<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Planar Chaos" dir="PC" abbrev="PC" game="Magic the Gathering">
 <cards>
  <card name="Aeon Chronicler" graphics="AeonChronicler.jpg" text="Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X - {X}{3}{U}. X can't be 0. 
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="AEther Membrane" graphics="AEtherMembrane.jpg" text="Defender; reach
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Akroma, Angel of Fury" graphics="AkromaAngelofFury.jpg" text="Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Ana Battlemage" graphics="AnaBattlemage.jpg" text="Kicker {2}{U} and/or {1}{B}
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Aquamorph Entity" graphics="AquamorphEntity.jpg" text="As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Auramancer's Guise" graphics="AuramancersGuise.jpg" text="Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Aven Riftwatcher" graphics="AvenRiftwatcher.jpg" text="Flying
Vanishing 3
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird Rebel Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Battering Sliver" graphics="BatteringSliver.jpg" text="All Sliver creatures have trample.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Benalish Commander" graphics="BenalishCommander.jpg" text="Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X - {X}{W}{W}. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Big Game Hunter" graphics="BigGameHunter.jpg" text="When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Blightspeaker" graphics="Blightspeaker.jpg" text="{T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Blood Knight" graphics="BloodKnight.jpg" text="First strike, protection from white">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Body Double" graphics="BodyDouble.jpg" text="You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="0" />
  </card>
  <card name="Bog Serpent" graphics="BogSerpent.jpg" text="Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Serpent" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Boom // Bust" graphics="BoomBust.jpg" text="Destroy target land you control and target land you don't control.
//
Destroy all lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R} // {5}{R}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Red // Red" />
  </card>
  <card name="Braids, Conjurer Adept" graphics="BraidsConjurerAdept.jpg" text="At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Brain Gorgers" graphics="BrainGorgers.jpg" text="When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Brute Force" graphics="BruteForce.jpg" text="Target creature gets +3/+3 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Calciderm" graphics="Calciderm.jpg" text="Shroud
Vanishing 4">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="White" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Cautery Sliver" graphics="CauterySliver.jpg" text="All Slivers have &quot;{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player.&quot;
All Slivers have &quot;{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Chronozoa" graphics="Chronozoa.jpg" text="Flying
Vanishing 3
When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Circle of Affliction" graphics="CircleofAffliction.jpg" text="As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Citanul Woodreaders" graphics="CitanulWoodreaders.jpg" text="Kicker {2}{G}
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Cradle to Grave" graphics="CradletoGrave.jpg" text="Destroy target nonblack creature that entered the battlefield this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Crovax, Ascendant Hero" graphics="CrovaxAscendantHero.jpg" text="Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Damnation" graphics="Damnation.jpg" text="Destroy all creatures. They can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Darkheart Sliver" graphics="DarkheartSliver.jpg" text="All Slivers have &quot;Sacrifice this permanent: You gain 3 life.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dash Hopes" graphics="DashHopes.jpg" text="When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. 
Counter target spell.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Dawn Charm" graphics="DawnCharm.jpg" text="Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Dead // Gone" graphics="DeadGone.jpg" text="Dead deals 2 damage to target creature.
//
Return target creature you don't control to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R} // {2}{R}" />
   <attr key="type" value="Instant // Instant" />
   <attr key="color" value="Red // Red" />
  </card>
  <card name="Deadly Grub" graphics="DeadlyGrub.jpg" text="Vanishing 3
When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Deadwood Treefolk" graphics="DeadwoodTreefolk.jpg" text="Vanishing 3
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Detritivore" graphics="Detritivore.jpg" text="Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X - {X}{3}{R}. X can't be 0.
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lhurgoyf" />
   <attr key="color" value="Red" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Dichotomancy" graphics="Dichotomancy.jpg" text="For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
Suspend 3 - {1}{U}{U}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{7}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dismal Failure" graphics="DismalFailure.jpg" text="Counter target spell. Its controller discards a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Dormant Sliver" graphics="DormantSliver.jpg" text="All Sliver creatures have defender.
All Slivers have &quot;When this permanent enters the battlefield, draw a card.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Dreamscape Artist" graphics="DreamscapeArtist.jpg" text="{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Spellshaper" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dunerider Outlaw" graphics="DuneriderOutlaw.jpg" text="Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dust Corona" graphics="DustCorona.jpg" text="Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Dust Elemental" graphics="DustElemental.jpg" text="Flash
Flying; fear
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Enslave" graphics="Enslave.jpg" text="Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Erratic Mutation" graphics="ErraticMutation.jpg" text="Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Essence Warden" graphics="EssenceWarden.jpg" text="Whenever another creature enters the battlefield, you gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Evolution Charm" graphics="EvolutionCharm.jpg" text="Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Extirpate" graphics="Extirpate.jpg" text="Split second
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fa'adiyah Seer" graphics="FaadiyahSeer.jpg" text="{T}: Draw a card and reveal it. If it isn't a land card, discard it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Fatal Frenzy" graphics="FatalFrenzy.jpg" text="Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Firefright Mage" graphics="FirefrightMage.jpg" text="{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Spellshaper" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Frenetic Sliver" graphics="FreneticSliver.jpg" text="All Slivers have &quot;{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Frozen AEther" graphics="FrozenAEther.jpg" text="Artifacts, creatures, and lands your opponents control enter the battlefield tapped.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Fungal Behemoth" graphics="FungalBehemoth.jpg" text="Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X - {X}{G}{G}. X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Fury Charm" graphics="FuryCharm.jpg" text="Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Gaea's Anthem" graphics="GaeasAnthem.jpg" text="Creatures you control get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ghost Tactician" graphics="GhostTactician.jpg" text="{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit Spellshaper" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Giant Dustwasp" graphics="GiantDustwasp.jpg" text="Flying
Suspend 4 - {1}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gossamer Phantasm" graphics="GossamerPhantasm.jpg" text="Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Groundbreaker" graphics="Groundbreaker.jpg" text="Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Hammerheim Deadeye" graphics="HammerheimDeadeye.jpg" text="Echo {5}{R}
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Harmonize" graphics="Harmonize.jpg" text="Draw three cards.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Healing Leaves" graphics="HealingLeaves.jpg" text="Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Hedge Troll" graphics="HedgeTroll.jpg" text="Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Troll Cleric" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Heroes Remembered" graphics="HeroesRemembered.jpg" text="You gain 20 life.
Suspend 10 - {W}">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{W}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Hunting Wilds" graphics="HuntingWilds.jpg" text="Kicker {3}{G}
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Imp's Mischief" graphics="ImpsMischief.jpg" text="Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Intet, the Dreamer" graphics="IntettheDreamer.jpg" text="Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Blue Green Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Jedit Ojanen of Efrava" graphics="JeditOjanenofEfrava.jpg" text="Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Cat Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Jodah's Avenger" graphics="JodahsAvenger.jpg" text="{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Kavu Predator" graphics="KavuPredator.jpg" text="Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Kavu" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Keen Sense" graphics="KeenSense.jpg" text="Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Keldon Marauders" graphics="KeldonMarauders.jpg" text="Vanishing 2
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kor Dirge" graphics="KorDirge.jpg" text="All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lavacore Elemental" graphics="LavacoreElemental.jpg" text="Vanishing 1
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Life and Limb" graphics="LifeandLimb.jpg" text="All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Magus of the Arena" graphics="MagusoftheArena.jpg" text="{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Magus of the Bazaar" graphics="MagusoftheBazaar.jpg" text="{T}: Draw two cards, then discard three cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Magus of the Coffers" graphics="MagusoftheCoffers.jpg" text="{2}, {T}: Add {B} to your mana pool for each Swamp you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Magus of the Library" graphics="MagusoftheLibrary.jpg" text="{T}: Add {1} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Magus of the Tabernacle" graphics="MagusoftheTabernacle.jpg" text="All creatures have &quot;At the beginning of your upkeep, sacrifice this creature unless you pay {1}.&quot;">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Malach of the Dawn" graphics="MalachoftheDawn.jpg" text="Flying
{W}{W}{W}: Regenerate Malach of the Dawn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Mana Tithe" graphics="ManaTithe.jpg" text="Counter target spell unless its controller pays {1}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Mantle of Leadership" graphics="MantleofLeadership.jpg" text="Flash
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Melancholy" graphics="Melancholy.jpg" text="Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Merfolk Thaumaturgist" graphics="MerfolkThaumaturgist.jpg" text="{T}: Switch target creature's power and toughness until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Mesa Enchantress" graphics="MesaEnchantress.jpg" text="Whenever you cast an enchantment spell, you may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Midnight Charm" graphics="MidnightCharm.jpg" text="Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mire Boa" graphics="MireBoa.jpg" text="Swampwalk
{G}: Regenerate Mire Boa.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mirri the Cursed" graphics="MirritheCursed.jpg" text="Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Vampire Cat" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Molten Firebird" graphics="MoltenFirebird.jpg" text="Flying
When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile Molten Firebird.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Phoenix" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Muck Drubb" graphics="MuckDrubb.jpg" text="Flash
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Mycologist" graphics="Mycologist.jpg" text="At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Druid" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Necrotic Sliver" graphics="NecroticSliver.jpg" text="All Slivers have &quot;{3}, Sacrifice this permanent: Destroy target permanent.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Needlepeak Spider" graphics="NeedlepeakSpider.jpg" text="Reach">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Null Profusion" graphics="NullProfusion.jpg" text="Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Numot, the Devastator" graphics="NumottheDevastator.jpg" text="Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Blue Red White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Oros, the Avenger" graphics="OrostheAvenger.jpg" text="Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Black Red White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Ovinize" graphics="Ovinize.jpg" text="Target creature loses all abilities and becomes 0/1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pallid Mycoderm" graphics="PallidMycoderm.jpg" text="At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Phantasmagorian" graphics="Phantasmagorian.jpg" text="When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Piracy Charm" graphics="PiracyCharm.jpg" text="Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Pongify" graphics="Pongify.jpg" text="Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Porphyry Nodes" graphics="PorphyryNodes.jpg" text="At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Poultice Sliver" graphics="PoulticeSliver.jpg" text="All Slivers have &quot;{2}, {T}: Regenerate target Sliver.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Pouncing Wurm" graphics="PouncingWurm.jpg" text="Kicker {2}{G}
If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Primal Plasma" graphics="PrimalPlasma.jpg" text="As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Shapeshifter" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Prodigal Pyromancer" graphics="ProdigalPyromancer.jpg" text="{T}: Prodigal Pyromancer deals 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Psychotrope Thallid" graphics="PsychotropeThallid.jpg" text="At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a Saproling: Draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Pyrohemia" graphics="Pyrohemia.jpg" text="At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Radha, Heir to Keld" graphics="RadhaHeirtoKeld.jpg" text="Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
{T}: Add {G} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elf Warrior" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rathi Trapper" graphics="RathiTrapper.jpg" text="{B}, {T}: Tap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Reality Acid" graphics="RealityAcid.jpg" text="Enchant permanent
Vanishing 3
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Rebuff the Wicked" graphics="RebufftheWicked.jpg" text="Counter target spell that targets a permanent you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Reckless Wurm" graphics="RecklessWurm.jpg" text="Trample
Madness {2}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Reflex Sliver" graphics="ReflexSliver.jpg" text="All Sliver creatures have haste.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Retether" graphics="Retether.jpg" text="Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Revered Dead" graphics="ReveredDead.jpg" text="{W}: Regenerate Revered Dead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ridged Kusite" graphics="RidgedKusite.jpg" text="{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror Spellshaper" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Riftmarked Knight" graphics="RiftmarkedKnight.jpg" text="Protection from black; flanking
Suspend 3 - {1}{W}{W}
When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Riptide Pilferer" graphics="RiptidePilferer.jpg" text="Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph {U}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Rogue" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Roiling Horror" graphics="RoilingHorror.jpg" text="Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X - {X}{B}{B}{B}. X can't be 0.
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Rough // Tumble" graphics="RoughTumble.jpg" text="Rough deals 2 damage to each creature without flying.
//
Tumble deals 6 damage to each creature with flying.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R} // {5}{R}" />
   <attr key="type" value="Sorcery // Sorcery" />
   <attr key="color" value="Red // Red" />
  </card>
  <card name="Saltblast" graphics="Saltblast.jpg" text="Destroy target nonwhite permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Saltfield Recluse" graphics="SaltfieldRecluse.jpg" text="{T}: Target creature gets -2/-0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rebel Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Seal of Primordium" graphics="SealofPrimordium.jpg" text="Sacrifice Seal of Primordium: Destroy target artifact or enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Serendib Sorcerer" graphics="SerendibSorcerer.jpg" text="{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Serra Sphinx" graphics="SerraSphinx.jpg" text="Flying, vigilance">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Serra's Boon" graphics="SerrasBoon.jpg" text="Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Shade of Trokair" graphics="ShadeofTrokair.jpg" text="{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3 - {W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shade" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Shaper Parasite" graphics="ShaperParasite.jpg" text="Morph {2}{U}
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Shivan Meteor" graphics="ShivanMeteor.jpg" text="Shivan Meteor deals 13 damage to target creature.
Suspend 2 - {1}{R}{R}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Shivan Wumpus" graphics="ShivanWumpus.jpg" text="Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Shrouded Lore" graphics="ShroudedLore.jpg" text="Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Simian Spirit Guide" graphics="SimianSpiritGuide.jpg" text="Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape Spirit" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sinew Sliver" graphics="SinewSliver.jpg" text="All Sliver creatures get +1/+1.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Skirk Shaman" graphics="SkirkShaman.jpg" text="Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sophic Centaur" graphics="SophicCentaur.jpg" text="{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Centaur Spellshaper" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spellshift" graphics="Spellshift.jpg" text="Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Spitting Sliver" graphics="SpittingSliver.jpg" text="All Sliver creatures have first strike.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Stingscourger" graphics="Stingscourger.jpg" text="Echo {3}{R}
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Stonecloaker" graphics="Stonecloaker.jpg" text="Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gargoyle" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Stormfront Riders" graphics="StormfrontRiders.jpg" text="Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sulfur Elemental" graphics="SulfurElemental.jpg" text="Flash
Split second
White creatures get +1/-1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Sunlance" graphics="Sunlance.jpg" text="Sunlance deals 3 damage to target nonwhite creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Synchronous Sliver" graphics="SynchronousSliver.jpg" text="All Sliver creatures have vigilance.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sliver" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Temporal Extortion" graphics="TemporalExtortion.jpg" text="When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Teneb, the Harvester" graphics="TenebtheHarvester.jpg" text="Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}{G}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Black Green White" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Tidewalker" graphics="Tidewalker.jpg" text="Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing
Tidewalker's power and toughness are each equal to the number of time counters on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Timbermare" graphics="Timbermare.jpg" text="Haste
Echo {5}{G}
When Timbermare enters the battlefield, tap all other creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Horse" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Timebender" graphics="Timebender.jpg" text="Morph {U}
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Timecrafting" graphics="Timecrafting.jpg" text="Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Torchling" graphics="Torchling.jpg" text="{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Shapeshifter" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Treacherous Urge" graphics="TreacherousUrge.jpg" text="Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Uktabi Drake" graphics="UktabiDrake.jpg" text="Flying, haste
Echo {1}{G}{G}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Drake" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Urborg, Tomb of Yawgmoth" graphics="UrborgTombofYawgmoth.jpg" text="Each land is a Swamp in addition to its other land types.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Legendary Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Utopia Vow" graphics="UtopiaVow.jpg" text="Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has &quot;{T}: Add one mana of any color to your mana pool.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Vampiric Link" graphics="VampiricLink.jpg" text="Enchant creature
Whenever enchanted creature deals damage, you gain that much life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Veiling Oddity" graphics="VeilingOddity.jpg" text="Suspend 4 - {1}{U}
When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Venarian Glimmer" graphics="VenarianGlimmer.jpg" text="Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Vitaspore Thallid" graphics="VitasporeThallid.jpg" text="At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Fungus" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Voidstone Gargoyle" graphics="VoidstoneGargoyle.jpg" text="Flying
As Voidstone Gargoyle enters the battlefield, name a nonland card.
The named card can't be cast.
Activated abilities of sources with the chosen name can't be activated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gargoyle" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Volcano Hellion" graphics="VolcanoHellion.jpg" text="Volcano Hellion has echo {X}, where X is your life total.
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Hellion" />
   <attr key="color" value="Red" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Vorosh, the Hunter" graphics="VoroshtheHunter.jpg" text="Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Black Blue Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Waning Wurm" graphics="WaningWurm.jpg" text="Vanishing 2">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Wurm" />
   <attr key="color" value="Black" />
   <attr key="power" value="7" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Whitemane Lion" graphics="WhitemaneLion.jpg" text="Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wild Pair" graphics="WildPair.jpg" text="Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Wistful Thinking" graphics="WistfulThinking.jpg" text="Target player draws two cards, then discards four cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
 </cards>
</ccg-setinfo>