<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Unhinged" dir="UH" abbrev="UH" game="Magic The Gathering">
 <cards>
  <card name="&quot;Ach! Hans, Run!&quot;" graphics="AchHansRun.jpg" text="At the beginning of your upkeep, you may say &quot;Ach! Hans, run! It's the...&quot; and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}{G}{G}" />
   <attr key="color" value="Green Red" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="_____" graphics="_____.jpg" text="{1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Aesthetic Consultation" graphics="AestheticConsultation.jpg" text="Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Ambiguity" graphics="Ambiguity.jpg" text="Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Artful Looter" graphics="ArtfulLooter.jpg" text="{T}: Draw a card, then discard a card.
Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ass Whuppin'" graphics="AssWhuppin.jpg" text="Destroy target silver-bordered permanent in any game you can see from your seat.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="color" value="Black White" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Assquatch" graphics="Assquatch.jpg" text="Each other Donkey gets +1½/+1½.
Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Donkey Lord" />
   <attr key="power" value="3½" />
   <attr key="toughness" value="3½" />
  </card>
  <card name="Atinlay Igpay" graphics="AtinlayIgpay.jpg" text="Oubleday ikestray
Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Eaturecray" />
   <attr key="subtype" value="Igpay" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Avatar of Me" graphics="AvatarofMe.jpg" text="Avatar of Me costs {1} more to play for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.
Avatar of Me's color is the color of your eyes.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="AWOL" graphics="AWOL.jpg" text="Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Bad Ass" graphics="BadAss.jpg" text="{1}{B}, Growl: Regenerate Bad Ass.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Donkey Zombie" />
   <attr key="power" value="3½" />
   <attr key="toughness" value="1" />
  </card>
  <card name="B-I-N-G-O" graphics="BINGO.jpg" text="Trample
Whenever a player plays a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Blast from the Past" graphics="BlastfromthePast.jpg" text="Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}
Blast from the Past deals 2 damage to target creature or player.
If the kicker cost was paid, put a 1/1 red Goblin creature token into play.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Bloodletter" graphics="Bloodletter.jpg" text="When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Booster Tutor" graphics="BoosterTutor.jpg" text="Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Bosom Buddy" graphics="BosomBuddy.jpg" text="Whenever you play a spell, you may gain ½ life for each word in that spell's name.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant Townsfolk" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Brushstroke Paintermage" graphics="BrushstrokePaintermage.jpg" text="{T}: Target permanent's artist becomes the artist of your choice until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bursting Beebles" graphics="BurstingBeebles.jpg" text="Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beeble" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Cardpecker" graphics="Cardpecker.jpg" text="Flying
Gotcha - Whenever an opponent touches the table with his or her hand, you may say &quot;Gotcha!&quot; If you do, return Cardpecker from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="power" value="1½" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Carnivorous Death-Parrot" graphics="CarnivorousDeathParrot.jpg" text="Flying
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Cheap Ass" graphics="CheapAss.jpg" text="Spells you play cost {half} less to play.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Donkey Townsfolk" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3½" />
  </card>
  <card name="Cheatyface" graphics="Cheatyface.jpg" text="You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.
Flying">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Efreet" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Circle of Protection: Art" graphics="CircleofProtectionArt.jpg" text="As Circle of Protection: Art comes into play, choose an artist.
{1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.
{1}{W}: Return Circle of Protection: Art to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="City of Ass" graphics="CityofAss.jpg" text="City of Ass comes into play tapped.
{T}: Add one and one-half mana of any one color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="color" value="Land" />
   <attr key="type" value="Land" />
  </card>
  <card name="Collector Protector" graphics="CollectorProtector.jpg" text="{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Gamer" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Creature Guy" graphics="CreatureGuy.jpg" text="Gotcha - Whenever an opponent says &quot;Creature&quot; or &quot;Guy,&quot; you may say &quot;Gotcha!&quot; If you do, return Creature Guy from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Curse of the Fire Penguin" graphics="CurseoftheFirePenguin.jpg" text="Curse of the Fire Penquin consumes and confuses enchanted creature.
-----
Creature - Penguin
Trample
When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
6/5">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Enchant Creature" />
  </card>
  <card name="Deal Damage" graphics="DealDamage.jpg" text="Deal Damage deals 4 damage to target creature or player.
Gotcha - Whenever an opponent says &quot;Deal&quot; or &quot;Damage,&quot; you may say &quot;Gotcha!&quot; If you do, return Deal Damage from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Double Header" graphics="DoubleHeader.jpg" text="Flying
When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Drawn Together" graphics="DrawnTogether.jpg" text="As Drawn Together comes into play, choose an artist.
Creatures by the chosen artist get +2/+2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Duh" graphics="Duh.jpg" text="Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Dumb Ass" graphics="DumbAss.jpg" text="At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Donkey Barbarian" />
   <attr key="power" value="3½" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Elvish House Party" graphics="ElvishHouseParty.jpg" text="Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Rogue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Emcee" graphics="Emcee.jpg" text="Whenever another creature comes into play, you may stand up and say in a deep, booming voice &quot;Presenting . . . &quot; and that creature's name. If you do, put a +1/+1 counter on that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Enter the Dungeon" graphics="EntertheDungeon.jpg" text="Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Erase (Not the Urza's Legacy One)" graphics="EraseNottheUrzasLegacyOne.jpg" text="If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost.
Remove target enchantment from the game.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Eye to Eye" graphics="EyetoEye.jpg" text="You and target creature's controller have a staring contest. If you win, destroy that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Face to Face" graphics="FacetoFace.jpg" text="You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Farewell to Arms" graphics="FarewelltoArms.jpg" text="As Farewell to Arms comes into play, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Fascist Art Director" graphics="FascistArtDirector.jpg" text="{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn..">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Horror" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Fat Ass" graphics="FatAss.jpg" text="Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.)">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Donkey Shaman" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3½" />
  </card>
  <card name="First Come, First Served" graphics="FirstComeFirstServed.jpg" text="The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Flaccify" graphics="Flaccify.jpg" text="Counter target spell unless its controller pays {3}{half}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="">
   <attr key="rarity" value="L" />
   <attr key="color" value="Land" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
  </card>
  <card name="Form of the Squirrel" graphics="FormoftheSquirrel.jpg" text="As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play.
Creatures can't attack you.
You can't be the target of spells or abilities.
You can't play spells.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Fraction Jackson" graphics="FractionJackson.jpg" text="{G}, {T}: Return target card with a ½ on it from your graveyard to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Hero" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1½" />
  </card>
  <card name="Framed!" graphics="Framed.jpg" text="Tap or untap all permanents by the artist of your choice.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Frankie Peanuts" graphics="FrankiePeanuts.jpg" text="At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elephant Rogue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Frazzled Editor" graphics="FrazzledEditor.jpg" text="Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Bureaucrat" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gleemax" graphics="Gleemax.jpg" text="You choose all targets for all spells and abilities.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1000000}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Legendary Artifact" />
  </card>
  <card name="Gluetius Maximus" graphics="GluetiusMaximus.jpg" text="As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Goblin Mime" graphics="GoblinMime.jpg" text="When you speak, sacrifice Goblin Mime.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Mime" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin S.W.A.T. Team" graphics="GoblinSWATTeam.jpg" text="Say &quot;Goblin S.W.A.T. Team&quot;: Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Secret Agent" graphics="GoblinSecretAgent.jpg" text="First strike
At the beginning of your upkeep, reveal a card from your hand at random.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Rogue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Granny's Payback" graphics="GrannysPayback.jpg" text="You gain life equal to your age.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{7}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Graphic Violence" graphics="GraphicViolence.jpg" text="All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Greater Morphling" graphics="GreaterMorphling.jpg" text="{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
{2}: Greater Morphling becomes the colors of your choice until end of turn.
{2}: Greater Morphling's type becomes the creature type of your choice until end of turn.
{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
{2}: Greater Morphling's artist becomes the artist of your choice until end of turn.
{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
{2}: Untap Greater Morphling.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Head to Head" graphics="HeadtoHead.jpg" text="You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name -that's question seven -and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Infernal Spawn of Infernal Spawn of Evil" graphics="InfernalSpawnofInfernalSpawnofEvil.jpg" text="Flying, first strike, trample
If you say &quot;I'm coming, too!&quot; as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon Child" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Island" graphics="Island.jpg" text="">
   <attr key="rarity" value="L" />
   <attr key="color" value="Land" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
  </card>
  <card name="Johnny, Combo Player" graphics="JohnnyComboPlayer.jpg" text="{4}: Search your library for a card and put that card into your hand. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Gamer" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Keeper of the Sacred Word" graphics="KeeperoftheSacredWord.jpg" text="As Keeper of the Sacred Word comes into play, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kill Destroy" graphics="KillDestroy.jpg" text="Destroy target nonblack creature.
Gotcha - Whenever an opponent says &quot;Kill&quot; or &quot;Destroy,&quot; you may say &quot;Gotcha!&quot; If you do, return Kill Destroy from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Ladies' Knight" graphics="LadiesKnight.jpg" text="Flying
Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.)">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Land Aid '04" graphics="LandAid04.jpg" text="Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Laughing Hyena" graphics="LaughingHyena.jpg" text="Gotcha - Whenever an opponent laughs, you may say &quot;Gotcha!&quot; If you do, return Laughing Hyena from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hyena" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Letter Bomb" graphics="LetterBomb.jpg" text="When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19½ damage to him or her.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Little Girl" graphics="LittleGirl.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{w}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Child" />
   <attr key="power" value="½" />
   <attr key="toughness" value="½" />
  </card>
  <card name="Look at Me, I'm R&amp;D" graphics="LookatMeImRD.jpg" text="As Look at Me, I'm R&amp;D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Loose Lips" graphics="LooseLips.jpg" text="As Loose Lips comes into play, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Enchant Creature" />
  </card>
  <card name="Magical Hacker" graphics="MagicalHacker.jpg" text="{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Gamer" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Man of Measure" graphics="ManofMeasure.jpg" text="As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1.
As long as you're taller than an opponent, Man of Measure gets +1/+0.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mana Flair" graphics="ManaFlair.jpg" text="Add {R} to your mana pool for each nonland permanent by the artist of your choice.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Mana Screw" graphics="ManaScrew.jpg" text="{1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Meddling Kids" graphics="MeddlingKids.jpg" text="As Meddling Kids comes into play, choose a word with four or more letters.
Nonland cards with the chosen word in their text box can't be played.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="color" value="Blue White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Child" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mise" graphics="Mise.jpg" text="Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Moniker Mage" graphics="MonikerMage.jpg" text="{U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn.
{U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Monkey Monkey Monkey" graphics="MonkeyMonkeyMonkey.jpg" text="As Monkey Monkey Monkey comes into play, choose a letter.
Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mons's Goblin Waiters" graphics="MonssGoblinWaiters.jpg" text="Sacrifice a creature or land: Add {r} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Waiter" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mother of Goons" graphics="MotherofGoons.jpg" text="Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="">
   <attr key="rarity" value="L" />
   <attr key="color" value="Land" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
  </card>
  <card name="Mouth to Mouth" graphics="MouthtoMouth.jpg" text="You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Mox Lotus" graphics="MoxLotus.jpg" text="{T}: Add {inf} to your mana pool.
{100}: Add one mana of any color to your mana pool.
You don't lose life due to mana burn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{15}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="My First Tome" graphics="MyFirstTome.jpg" text="{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Name Dropping" graphics="NameDropping.jpg" text="Gotcha - Whenever an opponent says a word that's in the name of a card in your graveyard, you may say &quot;Gotcha!&quot; If you do, return that card to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Necro-Impotence" graphics="NecroImpotence.jpg" text="Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Now I Know My ABC's" graphics="NowIKnowMyABCs.jpg" text="At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Number Crunch" graphics="NumberCrunch.jpg" text="Return target permanent to its owner's hand.
Gotcha - Whenever an opponent says a number, you may say &quot;Gotcha!&quot; If you do, return Number Crunch from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Old Fogey" graphics="OldFogey.jpg" text="Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Summon" />
   <attr key="subtype" value="Dinosaur" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Orcish Paratroopers" graphics="OrcishParatroopers.jpg" text="When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc Paratrooper" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental" graphics="OurMarketResearchShowsThatPlayersLikeReallyLongCardNamesSoWeMadethisCardtoHavetheAbsoluteLongestCardNameEverElemental.jpg" text="Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Persecute Artist" graphics="PersecuteArtist.jpg" text="Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Phyrexian Librarian" graphics="PhyrexianLibrarian.jpg" text="Flying, trample
At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body.
When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="">
   <attr key="rarity" value="L" />
   <attr key="color" value="Land" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
  </card>
  <card name="Pointy Finger of Doom" graphics="PointyFingerofDoom.jpg" text="{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Punctuate" graphics="Punctuate.jpg" text="Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - ( ) / &quot; ' &amp; .)">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Pygmy Giant" graphics="PygmyGiant.jpg" text="{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Question Elemental?" graphics="QuestionElemental.jpg" text="Flying
Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="R&amp;D's Secret Lair" graphics="RDsSecretLair.jpg" text="Play cards as written. Ignore all errata.
{T}: Add {1} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="color" value="Land" />
   <attr key="type" value="Legendary Land" />
  </card>
  <card name="Rare-B-Gone" graphics="RareBGone.jpg" text="Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="color" value="Black Red" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Red-Hot Hottie" graphics="RedHotHottie.jpg" text="Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has &quot;At the end of each turn, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Remodel" graphics="Remodel.jpg" text="If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost.
Remove target artifact from the game.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Richard Garfield, Ph.D." graphics="RichardGarfieldPhD.jpg" text="You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Designer" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rocket-Powered Turbo Slug" graphics="RocketPoweredTurboSlug.jpg" text="Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Slug" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rod of Spanking" graphics="RodofSpanking.jpg" text="{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says &quot;Thank you, sir. May I have another?&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="S.N.O.T." graphics="SNOT.jpg" text="As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="power" value="*²" />
   <attr key="toughness" value="*²" />
  </card>
  <card name="Saute" graphics="Saute.jpg" text="Saute deals 3½ damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Save Life" graphics="SaveLife.jpg" text="Choose one - Target player gains 2½ life; or prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha - Whenever an opponent says &quot;Save&quot; or &quot;Life,&quot; you may say &quot;Gotcha!&quot; If you do, return Save Life from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Shoe Tree" graphics="ShoeTree.jpg" text="Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Side to Side" graphics="SidetoSide.jpg" text="You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Six-y Beast" graphics="SixyBeast.jpg" text="As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Smart Ass" graphics="SmartAss.jpg" text="Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Donkey Wizard" />
   <attr key="power" value="2½" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spell Counter" graphics="SpellCounter.jpg" text="Counter target spell.
Gotcha - Whenever an opponent says &quot;Spell&quot; or &quot;Counter,&quot; you may say &quot;Gotcha!&quot; If you do, return Spell Counter from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Standing Army" graphics="StandingArmy.jpg" text="As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.)">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Staying Power" graphics="StayingPower.jpg" text="As long as Staying Power is in play, &quot;until end of turn&quot; and &quot;this turn&quot; effects don't end.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Stone-Cold Basilisk" graphics="StoneColdBasilisk.jpg" text="Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Basilisk" />
   <attr key="power" value="2½" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Stop That" graphics="StopThat.jpg" text="Target player discards a card.
Gotcha - Whenever an opponent audibly flicks the cards in his or her hand, you may say &quot;Gotcha!&quot; If you do, return Stop That from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Super Secret Tech" graphics="SuperSecretTech.jpg" text="All premium spells cost {1} less to play.
All premium creatures get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Supersize" graphics="Supersize.jpg" text="Target creature gets +3½/+3½ until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="">
   <attr key="rarity" value="L" />
   <attr key="color" value="Land" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
  </card>
  <card name="Symbol Status" graphics="SymbolStatus.jpg" text="Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Tainted Monkey" graphics="TaintedMonkey.jpg" text="{T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="The Fallen Apart" graphics="TheFallenApart.jpg" text="The Fallen Apart comes into play with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Time Machine" graphics="TimeMachine.jpg" text="{T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Togglodyte" graphics="Togglodyte.jpg" text="Togglodyte comes into play turned on.
Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch.
As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Topsy Turvy" graphics="TopsyTurvy.jpg" text="The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)
If there are more than two players in the game, the turn order is reversed.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="color" value="Blue" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Touch and Go" graphics="TouchandGo.jpg" text="Destroy target land.
Gotcha - Whenever an opponent touches his or her face, you may say &quot;Gotcha!&quot; If you do, return Touch and Go from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="Toy Boat" graphics="ToyBoat.jpg" text="Cumulative upkeep - Say &quot;Toy Boat&quot; quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say &quot;Toy Boat&quot; once for each age counter on it - without pausing between or fumbling it.)">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Ship" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Uktabi Kong" graphics="UktabiKong.jpg" text="Trample
When Uktabi Kong comes into play, destroy all artifacts.
Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}{G}" />
   <attr key="color" value="Green" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Urza's Hot Tub" graphics="UrzasHotTub.jpg" text="{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Vile Bile" graphics="VileBile.jpg" text="Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="power" value="2½" />
   <attr key="toughness" value="2½" />
  </card>
  <card name="Water Gun Balloon Game" graphics="WaterGunBalloonGame.jpg" text="As Water Gun Balloon Game comes into play, each player puts a pop! counter on a 0.
Whenever a player plays a spell, move that player's pop! counter up 1.
Whenever a player's pop! counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop! counters to 0.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Wet Willie of the Damned" graphics="WetWillieoftheDamned.jpg" text="Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Sorcery" />
  </card>
  <card name="When Fluffy Bunnies Attack" graphics="WhenFluffyBunniesAttack.jpg" text="Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Who/What/When/Where/Why" graphics="WhoWhatWhenWhereWhy.jpg" text="Who
{X}{W}
Instant
Target player gains X life.
-----
What
{2}{R}
Instant
Destroy target artifact.
-----
When
{2}{U}
Instant
Counter target creature spell.
-----
Where
{3}{B}
Instant
Destroy target land.
-----
Why
{1}{G}
Instant
Destroy target enchantment.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{W} // {2}{R} // {2}{U} // {3}{B} // {1}{G}" />
   <attr key="color" value="Black Blue Green Red White" />
   <attr key="type" value="Instant" />
  </card>
  <card name="Wordmail" graphics="Wordmail.jpg" text="Enchanted creature gets +1/+1 for each word in its name.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="color" value="White" />
   <attr key="type" value="Enchant Creature" />
  </card>
  <card name="Working Stiff" graphics="WorkingStiff.jpg" text="As Working Stiff comes into play, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Mummy" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="World-Bottling Kit" graphics="WorldBottlingKit.jpg" text="{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="color" value="Artifact" />
   <attr key="type" value="Artifact" />
  </card>
  <card name="Yet Another AEther Vortex" graphics="YetAnotherAEtherVortex.jpg" text="All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="color" value="Red" />
   <attr key="type" value="Enchantment" />
  </card>
  <card name="Zombie Fanboy" graphics="ZombieFanboy.jpg" text="As Zombie Fanboy comes into play, choose an artist.
Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Gamer" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zzzyxas's Abyss" graphics="ZzzyxassAbyss.jpg" text="At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="color" value="Black" />
   <attr key="type" value="Enchantment" />
  </card>
 </cards>
</ccg-setinfo>
