<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Ice Age" dir="IA" abbrev="IA" game="Magic the Gathering">
 <cards>
  <card name="Abyssal Specter" graphics="AbyssalSpecter.jpg" text="Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Specter" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Adarkar Sentinel" graphics="AdarkarSentinel.jpg" text="{1}: Adarkar Sentinel gets +0/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Soldier" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Adarkar Unicorn" graphics="AdarkarUnicorn.jpg" text="{T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Unicorn" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Adarkar Wastes" graphics="AdarkarWastes.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Aegis of the Meek" graphics="AegisoftheMeek.jpg" text="{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Aggression" graphics="Aggression.jpg" text="Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Altar of Bone" graphics="AltarofBone.jpg" text="As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Amulet of Quoz" graphics="AmuletofQuoz.jpg" text="Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Anarchy" graphics="Anarchy.jpg" text="Destroy all white permanents.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Arctic Foxes" graphics="ArcticFoxes.jpg" text="Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fox" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Arcum's Sleigh" graphics="ArcumsSleigh.jpg" text="{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Arcum's Weathervane" graphics="ArcumsWeathervane.jpg" text="{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Arcum's Whistle" graphics="ArcumsWhistle.jpg" text="{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Arenson's Aura" graphics="ArensonsAura.jpg" text="{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Armor of Faith" graphics="ArmorofFaith.jpg" text="Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Arnjlot's Ascent" graphics="ArnjlotsAscent.jpg" text="Cumulative upkeep {U}
{1}: Target creature gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ashen Ghoul" graphics="AshenGhoul.jpg" text="Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Aurochs" graphics="Aurochs.jpg" text="Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Aurochs" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Avalanche" graphics="Avalanche.jpg" text="Destroy X target snow lands.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Balduvian Barbarians" graphics="BalduvianBarbarians.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Balduvian Bears" graphics="BalduvianBears.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bear" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Balduvian Conjurer" graphics="BalduvianConjurer.jpg" text="{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Balduvian Hydra" graphics="BalduvianHydra.jpg" text="Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hydra" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Balduvian Shaman" graphics="BalduvianShaman.jpg" text="{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains &quot;Cumulative upkeep {1}.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Shaman" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Barbarian Guides" graphics="BarbarianGuides.jpg" text="{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Barbed Sextant" graphics="BarbedSextant.jpg" text="{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Baton of Morale" graphics="BatonofMorale.jpg" text="{2}: Target creature gains banding until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Battle Cry" graphics="BattleCry.jpg" text="Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Battle Frenzy" graphics="BattleFrenzy.jpg" text="Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Binding Grasp" graphics="BindingGrasp.jpg" text="Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Black Scarab" graphics="BlackScarab.jpg" text="Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Blessed Wine" graphics="BlessedWine.jpg" text="You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Blinking Spirit" graphics="BlinkingSpirit.jpg" text="{0}: Return Blinking Spirit to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Blizzard" graphics="Blizzard.jpg" text="Cast Blizzard only if you control a snow land.
Cumulative upkeep {2}
Creatures with flying don't untap during their controllers' untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Blue Scarab" graphics="BlueScarab.jpg" text="Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Bone Shaman" graphics="BoneShaman.jpg" text="{B}: Until end of turn, Bone Shaman gains &quot;Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Brainstorm" graphics="Brainstorm.jpg" text="Draw three cards, then put two cards from your hand on top of your library in any order.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Brand of Ill Omen" graphics="BrandofIllOmen.jpg" text="Enchant creature
Cumulative upkeep {R}
Enchanted creature's controller can't cast creature spells.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Breath of Dreams" graphics="BreathofDreams.jpg" text="Cumulative upkeep {U}
Green creatures have &quot;Cumulative upkeep {1}.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Brine Shaman" graphics="BrineShaman.jpg" text="{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Shaman" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Brown Ouphe" graphics="BrownOuphe.jpg" text="{1}{G}, {T}: Counter target activated ability from an artifact source.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ouphe" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Brushland" graphics="Brushland.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Burnt Offering" graphics="BurntOffering.jpg" text="As an additional cost to cast Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Call to Arms" graphics="CalltoArms.jpg" text="As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Caribou Range" graphics="CaribouRange.jpg" text="Enchant land you control
Enchanted land has &quot;{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield.&quot;
Sacrifice a Caribou token: You gain 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Celestial Sword" graphics="CelestialSword.jpg" text="{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Centaur Archer" graphics="CentaurArcher.jpg" text="{T}: Centaur Archer deals 1 damage to target creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Archer" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Chaos Lord" graphics="ChaosLord.jpg" text="First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Red" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Chaos Moon" graphics="ChaosMoon.jpg" text="At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Chromatic Armor" graphics="ChromaticArmor.jpg" text="Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Chub Toad" graphics="ChubToad.jpg" text="Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Frog" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Circle of Protection: Black" graphics="CircleofProtectionBlack.jpg" text="{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Blue" graphics="CircleofProtectionBlue.jpg" text="{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Green" graphics="CircleofProtectionGreen.jpg" text="{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: Red" graphics="CircleofProtectionRed.jpg" text="{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Circle of Protection: White" graphics="CircleofProtectionWhite.jpg" text="{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Clairvoyance" graphics="Clairvoyance.jpg" text="Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Cloak of Confusion" graphics="CloakofConfusion.jpg" text="Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cold Snap" graphics="ColdSnap.jpg" text="Cumulative upkeep {2}
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Conquer" graphics="Conquer.jpg" text="Enchant land
You control enchanted land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Cooperation" graphics="Cooperation.jpg" text="Enchant creature
Enchanted creature has banding.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Counterspell" graphics="Counterspell.jpg" text="Counter target spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Crown of the Ages" graphics="CrownoftheAges.jpg" text="{4}, {T}: Attach target Aura attached to a creature to another creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Curse of Marit Lage" graphics="CurseofMaritLage.jpg" text="When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Dance of the Dead" graphics="DanceoftheDead.jpg" text="Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses &quot;enchant creature card in a graveyard&quot; and gains &quot;enchant creature put onto the battlefield with Dance of the Dead.&quot; Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. 
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dark Banishing" graphics="DarkBanishing.jpg" text="Destroy target nonblack creature. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dark Ritual" graphics="DarkRitual.jpg" text="Add {B}{B}{B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Death Ward" graphics="DeathWard.jpg" text="Regenerate target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Deflection" graphics="Deflection.jpg" text="Change the target of target spell with a single target.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Demonic Consultation" graphics="DemonicConsultation.jpg" text="Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Despotic Scepter" graphics="DespoticScepter.jpg" text="{T}: Destroy target permanent you own. It can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Diabolic Vision" graphics="DiabolicVision.jpg" text="Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Dire Wolves" graphics="DireWolves.jpg" text="Dire Wolves has banding as long as you control a Plains.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolf" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Disenchant" graphics="Disenchant.jpg" text="Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Dread Wight" graphics="DreadWight.jpg" text="At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains &quot;{4}: Remove a paralyzation counter from this creature.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Dreams of the Dead" graphics="DreamsoftheDead.jpg" text="{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains &quot;Cumulative upkeep {2}.&quot; If the creature would leave the battlefield, exile it instead of putting it anywhere else.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Drift of the Dead" graphics="DriftoftheDead.jpg" text="Defender
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Drought" graphics="Drought.jpg" text="At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional &quot;Sacrifice a Swamp&quot; to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional &quot;Sacrifice a Swamp&quot; to activate for each black mana symbol in their activation costs.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Dwarven Armory" graphics="DwarvenArmory.jpg" text="{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Earthlink" graphics="Earthlink.jpg" text="At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Green Red" />
  </card>
  <card name="Earthlore" graphics="Earthlore.jpg" text="Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Elder Druid" graphics="ElderDruid.jpg" text="{3}{G}, {T}: You may tap or untap target artifact, creature, or land.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Cleric Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Elemental Augury" graphics="ElementalAugury.jpg" text="{3}: Look at the top three cards of target player's library, then put them back in any order.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{B}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Blue Red" />
  </card>
  <card name="Elkin Bottle" graphics="ElkinBottle.jpg" text="{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Elvish Healer" graphics="ElvishHealer.jpg" text="{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Enduring Renewal" graphics="EnduringRenewal.jpg" text="Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Energy Storm" graphics="EnergyStorm.jpg" text="Cumulative upkeep {1}
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Enervate" graphics="Enervate.jpg" text="Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Errant Minion" graphics="ErrantMinion.jpg" text="Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Errantry" graphics="Errantry.jpg" text="Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Essence Filter" graphics="EssenceFilter.jpg" text="Destroy all enchantments or all nonwhite enchantments.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Essence Flare" graphics="EssenceFlare.jpg" text="Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Essence Vortex" graphics="EssenceVortex.jpg" text="Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Fanatical Fever" graphics="FanaticalFever.jpg" text="Target creature gets +3/+0 and gains trample until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fear" graphics="Fear.jpg" text="Enchant creature
Enchanted creature has fear.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fiery Justice" graphics="FieryJustice.jpg" text="Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red White" />
  </card>
  <card name="Fire Covenant" graphics="FireCovenant.jpg" text="As an additional cost to cast Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Flame Spirit" graphics="FlameSpirit.jpg" text="{R}: Flame Spirit gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spirit" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Flare" graphics="Flare.jpg" text="Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Flooded Woodlands" graphics="FloodedWoodlands.jpg" text="Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Flow of Maggots" graphics="FlowofMaggots.jpg" text="Cumulative upkeep {1}
Flow of Maggots can't be blocked by non-Wall creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Folk of the Pines" graphics="FolkofthePines.jpg" text="{1}{G}: Folk of the Pines gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Forbidden Lore" graphics="ForbiddenLore.jpg" text="Enchant land
Enchanted land has &quot;{T}: Target creature gets +2/+1 until end of turn.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Force Void" graphics="ForceVoid.jpg" text="Counter target spell unless its controller pays {1}.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forgotten Lore" graphics="ForgottenLore.jpg" text="Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Formation" graphics="Formation.jpg" text="Target creature gains banding until end of turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Foul Familiar" graphics="FoulFamiliar.jpg" text="Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Foxfire" graphics="Foxfire.jpg" text="Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Freyalise Supplicant" graphics="FreyaliseSupplicant.jpg" text="{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Freyalise's Charm" graphics="FreyalisesCharm.jpg" text="Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.
{G}{G}: Return Freyalise's Charm to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Freyalise's Winds" graphics="FreyalisesWinds.jpg" text="Whenever a permanent becomes tapped, put a wind counter on it. 
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Fumarole" graphics="Fumarole.jpg" text="As an additional cost to cast Fumarole, pay 3 life.
Destroy target creature and target land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Fylgja" graphics="Fylgja.jpg" text="Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Fyndhorn Bow" graphics="FyndhornBow.jpg" text="{3}, {T}: Target creature gains first strike until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Fyndhorn Brownie" graphics="FyndhornBrownie.jpg" text="{2}{G}, {T}: Untap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ouphe" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fyndhorn Elder" graphics="FyndhornElder.jpg" text="{T}: Add {G}{G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fyndhorn Elves" graphics="FyndhornElves.jpg" text="{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fyndhorn Pollen" graphics="FyndhornPollen.jpg" text="Cumulative upkeep {1}
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Game of Chaos" graphics="GameofChaos.jpg" text="Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Gangrenous Zombies" graphics="GangrenousZombies.jpg" text="{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gaze of Pain" graphics="GazeofPain.jpg" text="Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="General Jarkeld" graphics="GeneralJarkeld.jpg" text="{T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ghostly Flame" graphics="GhostlyFlame.jpg" text="Black and/or red permanents and spells are colorless sources of damage.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Giant Growth" graphics="GiantGrowth.jpg" text="Target creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Giant Trap Door Spider" graphics="GiantTrapDoorSpider.jpg" text="{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Glacial Chasm" graphics="GlacialChasm.jpg" text="Cumulative upkeep - Pay 2 life.
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Glacial Crevasses" graphics="GlacialCrevasses.jpg" text="Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Glacial Wall" graphics="GlacialWall.jpg" text="Defender">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Glaciers" graphics="Glaciers.jpg" text="At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.
All Mountains are Plains.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Goblin Lyre" graphics="GoblinLyre.jpg" text="Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Goblin Mutant" graphics="GoblinMutant.jpg" text="Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Mutant" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Goblin Sappers" graphics="GoblinSappers.jpg" text="{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goblin Ski Patrol" graphics="GoblinSkiPatrol.jpg" text="{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goblin Snowman" graphics="GoblinSnowman.jpg" text="Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gorilla Pack" graphics="GorillaPack.jpg" text="Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gravebind" graphics="Gravebind.jpg" text="Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Green Scarab" graphics="GreenScarab.jpg" text="Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Grizzled Wolverine" graphics="GrizzledWolverine.jpg" text="{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wolverine" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hallowed Ground" graphics="HallowedGround.jpg" text="{W}{W}: Return target nonsnow land you control to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Halls of Mist" graphics="HallsofMist.jpg" text="Cumulative upkeep {1}
Creatures that attacked during their controller's last turn can't attack.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Heal" graphics="Heal.jpg" text="Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Hecatomb" graphics="Hecatomb.jpg" text="When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Hematite Talisman" graphics="HematiteTalisman.jpg" text="Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Hipparion" graphics="Hipparion.jpg" text="Hipparion can't block creatures with power 3 or greater unless you pay {1}.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horse" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hoar Shade" graphics="HoarShade.jpg" text="{B}: Hoar Shade gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hot Springs" graphics="HotSprings.jpg" text="Enchant land you control
Enchanted land has &quot;{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Howl from Beyond" graphics="HowlfromBeyond.jpg" text="Target creature gets +X/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Hurricane" graphics="Hurricane.jpg" text="Hurricane deals X damage to each creature with flying and each player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Hyalopterous Lemure" graphics="HyalopterousLemure.jpg" text="{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Hydroblast" graphics="Hydroblast.jpg" text="Choose one - Counter target spell if it's red; or destroy target permanent if it's red.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Hymn of Rebirth" graphics="HymnofRebirth.jpg" text="Put target creature card from a graveyard onto the battlefield under your control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Ice Cauldron" graphics="IceCauldron.jpg" text="{X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ice Floe" graphics="IceFloe.jpg" text="You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Iceberg" graphics="Iceberg.jpg" text="Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {1} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Icequake" graphics="Icequake.jpg" text="Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Icy Manipulator" graphics="IcyManipulator.jpg" text="{1}, {T}: Tap target artifact, creature, or land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Icy Prison" graphics="IcyPrison.jpg" text="When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Illusionary Forces" graphics="IllusionaryForces.jpg" text="Flying
Cumulative upkeep {U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Illusionary Presence" graphics="IllusionaryPresence.jpg" text="Cumulative upkeep {U}
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Illusionary Terrain" graphics="IllusionaryTerrain.jpg" text="Cumulative upkeep {2}
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Illusionary Wall" graphics="IllusionaryWall.jpg" text="Defender, flying, first strike
Cumulative upkeep {U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="7" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Illusions of Grandeur" graphics="IllusionsofGrandeur.jpg" text="Cumulative upkeep {2}
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Imposing Visage" graphics="ImposingVisage.jpg" text="Enchant creature
Enchanted creature can't be blocked except by two or more creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Incinerate" graphics="Incinerate.jpg" text="Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Infernal Darkness" graphics="InfernalDarkness.jpg" text="Cumulative upkeep - Pay {B} and 1 life.
If a land is tapped for mana, it produces {B} instead of any other type.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Infernal Denizen" graphics="InfernalDenizen.jpg" text="At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Infinite Hourglass" graphics="InfiniteHourglass.jpg" text="At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Infuse" graphics="Infuse.jpg" text="Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Jester's Cap" graphics="JestersCap.jpg" text="{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Jester's Mask" graphics="JestersMask.jpg" text="Jester's Mask enters the battlefield tapped.
{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Jeweled Amulet" graphics="JeweledAmulet.jpg" text="{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Johtull Wurm" graphics="JohtullWurm.jpg" text="Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Jokulhaups" graphics="Jokulhaups.jpg" text="Destroy all artifacts, creatures, and lands. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Juniper Order Druid" graphics="JuniperOrderDruid.jpg" text="{T}: Untap target land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Justice" graphics="Justice.jpg" text="At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Karplusan Forest" graphics="KarplusanForest.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Karplusan Giant" graphics="KarplusanGiant.jpg" text="Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Karplusan Yeti" graphics="KarplusanYeti.jpg" text="{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Yeti" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kelsinko Ranger" graphics="KelsinkoRanger.jpg" text="{1}{W}: Target green creature gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kjeldoran Dead" graphics="KjeldoranDead.jpg" text="When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kjeldoran Elite Guard" graphics="KjeldoranEliteGuard.jpg" text="{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kjeldoran Frostbeast" graphics="KjeldoranFrostbeast.jpg" text="At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Beast" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Kjeldoran Guard" graphics="KjeldoranGuard.jpg" text="{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kjeldoran Knight" graphics="KjeldoranKnight.jpg" text="Banding
{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kjeldoran Phalanx" graphics="KjeldoranPhalanx.jpg" text="First strike; banding">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Kjeldoran Royal Guard" graphics="KjeldoranRoyalGuard.jpg" text="{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Kjeldoran Skycaptain" graphics="KjeldoranSkycaptain.jpg" text="Flying; first strike; banding">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kjeldoran Skyknight" graphics="KjeldoranSkyknight.jpg" text="Flying; first strike; banding">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kjeldoran Warrior" graphics="KjeldoranWarrior.jpg" text="Banding">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Knight of Stromgald" graphics="KnightofStromgald.jpg" text="Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Krovikan Elementalist" graphics="KrovikanElementalist.jpg" text="{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Krovikan Fetish" graphics="KrovikanFetish.jpg" text="Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Krovikan Sorcerer" graphics="KrovikanSorcerer.jpg" text="{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Krovikan Vampire" graphics="KrovikanVampire.jpg" text="At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Land Cap" graphics="LandCap.jpg" text="Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Lapis Lazuli Talisman" graphics="LapisLazuliTalisman.jpg" text="Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Lava Burst" graphics="LavaBurst.jpg" text="Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Lava Tubes" graphics="LavaTubes.jpg" text="Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Legions of Lim-Dul" graphics="LegionsofLimDul.jpg" text="Snow swampwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Leshrac's Rite" graphics="LeshracsRite.jpg" text="Enchant creature
Enchanted creature has swampwalk.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Leshrac's Sigil" graphics="LeshracsSigil.jpg" text="Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lhurgoyf" graphics="Lhurgoyf.jpg" text="Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lhurgoyf" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="1+*" />
  </card>
  <card name="Lightning Blow" graphics="LightningBlow.jpg" text="Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Lim-Dul's Cohort" graphics="LimDulsCohort.jpg" text="Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lim-Dul's Hex" graphics="LimDulsHex.jpg" text="At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lost Order of Jarkeld" graphics="LostOrderofJarkeld.jpg" text="As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1+*" />
   <attr key="toughness" value="1+*" />
  </card>
  <card name="Lure" graphics="Lure.jpg" text="Enchant creature
All creatures able to block enchanted creature do so.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Maddening Wind" graphics="MaddeningWind.jpg" text="Enchant creature
Cumulative upkeep {G}
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Magus of the Unseen" graphics="MagusoftheUnseen.jpg" text="{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Malachite Talisman" graphics="MalachiteTalisman.jpg" text="Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Marton Stromgald" graphics="MartonStromgald.jpg" text="Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald.
Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Melee" graphics="Melee.jpg" text="Cast Melee only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Melting" graphics="Melting.jpg" text="All lands are no longer snow.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mercenaries" graphics="Mercenaries.jpg" text="{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Mercenary" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Merieke Ri Berit" graphics="MeriekeRiBerit.jpg" text="Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mesmeric Trance" graphics="MesmericTrance.jpg" text="Cumulative upkeep {1}
{U}, Discard a card: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Meteor Shower" graphics="MeteorShower.jpg" text="Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Mind Ravel" graphics="MindRavel.jpg" text="Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mind Warp" graphics="MindWarp.jpg" text="Look at target player's hand and choose X cards from it. That player discards those cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{3}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mind Whip" graphics="MindWhip.jpg" text="Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Minion of Leshrac" graphics="MinionofLeshrac.jpg" text="Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Minion of Tevesh Szat" graphics="MinionofTeveshSzat.jpg" text="At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon Minion" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Mistfolk" graphics="Mistfolk.jpg" text="{U}: Counter target spell that targets Mistfolk.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mole Worms" graphics="MoleWorms.jpg" text="You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Worm" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Monsoon" graphics="Monsoon.jpg" text="At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Moor Fiend" graphics="MoorFiend.jpg" text="Swampwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain Goat" graphics="MountainGoat.jpg" text="Mountainwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goat" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mountain Titan" graphics="MountainTitan.jpg" text="{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mudslide" graphics="Mudslide.jpg" text="Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Musician" graphics="Musician.jpg" text="Cumulative upkeep {1}
{T}: Put a music counter on target creature. If it doesn't have &quot;At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it,&quot; it gains that ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mystic Might" graphics="MysticMight.jpg" text="Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has &quot;{T}: Target creature gets +2/+2 until end of turn.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Mystic Remora" graphics="MysticRemora.jpg" text="Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Nacre Talisman" graphics="NacreTalisman.jpg" text="Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Naked Singularity" graphics="NakedSingularity.jpg" text="Cumulative upkeep {3}
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Nature's Lore" graphics="NaturesLore.jpg" text="Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Necropotence" graphics="Necropotence.jpg" text="Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Norritt" graphics="Norritt.jpg" text="{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Imp" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Oath of Lim-Dul" graphics="OathofLimDul.jpg" text="Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card.
{B}{B}: Draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Onyx Talisman" graphics="OnyxTalisman.jpg" text="Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Orcish Cannoneers" graphics="OrcishCannoneers.jpg" text="{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Orcish Conscripts" graphics="OrcishConscripts.jpg" text="Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Orcish Farmer" graphics="OrcishFarmer.jpg" text="{T}: Target land becomes a Swamp until its controller's next untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Orcish Healer" graphics="OrcishHealer.jpg" text="{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc Cleric" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Orcish Librarian" graphics="OrcishLibrarian.jpg" text="{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Orcish Lumberjack" graphics="OrcishLumberjack.jpg" text="{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Orcish Squatters" graphics="OrcishSquatters.jpg" text="Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Order of the Sacred Torch" graphics="OrderoftheSacredTorch.jpg" text="{T}, Pay 1 life: Counter target black spell.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Order of the White Shield" graphics="OrderoftheWhiteShield.jpg" text="Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pale Bears" graphics="PaleBears.jpg" text="Islandwalk">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bear" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Panic" graphics="Panic.jpg" text="Cast Panic only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Pentagram of the Ages" graphics="PentagramoftheAges.jpg" text="{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Pestilence Rats" graphics="PestilenceRats.jpg" text="Pestilence Rats's power is equal to the number of other Rats on the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Phantasmal Mount" graphics="PhantasmalMount.jpg" text="Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion Horse" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pit Trap" graphics="PitTrap.jpg" text="{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Polar Kraken" graphics="PolarKraken.jpg" text="Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep - Sacrifice a land.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{8}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kraken" />
   <attr key="color" value="Blue" />
   <attr key="power" value="11" />
   <attr key="toughness" value="11" />
  </card>
  <card name="Portent" graphics="Portent.jpg" text="Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Power Sink" graphics="PowerSink.jpg" text="Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pox" graphics="Pox.jpg" text="Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Prismatic Ward" graphics="PrismaticWard.jpg" text="Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Pygmy Allosaurus" graphics="PygmyAllosaurus.jpg" text="Swampwalk">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pyknite" graphics="Pyknite.jpg" text="When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ouphe" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pyroblast" graphics="Pyroblast.jpg" text="Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Pyroclasm" graphics="Pyroclasm.jpg" text="Pyroclasm deals 2 damage to each creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Rally" graphics="Rally.jpg" text="Blocking creatures get +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Ray of Command" graphics="RayofCommand.jpg" text="Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ray of Erasure" graphics="RayofErasure.jpg" text="Target player puts the top card of his or her library into his or her graveyard.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Reality Twist" graphics="RealityTwist.jpg" text="Cumulative upkeep {1}{U}{U}
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Reclamation" graphics="Reclamation.jpg" text="Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Red Scarab" graphics="RedScarab.jpg" text="Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Regeneration" graphics="Regeneration.jpg" text="Enchant creature
{G}: Regenerate enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Rime Dryad" graphics="RimeDryad.jpg" text="Snow forestwalk">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ritual of Subdual" graphics="RitualofSubdual.jpg" text="Cumulative upkeep {2}
If a land is tapped for mana, it produces colorless mana instead of any other type.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="River Delta" graphics="RiverDelta.jpg" text="River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Runed Arch" graphics="RunedArch.jpg" text="Runed Arch enters the battlefield tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sabretooth Tiger" graphics="SabretoothTiger.jpg" text="First strike">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sacred Boon" graphics="SacredBoon.jpg" text="Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Scaled Wurm" graphics="ScaledWurm.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{7}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Sea Spirit" graphics="SeaSpirit.jpg" text="{U}: Sea Spirit gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spirit" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Seizures" graphics="Seizures.jpg" text="Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Seraph" graphics="Seraph.jpg" text="Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Shambling Strider" graphics="ShamblingStrider.jpg" text="{R}{G}: Shambling Strider gets +1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Yeti" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Shatter" graphics="Shatter.jpg" text="Destroy target artifact.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shield Bearer" graphics="ShieldBearer.jpg" text="Banding">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Shield of the Ages" graphics="ShieldoftheAges.jpg" text="{2}: Prevent the next 1 damage that would be dealt to you this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Shyft" graphics="Shyft.jpg" text="At the beginning of your upkeep, you may have Shyft become the color or colors of your choice.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sibilant Spirit" graphics="SibilantSpirit.jpg" text="Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Silver Erne" graphics="SilverErne.jpg" text="Flying, trample">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Skeleton Ship" graphics="SkeletonShip.jpg" text="When you control no Islands, sacrifice Skeleton Ship.
{T}: Put a -1/-1 counter on target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Skull Catapult" graphics="SkullCatapult.jpg" text="{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Sleight of Mind" graphics="SleightofMind.jpg" text="Change the text of target spell or permanent by replacing all instances of one color word with another.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Snow Devil" graphics="SnowDevil.jpg" text="Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Snow Fortress" graphics="SnowFortress.jpg" text="Defender
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Snow Hound" graphics="SnowHound.jpg" text="{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hound" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Snowblind" graphics="Snowblind.jpg" text="Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Snow-Covered Forest" graphics="SnowCoveredForest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snow-Covered Island" graphics="SnowCoveredIsland.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snow-Covered Mountain" graphics="SnowCoveredMountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snow-Covered Plains" graphics="SnowCoveredPlains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snow-Covered Swamp" graphics="SnowCoveredSwamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snowfall" graphics="Snowfall.jpg" text="Cumulative upkeep {U}
Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Soldevi Golem" graphics="SoldeviGolem.jpg" text="Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Soldevi Machinist" graphics="SoldeviMachinist.jpg" text="{T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard Artificer" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soldevi Simulacrum" graphics="SoldeviSimulacrum.jpg" text="Cumulative upkeep {1}
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Soldier" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Songs of the Damned" graphics="SongsoftheDamned.jpg" text="Add {B} to your mana pool for each creature card in your graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Soul Barrier" graphics="SoulBarrier.jpg" text="Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Soul Burn" graphics="SoulBurn.jpg" text="Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Soul Kiss" graphics="SoulKiss.jpg" text="Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Spectral Shield" graphics="SpectralShield.jpg" text="Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Spoils of Evil" graphics="SpoilsofEvil.jpg" text="For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Spoils of War" graphics="SpoilsofWar.jpg" text="X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.
Distribute X +1/+1 counters among any number of target creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Staff of the Ages" graphics="StaffoftheAges.jpg" text="Creatures with landwalk abilities can be blocked as though they didn't have those abilities.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Stampede" graphics="Stampede.jpg" text="Attacking creatures get +1/+0 and gain trample until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Stench of Evil" graphics="StenchofEvil.jpg" text="Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Stone Rain" graphics="StoneRain.jpg" text="Destroy target land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Stone Spirit" graphics="StoneSpirit.jpg" text="Stone Spirit can't be blocked by creatures with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spirit" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Stonehands" graphics="Stonehands.jpg" text="Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Storm Spirit" graphics="StormSpirit.jpg" text="Flying
{T}: Storm Spirit deals 2 damage to target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spirit" />
   <attr key="color" value="Blue Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Stormbind" graphics="Stormbind.jpg" text="{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Stromgald Cabal" graphics="StromgaldCabal.jpg" text="{T}, Pay 1 life: Counter target white spell.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Stunted Growth" graphics="StuntedGrowth.jpg" text="Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Sulfurous Springs" graphics="SulfurousSprings.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Sunstone" graphics="Sunstone.jpg" text="{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swords to Plowshares" graphics="SwordstoPlowshares.jpg" text="Exile target creature. Its controller gains life equal to its power.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Tarpan" graphics="Tarpan.jpg" text="When Tarpan dies, you gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horse" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thermokarst" graphics="Thermokarst.jpg" text="Destroy target land. If that land was a snow land, you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Thoughtleech" graphics="Thoughtleech.jpg" text="Whenever an Island an opponent controls becomes tapped, you may gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Thunder Wall" graphics="ThunderWall.jpg" text="Defender
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Timberline Ridge" graphics="TimberlineRidge.jpg" text="Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Time Bomb" graphics="TimeBomb.jpg" text="At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tinder Wall" graphics="TinderWall.jpg" text="Defender
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Tor Giant" graphics="TorGiant.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Total War" graphics="TotalWar.jpg" text="Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Touch of Death" graphics="TouchofDeath.jpg" text="Touch of Death deals 1 damage to target player. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Touch of Vitae" graphics="TouchofVitae.jpg" text="Until end of turn, target creature gains haste and &quot;{0}: Untap this creature. Activate this ability only once.&quot;
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Trailblazer" graphics="Trailblazer.jpg" text="Target creature is unblockable this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Underground River" graphics="UndergroundRiver.jpg" text="{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Updraft" graphics="Updraft.jpg" text="Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Urza's Bauble" graphics="UrzasBauble.jpg" text="{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Veldt" graphics="Veldt.jpg" text="Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Venomous Breath" graphics="VenomousBreath.jpg" text="Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Vertigo" graphics="Vertigo.jpg" text="Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Vexing Arcanix" graphics="VexingArcanix.jpg" text="{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Vibrating Sphere" graphics="VibratingSphere.jpg" text="As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Walking Wall" graphics="WalkingWall.jpg" text="Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Wall of Lava" graphics="WallofLava.jpg" text="Defender
{R}: Wall of Lava gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wall of Pine Needles" graphics="WallofPineNeedles.jpg" text="Defender
{G}: Regenerate Wall of Pine Needles.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Wall of Shields" graphics="WallofShields.jpg" text="Defender
Banding">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="War Chariot" graphics="WarChariot.jpg" text="{3}, {T}: Target creature gains trample until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Warning" graphics="Warning.jpg" text="Prevent all combat damage that would be dealt by target attacking creature this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Whalebone Glider" graphics="WhaleboneGlider.jpg" text="{2}, {T}: Target creature with power 3 or less gains flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="White Scarab" graphics="WhiteScarab.jpg" text="Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Whiteout" graphics="Whiteout.jpg" text="All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wiitigo" graphics="Wiitigo.jpg" text="Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Yeti" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Wild Growth" graphics="WildGrowth.jpg" text="Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wind Spirit" graphics="WindSpirit.jpg" text="Flying
Wind Spirit can't be blocked except by two or more creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spirit" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wings of Aesthir" graphics="WingsofAesthir.jpg" text="Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Winter's Chill" graphics="WintersChill.jpg" text="Cast Winter's Chill only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Withering Wisps" graphics="WitheringWisps.jpg" text="At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Woolly Mammoths" graphics="WoollyMammoths.jpg" text="Woolly Mammoths has trample as long as you control a snow land.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elephant" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Woolly Spider" graphics="WoollySpider.jpg" text="Reach
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Word of Blasting" graphics="WordofBlasting.jpg" text="Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Word of Undoing" graphics="WordofUndoing.jpg" text="Return target creature and all white Auras you own attached to it to their owners' hands.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Wrath of Marit Lage" graphics="WrathofMaritLage.jpg" text="When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Yavimaya Gnats" graphics="YavimayaGnats.jpg" text="Flying
{G}: Regenerate Yavimaya Gnats.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zuran Enchanter" graphics="ZuranEnchanter.jpg" text="{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zuran Orb" graphics="ZuranOrb.jpg" text="Sacrifice a land: You gain 2 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Zuran Spellcaster" graphics="ZuranSpellcaster.jpg" text="{T}: Zuran Spellcaster deals 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zur's Weirding" graphics="ZursWeirding.jpg" text="Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
 </cards>
</ccg-setinfo>