<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Time Spiral" dir="TS" abbrev="TS" game="Magic the Gathering">
 <cards>
  <card name="Academy Ruins" graphics="AcademyRuins.jpg" text="{T}: Add {1} to your mana pool.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="AEther Web" graphics="AEtherWeb.jpg" text="Flash
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="AEtherflame Wall" graphics="AEtherflameWall.jpg" text="Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: AEtherflame Wall gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Akroma, Angel of Wrath" graphics="AkromaAngelofWrath.jpg" text="Flying, first strike, vigilance, trample, haste, protection from black and from red">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{5}{W}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Amrou Scout" graphics="AmrouScout.jpg" text="{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kithkin Rebel Scout" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Amrou Seekers" graphics="AmrouSeekers.jpg" text="Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kithkin Rebel" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ancestral Vision" graphics="AncestralVision.jpg" text="Suspend 4 - {U}
Target player draws three cards.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ancient Grudge" graphics="AncientGrudge.jpg" text="Destroy target artifact.
Flashback {G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Angel's Grace" graphics="AngelsGrace.jpg" text="Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Arena" graphics="Arena.jpg" text="{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other.">
   <attr key="rarity" value="S" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ashcoat Bear" graphics="AshcoatBear.jpg" text="Flash">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bear" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Aspect of Mongoose" graphics="AspectofMongoose.jpg" text="Enchant creature
Enchanted creature has shroud.
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Assassinate" graphics="Assassinate.jpg" text="Destroy target tapped creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Assault // Battery" graphics="AssaultBattery.jpg" text="Assault deals 2 damage to target creature or player.
//
Put a 3/3 green Elephant creature token onto the battlefield.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{R} // {3}{G}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Red // Green" />
  </card>
  <card name="Assembly-Worker" graphics="AssemblyWorker.jpg" text="{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Assembly-Worker" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Auratog" graphics="Auratog.jpg" text="Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Atog" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Avalanche Riders" graphics="AvalancheRiders.jpg" text="Haste
Echo {3}{R}
When Avalanche Riders enters the battlefield, destroy target land.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Avatar of Woe" graphics="AvatarofWoe.jpg" text="If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear
{T}: Destroy target creature. It can't be regenerated.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{6}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Avoid Fate" graphics="AvoidFate.jpg" text="Counter target instant or Aura spell that targets a permanent you control.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Bad Moon" graphics="BadMoon.jpg" text="Black creatures get +1/+1.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Barbed Shocker" graphics="BarbedShocker.jpg" text="Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Basal Sliver" graphics="BasalSliver.jpg" text="All Slivers have &quot;Sacrifice this permanent: Add {B}{B} to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Basalt Gargoyle" graphics="BasaltGargoyle.jpg" text="Flying
Echo {2}{R}
{R}: Basalt Gargoyle gets +0/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gargoyle" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Benalish Cavalry" graphics="BenalishCavalry.jpg" text="Flanking">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bewilder" graphics="Bewilder.jpg" text="Target creature gets -3/-0 until end of turn.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Blazing Blade Askari" graphics="BlazingBladeAskari.jpg" text="Flanking
{2}: Blazing Blade Askari becomes colorless until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Bogardan Hellkite" graphics="BogardanHellkite.jpg" text="Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Bogardan Rager" graphics="BogardanRager.jpg" text="Flash
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Bonesplitter Sliver" graphics="BonesplitterSliver.jpg" text="All Sliver creatures get +2/+0.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Brass Gnat" graphics="BrassGnat.jpg" text="Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Brine Elemental" graphics="BrineElemental.jpg" text="Morph {5}{U}{U}
When Brine Elemental is turned face up, each opponent skips his or her next untap step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Browbeat" graphics="Browbeat.jpg" text="Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Calciform Pools" graphics="CalciformPools.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Call of the Herd" graphics="CalloftheHerd.jpg" text="Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {3}{G}">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Call to the Netherworld" graphics="CalltotheNetherworld.jpg" text="Return target black creature card from your graveyard to your hand.
Madness {0}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cancel" graphics="Cancel.jpg" text="Counter target spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Candles of Leng" graphics="CandlesofLeng.jpg" text="{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Careful Consideration" graphics="CarefulConsideration.jpg" text="Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Castle Raptors" graphics="CastleRaptors.jpg" text="Flying
As long as Castle Raptors is untapped, it gets +0/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Cavalry Master" graphics="CavalryMaster.jpg" text="Flanking
Other creatures you control with flanking have flanking.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Celestial Crusader" graphics="CelestialCrusader.jpg" text="Flash
Split second
Flying
Other white creatures get +1/+1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Celestial Dawn" graphics="CelestialDawn.jpg" text="Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Chameleon Blur" graphics="ChameleonBlur.jpg" text="Prevent all damage that creatures would deal to players this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Children of Korlis" graphics="ChildrenofKorlis.jpg" text="Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Chromatic Star" graphics="ChromaticStar.jpg" text="{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Chronatog Totem" graphics="ChronatogTotem.jpg" text="{T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Chronosavant" graphics="Chronosavant.jpg" text="{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Claws of Gix" graphics="ClawsofGix.jpg" text="{1}, Sacrifice a permanent: You gain 1 life.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Clockspinning" graphics="Clockspinning.jpg" text="Buyback {3}
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Clockwork Hydra" graphics="ClockworkHydra.jpg" text="Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Hydra" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Cloudchaser Kestrel" graphics="CloudchaserKestrel.jpg" text="Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Coal Stoker" graphics="CoalStoker.jpg" text="When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Coalition Victory" graphics="CoalitionVictory.jpg" text="You win the game if you control a land of each basic land type and a creature of each color.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{W}{U}{B}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Blue Green Red White" />
  </card>
  <card name="Cockatrice" graphics="Cockatrice.jpg" text="Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cockatrice" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Conflagrate" graphics="Conflagrate.jpg" text="Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback - {R}{R}, Discard X cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Consecrate Land" graphics="ConsecrateLand.jpg" text="Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Conspiracy" graphics="Conspiracy.jpg" text="As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Coral Trickster" graphics="CoralTrickster.jpg" text="Morph {U}
When Coral Trickster is turned face up, you may tap or untap target permanent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Corpulent Corpse" graphics="CorpulentCorpse.jpg" text="Fear
Suspend 5 - {B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Craw Giant" graphics="CrawGiant.jpg" text="Trample
Rampage 2">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{G}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Crookclaw Transmuter" graphics="CrookclawTransmuter.jpg" text="Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Curse of the Cabal" graphics="CurseoftheCabal.jpg" text="Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2 - {2}{B}{B}
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{9}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Cyclopean Giant" graphics="CyclopeanGiant.jpg" text="When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Giant" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dandan" graphics="Dandan.jpg" text="Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fish" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dark Withering" graphics="DarkWithering.jpg" text="Destroy target nonblack creature.
Madness {B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Darkness" graphics="Darkness.jpg" text="Prevent all combat damage that would be dealt this turn.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dauthi Slayer" graphics="DauthiSlayer.jpg" text="Shadow
Dauthi Slayer attacks each turn if able.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dauthi Soldier" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="D'Avenant Healer" graphics="DAvenantHealer.jpg" text="{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Archer" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Deathspore Thallid" graphics="DeathsporeThallid.jpg" text="At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Fungus" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Deep-Sea Kraken" graphics="DeepSeaKraken.jpg" text="Deep-Sea Kraken is unblockable.
Suspend 9 - {2}{U}
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kraken" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Defiant Vanguard" graphics="DefiantVanguard.jpg" text="When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dementia Sliver" graphics="DementiaSliver.jpg" text="All Slivers have &quot;{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Demonic Collusion" graphics="DemonicCollusion.jpg" text="Buyback - Discard two cards.
Search your library for a card and put that card into your hand. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Desert" graphics="Desert.jpg" text="{T}: Add {1} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.">
   <attr key="rarity" value="S" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Desert" />
   <attr key="color" value="Land" />
  </card>
  <card name="Desolation Giant" graphics="DesolationGiant.jpg" text="Kicker {W}{W}
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Detainment Spell" graphics="DetainmentSpell.jpg" text="Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Disenchant" graphics="Disenchant.jpg" text="Destroy target artifact or enchantment.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Disintegrate" graphics="Disintegrate.jpg" text="Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Divine Congregation" graphics="DivineCongregation.jpg" text="You gain 2 life for each creature target player controls.
Suspend 5 - {1}{W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Dodecapod" graphics="Dodecapod.jpg" text="If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Golem" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dragon Whelp" graphics="DragonWhelp.jpg" text="Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dragonstorm" graphics="Dragonstorm.jpg" text="Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{8}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Draining Whelk" graphics="DrainingWhelk.jpg" text="Flash
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dralnu, Lich Lord" graphics="DralnuLichLord.jpg" text="If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. 
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie Wizard" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dread Return" graphics="DreadReturn.jpg" text="Return target creature card from your graveyard to the battlefield.
Flashback - Sacrifice three creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dreadship Reef" graphics="DreadshipReef.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Dream Stalker" graphics="DreamStalker.jpg" text="When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Drifter il-Dal" graphics="DrifterilDal.jpg" text="Shadow
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Drudge Reavers" graphics="DrudgeReavers.jpg" text="Flash
{B}: Regenerate Drudge Reavers.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Durkwood Baloth" graphics="DurkwoodBaloth.jpg" text="Suspend 5 - {G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Durkwood Tracker" graphics="DurkwoodTracker.jpg" text="{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Duskrider Peregrine" graphics="DuskriderPeregrine.jpg" text="Flying, protection from black
Suspend 3 - {1}{W}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Empty the Warrens" graphics="EmptytheWarrens.jpg" text="Put two 1/1 red Goblin creature tokens onto the battlefield.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Endrek Sahr, Master Breeder" graphics="EndrekSahrMasterBreeder.jpg" text="Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Enduring Renewal" graphics="EnduringRenewal.jpg" text="Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Eron the Relentless" graphics="ErontheRelentless.jpg" text="Haste
{R}{R}{R}: Regenerate Eron the Relentless.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Errant Doomsayers" graphics="ErrantDoomsayers.jpg" text="{T}: Tap target creature with toughness 2 or less.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Errant Ephemeron" graphics="ErrantEphemeron.jpg" text="Flying
Suspend 4 - {1}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{6}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Essence Sliver" graphics="EssenceSliver.jpg" text="Whenever a Sliver deals damage, its controller gains that much life.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Eternity Snare" graphics="EternitySnare.jpg" text="Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Evangelize" graphics="Evangelize.jpg" text="Buyback {2}{W}{W}
Gain control of target creature of an opponent's choice that he or she controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Evil Eye of Orms-by-Gore" graphics="EvilEyeofOrmsbyGore.jpg" text="Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eye" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Evil Eye of Urborg" graphics="EvilEyeofUrborg.jpg" text="Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Eye" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Faceless Butcher" graphics="FacelessButcher.jpg" text="When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Faceless Devourer" graphics="FacelessDevourer.jpg" text="Shadow
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Nightmare Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fallen Ideal" graphics="FallenIdeal.jpg" text="Enchant creature
Enchanted creature has flying and &quot;Sacrifice a creature: This creature gets +2/+1 until end of turn.&quot;
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fathom Seer" graphics="FathomSeer.jpg" text="Morph - Return two Islands you control to their owner's hand.
When Fathom Seer is turned face up, draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Feebleness" graphics="Feebleness.jpg" text="Flash
Enchant creature
Enchanted creature gets -2/-1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Feldon's Cane" graphics="FeldonsCane.jpg" text="{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Fiery Justice" graphics="FieryJustice.jpg" text="Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{R}{G}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green Red White" />
  </card>
  <card name="Fiery Temper" graphics="FieryTemper.jpg" text="Fiery Temper deals 3 damage to target creature or player.
Madness {R}">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Fire Whip" graphics="FireWhip.jpg" text="Enchant creature you control
Enchanted creature has &quot;{T}: This creature deals 1 damage to target creature or player.&quot;
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Firemaw Kavu" graphics="FiremawKavu.jpg" text="Echo {5}{R}
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Firewake Sliver" graphics="FirewakeSliver.jpg" text="All Sliver creatures have haste.
All Slivers have &quot;{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Flagstones of Trokair" graphics="FlagstonesofTrokair.jpg" text="{T}: Add {W} to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Flamecore Elemental" graphics="FlamecoreElemental.jpg" text="Echo {2}{R}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Fledgling Mawcor" graphics="FledglingMawcor.jpg" text="Flying
{T}: Fledgling Mawcor deals 1 damage to target creature or player.
Morph {U}{U}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Flickering Spirit" graphics="FlickeringSpirit.jpg" text="Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Flowstone Channeler" graphics="FlowstoneChanneler.jpg" text="{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Flying Men" graphics="FlyingMen.jpg" text="Flying">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fool's Demise" graphics="FoolsDemise.jpg" text="Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Forest" graphics="Forest.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest2.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest3.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Forest" graphics="Forest4.jpg" text="{G}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Foriysian Interceptor" graphics="ForiysianInterceptor.jpg" text="Flash
Defender
Foriysian Interceptor can block an additional creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Foriysian Totem" graphics="ForiysianTotem.jpg" text="{T}: Add {R} to your mana pool.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Fortify" graphics="Fortify.jpg" text="Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Fortune Thief" graphics="FortuneThief.jpg" text="Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Funeral Charm" graphics="FuneralCharm.jpg" text="Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fungal Reaches" graphics="FungalReaches.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Fungus Sliver" graphics="FungusSliver.jpg" text="All Sliver creatures have &quot;Whenever this creature is dealt damage, put a +1/+1 counter on it.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Fury Sliver" graphics="FurySliver.jpg" text="All Sliver creatures have double strike.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gaea's Blessing" graphics="GaeasBlessing.jpg" text="Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Gaea's Liege" graphics="GaeasLiege.jpg" text="As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Gauntlet of Power" graphics="GauntletofPower.jpg" text="As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Gaze of Justice" graphics="GazeofJustice.jpg" text="As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Gemhide Sliver" graphics="GemhideSliver.jpg" text="All Slivers have &quot;{T}: Add one mana of any color to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gemstone Caverns" graphics="GemstoneCaverns.jpg" text="If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Gemstone Mine" graphics="GemstoneMine.jpg" text="Gemstone Mine enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.">
   <attr key="rarity" value="S" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ghitu Firebreathing" graphics="GhituFirebreathing.jpg" text="Flash
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ghost Ship" graphics="GhostShip.jpg" text="Flying
{U}{U}{U}: Regenerate Ghost Ship.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Ghostflame Sliver" graphics="GhostflameSliver.jpg" text="All Slivers are colorless.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Giant Oyster" graphics="GiantOyster.jpg" text="You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Oyster" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Glass Asp" graphics="GlassAsp.jpg" text="Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goblin Skycutter" graphics="GoblinSkycutter.jpg" text="Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Goblin Snowman" graphics="GoblinSnowman.jpg" text="Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gorgon Recluse" graphics="GorgonRecluse.jpg" text="Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gorgon" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Grapeshot" graphics="Grapeshot.jpg" text="Grapeshot deals 1 damage to target creature or player.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Greater Gargadon" graphics="GreaterGargadon.jpg" text="Suspend 10 - {R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{9}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="9" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Greenseeker" graphics="Greenseeker.jpg" text="{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Spellshaper" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Griffin Guide" graphics="GriffinGuide.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Grinning Totem" graphics="GrinningTotem.jpg" text="{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Ground Rift" graphics="GroundRift.jpg" text="Target creature without flying can't block this turn.
Storm">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Gustcloak Cavalier" graphics="GustcloakCavalier.jpg" text="Flanking
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hail Storm" graphics="HailStorm.jpg" text="Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Harmonic Sliver" graphics="HarmonicSliver.jpg" text="All Slivers have &quot;When this permanent enters the battlefield, destroy target artifact or enchantment.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Haunting Hymn" graphics="HauntingHymn.jpg" text="Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Havenwood Wurm" graphics="HavenwoodWurm.jpg" text="Flash
Trample">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{6}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Herd Gnarr" graphics="HerdGnarr.jpg" text="Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hivestone" graphics="Hivestone.jpg" text="Creatures you control are Slivers in addition to their other creature types.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Honorable Passage" graphics="HonorablePassage.jpg" text="The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Hunting Moa" graphics="HuntingMoa.jpg" text="Echo {2}{G}
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Hypergenesis" graphics="Hypergenesis.jpg" text="Suspend 3 - {1}{G}{G}
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ib Halfheart, Goblin Tactician" graphics="IbHalfheartGoblinTactician.jpg" text="Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Goblin Advisor" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Icatian Crier" graphics="IcatianCrier.jpg" text="{1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Icatian Javelineers" graphics="IcatianJavelineers.jpg" text="Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ignite Memories" graphics="IgniteMemories.jpg" text="Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ironclaw Buzzardiers" graphics="IronclawBuzzardiers.jpg" text="Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc Scout" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Island" graphics="Island.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island2.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island3.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Island" graphics="Island4.jpg" text="{U}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Ith, High Arcanist" graphics="IthHighArcanist.jpg" text="Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4 - {W}{U}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Ivory Giant" graphics="IvoryGiant.jpg" text="When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5 - {W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Ixidron" graphics="Ixidron.jpg" text="As Ixidron enters the battlefield, turn all other nontoken creatures face down.
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Jasmine Boreal" graphics="JasmineBoreal.jpg" text="">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{G}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Green White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Jaya Ballard, Task Mage" graphics="JayaBallardTaskMage.jpg" text="{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Jedit's Dragoons" graphics="JeditsDragoons.jpg" text="Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Jhoira's Timebug" graphics="JhoirasTimebug.jpg" text="{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Jolrael, Empress of Beasts" graphics="JolraelEmpressofBeasts.jpg" text="{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kaervek the Merciless" graphics="KaervektheMerciless.jpg" text="Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Keldon Halberdier" graphics="KeldonHalberdier.jpg" text="First strike
Suspend 4 - {R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kher Keep" graphics="KherKeep.jpg" text="{T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Knight of the Holy Nimbus" graphics="KnightoftheHolyNimbus.jpg" text="Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kobold Taskmaster" graphics="KoboldTaskmaster.jpg" text="Other Kobold creatures you control get +1/+0.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kobold" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Krosan Cloudscraper" graphics="KrosanCloudscraper.jpg" text="At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G}">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{7}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast Mutant" />
   <attr key="color" value="Green" />
   <attr key="power" value="13" />
   <attr key="toughness" value="13" />
  </card>
  <card name="Krosan Grip" graphics="KrosanGrip.jpg" text="Split second
Destroy target artifact or enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Leviathan" graphics="Leviathan.jpg" text="Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{5}{U}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leviathan" />
   <attr key="color" value="Blue" />
   <attr key="power" value="10" />
   <attr key="toughness" value="10" />
  </card>
  <card name="Liege of the Pit" graphics="LiegeofthePit.jpg" text="Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Lightning Angel" graphics="LightningAngel.jpg" text="Flying, vigilance, haste">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{R}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="Blue Red White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Lightning Axe" graphics="LightningAxe.jpg" text="As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Lim-Dul the Necromancer" graphics="LimDultheNecromancer.jpg" text="Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Living End" graphics="LivingEnd.jpg" text="Suspend 3 - {2}{B}{B}
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Locket of Yesterdays" graphics="LocketofYesterdays.jpg" text="Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Looter il-Kor" graphics="LooterilKor.jpg" text="Shadow
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lord of Atlantis" graphics="LordofAtlantis.jpg" text="Other Merfolk creatures get +1/+1 and have islandwalk.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Lotus Bloom" graphics="LotusBloom.jpg" text="Suspend 3 - {0}
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Magus of the Candelabra" graphics="MagusoftheCandelabra.jpg" text="{X}, {T}: Untap X target lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Magus of the Disk" graphics="MagusoftheDisk.jpg" text="Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Magus of the Jar" graphics="MagusoftheJar.jpg" text="{T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Magus of the Mirror" graphics="MagusoftheMirror.jpg" text="{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Magus of the Scroll" graphics="MagusoftheScroll.jpg" text="{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mana Skimmer" graphics="ManaSkimmer.jpg" text="Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leech" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mangara of Corondor" graphics="MangaraofCorondor.jpg" text="{T}: Exile Mangara of Corondor and target permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Merfolk Assassin" graphics="MerfolkAssassin.jpg" text="{T}: Destroy target creature with islandwalk.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Assassin" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Merieke Ri Berit" graphics="MeriekeRiBerit.jpg" text="Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{W}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Might of Old Krosa" graphics="MightofOldKrosa.jpg" text="Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Might Sliver" graphics="MightSliver.jpg" text="All Sliver creatures get +2/+2.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mindlash Sliver" graphics="MindlashSliver.jpg" text="All Slivers have &quot;{1}, Sacrifice this permanent: Each player discards a card.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mindless Automaton" graphics="MindlessAutomaton.jpg" text="Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Mindstab" graphics="Mindstab.jpg" text="Target player discards three cards.
Suspend 4 - {B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mirari" graphics="Mirari.jpg" text="Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Legendary Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Mishra, Artificer Prodigy" graphics="MishraArtificerProdigy.jpg" text="Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Mistform Ultimus" graphics="MistformUltimus.jpg" text="Mistform Ultimus is every creature type.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mogg War Marshal" graphics="MoggWarMarshal.jpg" text="Echo {1}{R}
When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Molder" graphics="Molder.jpg" text="Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Molten Slagheap" graphics="MoltenSlagheap.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Momentary Blink" graphics="MomentaryBlink.jpg" text="Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Moonlace" graphics="Moonlace.jpg" text="Target spell or permanent becomes colorless.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Moorish Cavalry" graphics="MoorishCavalry.jpg" text="Trample">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mountain" graphics="Mountain.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain2.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain3.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mountain" graphics="Mountain4.jpg" text="{R}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mwonvuli Acid-Moss" graphics="MwonvuliAcidMoss.jpg" text="Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Mystic Enforcer" graphics="MysticEnforcer.jpg" text="Protection from black
Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Nomad Mystic" />
   <attr key="color" value="Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mystic Snake" graphics="MysticSnake.jpg" text="Flash
When Mystic Snake enters the battlefield, counter target spell.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{G}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mystical Teachings" graphics="MysticalTeachings.jpg" text="Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Nantuko Shaman" graphics="NantukoShaman.jpg" text="When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1 - {2}{G}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Nether Traitor" graphics="NetherTraitor.jpg" text="Haste
Shadow
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Nicol Bolas" graphics="NicolBolas.jpg" text="Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{U}{U}{B}{B}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elder Dragon" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Nightshade Assassin" graphics="NightshadeAssassin.jpg" text="First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Norin the Wary" graphics="NorintheWary.jpg" text="When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Opal Guardian" graphics="OpalGuardian.jpg" text="When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Opaline Sliver" graphics="OpalineSliver.jpg" text="All Slivers have &quot;Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ophidian Eye" graphics="OphidianEye.jpg" text="Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Orcish Cannonade" graphics="OrcishCannonade.jpg" text="Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Orcish Librarian" graphics="OrcishLibrarian.jpg" text="{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Orgg" graphics="Orgg.jpg" text="Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orgg" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Outrider en-Kor" graphics="OutriderenKor.jpg" text="Flanking
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kor Rebel Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Ovinomancer" graphics="Ovinomancer.jpg" text="When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pandemonium" graphics="Pandemonium.jpg" text="Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Paradise Plume" graphics="ParadisePlume.jpg" text="As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Paradox Haze" graphics="ParadoxHaze.jpg" text="Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pardic Dragon" graphics="PardicDragon.jpg" text="Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2 - {R}{R}
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Pendelhaven" graphics="Pendelhaven.jpg" text="{T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.">
   <attr key="rarity" value="S" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Pendelhaven Elder" graphics="PendelhavenElder.jpg" text="{T}: Each 1/1 creature you control gets +1/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pentarch Paladin" graphics="PentarchPaladin.jpg" text="Flanking
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pentarch Ward" graphics="PentarchWard.jpg" text="Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Penumbra Spider" graphics="PenumbraSpider.jpg" text="Reach
When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Phantom Wurm" graphics="PhantomWurm.jpg" text="Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Phthisis" graphics="Phthisis.jpg" text="Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5 - {1}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Phyrexian Totem" graphics="PhyrexianTotem.jpg" text="{T}: Add {B} to your mana pool.
{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Pirate Ship" graphics="PirateShip.jpg" text="Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Pirate" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Pit Keeper" graphics="PitKeeper.jpg" text="When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Plague Sliver" graphics="PlagueSliver.jpg" text="All Slivers have &quot;At the beginning of your upkeep, this permanent deals 1 damage to you.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Plains" graphics="Plains.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains2.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains3.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plains" graphics="Plains4.jpg" text="{W}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Plated Pegasus" graphics="PlatedPegasus.jpg" text="Flash
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Pegasus" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Plunder" graphics="Plunder.jpg" text="Destroy target artifact or land.
Suspend 4 - {1}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Premature Burial" graphics="PrematureBurial.jpg" text="Destroy target nonblack creature that entered the battlefield since your last turn ended.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Primal Forcemage" graphics="PrimalForcemage.jpg" text="Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Prismatic Lens" graphics="PrismaticLens.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Prodigal Sorcerer" graphics="ProdigalSorcerer.jpg" text="{T}: Prodigal Sorcerer deals 1 damage to target creature or player.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Psionic Blast" graphics="PsionicBlast.jpg" text="Psionic Blast deals 4 damage to target creature or player and 2 damage to you.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Psionic Sliver" graphics="PsionicSliver.jpg" text="All Sliver creatures have &quot;{T}: This creature deals 2 damage to target creature or player and 3 damage to itself.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Psychotic Episode" graphics="PsychoticEpisode.jpg" text="Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness {1}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Pull from Eternity" graphics="PullfromEternity.jpg" text="Put target face-up exiled card into its owner's graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Pulmonic Sliver" graphics="PulmonicSliver.jpg" text="All Sliver creatures have flying.
All Slivers have &quot;If this permanent would be put into a graveyard, you may put it on top of its owner's library instead.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Quilled Sliver" graphics="QuilledSliver.jpg" text="All Slivers have &quot;{T}: This permanent deals 1 damage to target attacking or blocking creature.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Reiterate" graphics="Reiterate.jpg" text="Buyback {3}
Copy target instant or sorcery spell. You may choose new targets for the copy.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Restore Balance" graphics="RestoreBalance.jpg" text="Suspend 6 - {W}
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Resurrection" graphics="Resurrection.jpg" text="Return target creature card from your graveyard to the battlefield.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Return to Dust" graphics="ReturntoDust.jpg" text="Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Rift Bolt" graphics="RiftBolt.jpg" text="Rift Bolt deals 3 damage to target creature or player.
Suspend 1 - {R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Riftwing Cloudskate" graphics="RiftwingCloudskate.jpg" text="Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3 - {1}{U}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sacred Mesa" graphics="SacredMesa.jpg" text="At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Safe Haven" graphics="SafeHaven.jpg" text="{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.">
   <attr key="rarity" value="S" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Saffi Eriksdotter" graphics="SaffiEriksdotter.jpg" text="Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Scout" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sage of Epityr" graphics="SageofEpityr.jpg" text="When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Saltcrusted Steppe" graphics="SaltcrustedSteppe.jpg" text="{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Sangrophage" graphics="Sangrophage.jpg" text="At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sarpadian Empires, Vol. VII" graphics="SarpadianEmpiresVolVII.jpg" text="As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Savage Thallid" graphics="SavageThallid.jpg" text="At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Regenerate target Fungus.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Scarwood Treefolk" graphics="ScarwoodTreefolk.jpg" text="Scarwood Treefolk enters the battlefield tapped.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Scion of the Ur-Dragon" graphics="ScionoftheUrDragon.jpg" text="Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}{B}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon Avatar" />
   <attr key="color" value="Black Blue Green Red White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Scragnoth" graphics="Scragnoth.jpg" text="Scragnoth can't be countered.
Protection from blue">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Screeching Sliver" graphics="ScreechingSliver.jpg" text="All Slivers have &quot;{T}: Target player puts the top card of his or her library into his or her graveyard.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scryb Ranger" graphics="ScrybRanger.jpg" text="Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Faerie" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Search for Tomorrow" graphics="SearchforTomorrow.jpg" text="Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Suspend 2 - {G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Sedge Sliver" graphics="SedgeSliver.jpg" text="All Sliver creatures have &quot;This creature gets +1/+1 as long as you control a Swamp.&quot;
All Slivers have &quot;{B}: Regenerate this permanent.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sengir Autocrat" graphics="SengirAutocrat.jpg" text="When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sengir Nosferatu" graphics="SengirNosferatu.jpg" text="Flying
{1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has &quot;{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Serra Avenger" graphics="SerraAvenger.jpg" text="You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Serrated Arrows" graphics="SerratedArrows.jpg" text="Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Shadow Guildmage" graphics="ShadowGuildmage.jpg" text="{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shadow Sliver" graphics="ShadowSliver.jpg" text="All Sliver creatures have shadow.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Shadowmage Infiltrator" graphics="ShadowmageInfiltrator.jpg" text="Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sidewinder Sliver" graphics="SidewinderSliver.jpg" text="All Sliver creatures have flanking.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sindbad" graphics="Sindbad.jpg" text="{T}: Draw a card and reveal it. If it isn't a land card, discard it.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skittering Monstrosity" graphics="SkitteringMonstrosity.jpg" text="When you cast a creature spell, sacrifice Skittering Monstrosity.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Skulking Knight" graphics="SkulkingKnight.jpg" text="Flanking
When Skulking Knight becomes the target of a spell or ability, sacrifice it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Slipstream Serpent" graphics="SlipstreamSerpent.jpg" text="Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{7}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Serpent" />
   <attr key="color" value="Blue" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Smallpox" graphics="Smallpox.jpg" text="Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Snapback" graphics="Snapback.jpg" text="You may exile a blue card from your hand rather than pay Snapback's mana cost.
Return target creature to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Sol'kanar the Swamp King" graphics="SolkanartheSwampKing.jpg" text="Swampwalk
Whenever a player casts a black spell, you gain 1 life.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{U}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Soltari Priest" graphics="SoltariPriest.jpg" text="Protection from red
Shadow">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Soltari Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soul Collector" graphics="SoulCollector.jpg" text="Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B}">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Spectral Force" graphics="SpectralForce.jpg" text="Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Spell Burst" graphics="SpellBurst.jpg" text="Buyback {3}
Counter target spell with converted mana cost X.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Spike Feeder" graphics="SpikeFeeder.jpg" text="Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spike" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Spike Tiller" graphics="SpikeTiller.jpg" text="Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. 
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spike" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Spiketail Drakeling" graphics="SpiketailDrakeling.jpg" text="Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Spined Sliver" graphics="SpinedSliver.jpg" text="Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Spinneret Sliver" graphics="SpinneretSliver.jpg" text="All Sliver creatures have reach.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Spirit Loop" graphics="SpiritLoop.jpg" text="Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Spitting Slug" graphics="SpittingSlug.jpg" text="Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Slug" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sporesower Thallid" graphics="SporesowerThallid.jpg" text="At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Sprite Noble" graphics="SpriteNoble.jpg" text="Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Faerie" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sprout" graphics="Sprout.jpg" text="Put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Squall Line" graphics="SquallLine.jpg" text="Squall Line deals X damage to each creature with flying and each player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Squire" graphics="Squire.jpg" text="">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Stonebrow, Krosan Hero" graphics="StonebrowKrosanHero.jpg" text="Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Centaur Warrior" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Stonewood Invocation" graphics="StonewoodInvocation.jpg" text="Split second
Target creature gets +5/+5 and gains shroud until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Stormbind" graphics="Stormbind.jpg" text="{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Stormcloud Djinn" graphics="StormcloudDjinn.jpg" text="Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Djinn" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Stormscape Familiar" graphics="StormscapeFamiliar.jpg" text="Flying
White spells and black spells you cast cost {1} less to cast.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Strangling Soot" graphics="StranglingSoot.jpg" text="Destroy target creature with toughness 3 or less.
Flashback {5}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Strength in Numbers" graphics="StrengthinNumbers.jpg" text="Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Stronghold Overseer" graphics="StrongholdOverseer.jpg" text="Flying
Shadow
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Demon" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Stuffy Doll" graphics="StuffyDoll.jpg" text="As Stuffy Doll enters the battlefield, choose a player.
Stuffy Doll is indestructible.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Stupor" graphics="Stupor.jpg" text="Target opponent discards a card at random, then discards a card.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Subterranean Shambler" graphics="SubterraneanShambler.jpg" text="Echo {3}{R}
When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sudden Death" graphics="SuddenDeath.jpg" text="Split second
Target creature gets -4/-4 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sudden Shock" graphics="SuddenShock.jpg" text="Split second
Sudden Shock deals 2 damage to target creature or player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Sudden Spoiling" graphics="SuddenSpoiling.jpg" text="Split second
Creatures target player controls become 0/2 and lose all abilities until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sulfurous Blast" graphics="SulfurousBlast.jpg" text="Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Suq'Ata Lancer" graphics="SuqAtaLancer.jpg" text="Haste
Flanking">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Swamp" graphics="Swamp.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp2.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp3.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp" graphics="Swamp4.jpg" text="{B}">
   <attr key="rarity" value="L" />
   <attr key="type" value="Basic Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Swamp Mosquito" graphics="SwampMosquito.jpg" text="Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Swarmyard" graphics="Swarmyard.jpg" text="{T}: Add {1} to your mana pool.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tectonic Fiend" graphics="TectonicFiend.jpg" text="Echo {4}{R}{R}
Tectonic Fiend attacks each turn if able.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Teferi, Mage of Zhalfir" graphics="TeferiMageofZhalfir.jpg" text="Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time he or she could cast a sorcery.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Teferi's Moat" graphics="TeferisMoat.jpg" text="As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{W}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Telekinetic Sliver" graphics="TelekineticSliver.jpg" text="All Slivers have &quot;{T}: Tap target permanent.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Temporal Eddy" graphics="TemporalEddy.jpg" text="Put target creature or land on top of its owner's library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Temporal Isolation" graphics="TemporalIsolation.jpg" text="Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Tendrils of Corruption" graphics="TendrilsofCorruption.jpg" text="Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Terramorphic Expanse" graphics="TerramorphicExpanse.jpg" text="{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Thallid" graphics="Thallid.jpg" text="At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thallid Germinator" graphics="ThallidGerminator.jpg" text="At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Thallid Shell-Dweller" graphics="ThallidShellDweller.jpg" text="Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="5" />
  </card>
  <card name="The Rack" graphics="TheRack.jpg" text="As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Thelon of Havenwood" graphics="ThelonofHavenwood.jpg" text="Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Thelonite Hermit" graphics="TheloniteHermit.jpg" text="Saproling creatures get +1/+1.
Morph {3}{G}{G}
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Thick-Skinned Goblin" graphics="ThickSkinnedGoblin.jpg" text="You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Think Twice" graphics="ThinkTwice.jpg" text="Draw a card.
Flashback {2}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Thornscape Battlemage" graphics="ThornscapeBattlemage.jpg" text="Kicker {R} and/or {W}
When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.
When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Thrill of the Hunt" graphics="ThrilloftheHunt.jpg" text="Target creature gets +1/+2 until end of turn.
Flashback {W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Thunder Totem" graphics="ThunderTotem.jpg" text="{T}: Add {W} to your mana pool.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tivadar of Thorn" graphics="TivadarofThorn.jpg" text="First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Tolarian Sentinel" graphics="TolarianSentinel.jpg" text="Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Tormod's Crypt" graphics="TormodsCrypt.jpg" text="{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Traitor's Clutch" graphics="TraitorsClutch.jpg" text="Target creature gets +1/+0, becomes black, and gains shadow until end of turn.
Flashback {1}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Trespasser il-Vec" graphics="TrespasserilVec.jpg" text="Discard a card: Trespasser il-Vec gains shadow until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tribal Flames" graphics="TribalFlames.jpg" text="Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Trickbind" graphics="Trickbind.jpg" text="Split second
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Triskelavus" graphics="Triskelavus.jpg" text="Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has &quot;Sacrifice this creature: This creature deals 1 damage to target creature or player.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Tromp the Domains" graphics="TromptheDomains.jpg" text="Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Truth or Tale" graphics="TruthorTale.jpg" text="Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Twisted Abomination" graphics="TwistedAbomination.jpg" text="{B}: Regenerate Twisted Abomination.
Swampcycling {2}">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Mutant" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Two-Headed Sliver" graphics="TwoHeadedSliver.jpg" text="All Sliver creatures have &quot;This creature can't be blocked except by two or more creatures.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Uncle Istvan" graphics="UncleIstvan.jpg" text="Prevent all damage that would be dealt to Uncle Istvan by creatures.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Undead Warchief" graphics="UndeadWarchief.jpg" text="Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Undertaker" graphics="Undertaker.jpg" text="{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Undying Rage" graphics="UndyingRage.jpg" text="Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Unstable Mutation" graphics="UnstableMutation.jpg" text="Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Unyaro Bees" graphics="UnyaroBees.jpg" text="Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Urborg Syphon-Mage" graphics="UrborgSyphonMage.jpg" text="{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Urza's Factory" graphics="UrzasFactory.jpg" text="{T}: Add {1} to your mana pool.
{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="subtype" value="Urza's" />
   <attr key="color" value="Land" />
  </card>
  <card name="Uthden Troll" graphics="UthdenTroll.jpg" text="{R}: Regenerate Uthden Troll.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Troll" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Valor" graphics="Valor.jpg" text="First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Incarnation" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Vampiric Sliver" graphics="VampiricSliver.jpg" text="All Sliver creatures have &quot;Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Venser's Sliver" graphics="VensersSliver.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Verdant Embrace" graphics="VerdantEmbrace.jpg" text="Enchant creature
Enchanted creature gets +3/+3 and has &quot;At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Verdeloth the Ancient" graphics="VerdeloththeAncient.jpg" text="Kicker {X}
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Vesuva" graphics="Vesuva.jpg" text="You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Vesuvan Shapeshifter" graphics="VesuvanShapeshifter.jpg" text="As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains &quot;At the beginning of your upkeep, you may turn this creature face down.&quot;
Morph {1}{U}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Vhati il-Dal" graphics="VhatiilDal.jpg" text="{T}: Target creature's power or toughness becomes 1 until end of turn.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{B}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Viashino Bladescout" graphics="ViashinoBladescout.jpg" text="Flash
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Viashino Scout" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Viscerid Deepwalker" graphics="VisceridDeepwalker.jpg" text="{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4 - {U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Homarid Warrior" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Viscid Lemures" graphics="ViscidLemures.jpg" text="{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Void" graphics="Void.jpg" text="Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{B}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Red" />
  </card>
  <card name="Voidmage Husher" graphics="VoidmageHusher.jpg" text="Flash
When Voidmage Husher enters the battlefield, counter target activated ability.
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Voidmage Prodigy" graphics="VoidmageProdigy.jpg" text="{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U}">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Volcanic Awakening" graphics="VolcanicAwakening.jpg" text="Destroy target land.
Storm">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Walk the Aeons" graphics="WalktheAeons.jpg" text="Buyback - Sacrifice three Islands.
Target player takes an extra turn after this one.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Wall of Roots" graphics="WallofRoots.jpg" text="Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="0" />
   <attr key="toughness" value="5" />
  </card>
  <card name="War Barge" graphics="WarBarge.jpg" text="{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Watcher Sliver" graphics="WatcherSliver.jpg" text="All Sliver creatures get +0/+2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Weathered Bodyguards" graphics="WeatheredBodyguards.jpg" text="As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Weatherseed Totem" graphics="WeatherseedTotem.jpg" text="{T}: Add {G} to your mana pool.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Wheel of Fate" graphics="WheelofFate.jpg" text="Suspend 4 - {1}{R}
Each player discards his or her hand, then draws seven cards.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Whirling Dervish" graphics="WhirlingDervish.jpg" text="Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Monk" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Whispers of the Muse" graphics="WhispersoftheMuse.jpg" text="Buyback {5}
Draw a card.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Wildfire Emissary" graphics="WildfireEmissary.jpg" text="Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Efreet" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Willbender" graphics="Willbender.jpg" text="Morph {1}{U}
When Willbender is turned face up, change the target of target spell or ability with a single target.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wipe Away" graphics="WipeAway.jpg" text="Split second
Return target permanent to its owner's hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Witch Hunter" graphics="WitchHunter.jpg" text="{T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Withered Wretch" graphics="WitheredWretch.jpg" text="{1}: Exile target card from a graveyard.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Word of Seizing" graphics="WordofSeizing.jpg" text="Split second
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Wormwood Dryad" graphics="WormwoodDryad.jpg" text="{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Wurmcalling" graphics="Wurmcalling.jpg" text="Buyback {2}{G}
Put an X/X green Wurm creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Yavimaya Dryad" graphics="YavimayaDryad.jpg" text="Forestwalk
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Dryad" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zealot il-Vec" graphics="ZealotilVec.jpg" text="Shadow
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Zhalfirin Commander" graphics="ZhalfirinCommander.jpg" text="Flanking
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="S" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
 </cards>
</ccg-setinfo>