jpg" text="Destroy all Plains.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Flight" graphics="Flight.jpg" text="Enchant creature
Enchanted creature has flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Flood" graphics="Flood.jpg" text="{U}{U}: Tap target creature without flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Flying Carpet" graphics="FlyingCarpet.jpg" text="{2}, {T}: Target creature gains flying until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Fog" graphics="Fog.jpg" text="Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Force of Nature" graphics="ForceofNature.jpg" text="Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Fortified Area" graphics="FortifiedArea.jpg" text="Wall creatures you control get +1/+0 and have banding.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Frozen Shade" graphics="FrozenShade.jpg" text="{B}: Frozen Shade gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fungusaur" graphics="Fungusaur.jpg" text="Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gaea's Liege" graphics="GaeasLiege.jpg" text="As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Gaseous Form" graphics="GaseousForm.jpg" text="Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ghost Ship" graphics="GhostShip.jpg" text="Flying
{U}{U}{U}: Regenerate Ghost Ship.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Giant Growth" graphics="GiantGrowth.jpg" text="Target creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Giant Spider" graphics="GiantSpider.jpg" text="Reach">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Giant Strength" graphics="GiantStrength.jpg" text="Enchant creature
Enchanted creature gets +2/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Giant Tortoise" graphics="GiantTortoise.jpg" text="Giant Tortoise gets +0/+3 as long as it's untapped.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Turtle" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Glasses of Urza" graphics="GlassesofUrza.jpg" text="{T}: Look at target player's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Gloom" graphics="Gloom.jpg" text="White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Goblin Balloon Brigade" graphics="GoblinBalloonBrigade.jpg" text="{R}: Goblin Balloon Brigade gains flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goblin King" graphics="GoblinKing.jpg" text="Other Goblin creatures get +1/+1 and have mountainwalk.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Rock Sled" graphics="GoblinRockSled.jpg" text="Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Grapeshot Catapult" graphics="GrapeshotCatapult.jpg" text="{T}: Grapeshot Catapult deals 1 damage to target creature with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gray Ogre" graphics="GrayOgre.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Greed" graphics="Greed.jpg" text="{B}, Pay 2 life: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Green Mana Battery" graphics="GreenManaBattery.jpg" text="{2}, {T}: Put a charge counter on Green Mana Battery.
{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Green Ward" graphics="GreenWard.jpg" text="Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Grizzly Bears" graphics="GrizzlyBears.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bear" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Healing Salve" graphics="HealingSalve.jpg" text="Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Helm of Chatzuk" graphics="HelmofChatzuk.jpg" text="{1}, {T}: Target creature gains banding until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Hill Giant" graphics="HillGiant.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Holy Armor" graphics="HolyArmor.jpg" text="Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Holy Strength" graphics="HolyStrength.jpg" text="Enchant creature
Enchanted creature gets +1/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Howl from Beyond" graphics="HowlfromBeyond.jpg" text="Target creature gets +X/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Howling Mine" graphics="HowlingMine.jpg" text="At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Hurkyl's Recall" graphics="HurkylsRecall.jpg" text="Return all artifacts target player owns to his or her hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Hurloon Minotaur" graphics="HurloonMinotaur.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hurr Jackal" graphics="HurrJackal.jpg" text="{T}: Target creature can't be regenerated this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Hurricane" graphics="Hurricane.jpg" text="Hurricane deals X damage to each creature with flying and each player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Hypnotic Specter" graphics="HypnoticSpecter.jpg" text="Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Specter" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Immolation" graphics="Immolation.jpg" text="Enchant creature
Enchanted creature gets +2/-2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Inferno" graphics="Inferno.jpg" text="Inferno deals 6 damage to each creature and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Instill Energy" graphics="InstillEnergy.jpg" text="Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Iron Star" graphics="IronStar.jpg" text="Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ironclaw Orcs" graphics="IronclawOrcs.jpg" text="Ironclaw Orcs can't block creatures with power 2 or greater.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ironroot Treefolk" graphics="IronrootTreefolk.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island Fish Jasconius" graphics="IslandFishJasconius.jpg" text="Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fish" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Island Sanctuary" graphics="IslandSanctuary.jpg" text="If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Ivory Cup" graphics="IvoryCup.jpg" text="Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ivory Tower" graphics="IvoryTower.jpg" text="At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Jade Monolith" graphics="JadeMonolith.jpg" text="{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Jandor's Saddlebags" graphics="JandorsSaddlebags.jpg" text="{3}, {T}: Untap target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Jayemdae Tome" graphics="JayemdaeTome.jpg" text="{4}, {T}: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Jump" graphics="Jump.jpg" text="Target creature gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Junun Efreet" graphics="JununEfreet.jpg" text="Flying
At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Efreet" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Karma" graphics="Karma.jpg" text="At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Keldon Warlord" graphics="KeldonWarlord.jpg" text="Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Killer Bees" graphics="KillerBees.jpg" text="Flying
{G}: Killer Bees gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kismet" graphics="Kismet.jpg" text="Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Kormus Bell" graphics="KormusBell.jpg" text="All Swamps are 1/1 black creatures that are still lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Land Leeches" graphics="LandLeeches.jpg" text="First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leech" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Land Tax" graphics="LandTax.jpg" text="At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Leviathan" graphics="Leviathan.jpg" text="Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leviathan" />
   <attr key="color" value="Blue" />
   <attr key="power" value="10" />
   <attr key="toughness" value="10" />
  </card>
  <card name="Ley Druid" graphics="LeyDruid.jpg" text="{T}: Untap target land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Library of Leng" graphics="LibraryofLeng.jpg" text="You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Lifeforce" graphics="Lifeforce.jpg" text="{G}{G}: Counter target black spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Lifelace" graphics="Lifelace.jpg" text="Target spell or permanent becomes green.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Lifetap" graphics="Lifetap.jpg" text="Whenever a Forest an opponent controls becomes tapped, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Lightning Bolt" graphics="LightningBolt.jpg" text="Lightning Bolt deals 3 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Living Artifact" graphics="LivingArtifact.jpg" text="Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Living Lands" graphics="LivingLands.jpg" text="All Forests are 1/1 creatures that are still lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Llanowar Elves" graphics="LlanowarElves.jpg" text="{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lord of Atlantis" graphics="LordofAtlantis.jpg" text="Other Merfolk creatures get +1/+1 and have islandwalk.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lord of the Pit" graphics="LordofthePit.jpg" text="Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Lost Soul" graphics="LostSoul.jpg" text="Swampwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lure" graphics="Lure.jpg" text="Enchant creature
All creatures able to block enchanted creature do so.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Magical Hack" graphics="MagicalHack.jpg" text="Change the text of target spell or permanent by replacing all instances of one basic land type with another.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Magnetic Mountain" graphics="MagneticMountain.jpg" text="Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mahamoti Djinn" graphics="MahamotiDjinn.jpg" text="Flying">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Mana Clash" graphics="ManaClash.jpg" text="You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mana Flare" graphics="ManaFlare.jpg" text="Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mana Short" graphics="ManaShort.jpg" text="Tap all lands target player controls and empty his or her mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mana Vault" graphics="ManaVault.jpg" text="Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {3} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Manabarbs" graphics="Manabarbs.jpg" text="Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Marsh Gas" graphics="MarshGas.jpg" text="All creatures get -2/-0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Marsh Viper" graphics="MarshViper.jpg" text="Whenever Marsh Viper deals damage to a player, that player gets two poison counters.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Meekstone" graphics="Meekstone.jpg" text="Creatures with power 3 or greater don't untap during their controllers' untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Merfolk of the Pearl Trident" graphics="MerfolkofthePearlTrident.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mesa Pegasus" graphics="MesaPegasus.jpg" text="Flying; banding">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Pegasus" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Millstone" graphics="Millstone.jpg" text="{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Mind Bomb" graphics="MindBomb.jpg" text="Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mind Twist" graphics="MindTwist.jpg" text="Target player discards X cards at random.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mishra's Factory" graphics="MishrasFactory.jpg" text="{T}: Add {1} to your mana pool.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mishra's War Machine" graphics="MishrasWarMachine.jpg" text="Banding
At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Juggernaut" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Mons's Goblin Raiders" graphics="MonssGoblinRaiders.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Morale" graphics="Morale.jpg" text="Attacking creatures get +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Murk Dwellers" graphics="MurkDwellers.jpg" text="Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nafs Asp" graphics="NafsAsp.jpg" text="Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Nether Shadow" graphics="NetherShadow.jpg" text="Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Nevinyrral's Disk" graphics="NevinyrralsDisk.jpg" text="Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Nightmare" graphics="Nightmare.jpg" text="Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horse" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Northern Paladin" graphics="NorthernPaladin.jpg" text="{W}{W}, {T}: Destroy target black permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Oasis" graphics="Oasis.jpg" text="{T}: Prevent the next 1 damage that would be dealt to target creature this turn.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Obsianus Golem" graphics="ObsianusGolem.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Onulet" graphics="Onulet.jpg" text="When Onulet dies, you gain 2 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Orcish Artillery" graphics="OrcishArtillery.jpg" text="{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Orcish Oriflamme" graphics="OrcishOriflamme.jpg" text="Attacking creatures you control get +1/+0.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ornithopter" graphics="Ornithopter.jpg" text="Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Thopter" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Osai Vultures" graphics="OsaiVultures.jpg" text="Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Paralyze" graphics="Paralyze.jpg" text="Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Pearled Unicorn" graphics="PearledUnicorn.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Unicorn" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Personal Incarnation" graphics="PersonalIncarnation.jpg" text="{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.
When Personal Incarnation dies, its owner loses half his or her life, rounded up.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar Incarnation" />
   <attr key="color" value="White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Pestilence" graphics="Pestilence.jpg" text="At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Phantasmal Forces" graphics="PhantasmalForces.jpg" text="Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Phantasmal Terrain" graphics="PhantasmalTerrain.jpg" text="Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Phantom Monster" graphics="PhantomMonster.jpg" text="Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Piety" graphics="Piety.jpg" text="Blocking creatures get +0/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Pikemen" graphics="Pikemen.jpg" text="First strike; banding">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pirate Ship" graphics="PirateShip.jpg" text="Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Pirate" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pit Scorpion" graphics="PitScorpion.jpg" text="Whenever Pit Scorpion deals damage to a player, that player gets a poison counter.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Scorpion" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Plague Rats" graphics="PlagueRats.jpg" text="Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Power Leak" graphics="PowerLeak.jpg" text="Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Power Sink" graphics="PowerSink.jpg" text="Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Power Surge" graphics="PowerSurge.jpg" text="At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Pradesh Gypsies" graphics="PradeshGypsies.jpg" text="{1}{G}, {T}: Target creature gets -2/-0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Primal Clay" graphics="PrimalClay.jpg" text="As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Prodigal Sorcerer" graphics="ProdigalSorcerer.jpg" text="{T}: Prodigal Sorcerer deals 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Psionic Entity" graphics="PsionicEntity.jpg" text="{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Psychic Venom" graphics="PsychicVenom.jpg" text="Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Purelace" graphics="Purelace.jpg" text="Target spell or permanent becomes white.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Pyrotechnics" graphics="Pyrotechnics.jpg" text="Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Radjan Spirit" graphics="RadjanSpirit.jpg" text="{T}: Target creature loses flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rag Man" graphics="RagMan.jpg" text="{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Raise Dead" graphics="RaiseDead.jpg" text="Return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Rebirth" graphics="Rebirth.jpg" text="Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Red Elemental Blast" graphics="RedElementalBlast.jpg" text="Choose one - Counter target blue spell; or destroy target blue permanent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Red Mana Battery" graphics="RedManaBattery.jpg" text="{2}, {T}: Put a charge counter on Red Mana Battery.
{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Red Ward" graphics="RedWard.jpg" text="Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Regeneration" graphics="Regeneration.jpg" text="Enchant creature
{G}: Regenerate enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Relic Bind" graphics="RelicBind.jpg" text="Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Reverse Damage" graphics="ReverseDamage.jpg" text="The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Righteousness" graphics="Righteousness.jpg" text="Target blocking creature gets +7/+7 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Rod of Ruin" graphics="RodofRuin.jpg" text="{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Royal Assassin" graphics="RoyalAssassin.jpg" text="{T}: Destroy target tapped creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Samite Healer" graphics="SamiteHealer.jpg" text="{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sandstorm" graphics="Sandstorm.jpg" text="Sandstorm deals 1 damage to each attacking creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Savannah Lions" graphics="SavannahLions.jpg" text="">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scathe Zombies" graphics="ScatheZombies.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Scavenging Ghoul" graphics="ScavengingGhoul.jpg" text="At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Scryb Sprites" graphics="ScrybSprites.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Faerie" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sea Serpent" graphics="SeaSerpent.jpg" text="Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Serpent" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Seeker" graphics="Seeker.jpg" text="Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Segovian Leviathan" graphics="SegovianLeviathan.jpg" text="Islandwalk">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leviathan" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sengir Vampire" graphics="SengirVampire.jpg" text="Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Serra Angel" graphics="SerraAngel.jpg" text="Flying
Vigilance">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Shanodin Dryads" graphics="ShanodinDryads.jpg" text="Forestwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nymph Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shapeshifter" graphics="Shapeshifter.jpg" text="As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="*" />
   <attr key="toughness" value="7-*" />
  </card>
  <card name="Shatter" graphics="Shatter.jpg" text="Destroy target artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shivan Dragon" graphics="ShivanDragon.jpg" text="Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Simulacrum" graphics="Simulacrum.jpg" text="You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sindbad" graphics="Sindbad.jpg" text="{T}: Draw a card and reveal it. If it isn't a land card, discard it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Siren's Call" graphics="SirensCall.jpg" text="Cast Siren's Call only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sisters of the Flame" graphics="SistersoftheFlame.jpg" text="{T}: Add {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sleight of Mind" graphics="SleightofMind.jpg" text="Change the text of target spell or permanent by replacing all instances of one color word with another.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Smoke" graphics="Smoke.jpg" text="Players can't untap more than one creature during their untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Sorceress Queen" graphics="SorceressQueen.jpg" text="{T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soul Net" graphics="SoulNet.jpg" text="Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Spell Blast" graphics="SpellBlast.jpg" text="Counter target spell with converted mana cost X.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Spirit Link" graphics="SpiritLink.jpg" text="Enchant creature
Whenever enchanted creature deals damage, you gain that much life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Spirit Shackle" graphics="SpiritShackle.jpg" text="Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Stasis" graphics="Stasis.jpg" text="Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Steal Artifact" graphics="StealArtifact.jpg" text="Enchant artifact
You control enchanted artifact.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Stone Giant" graphics="StoneGiant.jpg" text="{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Stone Rain" graphics="StoneRain.jpg" text="Destroy target land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Stream of Life" graphics="StreamofLife.jpg" text="Target player gains X life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Strip Mine" graphics="StripMine.jpg" text="{T}: Add {1} to your mana pool.
{T}, Sacrifice Strip Mine: Destroy target land.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Sunglasses of Urza" graphics="SunglassesofUrza.jpg" text="You may spend white mana as though it were red mana.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sunken City" graphics="SunkenCity.jpg" text="At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swords to Plowshares" graphics="SwordstoPlowshares.jpg" text="Exile target creature. Its controller gains life equal to its power.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Sylvan Library" graphics="SylvanLibrary.jpg" text="At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Tawnos's Wand" graphics="TawnossWand.jpg" text="{2}, {T}: Target creature with power 2 or less can't be blocked this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tawnos's Weaponry" graphics="TawnossWeaponry.jpg" text="You may choose not to untap Tawnos's Weaponry during your untap step.
{2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tempest Efreet" graphics="TempestEfreet.jpg" text="Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Efreet" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Terror" graphics="Terror.jpg" text="Destroy target nonartifact, nonblack creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Tetravus" graphics="Tetravus.jpg" text="Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and &quot;This creature can't be enchanted.&quot;
At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="The Brute" graphics="TheBrute.jpg" text="Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="The Hive" graphics="TheHive.jpg" text="{5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="The Rack" graphics="TheRack.jpg" text="As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Thicket Basilisk" graphics="ThicketBasilisk.jpg" text="Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Basilisk" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Thoughtlace" graphics="Thoughtlace.jpg" text="Target spell or permanent becomes blue.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Throne of Bone" graphics="ThroneofBone.jpg" text="Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Timber Wolves" graphics="TimberWolves.jpg" text="Banding">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolf" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Time Elemental" graphics="TimeElemental.jpg" text="When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Titania's Song" graphics="TitaniasSong.jpg" text="Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Tranquility" graphics="Tranquility.jpg" text="Destroy all enchantments.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Triskelion" graphics="Triskelion.jpg" text="Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tsunami" graphics="Tsunami.jpg" text="Destroy all Islands.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Tundra Wolves" graphics="TundraWolves.jpg" text="First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolf" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tunnel" graphics="Tunnel.jpg" text="Destroy target Wall. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Twiddle" graphics="Twiddle.jpg" text="You may tap or untap target artifact, creature, or land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Uncle Istvan" graphics="UncleIstvan.jpg" text="Prevent all damage that would be dealt to Uncle Istvan by creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Unholy Strength" graphics="UnholyStrength.jpg" text="Enchant creature
Enchanted creature gets +2/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Unstable Mutation" graphics="UnstableMutation.jpg" text="Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Unsummon" graphics="Unsummon.jpg" text="Return target creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Untamed Wilds" graphics="UntamedWilds.jpg" text="Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Urza's Avenger" graphics="UrzasAvenger.jpg" text="{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Uthden Troll" graphics="UthdenTroll.jpg" text="{R}: Regenerate Uthden Troll.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Troll" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vampire Bats" graphics="VampireBats.jpg" text="Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bat" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Venom" graphics="Venom.jpg" text="Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Verduran Enchantress" graphics="VerduranEnchantress.jpg" text="Whenever you cast an enchantment spell, you may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Visions" graphics="Visions.jpg" text="Look at the top five cards of target player's library. You may then have that player shuffle that library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Volcanic Eruption" graphics="VolcanicEruption.jpg" text="Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{U}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Wall of Air" graphics="WallofAir.jpg" text="Defender, flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Wall of Bone" graphics="WallofBone.jpg" text="Defender
{B}: Regenerate Wall of Bone.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Wall" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Wall of Brambles" graphics="WallofBrambles.jpg" text="Defender
{G}: Regenerate Wall of Brambles.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wall of Dust" graphics="WallofDust.jpg" text="Defender
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Wall of Fire" graphics="WallofFire.jpg" text="Defender
{R}: Wall of Fire gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Wall of Ice" graphics="WallofIce.jpg" text="Defender">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Wall of Spears" graphics="WallofSpears.jpg" text="Defender
First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wall of Stone" graphics="WallofStone.jpg" text="Defender">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Wall of Swords" graphics="WallofSwords.jpg" text="Defender
Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Wall of Water" graphics="WallofWater.jpg" text="Defender
{U}: Wall of Water gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Wall of Wood" graphics="WallofWood.jpg" text="Defender">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wanderlust" graphics="Wanderlust.jpg" text="Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="War Mammoth" graphics="WarMammoth.jpg" text="Trample">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Warp Artifact" graphics="WarpArtifact.jpg" text="Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Water Elemental" graphics="WaterElemental.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Weakness" graphics="Weakness.jpg" text="Enchant creature
Enchanted creature gets -2/-1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Web" graphics="Web.jpg" text="Enchant creature
Enchanted creature gets +0/+2 and has reach.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Whirling Dervish" graphics="WhirlingDervish.jpg" text="Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Monk" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="White Knight" graphics="WhiteKnight.jpg" text="First strike
Protection from black">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="White Mana Battery" graphics="WhiteManaBattery.jpg" text="{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="White Ward" graphics="WhiteWard.jpg" text="Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Wild Growth" graphics="WildGrowth.jpg" text="Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Will-o'-the-Wisp" graphics="WillotheWisp.jpg" text="Flying
{B}: Regenerate Will-o'-the-Wisp.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Winds of Change" graphics="WindsofChange.jpg" text="Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Winter Blast" graphics="WinterBlast.jpg" text="Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Winter Orb" graphics="WinterOrb.jpg" text="Players can't untap more than one land during their untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Wooden Sphere" graphics="WoodenSphere.jpg" text="Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Word of Binding" graphics="WordofBinding.jpg" text="Tap X target creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Wrath of God" graphics="WrathofGod.jpg" text="Destroy all creatures. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Xenic Poltergeist" graphics="XenicPoltergeist.jpg" text="{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Yotian Soldier" graphics="YotianSoldier.jpg" text="Vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Soldier" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Zephyr Falcon" graphics="ZephyrFalcon.jpg" text="Flying, vigilance">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zombie Master" graphics="ZombieMaster.jpg" text="Other Zombie creatures have swampwalk.
Other Zombies have &quot;{B}: Regenerate this permanent.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
 </cards>
</ccg-setinfo>