<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Archenemy" dir="ARC" abbrev="ARC" game="Magic the Gathering">
 <cards>
  <card name="AEther Spellbomb" graphics="AEtherSpellbomb.jpg" text="{U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice AEther Spellbomb: Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Agony Warp" graphics="AgonyWarp.jpg" text="Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Architects of Will" graphics="ArchitectsofWill.jpg" text="When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {UB}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Armadillo Cloak" graphics="ArmadilloCloak.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Artisan of Kozilek" graphics="ArtisanofKozilek.jpg" text="When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{9}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eldrazi" />
   <attr key="color" value="Colorless" />
   <attr key="power" value="10" />
   <attr key="toughness" value="9" />
  </card>
  <card name="Avatar of Discord" graphics="AvatarofDiscord.jpg" text="Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{BR}{BR}{BR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Avatar of Woe" graphics="AvatarofWoe.jpg" text="If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear
{T}: Destroy target creature. It can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Azorius Signet" graphics="AzoriusSignet.jpg" text="{1}, {T}: Add {W}{U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Barren Moor" graphics="BarrenMoor.jpg" text="Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B}">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Battering Craghorn" graphics="BatteringCraghorn.jpg" text="First strike
Morph {1}{R}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goat Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Batwing Brume" graphics="BatwingBrume.jpg" text="Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{WB}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Beacon of Unrest" graphics="BeaconofUnrest.jpg" text="Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Bituminous Blast" graphics="BituminousBlast.jpg" text="Cascade
Bituminous Blast deals 4 damage to target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Bog Witch" graphics="BogWitch.jpg" text="{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Branching Bolt" graphics="BranchingBolt.jpg" text="Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Breath of Darigaaz" graphics="BreathofDarigaaz.jpg" text="Kicker {2}
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Cemetery Reaper" graphics="CemeteryReaper.jpg" text="Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Chameleon Colossus" graphics="ChameleonColossus.jpg" text="Changeling
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Chandra's Outrage" graphics="ChandrasOutrage.jpg" text="Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Colossal Might" graphics="ColossalMight.jpg" text="Target creature gets +4/+2 and gains trample until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Corpse Connoisseur" graphics="CorpseConnoisseur.jpg" text="When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dimir Signet" graphics="DimirSignet.jpg" text="{1}, {T}: Add {U}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Dragon Breath" graphics="DragonBreath.jpg" text="Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Dragon Fodder" graphics="DragonFodder.jpg" text="Put two 1/1 red Goblin creature tokens onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Dragon Whelp" graphics="DragonWhelp.jpg" text="Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dragonspeaker Shaman" graphics="DragonspeakerShaman.jpg" text="Dragon spells you cast cost {2} less to cast.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dreamstone Hedron" graphics="DreamstoneHedron.jpg" text="{T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Dregscape Zombie" graphics="DregscapeZombie.jpg" text="Unearth {B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Duplicant" graphics="Duplicant.jpg" text="Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Ethersworn Shieldmage" graphics="EtherswornShieldmage.jpg" text="Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Vedalken Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Everflowing Chalice" graphics="EverflowingChalice.jpg" text="Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Extractor Demon" graphics="ExtractorDemon.jpg" text="Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Feral Hydra" graphics="FeralHydra.jpg" text="Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hydra Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Fertilid" graphics="Fertilid.jpg" text="Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Festering Goblin" graphics="FesteringGoblin.jpg" text="When Festering Goblin dies, target creature gets -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Goblin" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fieldmist Borderpost" graphics="FieldmistBorderpost.jpg" text="You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Fierce Empath" graphics="FierceEmpath.jpg" text="When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fireball" graphics="Fireball.jpg" text="Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fires of Yavimaya" graphics="FiresofYavimaya.jpg" text="Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Flameblast Dragon" graphics="FlameblastDragon.jpg" text="Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Fog" graphics="Fog.jpg" text="Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forgotten Ancient" graphics="ForgottenAncient.jpg" text="Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Furnace Whelp" graphics="FurnaceWhelp.jpg" text="Flying
{R}: Furnace Whelp gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gathan Raiders" graphics="GathanRaiders.jpg" text="Hellbent - Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph - Discard a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gleeful Sabotage" graphics="GleefulSabotage.jpg" text="Destroy target artifact or enchantment.
Conspire">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Graypelt Refuge" graphics="GraypeltRefuge.jpg" text="Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Gruul Signet" graphics="GruulSignet.jpg" text="{1}, {T}: Add {R}{G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Harmonize" graphics="Harmonize.jpg" text="Draw three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Hellkite Charger" graphics="HellkiteCharger.jpg" text="Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Heroes' Reunion" graphics="HeroesReunion.jpg" text="Target player gains 7 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Hunting Moa" graphics="HuntingMoa.jpg" text="Echo {2}{G}
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Imperial Hellkite" graphics="ImperialHellkite.jpg" text="Flying
Morph {6}{R}{R}
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Incremental Blight" graphics="IncrementalBlight.jpg" text="Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Infectious Horror" graphics="InfectiousHorror.jpg" text="Whenever Infectious Horror attacks, each opponent loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Inferno Trap" graphics="InfernoTrap.jpg" text="If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Instant" />
   <attr key="subtype" value="Trap" />
   <attr key="color" value="Red" />
  </card>
  <card name="Infest" graphics="Infest.jpg" text="All creatures get -2/-2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Juggernaut" graphics="Juggernaut.jpg" text="Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Juggernaut" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kaervek the Merciless" graphics="KaervektheMerciless.jpg" text="Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Kamahl, Fist of Krosa" graphics="KamahlFistofKrosa.jpg" text="{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kazandu Refuge" graphics="KazanduRefuge.jpg" text="Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Khalni Garden" graphics="KhalniGarden.jpg" text="Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Kilnmouth Dragon" graphics="KilnmouthDragon.jpg" text="Amplify 3
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Krosan Tusker" graphics="KrosanTusker.jpg" text="Cycling {2}{G}
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Boar Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Krosan Verge" graphics="KrosanVerge.jpg" text="Krosan Verge enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Leaf Gilder" graphics="LeafGilder.jpg" text="{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Leonin Abunas" graphics="LeoninAbunas.jpg" text="Artifacts you control have hexproof.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Lightning Greaves" graphics="LightningGreaves.jpg" text="Equipped creature has haste and shroud.
Equip {0}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Llanowar Reborn" graphics="LlanowarReborn.jpg" text="Llanowar Reborn enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Graft 1">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Lodestone Golem" graphics="LodestoneGolem.jpg" text="Nonartifact spells cost {1} more to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Magister Sphinx" graphics="MagisterSphinx.jpg" text="Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{U}{B}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Makeshift Mannequin" graphics="MakeshiftMannequin.jpg" text="Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has &quot;When this creature becomes the target of a spell or ability, sacrifice it.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="March of the Machines" graphics="MarchoftheMachines.jpg" text="Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Master Transmuter" graphics="MasterTransmuter.jpg" text="{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Memnarch" graphics="Memnarch.jpg" text="{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
{3}{U}: Gain control of target artifact.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Legendary Artifact Creature" />
   <attr key="subtype" value="Wizard" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Metallurgeon" graphics="Metallurgeon.jpg" text="{W}, {T}: Regenerate target artifact.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mistvein Borderpost" graphics="MistveinBorderpost.jpg" text="You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Molimo, Maro-Sorcerer" graphics="MolimoMaroSorcerer.jpg" text="Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Mosswort Bridge" graphics="MosswortBridge.jpg" text="Hideaway
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Nantuko Monastery" graphics="NantukoMonastery.jpg" text="{T}: Add {1} to your mana pool.
Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Obelisk of Esper" graphics="ObeliskofEsper.jpg" text="{T}: Add {W}, {U}, or {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Oblivion Ring" graphics="OblivionRing.jpg" text="When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Pale Recluse" graphics="PaleRecluse.jpg" text="Reach
Forestcycling {2}, plainscycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Path to Exile" graphics="PathtoExile.jpg" text="Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plummet" graphics="Plummet.jpg" text="Destroy target creature with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Primal Command" graphics="PrimalCommand.jpg" text="Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Rakdos Carnarium" graphics="RakdosCarnarium.jpg" text="Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Rakdos Guildmage" graphics="RakdosGuildmage.jpg" text="{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{BR}{BR}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Shaman" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rakdos Signet" graphics="RakdosSignet.jpg" text="{1}, {T}: Add {B}{R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Rancor" graphics="Rancor.jpg" text="Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Reanimate" graphics="Reanimate.jpg" text="Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Reassembling Skeleton" graphics="ReassemblingSkeleton.jpg" text="{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ryusei, the Falling Star" graphics="RyuseitheFallingStar.jpg" text="Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon Spirit" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Sakura-Tribe Elder" graphics="SakuraTribeElder.jpg" text="Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sanctum Gargoyle" graphics="SanctumGargoyle.jpg" text="Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Gargoyle" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Savage Twister" graphics="SavageTwister.jpg" text="Savage Twister deals X damage to each creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Scion of Darkness" graphics="ScionofDarkness.jpg" text="Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Secluded Steppe" graphics="SecludedSteppe.jpg" text="Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W}">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Seething Song" graphics="SeethingSong.jpg" text="Add {R}{R}{R}{R}{R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Selesnya Guildmage" graphics="SelesnyaGuildmage.jpg" text="{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
{3}{W}: Creatures you control get +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{GW}{GW}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Wizard" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Shinen of Life's Roar" graphics="ShinenofLifesRoar.jpg" text="All creatures able to block Shinen of Life's Roar do so.
Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Shriekmaw" graphics="Shriekmaw.jpg" text="Fear
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sign in Blood" graphics="SigninBlood.jpg" text="Target player draws two cards and loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Skirk Commando" graphics="SkirkCommando.jpg" text="Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skirk Marauder" graphics="SkirkMarauder.jpg" text="Morph {2}{R}
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skullcage" graphics="Skullcage.jpg" text="At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sorcerer's Strongbox" graphics="SorcerersStrongbox.jpg" text="{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Spider Umbra" graphics="SpiderUmbra.jpg" text="Enchant creature
Enchanted creature gets +1/+1 and has reach.
Totem armor">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Spin into Myth" graphics="SpinintoMyth.jpg" text="Put target creature on top of its owner's library, then fateseal 2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sun Droplet" graphics="SunDroplet.jpg" text="Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sundering Titan" graphics="SunderingTitan.jpg" text="When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="7" />
   <attr key="toughness" value="10" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Synod Centurion" graphics="SynodCenturion.jpg" text="When you control no other artifacts, sacrifice Synod Centurion.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Synod Sanctum" graphics="SynodSanctum.jpg" text="{2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Taurean Mauler" graphics="TaureanMauler.jpg" text="Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Terminate" graphics="Terminate.jpg" text="Destroy target creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Terramorphic Expanse" graphics="TerramorphicExpanse.jpg" text="{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Thelonite Hermit" graphics="TheloniteHermit.jpg" text="Saproling creatures get +1/+1.
Morph {3}{G}{G}
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thran Dynamo" graphics="ThranDynamo.jpg" text="{T}: Add {3} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Thunderstaff" graphics="Thunderstaff.jpg" text="As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Torrent of Souls" graphics="TorrentofSouls.jpg" text="Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{BR}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Tranquil Thicket" graphics="TranquilThicket.jpg" text="Tranquil Thicket enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {G}">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Twisted Abomination" graphics="TwistedAbomination.jpg" text="{B}: Regenerate Twisted Abomination.
Swampcycling {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Mutant" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Two-Headed Dragon" graphics="TwoHeadedDragon.jpg" text="Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Unbender Tine" graphics="UnbenderTine.jpg" text="{T}: Untap another target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Unmake" graphics="Unmake.jpg" text="Exile target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{WB}{WB}{WB}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black White" />
  </card>
  <card name="Urborg Syphon-Mage" graphics="UrborgSyphonMage.jpg" text="{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vampiric Dragon" graphics="VampiricDragon.jpg" text="Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Dragon" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Verdeloth the Ancient" graphics="VerdeloththeAncient.jpg" text="Kicker {X}
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Vitu-Ghazi, the City-Tree" graphics="VituGhazitheCityTree.jpg" text="{T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Volcanic Fallout" graphics="VolcanicFallout.jpg" text="Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Wall of Roots" graphics="WallofRoots.jpg" text="Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Watchwolf" graphics="Watchwolf.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolf" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wax // Wane" graphics="WaxWane.jpg" text="Target creature gets +2/+2 until end of turn.
//
Destroy target enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G} // {W}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="Green // White" />
  </card>
  <card name="Wickerbough Elder" graphics="WickerboughElder.jpg" text="Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Yavimaya Dryad" graphics="YavimayaDryad.jpg" text="Forestwalk
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zombie Infestation" graphics="ZombieInfestation.jpg" text="Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Zombify" graphics="Zombify.jpg" text="Return target creature card from your graveyard to the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
 </cards>
</ccg-setinfo>