<?xml version='1.0' encoding='latin1'?>
<!DOCTYPE ccg-setinfo SYSTEM "../gccg-set.dtd">
<ccg-setinfo name="Alliances" dir="AL" abbrev="AL" game="Magic the Gathering">
 <cards>
  <card name="Aesthir Glider" graphics="AesthirGlider.jpg" text="Flying
Aesthir Glider can't block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Aesthir Glider" graphics="AesthirGlider2.jpg" text="Flying
Aesthir Glider can't block.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Agent of Stromgald" graphics="AgentofStromgald.jpg" text="{R}: Add {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Agent of Stromgald" graphics="AgentofStromgald2.jpg" text="{R}: Add {B} to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Arcane Denial" graphics="ArcaneDenial.jpg" text="Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Arcane Denial" graphics="ArcaneDenial2.jpg" text="Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Ashnod's Cylix" graphics="AshnodsCylix.jpg" text="{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Astrolabe" graphics="Astrolabe.jpg" text="{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Astrolabe" graphics="Astrolabe2.jpg" text="{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Awesome Presence" graphics="AwesomePresence.jpg" text="Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Awesome Presence" graphics="AwesomePresence2.jpg" text="Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Balduvian Dead" graphics="BalduvianDead.jpg" text="{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Balduvian Horde" graphics="BalduvianHorde.jpg" text="When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="5" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Balduvian Trading Post" graphics="BalduvianTradingPost.jpg" text="If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Balduvian War-Makers" graphics="BalduvianWarMakers.jpg" text="Haste
Rampage 1">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Balduvian War-Makers" graphics="BalduvianWarMakers2.jpg" text="Haste
Rampage 1">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Barbarian" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Benthic Explorers" graphics="BenthicExplorers.jpg" text="{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Scout" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Benthic Explorers" graphics="BenthicExplorers2.jpg" text="{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Merfolk Scout" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Bestial Fury" graphics="BestialFury.jpg" text="Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Bestial Fury" graphics="BestialFury2.jpg" text="Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Bounty of the Hunt" graphics="BountyoftheHunt.jpg" text="You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Browse" graphics="Browse.jpg" text="{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Burnout" graphics="Burnout.jpg" text="Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Carrier Pigeons" graphics="CarrierPigeons.jpg" text="Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Carrier Pigeons" graphics="CarrierPigeons2.jpg" text="Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Casting of Bones" graphics="CastingofBones.jpg" text="Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Casting of Bones" graphics="CastingofBones2.jpg" text="Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Chaos Harlequin" graphics="ChaosHarlequin.jpg" text="{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Contagion" graphics="Contagion.jpg" text="You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Deadly Insect" graphics="DeadlyInsect.jpg" text="Shroud">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Deadly Insect" graphics="DeadlyInsect2.jpg" text="Shroud">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="6" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Death Spark" graphics="DeathSpark.jpg" text="Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Diminishing Returns" graphics="DiminishingReturns.jpg" text="Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Diseased Vermin" graphics="DiseasedVermin.jpg" text="Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Rat" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Dystopia" graphics="Dystopia.jpg" text="Cumulative upkeep - Pay 1 life.
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Black" />
  </card>
  <card name="Elvish Bard" graphics="ElvishBard.jpg" text="All creatures able to block Elvish Bard do so.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Shaman" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Elvish Ranger" graphics="ElvishRanger.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elvish Ranger" graphics="ElvishRanger2.jpg" text="">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf" />
   <attr key="color" value="Green" />
   <attr key="power" value="4" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Elvish Spirit Guide" graphics="ElvishSpiritGuide.jpg" text="Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Spirit" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Energy Arc" graphics="EnergyArc.jpg" text="Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue White" />
  </card>
  <card name="Enslaved Scout" graphics="EnslavedScout.jpg" text="{2}: Enslaved Scout gains mountainwalk until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Scout" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Enslaved Scout" graphics="EnslavedScout2.jpg" text="{2}: Enslaved Scout gains mountainwalk until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Goblin Scout" />
   <attr key="color" value="Red" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Errand of Duty" graphics="ErrandofDuty.jpg" text="Put a 1/1 white Knight creature token with banding onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Errand of Duty" graphics="ErrandofDuty2.jpg" text="Put a 1/1 white Knight creature token with banding onto the battlefield.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Exile" graphics="Exile.jpg" text="Exile target nonwhite attacking creature. You gain life equal to its toughness.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="False Demise" graphics="FalseDemise.jpg" text="Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="False Demise" graphics="FalseDemise2.jpg" text="Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Fatal Lore" graphics="FatalLore.jpg" text="An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Feast or Famine" graphics="FeastorFamine.jpg" text="Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Feast or Famine" graphics="FeastorFamine2.jpg" text="Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fevered Strength" graphics="FeveredStrength.jpg" text="Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Fevered Strength" graphics="FeveredStrength2.jpg" text="Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Floodwater Dam" graphics="FloodwaterDam.jpg" text="{X}{X}{1}, {T}: Tap X target lands.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Force of Will" graphics="ForceofWill.jpg" text="You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{U}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Foresight" graphics="Foresight.jpg" text="Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Foresight" graphics="Foresight2.jpg" text="Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Fyndhorn Druid" graphics="FyndhornDruid.jpg" text="When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Fyndhorn Druid" graphics="FyndhornDruid2.jpg" text="When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Gargantuan Gorilla" graphics="GargantuanGorilla.jpg" text="At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="color" value="Green" />
   <attr key="power" value="7" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Gift of the Woods" graphics="GiftoftheWoods.jpg" text="Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Gift of the Woods" graphics="GiftoftheWoods2.jpg" text="Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Gorilla Berserkers" graphics="GorillaBerserkers.jpg" text="Trample; rampage 2
Gorilla Berserkers can't be blocked except by three or more creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape Berserker" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gorilla Berserkers" graphics="GorillaBerserkers2.jpg" text="Trample; rampage 2
Gorilla Berserkers can't be blocked except by three or more creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape Berserker" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gorilla Chieftain" graphics="GorillaChieftain.jpg" text="{1}{G}: Regenerate Gorilla Chieftain.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gorilla Chieftain" graphics="GorillaChieftain2.jpg" text="{1}{G}: Regenerate Gorilla Chieftain.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape" />
   <attr key="color" value="Green" />
   <attr key="power" value="3" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Gorilla Shaman" graphics="GorillaShaman.jpg" text="{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gorilla Shaman" graphics="GorillaShaman2.jpg" text="{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Ape Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Gorilla War Cry" graphics="GorillaWarCry.jpg" text="Cast Gorilla War Cry only during combat before blockers are declared.
Creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Gorilla War Cry" graphics="GorillaWarCry2.jpg" text="Cast Gorilla War Cry only during combat before blockers are declared.
Creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Guerrilla Tactics" graphics="GuerrillaTactics.jpg" text="Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Guerrilla Tactics" graphics="GuerrillaTactics2.jpg" text="Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Gustha's Scepter" graphics="GusthasScepter.jpg" text="{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Hail Storm" graphics="HailStorm.jpg" text="Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{G}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Heart of Yavimaya" graphics="HeartofYavimaya.jpg" text="If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G} to your mana pool.
{T}: Target creature gets +1/+1 until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Helm of Obedience" graphics="HelmofObedience.jpg" text="{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Inheritance" graphics="Inheritance.jpg" text="Whenever a creature dies, you may pay {3}. If you do, draw a card.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Insidious Bookworms" graphics="InsidiousBookworms.jpg" text="When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Worm" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Insidious Bookworms" graphics="InsidiousBookworms2.jpg" text="When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Worm" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Ivory Gargoyle" graphics="IvoryGargoyle.jpg" text="Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Gargoyle" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Juniper Order Advocate" graphics="JuniperOrderAdvocate.jpg" text="As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Kaysa" graphics="Kaysa.jpg" text="Green creatures you control get +1/+1.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Elf Druid" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Keeper of Tresserhorn" graphics="KeeperofTresserhorn.jpg" text="Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Avatar" />
   <attr key="color" value="Black" />
   <attr key="power" value="6" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Kjeldoran Escort" graphics="KjeldoranEscort.jpg" text="Banding">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kjeldoran Escort" graphics="KjeldoranEscort2.jpg" text="Banding">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="2" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Kjeldoran Home Guard" graphics="KjeldoranHomeGuard.jpg" text="At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Soldier" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Kjeldoran Outpost" graphics="KjeldoranOutpost.jpg" text="If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W} to your mana pool.
{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Kjeldoran Pride" graphics="KjeldoranPride.jpg" text="Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Kjeldoran Pride" graphics="KjeldoranPride2.jpg" text="Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="White" />
  </card>
  <card name="Krovikan Horror" graphics="KrovikanHorror.jpg" text="At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Horror Spirit" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Krovikan Plague" graphics="KrovikanPlague.jpg" text="Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Lake of the Dead" graphics="LakeoftheDead.jpg" text="If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {B} to your mana pool.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Lat-Nam's Legacy" graphics="LatNamsLegacy.jpg" text="Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Lat-Nam's Legacy" graphics="LatNamsLegacy2.jpg" text="Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Library of Lat-Nam" graphics="LibraryofLatNam.jpg" text="An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{U}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Lim-Dul's High Guard" graphics="LimDulsHighGuard.jpg" text="First strike
{1}{B}: Regenerate Lim-Dul's High Guard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lim-Dul's High Guard" graphics="LimDulsHighGuard2.jpg" text="First strike
{1}{B}: Regenerate Lim-Dul's High Guard.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Skeleton" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Lim-Dul's Paladin" graphics="LimDulsPaladin.jpg" text="Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card.
Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{B}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Black Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Lim-Dul's Vault" graphics="LimDulsVault.jpg" text="Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{U}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black Blue" />
  </card>
  <card name="Lodestone Bauble" graphics="LodestoneBauble.jpg" text="{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Lord of Tresserhorn" graphics="LordofTresserhorn.jpg" text="When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{B}{R}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Zombie" />
   <attr key="color" value="Black Blue Red" />
   <attr key="power" value="10" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Martyrdom" graphics="Martyrdom.jpg" text="Until end of turn, target creature you control gains &quot;{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead.&quot; Only you may activate this ability.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Martyrdom" graphics="Martyrdom2.jpg" text="Until end of turn, target creature you control gains &quot;{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead.&quot; Only you may activate this ability.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Misfortune" graphics="Misfortune.jpg" text="An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{B}{R}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black Green Red" />
  </card>
  <card name="Mishra's Groundbreaker" graphics="MishrasGroundbreaker.jpg" text="{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Misinformation" graphics="Misinformation.jpg" text="Put up to three target cards from an opponent's graveyard on top of his or her library in any order.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Mystic Compass" graphics="MysticCompass.jpg" text="{1}, {T}: Target land becomes the basic land type of your choice until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Nature's Blessing" graphics="NaturesBlessing.jpg" text="{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green White" />
  </card>
  <card name="Nature's Chosen" graphics="NaturesChosen.jpg" text="Enchant creature you control
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Green" />
  </card>
  <card name="Nature's Wrath" graphics="NaturesWrath.jpg" text="At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Noble Steeds" graphics="NobleSteeds.jpg" text="{1}{W}: Target creature gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Noble Steeds" graphics="NobleSteeds2.jpg" text="{1}{W}: Target creature gains first strike until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Omen of Fire" graphics="OmenofFire.jpg" text="Return all Islands to their owners' hands.
Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Phantasmal Fiend" graphics="PhantasmalFiend.jpg" text="{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Phantasmal Fiend" graphics="PhantasmalFiend2.jpg" text="{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Phantasmal Sphere" graphics="PhantasmalSphere.jpg" text="Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Illusion" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Phelddagrif" graphics="Phelddagrif.jpg" text="{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{G}{W}{U}" />
   <attr key="type" value="Legendary Creature" />
   <attr key="subtype" value="Phelddagrif" />
   <attr key="color" value="Blue Green White" />
   <attr key="power" value="4" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Phyrexian Boon" graphics="PhyrexianBoon.jpg" text="Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Phyrexian Boon" graphics="PhyrexianBoon2.jpg" text="Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{B}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Black" />
  </card>
  <card name="Phyrexian Devourer" graphics="PhyrexianDevourer.jpg" text="When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{6}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Construct" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Phyrexian Portal" graphics="PhyrexianPortal.jpg" text="{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Phyrexian War Beast" graphics="PhyrexianWarBeast.jpg" text="When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Phyrexian War Beast" graphics="PhyrexianWarBeast2.jpg" text="When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Pillage" graphics="Pillage.jpg" text="Destroy target artifact or land. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Primitive Justice" graphics="PrimitiveJustice.jpg" text="As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Red" />
  </card>
  <card name="Pyrokinesis" graphics="Pyrokinesis.jpg" text="You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{R}{R}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Red" />
  </card>
  <card name="Reinforcements" graphics="Reinforcements.jpg" text="Put up to three target creature cards from your graveyard on top of your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Reinforcements" graphics="Reinforcements2.jpg" text="Put up to three target creature cards from your graveyard on top of your library.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Reprisal" graphics="Reprisal.jpg" text="Destroy target creature with power 4 or greater. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Reprisal" graphics="Reprisal2.jpg" text="Destroy target creature with power 4 or greater. It can't be regenerated.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="Ritual of the Machine" graphics="RitualoftheMachine.jpg" text="As an additional cost to cast Ritual of the Machine, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{B}{B}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Black" />
  </card>
  <card name="Rogue Skycaptain" graphics="RogueSkycaptain.jpg" text="Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue Mercenary" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Royal Decree" graphics="RoyalDecree.jpg" text="Cumulative upkeep {W}
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Royal Herbalist" graphics="RoyalHerbalist.jpg" text="{2}, Exile the top card of your library: You gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Royal Herbalist" graphics="RoyalHerbalist2.jpg" text="{2}, Exile the top card of your library: You gain 1 life.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Scarab of the Unseen" graphics="ScaraboftheUnseen.jpg" text="{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Scars of the Veteran" graphics="ScarsoftheVeteran.jpg" text="You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}{W}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="White" />
  </card>
  <card name="School of the Unseen" graphics="SchooloftheUnseen.jpg" text="{T}: Add {1} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Seasoned Tactician" graphics="SeasonedTactician.jpg" text="{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Advisor" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Sheltered Valley" graphics="ShelteredValley.jpg" text="If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {1} to your mana pool.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Shield Sphere" graphics="ShieldSphere.jpg" text="Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{0}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Wall" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="0" />
   <attr key="toughness" value="6" />
  </card>
  <card name="Sol Grail" graphics="SolGrail.jpg" text="As Sol Grail enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Soldevi Adnate" graphics="SoldeviAdnate.jpg" text="{T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Soldevi Adnate" graphics="SoldeviAdnate2.jpg" text="{T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Black" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Soldevi Digger" graphics="SoldeviDigger.jpg" text="{2}: Put the top card of your graveyard on the bottom of your library.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Soldevi Excavations" graphics="SoldeviExcavations.jpg" text="If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{U} to your mana pool.
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Soldevi Heretic" graphics="SoldeviHeretic.jpg" text="{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Soldevi Heretic" graphics="SoldeviHeretic2.jpg" text="{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric" />
   <attr key="color" value="Blue" />
   <attr key="power" value="2" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Soldevi Sage" graphics="SoldeviSage.jpg" text="{T}, Sacrifice two lands: Draw three cards, then discard one of them.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soldevi Sage" graphics="SoldeviSage2.jpg" text="{T}, Sacrifice two lands: Draw three cards, then discard one of them.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Wizard" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soldevi Sentry" graphics="SoldeviSentry.jpg" text="{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Soldier" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soldevi Sentry" graphics="SoldeviSentry2.jpg" text="{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Soldier" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Soldevi Steam Beast" graphics="SoldeviSteamBeast.jpg" text="Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Soldevi Steam Beast" graphics="SoldeviSteamBeast2.jpg" text="Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Beast" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="4" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Soldier of Fortune" graphics="SoldierofFortune.jpg" text="{R}, {T}: Target player shuffles his or her library.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Mercenary" />
   <attr key="color" value="Red" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Spiny Starfish" graphics="SpinyStarfish.jpg" text="{U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Starfish" />
   <attr key="color" value="Blue" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Splintering Wind" graphics="SplinteringWind.jpg" text="{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and &quot;Cumulative upkeep {G}.&quot; When it leaves the battlefield, it deals 1 damage to you and each creature you control.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Stench of Decay" graphics="StenchofDecay.jpg" text="Nonartifact creatures get -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Stench of Decay" graphics="StenchofDecay2.jpg" text="Nonartifact creatures get -1/-1 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}{B}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Black" />
  </card>
  <card name="Storm Cauldron" graphics="StormCauldron.jpg" text="Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Storm Crow" graphics="StormCrow.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Storm Crow" graphics="StormCrow2.jpg" text="Flying">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Storm Elemental" graphics="StormElemental.jpg" text="Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Elemental" />
   <attr key="color" value="Blue" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Storm Shaman" graphics="StormShaman.jpg" text="{R}: Storm Shaman gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Storm Shaman" graphics="StormShaman2.jpg" text="{R}: Storm Shaman gets +1/+0 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Shaman" />
   <attr key="color" value="Red" />
   <attr key="power" value="0" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Stromgald Spy" graphics="StromgaldSpy.jpg" text="Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{3}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Rogue" />
   <attr key="color" value="Black" />
   <attr key="power" value="2" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Suffocation" graphics="Suffocation.jpg" text="Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Surge of Strength" graphics="SurgeofStrength.jpg" text="As an additional cost to cast Surge of Strength, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{R}{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green Red" />
  </card>
  <card name="Sustaining Spirit" graphics="SustainingSpirit.jpg" text="Cumulative upkeep {1}{W}
Damage that would reduce your life total to less than 1 reduces it to 1 instead.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Angel Spirit" />
   <attr key="color" value="White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Swamp Mosquito" graphics="SwampMosquito.jpg" text="Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Swamp Mosquito" graphics="SwampMosquito2.jpg" text="Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Black" />
   <attr key="power" value="0" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Sworn Defender" graphics="SwornDefender.jpg" text="{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{W}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Taste of Paradise" graphics="TasteofParadise.jpg" text="As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Taste of Paradise" graphics="TasteofParadise2.jpg" text="As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}" />
   <attr key="type" value="Sorcery" />
   <attr key="color" value="Green" />
  </card>
  <card name="Thawing Glaciers" graphics="ThawingGlaciers.jpg" text="Thawing Glaciers enters the battlefield tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.">
   <attr key="rarity" value="R" />
   <attr key="type" value="Land" />
   <attr key="color" value="Land" />
  </card>
  <card name="Thought Lash" graphics="ThoughtLash.jpg" text="Cumulative upkeep - Exile the top card of your library.
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{2}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tidal Control" graphics="TidalControl.jpg" text="Cumulative upkeep {2}
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{U}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Tornado" graphics="Tornado.jpg" text="Cumulative upkeep {G}
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{4}{G}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="Green" />
  </card>
  <card name="Undergrowth" graphics="Undergrowth.jpg" text="As an additional cost to cast Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Undergrowth" graphics="Undergrowth2.jpg" text="As an additional cost to cast Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{G}" />
   <attr key="type" value="Instant" />
   <attr key="color" value="Green" />
  </card>
  <card name="Unlikely Alliance" graphics="UnlikelyAlliance.jpg" text="{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{W}" />
   <attr key="type" value="Enchantment" />
   <attr key="color" value="White" />
  </card>
  <card name="Urza's Engine" graphics="UrzasEngine.jpg" text="Trample
{3}: Urza's Engine gains banding until end of turn.
{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{5}" />
   <attr key="type" value="Artifact Creature" />
   <attr key="subtype" value="Juggernaut" />
   <attr key="color" value="Artifact" />
   <attr key="power" value="1" />
   <attr key="toughness" value="5" />
  </card>
  <card name="Varchild's Crusader" graphics="VarchildsCrusader.jpg" text="{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Varchild's Crusader" graphics="VarchildsCrusader2.jpg" text="{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Knight" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Varchild's War-Riders" graphics="VarchildsWarRiders.jpg" text="Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control.
Trample; rampage 1">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{1}{R}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Warrior" />
   <attr key="color" value="Red" />
   <attr key="power" value="3" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Veteran's Voice" graphics="VeteransVoice.jpg" text="Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Veteran's Voice" graphics="VeteransVoice2.jpg" text="Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{R}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Red" />
  </card>
  <card name="Viscerid Armor" graphics="VisceridArmor.jpg" text="Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Viscerid Armor" graphics="VisceridArmor2.jpg" text="Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Enchantment" />
   <attr key="subtype" value="Aura" />
   <attr key="color" value="Blue" />
  </card>
  <card name="Viscerid Drone" graphics="VisceridDrone.jpg" text="{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{1}{U}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Homarid Drone" />
   <attr key="color" value="Blue" />
   <attr key="power" value="1" />
   <attr key="toughness" value="2" />
  </card>
  <card name="Wandering Mage" graphics="WanderingMage.jpg" text="{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{W}{U}{B}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Human Cleric Wizard" />
   <attr key="color" value="Black Blue White" />
   <attr key="power" value="0" />
   <attr key="toughness" value="3" />
  </card>
  <card name="Whip Vine" graphics="WhipVine.jpg" text="Defender; reach
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Whip Vine" graphics="WhipVine2.jpg" text="Defender; reach
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Plant Wall" />
   <attr key="color" value="Green" />
   <attr key="power" value="1" />
   <attr key="toughness" value="4" />
  </card>
  <card name="Whirling Catapult" graphics="WhirlingCatapult.jpg" text="{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{4}" />
   <attr key="type" value="Artifact" />
   <attr key="color" value="Artifact" />
  </card>
  <card name="Wild Aesthir" graphics="WildAesthir.jpg" text="Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Wild Aesthir" graphics="WildAesthir2.jpg" text="Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{2}{W}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Bird" />
   <attr key="color" value="White" />
   <attr key="power" value="1" />
   <attr key="toughness" value="1" />
  </card>
  <card name="Winter's Night" graphics="WintersNight.jpg" text="Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.">
   <attr key="rarity" value="R" />
   <attr key="cost" value="{R}{G}{W}" />
   <attr key="type" value="World Enchantment" />
   <attr key="color" value="Green Red White" />
  </card>
  <card name="Yavimaya Ancients" graphics="YavimayaAncients.jpg" text="{G}: Yavimaya Ancients gets +1/-2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Yavimaya Ancients" graphics="YavimayaAncients2.jpg" text="{G}: Yavimaya Ancients gets +1/-2 until end of turn.">
   <attr key="rarity" value="C" />
   <attr key="cost" value="{3}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Treefolk" />
   <attr key="color" value="Green" />
   <attr key="power" value="2" />
   <attr key="toughness" value="7" />
  </card>
  <card name="Yavimaya Ants" graphics="YavimayaAnts.jpg" text="Trample, haste
Cumulative upkeep {G}{G}">
   <attr key="rarity" value="U" />
   <attr key="cost" value="{2}{G}{G}" />
   <attr key="type" value="Creature" />
   <attr key="subtype" value="Insect" />
   <attr key="color" value="Green" />
   <attr key="power" value="5" />
   <attr key="toughness" value="1" />
  </card>
 </cards>
</ccg-setinfo>