<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Worldwake" dir="WWK" abbrev="WWK" game="Magic the Gathering">
 <cards>
  <card name="Abyssal Persecutor" graphics="AbyssalPersecutor.jpg" text="Flying, trample
You can't win the game and your opponents can't lose the game.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Admonition Angel" graphics="AdmonitionAngel.jpg" text="Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{W}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="AEther Tradewinds" graphics="AEtherTradewinds.jpg" text="Return target permanent you control and target permanent you don't control to their owners' hands.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Agadeem Occultist" graphics="AgadeemOccultist.jpg" text="{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman Ally" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Akoum Battlesinger" graphics="AkoumBattlesinger.jpg" text="Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Berserker Ally" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Amulet of Vigor" graphics="AmuletofVigor.jpg" text="Whenever a permanent enters the battlefield tapped and under your control, untap it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Anowon, the Ruin Sage" graphics="AnowontheRuinSage.jpg" text="At the beginning of your upkeep, each player sacrifices a non-Vampire creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Vampire Shaman" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Apex Hawks" graphics="ApexHawks.jpg" text="Multikicker {1}{W}
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Arbor Elf" graphics="ArborElf.jpg" text="{T}: Untap target Forest.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Archon of Redemption" graphics="ArchonofRedemption.jpg" text="Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Archon" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Avenger of Zendikar" graphics="AvengerofZendikar.jpg" text="When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Basilisk Collar" graphics="BasiliskCollar.jpg" text="Equipped creature has deathtouch and lifelink.
Equip {2}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Battle Hurda" graphics="BattleHurda.jpg" text="First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Bazaar Trader" graphics="BazaarTrader.jpg" text="{T}: Target player gains control of target artifact, creature, or land you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Bestial Menace" graphics="BestialMenace.jpg" text="Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Bloodhusk Ritualist" graphics="BloodhuskRitualist.jpg" text="Multikicker {B}
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Shaman" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bojuka Bog" graphics="BojukaBog.jpg" text="Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Bojuka Brigand" graphics="BojukaBrigand.jpg" text="Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior Ally" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Brink of Disaster" graphics="BrinkofDisaster.jpg" text="Enchant creature or land
When enchanted permanent becomes tapped, destroy it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Bull Rush" graphics="BullRush.jpg" text="Target creature gets +2/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Butcher of Malakir" graphics="ButcherofMalakir.jpg" text="Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Calcite Snapper" graphics="CalciteSnapper.jpg" text="Shroud
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Turtle" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Canopy Cover" graphics="CanopyCover.jpg" text="Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Caustic Crawler" graphics="CausticCrawler.jpg" text="Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Celestial Colonnade" graphics="CelestialColonnade.jpg" text="Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Chain Reaction" graphics="ChainReaction.jpg" text="Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Claws of Valakut" graphics="ClawsofValakut.jpg" text="Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Comet Storm" graphics="CometStorm.jpg" text="Multikicker {1}
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{X}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Corrupted Zendikon" graphics="CorruptedZendikon.jpg" text="Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cosi's Ravager" graphics="CosisRavager.jpg" text="Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Creeping Tar Pit" graphics="CreepingTarPit.jpg" text="Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Crusher Zendikon" graphics="CrusherZendikon.jpg" text="Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Cunning Sparkmage" graphics="CunningSparkmage.jpg" text="Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dead Reckoning" graphics="DeadReckoning.jpg" text="You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Deathforge Shaman" graphics="DeathforgeShaman.jpg" text="Multikicker {R}
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ogre Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Death's Shadow" graphics="DeathsShadow.jpg" text="Death's Shadow gets -X/-X, where X is your life total.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Black" />
   <attr key="power" value="13" />
   <attr key="toughness" value="13" />
  </card>
  <card name="Dispel" graphics="Dispel.jpg" text="Counter target instant spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dragonmaster Outcast" graphics="DragonmasterOutcast.jpg" text="At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dread Statuary" graphics="DreadStatuary.jpg" text="{T}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Enclave Elite" graphics="EnclaveElite.jpg" text="Multikicker {1}{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Everflowing Chalice" graphics="EverflowingChalice.jpg" text="Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Explore" graphics="Explore.jpg" text="You may play an additional land this turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Eye of Ugin" graphics="EyeofUgin.jpg" text="Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="M" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Feral Contest" graphics="FeralContest.jpg" text="Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fledgling Griffin" graphics="FledglingGriffin.jpg" text="Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gnarlid Pack" graphics="GnarlidPack.jpg" text="Multikicker {1}{G}
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Roughrider" graphics="GoblinRoughrider.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goliath Sphinx" graphics="GoliathSphinx.jpg" text="Flying">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="8" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Grappler Spider" graphics="GrapplerSpider.jpg" text="Reach">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Graypelt Hunter" graphics="GraypeltHunter.jpg" text="Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior Ally" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Grotag Thrasher" graphics="GrotagThrasher.jpg" text="Whenever Grotag Thrasher attacks, target creature can't block this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Groundswell" graphics="Groundswell.jpg" text="Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Guardian Zendikon" graphics="GuardianZendikon.jpg" text="Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Hada Freeblade" graphics="HadaFreeblade.jpg" text="Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier Ally" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Halimar Depths" graphics="HalimarDepths.jpg" text="Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Halimar Excavator" graphics="HalimarExcavator.jpg" text="Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard Ally" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hammer of Ruin" graphics="HammerofRuin.jpg" text="Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Harabaz Druid" graphics="HarabazDruid.jpg" text="{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid Ally" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Hedron Rover" graphics="HedronRover.jpg" text="Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Horizon Drake" graphics="HorizonDrake.jpg" text="Flying, protection from lands">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Iona's Judgment" graphics="IonasJudgment.jpg" text="Exile target creature or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Jace, the Mind Sculptor" graphics="JacetheMindSculptor.jpg" text="+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Planeswalker" />
   <attr key="subtype" value="Jace" />
   <attr key="color" value="Blue" />
   <attr key="loyalty" value="3" />
  </card>
  <card name="Jagwasp Swarm" graphics="JagwaspSwarm.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Join the Ranks" graphics="JointheRanks.jpg" text="Put two 1/1 white Soldier Ally creature tokens onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Joraga Warcaller" graphics="JoragaWarcaller.jpg" text="Multikicker {1}{G}
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Jwari Shapeshifter" graphics="JwariShapeshifter.jpg" text="You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter Ally" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Kalastria Highborn" graphics="KalastriaHighborn.jpg" text="Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Shaman" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kazuul, Tyrant of the Cliffs" graphics="KazuulTyrantoftheCliffs.jpg" text="Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Ogre Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Khalni Garden" graphics="KhalniGarden.jpg" text="Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Kitesail" graphics="Kitesail.jpg" text="Equipped creature gets +1/+0 and has flying.
Equip {2}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Kitesail Apprentice" graphics="KitesailApprentice.jpg" text="As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kor Firewalker" graphics="KorFirewalker.jpg" text="Protection from red
Whenever a player casts a red spell, you may gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lavaclaw Reaches" graphics="LavaclawReaches.jpg" text="Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with &quot;{X}: This creature gets +X/+0 until end of turn.&quot; It's still a land.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Leatherback Baloth" graphics="LeatherbackBaloth.jpg" text="">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Lightkeeper of Emeria" graphics="LightkeeperofEmeria.jpg" text="Multikicker {W}
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Loam Lion" graphics="LoamLion.jpg" text="Loam Lion gets +1/+2 as long as you control a Forest.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lodestone Golem" graphics="LodestoneGolem.jpg" text="Nonartifact spells cost {1} more to cast.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Marsh Threader" graphics="MarshThreader.jpg" text="Swampwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Scout" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Marshal's Anthem" graphics="MarshalsAnthem.jpg" text="Multikicker {1}{W}
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Mire's Toll" graphics="MiresToll.jpg" text="Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mordant Dragon" graphics="MordantDragon.jpg" text="Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Mysteries of the Deep" graphics="MysteriesoftheDeep.jpg" text="Draw two cards.
Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Nature's Claim" graphics="NaturesClaim.jpg" text="Destroy target artifact or enchantment. Its controller gains 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Nemesis Trap" graphics="NemesisTrap.jpg" text="If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="subtype" value="Trap" />
   <attr key="color" value="Black" />
  </card>
  <card name="Novablast Wurm" graphics="NovablastWurm.jpg" text="Whenever Novablast Wurm attacks, destroy all other creatures.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{G}{G}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green White" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Omnath, Locus of Mana" graphics="OmnathLocusofMana.jpg" text="Green mana doesn't empty from your mana pool as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Perimeter Captain" graphics="PerimeterCaptain.jpg" text="Defender
Whenever a creature you control with defender blocks, you may gain 2 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Permafrost Trap" graphics="PermafrostTrap.jpg" text="If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="subtype" value="Trap" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pilgrim's Eye" graphics="PilgrimsEye.jpg" text="Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Thopter" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pulse Tracker" graphics="PulseTracker.jpg" text="Whenever Pulse Tracker attacks, each opponent loses 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Quag Vampires" graphics="QuagVampires.jpg" text="Multikicker {1}{B}
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Quest for Renewal" graphics="QuestforRenewal.jpg" text="Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Quest for the Goblin Lord" graphics="QuestfortheGoblinLord.jpg" text="Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Quest for the Nihil Stone" graphics="QuestfortheNihilStone.jpg" text="Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Quest for Ula's Temple" graphics="QuestforUlasTemple.jpg" text="At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Quicksand" graphics="Quicksand.jpg" text="{T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Raging Ravine" graphics="RagingRavine.jpg" text="Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with &quot;Whenever this creature attacks, put a +1/+1 counter on it.&quot; It's still a land.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Razor Boomerang" graphics="RazorBoomerang.jpg" text="Equipped creature has &quot;{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand.&quot;
Equip {2}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="subtype" value="Equipment" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Refraction Trap" graphics="RefractionTrap.jpg" text="If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Instant" />
   <attr key="subtype" value="Trap" />
   <attr key="color" value="White" />
  </card>
  <card name="Rest for the Weary" graphics="RestfortheWeary.jpg" text="Target player gains 4 life.
Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Ricochet Trap" graphics="RicochetTrap.jpg" text="If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.
Change the target of target spell with a single target.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Instant" />
   <attr key="subtype" value="Trap" />
   <attr key="color" value="Red" />
  </card>
  <card name="Roiling Terrain" graphics="RoilingTerrain.jpg" text="Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ruin Ghost" graphics="RuinGhost.jpg" text="{W}, {T}: Exile target land you control, then return it to the battlefield under your control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rumbling Aftershocks" graphics="RumblingAftershocks.jpg" text="Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ruthless Cullblade" graphics="RuthlessCullblade.jpg" text="Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire Warrior" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scrib Nibblers" graphics="ScribNibblers.jpg" text="{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Searing Blaze" graphics="SearingBlaze.jpg" text="Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Seer's Sundial" graphics="SeersSundial.jpg" text="Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sejiri Merfolk" graphics="SejiriMerfolk.jpg" text="As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Soldier" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sejiri Steppe" graphics="SejiriSteppe.jpg" text="Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Selective Memory" graphics="SelectiveMemory.jpg" text="Search your library for any number of nonland cards and exile them. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Shoreline Salvager" graphics="ShorelineSalvager.jpg" text="Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Surrakar" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Skitter of Lizards" graphics="SkitterofLizards.jpg" text="Multikicker {1}{R}
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Slavering Nulls" graphics="SlaveringNulls.jpg" text="Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Zombie" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Slingbow Trap" graphics="SlingbowTrap.jpg" text="If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="subtype" value="Trap" />
   <attr key="color" value="Green" />
  </card>
  <card name="Smoldering Spires" graphics="SmolderingSpires.jpg" text="Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Smother" graphics="Smother.jpg" text="Destroy target creature with converted mana cost 3 or less. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Snapping Creeper" graphics="SnappingCreeper.jpg" text="Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Spell Contortion" graphics="SpellContortion.jpg" text="Multikicker {1}{U}
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Stirring Wildwood" graphics="StirringWildwood.jpg" text="Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Stone Idol Trap" graphics="StoneIdolTrap.jpg" text="Stone Idol Trap costs {1} less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Instant" />
   <attr key="subtype" value="Trap" />
   <attr key="color" value="Red" />
  </card>
  <card name="Stoneforge Mystic" graphics="StoneforgeMystic.jpg" text="When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Artificer" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Strength of the Tajuru" graphics="StrengthoftheTajuru.jpg" text="Multikicker {1}
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Summit Apes" graphics="SummitApes.jpg" text="As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Surrakar Banisher" graphics="SurrakarBanisher.jpg" text="When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Surrakar" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Talus Paladin" graphics="TalusPaladin.jpg" text="Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight Ally" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Tectonic Edge" graphics="TectonicEdge.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Terastodon" graphics="Terastodon.jpg" text="When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant" />
   <attr key="color" value="Green" />
   <attr key="power" value="9" />
   <attr key="toughness" value="9" />
  </card>
  <card name="Terra Eternal" graphics="TerraEternal.jpg" text="All lands are indestructible.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Thada Adel, Acquisitor" graphics="ThadaAdelAcquisitor.jpg" text="Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Merfolk Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Tideforce Elemental" graphics="TideforceElemental.jpg" text="{U}, {T}: You may tap or untap another target creature.
Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tomb Hex" graphics="TombHex.jpg" text="Target creature gets -2/-2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Treasure Hunt" graphics="TreasureHunt.jpg" text="Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tuktuk Scrapper" graphics="TuktukScrapper.jpg" text="Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Artificer Ally" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Twitch" graphics="Twitch.jpg" text="You may tap or untap target artifact, creature, or land.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Urge to Feed" graphics="UrgetoFeed.jpg" text="Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Vapor Snare" graphics="VaporSnare.jpg" text="Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Vastwood Animist" graphics="VastwoodAnimist.jpg" text="{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman Ally" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Vastwood Zendikon" graphics="VastwoodZendikon.jpg" text="Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Veteran's Reflexes" graphics="VeteransReflexes.jpg" text="Target creature gets +1/+1 until end of turn. Untap that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Voyager Drake" graphics="VoyagerDrake.jpg" text="Multikicker {U}
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Walking Atlas" graphics="WalkingAtlas.jpg" text="{T}: You may put a land card from your hand onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Wind Zendikon" graphics="WindZendikon.jpg" text="Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Wolfbriar Elemental" graphics="WolfbriarElemental.jpg" text="Multikicker {G}
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Wrexial, the Risen Deep" graphics="WrexialtheRisenDeep.jpg" text="Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.">
   <attr key="rarity" value="M" />
   <attr key="cost" value="{3}{U}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Kraken" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="8" />
  </card>
 </cards>
</ccg-setinfo>