<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Coldsnap" dir="CS" abbrev="CS" game="Magic the Gathering">
 <cards>
  <card name="Adarkar Valkyrie" graphics="AdarkarValkyrie.jpg" text="Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Angel" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Adarkar Windform" graphics="AdarkarWindform.jpg" text="Flying
{1}{S}: Target creature loses flying until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Allosaurus Rider" graphics="AllosaurusRider.jpg" text="You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="1+*" />
   <attr key="toughness" value="1+*" />
  </card>
  <card name="Arctic Flats" graphics="ArcticFlats.jpg" text="Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Snow Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Arctic Nishoba" graphics="ArcticNishoba.jpg" text="Trample
Cumulative upkeep {G} or {W}
When Arctic Nishoba dies, you gain 2 life for each age counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Cat Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Arcum Dagsson" graphics="ArcumDagsson.jpg" text="{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Artificer" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Aurochs Herd" graphics="AurochsHerd.jpg" text="Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Aurochs" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Balduvian Fallen" graphics="BalduvianFallen.jpg" text="Cumulative upkeep {1}
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Balduvian Frostwaker" graphics="BalduvianFrostwaker.jpg" text="{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Balduvian Rage" graphics="BalduvianRage.jpg" text="Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Balduvian Warlord" graphics="BalduvianWarlord.jpg" text="{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Blizzard Specter" graphics="BlizzardSpecter.jpg" text="Flying
Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{B}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Specter" />
   <attr key="color" value="Black Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Boreal Centaur" graphics="BorealCentaur.jpg" text="{S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Centaur Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Boreal Druid" graphics="BorealDruid.jpg" text="{T}: Add {1} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Boreal Griffin" graphics="BorealGriffin.jpg" text="Flying
{S}: Boreal Griffin gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}{W}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Griffin" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Boreal Shelf" graphics="BorealShelf.jpg" text="Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Snow Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Braid of Fire" graphics="BraidofFire.jpg" text="Cumulative upkeep - Add {R} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Brooding Saurian" graphics="BroodingSaurian.jpg" text="At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Lizard" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Bull Aurochs" graphics="BullAurochs.jpg" text="Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Aurochs" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Chill to the Bone" graphics="ChilltotheBone.jpg" text="Destroy target nonsnow creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Chilling Shade" graphics="ChillingShade.jpg" text="Flying
{S}: Chilling Shade gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Shade" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Coldsteel Heart" graphics="ColdsteelHeart.jpg" text="Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Snow Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Commandeer" graphics="Commandeer.jpg" text="You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Controvert" graphics="Controvert.jpg" text="Counter target spell.
Recover {2}{U}{U}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Counterbalance" graphics="Counterbalance.jpg" text="Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Cover of Winter" graphics="CoverofWinter.jpg" text="Cumulative upkeep {S}
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}: Put an age counter on Cover of Winter.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Snow Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Cryoclasm" graphics="Cryoclasm.jpg" text="Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Darien, King of Kjeldor" graphics="DarienKingofKjeldor.jpg" text="Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}{W}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Dark Depths" graphics="DarkDepths.jpg" text="Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and &quot;This creature is indestructible&quot; named Marit Lage onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Legendary Snow Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Deathmark" graphics="Deathmark.jpg" text="Destroy target green or white creature.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Deepfire Elemental" graphics="DeepfireElemental.jpg" text="{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Diamond Faerie" graphics="DiamondFaerie.jpg" text="Flying
{1}{S}: Snow creatures you control get +1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{W}{U}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Faerie" />
   <attr key="color" value="Blue Green White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Disciple of Tevesh Szat" graphics="DiscipleofTeveshSzat.jpg" text="{T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Drelnoch" graphics="Drelnoch.jpg" text="Whenever Drelnoch becomes blocked, you may draw two cards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Yeti Mutant" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Earthen Goo" graphics="EarthenGoo.jpg" text="Trample
Cumulative upkeep {R} or {G}
Earthen Goo gets +1/+1 for each age counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ooze" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Feast of Flesh" graphics="FeastofFlesh.jpg" text="Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Field Marshal" graphics="FieldMarshal.jpg" text="Other Soldier creatures get +1/+1 and have first strike.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Flashfreeze" graphics="Flashfreeze.jpg" text="Counter target red or green spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Freyalise's Radiance" graphics="FreyalisesRadiance.jpg" text="Cumulative upkeep {2}
Snow permanents don't untap during their controllers' untap steps.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Frost Marsh" graphics="FrostMarsh.jpg" text="Frost Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Snow Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Frost Raptor" graphics="FrostRaptor.jpg" text="Flying
{S}{S}: Frost Raptor gains shroud until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Frostweb Spider" graphics="FrostwebSpider.jpg" text="Reach
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Frozen Solid" graphics="FrozenSolid.jpg" text="Enchant creature 
Enchanted creature doesn't untap during its controller's untap step. 
When enchanted creature is dealt damage, destroy it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Fury of the Horde" graphics="FuryoftheHorde.jpg" text="You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Garza Zol, Plague Queen" graphics="GarzaZolPlagueQueen.jpg" text="Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Vampire" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Garza's Assassin" graphics="GarzasAssassin.jpg" text="Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover - Pay half your life, rounded up.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Assassin" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gelid Shackles" graphics="GelidShackles.jpg" text="Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Snow Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Glacial Plating" graphics="GlacialPlating.jpg" text="Enchant creature
Cumulative upkeep {S}
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Snow Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Goblin Furrier" graphics="GoblinFurrier.jpg" text="Prevent all damage that Goblin Furrier would deal to snow creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Goblin Rimerunner" graphics="GoblinRimerunner.jpg" text="{T}: Target creature can't block this turn.
{S}: Goblin Rimerunner gains haste until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Goblin Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Greater Stone Spirit" graphics="GreaterStoneSpirit.jpg" text="Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains &quot;{R}: This creature gets +1/+0 until end of turn.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Spirit" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Grim Harvest" graphics="GrimHarvest.jpg" text="Return target creature card from your graveyard to your hand.
Recover {2}{B}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Gristle Grinner" graphics="GristleGrinner.jpg" text="Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gutless Ghoul" graphics="GutlessGhoul.jpg" text="{1}, Sacrifice a creature: You gain 2 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Haakon, Stromgald Scourge" graphics="HaakonStromgaldScourge.jpg" text="You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.
When Haakon dies, you lose 2 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Heidar, Rimewind Master" graphics="HeidarRimewindMaster.jpg" text="{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Herald of Leshrac" graphics="HeraldofLeshrac.jpg" text="Flying
Cumulative upkeep - Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Hibernation's End" graphics="HibernationsEnd.jpg" text="Cumulative upkeep {1}
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Highland Weald" graphics="HighlandWeald.jpg" text="Highland Weald enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Snow Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Icefall" graphics="Icefall.jpg" text="Destroy target artifact or land.
Recover {R}{R}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Into the North" graphics="IntotheNorth.jpg" text="Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Jester's Scepter" graphics="JestersScepter.jpg" text="When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Jokulmorder" graphics="Jokulmorder.jpg" text="Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Leviathan" />
   <attr key="color" value="Blue" />
   <attr key="power" value="12" />
   <attr key="toughness" value="12" />
  </card>
  <card name="Jotun Grunt" graphics="JotunGrunt.jpg" text="Cumulative upkeep - Put two cards from a single graveyard on the bottom of their owner's library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Jotun Owl Keeper" graphics="JotunOwlKeeper.jpg" text="Cumulative upkeep {W} or {U}
When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Giant" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Juniper Order Ranger" graphics="JuniperOrderRanger.jpg" text="Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Green White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Karplusan Minotaur" graphics="KarplusanMinotaur.jpg" text="Cumulative upkeep - Flip a coin.
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Minotaur Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Karplusan Strider" graphics="KarplusanStrider.jpg" text="Karplusan Strider can't be the target of blue or black spells.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Yeti" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Karplusan Wolverine" graphics="KarplusanWolverine.jpg" text="Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Wolverine Beast" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Kjeldoran Gargoyle" graphics="KjeldoranGargoyle.jpg" text="Flying, first strike
Whenever Kjeldoran Gargoyle deals damage, you gain that much life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gargoyle" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kjeldoran Javelineer" graphics="KjeldoranJavelineer.jpg" text="Cumulative upkeep {1}
{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kjeldoran Outrider" graphics="KjeldoranOutrider.jpg" text="{W}: Kjeldoran Outrider gets +0/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kjeldoran War Cry" graphics="KjeldoranWarCry.jpg" text="Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Krovikan Mist" graphics="KrovikanMist.jpg" text="Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Krovikan Rot" graphics="KrovikanRot.jpg" text="Destroy target creature with power 2 or less.
Recover {1}{B}{B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Krovikan Scoundrel" graphics="KrovikanScoundrel.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Krovikan Whispers" graphics="KrovikanWhispers.jpg" text="Enchant creature
Cumulative upkeep {U} or {B}
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Lightning Serpent" graphics="LightningSerpent.jpg" text="Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{X}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental Serpent" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lightning Storm" graphics="LightningStorm.jpg" text="Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Lovisa Coldeyes" graphics="LovisaColdeyes.jpg" text="Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Luminesce" graphics="Luminesce.jpg" text="Prevent all damage that black sources and red sources would deal this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Magmatic Core" graphics="MagmaticCore.jpg" text="Cumulative upkeep {1}
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Red" />
  </card>
  <card name="Martyr of Ashes" graphics="MartyrofAshes.jpg" text="{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Martyr of Bones" graphics="MartyrofBones.jpg" text="{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Martyr of Frost" graphics="MartyrofFrost.jpg" text="{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Martyr of Sands" graphics="MartyrofSands.jpg" text="{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Martyr of Spores" graphics="MartyrofSpores.jpg" text="{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Mishra's Bauble" graphics="MishrasBauble.jpg" text="{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Mouth of Ronom" graphics="MouthofRonom.jpg" text="{T}: Add {1} to your mana pool.
{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Snow Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Mystic Melting" graphics="MysticMelting.jpg" text="Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Ohran Viper" graphics="OhranViper.jpg" text="Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Snake" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ohran Yeti" graphics="OhranYeti.jpg" text="{2}{S}: Target snow creature gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Yeti" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Orcish Bloodpainter" graphics="OrcishBloodpainter.jpg" text="{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Orc Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Panglacial Wurm" graphics="PanglacialWurm.jpg" text="Trample
While you're searching your library, you may cast Panglacial Wurm from your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Wurm" />
   <attr key="color" value="Green" />
   <attr key="power" value="9" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Perilous Research" graphics="PerilousResearch.jpg" text="Draw two cards, then sacrifice a permanent.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Phobian Phantasm" graphics="PhobianPhantasm.jpg" text="Flying; fear
Cumulative upkeep {B}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Black" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Phyrexian Etchings" graphics="PhyrexianEtchings.jpg" text="Cumulative upkeep {B}
At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{B}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Phyrexian Ironfoot" graphics="PhyrexianIronfoot.jpg" text="Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}: Untap Phyrexian Ironfoot.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Snow Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Phyrexian Snowcrusher" graphics="PhyrexianSnowcrusher.jpg" text="Phyrexian Snowcrusher attacks each turn if able.
{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Snow Artifact Creature" />
   <attr key="subtype" value="Juggernaut" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="6" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Phyrexian Soulgorger" graphics="PhyrexianSoulgorger.jpg" text="Cumulative upkeep - Sacrifice a creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Snow Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="8" />
   <attr key="toughness" value="8" />
  </card>
  <card name="Resize" graphics="Resize.jpg" text="Target creature gets +3/+3 until end of turn.
Recover {1}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Rime Transfusion" graphics="RimeTransfusion.jpg" text="Enchant creature
Enchanted creature gets +2/+1 and has &quot;{S}: This creature can't be blocked this turn except by snow creatures.&quot;">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Snow Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Rimebound Dead" graphics="RimeboundDead.jpg" text="{S}: Regenerate Rimebound Dead.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Rimefeather Owl" graphics="RimefeatherOwl.jpg" text="Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{U}{U}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="*" />
   <attr key="toughness" value="*" />
  </card>
  <card name="Rimehorn Aurochs" graphics="RimehornAurochs.jpg" text="Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}: Target creature blocks target creature this turn if able.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Aurochs" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rimescale Dragon" graphics="RimescaleDragon.jpg" text="Flying
{2}{S}: Tap target creature and put an ice counter on it.
Creatures with ice counters on them don't untap during their controllers' untap steps.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{R}{R}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Dragon" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Rimewind Cryomancer" graphics="RimewindCryomancer.jpg" text="{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Rimewind Taskmage" graphics="RimewindTaskmage.jpg" text="{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rite of Flame" graphics="RiteofFlame.jpg" text="Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Ronom Hulk" graphics="RonomHulk.jpg" text="Protection from snow
Cumulative upkeep {1}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Ronom Serpent" graphics="RonomSerpent.jpg" text="Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Serpent" />
   <attr key="color" value="Blue" />
   <attr key="power" value="5" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Ronom Unicorn" graphics="RonomUnicorn.jpg" text="Sacrifice Ronom Unicorn: Destroy target enchantment.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Unicorn" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Rune Snag" graphics="RuneSnag.jpg" text="Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Scrying Sheets" graphics="ScryingSheets.jpg" text="{T}: Add {1} to your mana pool.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Snow Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Sek'Kuar, Deathkeeper" graphics="SekKuarDeathkeeper.jpg" text="Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{R}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Orc Shaman" />
   <attr key="color" value="Black Green Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Shape of the Wiitigo" graphics="ShapeoftheWiitigo.jpg" text="Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Sheltering Ancient" graphics="ShelteringAncient.jpg" text="Trample
Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Simian Brawler" graphics="SimianBrawler.jpg" text="Discard a land card: Simian Brawler gets +1/+1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape Warrior" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Skred" graphics="Skred.jpg" text="Skred deals damage to target creature equal to the number of snow permanents you control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Snow-Covered Forest" graphics="SnowCoveredForest.jpg" text="{G}">
   <attr key="rarity" value="C" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Forest" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snow-Covered Island" graphics="SnowCoveredIsland.jpg" text="{U}">
   <attr key="rarity" value="C" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Island" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snow-Covered Mountain" graphics="SnowCoveredMountain.jpg" text="{R}">
   <attr key="rarity" value="C" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Mountain" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snow-Covered Plains" graphics="SnowCoveredPlains.jpg" text="{W}">
   <attr key="rarity" value="C" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Plains" />
   <attr key="color" value="Land" />
  </card>
  <card name="Snow-Covered Swamp" graphics="SnowCoveredSwamp.jpg" text="{B}">
   <attr key="rarity" value="C" />
   <attr key="type" value="Basic Snow Land" />
   <attr key="subtype" value="Swamp" />
   <attr key="color" value="Land" />
  </card>
  <card name="Soul Spike" graphics="SoulSpike.jpg" text="You may exile two black cards from your hand rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Sound the Call" graphics="SoundtheCall.jpg" text="Put a 1/1 green Wolf creature token onto the battlefield. It has &quot;This creature gets +1/+1 for each card named Sound the Call in each graveyard.&quot;">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Squall Drifter" graphics="SquallDrifter.jpg" text="Flying
{W}, {T}: Tap target creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Stalking Yeti" graphics="StalkingYeti.jpg" text="When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Yeti" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Steam Spitter" graphics="SteamSpitter.jpg" text="Reach
{R}: Steam Spitter gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spider" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Stromgald Crusader" graphics="StromgaldCrusader.jpg" text="Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sun's Bounty" graphics="SunsBounty.jpg" text="You gain 4 life.
Recover {1}{W}">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Sunscour" graphics="Sunscour.jpg" text="You may exile two white cards from your hand rather than pay Sunscour's mana cost.
Destroy all creatures.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{W}{W}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="White" />
  </card>
  <card name="Surging AEther" graphics="SurgingAEther.jpg" text="Ripple 4
Return target permanent to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Surging Dementia" graphics="SurgingDementia.jpg" text="Ripple 4
Target player discards a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Surging Flame" graphics="SurgingFlame.jpg" text="Ripple 4
Surging Flame deals 2 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Surging Might" graphics="SurgingMight.jpg" text="Enchant creature
Enchanted creature gets +2/+2.
Ripple 4">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Surging Sentinels" graphics="SurgingSentinels.jpg" text="First strike
Ripple 4">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Survivor of the Unseen" graphics="SurvivoroftheUnseen.jpg" text="Cumulative upkeep {2}
{T}: Draw two cards, then put a card from your hand on top of your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Swift Maneuver" graphics="SwiftManeuver.jpg" text="Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Tamanoa" graphics="Tamanoa.jpg" text="Whenever a noncreature source you control deals damage, you gain that much life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{G}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit" />
   <attr key="color" value="Green Red White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Thermal Flux" graphics="ThermalFlux.jpg" text="Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Thermopod" graphics="Thermopod.jpg" text="{S}: Thermopod gains haste until end of turn.
Sacrifice a creature: Add {R} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Slug" />
   <attr key="color" value="Red" />
   <attr key="power" value="4" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Thrumming Stone" graphics="ThrummingStone.jpg" text="Spells you cast have ripple 4.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Legendary Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Tresserhorn Sinks" graphics="TresserhornSinks.jpg" text="Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Snow Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Tresserhorn Skyknight" graphics="TresserhornSkyknight.jpg" text="Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie Knight" />
   <attr key="color" value="Black" />
   <attr key="power" value="5" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Ursine Fylgja" graphics="UrsineFylgja.jpg" text="Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Spirit Bear" />
   <attr key="color" value="White" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Vanish into Memory" graphics="VanishintoMemory.jpg" text="Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Vexing Sphinx" graphics="VexingSphinx.jpg" text="Flying
Cumulative upkeep - Discard a card.
When Vexing Sphinx dies, draw a card for each age counter on it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Sphinx" />
   <attr key="color" value="Blue" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Void Maw" graphics="VoidMaw.jpg" text="Trample
If another creature would die, exile it instead.
Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror" />
   <attr key="color" value="Black" />
   <attr key="power" value="4" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Wall of Shards" graphics="WallofShards.jpg" text="Defender, flying
Cumulative upkeep - An opponent gains 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="8" />
  </card>
  <card name="White Shield Crusader" graphics="WhiteShieldCrusader.jpg" text="Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Wilderness Elemental" graphics="WildernessElemental.jpg" text="Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Green Red" />
   <attr key="power" value="*" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Woolly Razorback" graphics="WoollyRazorback.jpg" text="Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Boar Beast" />
   <attr key="color" value="White" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Zombie Musher" graphics="ZombieMusher.jpg" text="Snow landwalk
{S}: Regenerate Zombie Musher.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Snow Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Zur the Enchanter" graphics="ZurtheEnchanter.jpg" text="Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}{U}{B}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
 </cards>
</ccg-setinfo>