Set Name:   Team Rocket
Set Abbrev: TR
Set Dir:    TeamRocket

Name:        Dark Alakazam
Type:        Stage 2 -- from Dark Kadabra
Card #:      card 1 of 82
Rarity:      Rare - Holo
Color:       Psychic
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     3
Pokemon #:   65
Species:     Psi
Level:       30
Attack:      [1PP]  Teleport Blast  (30)
              You may switch Dark Alakazam with 1 of your Benched Pokemon (Do
              the damage before switching the Pokemon)
Attack:      [PPP]  Mind Shock  (40)
              Don't apply Weakness and Resistance for this attack. (Any other
              effects that would happen after applying Weakness and Resistance
              still happen.)

Name:        Dark Arbok
Type:        Stage 1 -- from Ekans
Card #:      card 2 of 82
Rarity:      Rare - Holo
Color:       Grass
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   24
Species:     Cobra
Level:       25
Attack:      [GG]  Stare
              Choose 1 of your opponent's Pokemon.  This attack does 10 damage
              to that Pokemon.  Don't apply Weakness and Resistance for this
              attack. (Any other effects that would hapen after applying
              Weakness and Resistance still happen.) If that Pokemon has a
              Pokemon Power, that power stops working until the end of your
              opponent's next turn.
Attack:      [GGG]  Poison Vapor  (10)
              The Defending Pokemon is now Poisoned.  This attack does 10 damage
              to each of your opponent's Benched Pokemon.  (Don't apply Weakness
              and Resistance for Benched Pokemon.)

Name:        Dark Blastoise
Type:        Stage 2 -- from Dark Wartortle
Card #:      card 3 of 82
Rarity:      Rare - Holo
Color:       Water
HP:          70 HP
Weakness:    L
Resistance:  none
Retreat:     2
Pokemon #:   9
Species:     Shellfish
Level:       28
Attack:      [WW]  Hydrocannon  (30+)
              Does 30 damage plus 20 more damage for each W Energy attached to
              Dark Blastoise but not used to pay for this attack.  You can't add
              more than 40 damage in this way.
Attack:      [2W]  Rocket Tackle  (40)
              Dark Blastoise does 10 damage to itself.  Flip a coin.  If heads,
              prevent all damage done to Dark Blastoise during your opponent's
              next turn.  (Any other effects of attacks still happen.)

Name:        Dark Charizard
Type:        Stage 2 -- from Dark Charmeleon
Card #:      card 4 of 82
Rarity:      Rare - Holo
Color:       Fire
HP:          80 HP
Weakness:    W
Resistance:  F -30
Retreat:     3
Pokemon #:   6
Species:     Flame
Level:       38
Attack:      [1]  Nail Flick  (10)
Attack:      [FF]  Continuous Fireball  (50x)
              Flip a number of coins equal to the number of F Energy cards
              attached to Dark Charizard.  This attack does 50 damage times the
              number of heads.  Discard a number of F Energy cards attached to
              Dark Charizard equal to the number of heads.

Name:        Dark Dragonite
Type:        Stage 2 -- from Dark Dragonair
Card #:      card 5 of 82
Rarity:      Rare - Holo
Color:       Colorless
HP:          70 HP
Weakness:    none
Resistance:  F -30
Retreat:     2
Pokemon #:   149
Species:     Dragon
Level:       33
Power:       "Summon Minions"
              When you play Dark Dragonite from your hand, search your deck for
              up to 2 Basic Pokemon and put them onto your Bench.  Shuffle your
              deck afterward.
Attack:      [4]  Giant Tail  (70)
              Flip a coin.  If tails, this attack does nothing.

Name:        Dark Dugtrio
Type:        Stage 1 -- from Diglett
Card #:      card 6 of 82
Rarity:      Rare - Holo
Color:       Fighting
HP:          50 HP
Weakness:    G
Resistance:  L -30
Retreat:     2
Pokemon #:   51
Species:     Mole
Level:       18
Power:       "Sinkhole"
              Whenever your opponent's Active Pokemon retreats, your opponent
              flips a coin.  If tails, this power does 20 damage to that
              Pokemon.  (Don't apply Weakness and Resistance.)  This power stops
              working while Dark Dugtrio is Asleep, Confused, or Paralyzed.
Attack:      [FF]  Knock Down  (20+)
              Your opponent flips a coin.  If tails, this attack does 20 damage
              plus 20 more damage; if heads, this attack does 20 damage.

Name:        Dark Golbat
Type:        Stage 1 -- from Zubat
Card #:      card 7 of 82
Rarity:      Rare - Holo
Color:       Grass
HP:          50 HP
Weakness:    P
Resistance:  F -30
Retreat:     none
Pokemon #:   42
Species:     Bat
Level:       25
Power:       "Sneak Attack"
              When you play Dark Golbat from your hand, you may choose 1 of your
              opponent's Pokemon.  If you do, Dark Golbat does 10 damage to that
              Pokemon.  Apply Weakness and Resistance.
Attack:      [GG]  Flitter
              Choose 1 of your opponent's Pokemon.  This attack does 20 damage
              to that Pokemon.  Don't apply Weakness and Resistance for this
              attack.  (Any other effects that would happen after applying
              Weakness and Resistance still happen.)

Name:        Dark Gyarados
Type:        Stage 1 -- from Magikarp
Card #:      card 8 of 82
Rarity:      Rare - Holo
Color:       Water
HP:          70 HP
Weakness:    G
Resistance:  F -30
Retreat:     2
Pokemon #:   130
Species:     Atrocious
Level:       31
Power:       "Final Beam"
              When Dark Gyarados is Knocked Out by an attack, flip a coin.  If
              heads, this power does 20 damage for each W Energy attached to
              Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados.
              Apply Weakness and Resistance.  This power doesn't work if Dark
              Gyarados is Asleep, Confused, or Paralyzed.
Attack:      [WWW]  Ice Beam  (30)
              Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

Name:        Dark Hypno
Type:        Stage 1 -- from Drowzee
Card #:      card 9 of 82
Rarity:      Rare - Holo
Color:       Psychic
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   97
Species:     Hypnosis
Level:       26
Attack:      [P]  Psypunch  (20)
Attack:      [1PP]  Bench Manipulation  (20x)
              Your opponent flips a number of coins equal to the number of
              Pokemon on his or her Bench.  This attack does 20 damage times the
              number of tails.  Don't apply Weakness and Resistance for this
              attack.  (Any other effects that would happen after applying
              Weakness and Resistance still happen.)

Name:        Dark Machamp
Type:        Stage 2 -- from Dark Machoke
Card #:      card 10 of 82
Rarity:      Rare - Holo
Color:       Fighting
HP:          70 HP
Weakness:    P
Resistance:  none
Retreat:     3
Pokemon #:   68
Species:     Superpower
Level:       30
Attack:      [FF]  Mega Punch  (30)
Attack:      [1FFF]  Fling
              Your opponent shuffles his or her Active Pokemon and all cards
              attached to it into his or her deck.  This attack can't be used if
              your opponent has no Benched Pokemon.

Name:        Dark Magneton
Type:        Stage 1 -- from Magnemite
Card #:      card 11 of 82
Rarity:      Rare - Holo
Color:       Lightning
HP:          60 HP
Weakness:    F
Resistance:  none
Retreat:     2
Pokemon #:   82
Species:     Magnet
Level:       26
Attack:      [2]  Sonicboom  (20)
              Don't apply Weakness and Resistance for this attack.  (Any other
              effects that would happen after applying Weakness and Resistance
              still happen.)
Attack:      [LL]  Magnetic Lines  (30)
              If the Defending Pokemon has any basic Energy cards attached to
              it, choose 1 of them.  If your opponent has any Benched Pokemon,
              choose 1 of them and attach that Energy card to it.

Name:        Dark Slowbro
Type:        Stage 1 -- from Slowpoke
Card #:      card 12 of 82
Rarity:      Rare - Holo
Color:       Psychic
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   80
Species:     Hermitcrab
Level:       27
Power:       "Reel In"
              When you play Dark Slowbro from your hand, choose up to 3 Basic
              Pokemon and/or Evolution cards from your discard pile and put them
              into your hand.
Attack:      [PP]  Fickle Attack  (40)
              Flip a coin.  If tails, this attack does nothing.

Name:        Dark Vileplume
Type:        Stage 2 -- from Dark Gloom
Card #:      card 13 of 82
Rarity:      Rare - Holo
Color:       Grass
HP:          60 HP
Weakness:    R
Resistance:  none
Retreat:     2
Pokemon #:   45
Species:     Flower
Level:       29
Power:       "Hay Fever"
              No Trainer cards can be played.  This power stops working while
              Dark Vileplume is Asleep, Confused, or Paralyzed.
Attack:      [GGG]  Petal Whirlwind  (30x)
              Flip 3 coins.  This attack does 30 damage times the number of
              heads.  If you get 2 or more heads, Dark Vileplume is now
              Confused (after dealing damage).

Name:        Dark Weezing
Type:        Stage 1 -- from Koffing
Card #:      card 14 of 82
Rarity:      Rare - Holo
Color:       Grass
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   110
Species:     Poison Gas
Level:       24
Attack:      [1G]  Mass Explosion  (20x)
              Does 20 damage times the total number of Koffings, Weezings, and
              Dark Weezings in play (Apply Weakness and Resistance.).  Then,
              this attack does 20 damage to each Koffing, Weezing, and Dark
              Weezing (even your own).  Don't apply Weakness and Resistance.
Attack:      [GGG]  Stun Gas  (20)
              Flip a coin.  If heads, the Defending Pokemon is now Poisoned;
              if tails, the Defending Pokemon is now Paralyzed.

Name:        Here Comes Team Rocket!
Type:        Trainer
Card #:      card 15 of 82
Rarity:      Rare - Holo
Text:        Each player plays with his or her Prize cards face up for the rest
              of the game.

Name:        Rocket's Sneak Attack
Type:        Trainer
Card #:      card 16 of 82
Rarity:      Rare - Holo
Text:        Look at your opponent's hand.  If he or she has any Trainer cards,
              choose 1 of them.  Your opponent shuffles that card into his or
              her deck.

Name:        Rainbow Energy
Type:        Special Energy Card
Card #:      card 17 of 82
Rarity:      Rare - Holo
Text:        Attach Rainbow Energy to 1 of your Pokemon.  While in play,
              Rainbow Energy counts as every type of basic Energy but only
              provides 1 Energy at a time.  (Doesn't count as a basic Energy
              card when not in play.)  When you attach this card from your hand
              to 1 of your Pokemon, it does 10 damage to that Pokemon.  (Don't
              apply Weakness and Resistance.)

Name:        Dark Alakazam
Type:        Stage 2 -- from Dark Kadabra
Card #:      card 18 of 82
Rarity:      Rare
Color:       Psychic
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     3
Pokemon #:   65
Species:     Psi
Level:       30
Attack:      [1PP]  Teleport Blast  (30)
              You may switch Dark Alakazam with 1 of your Benched Pokemon (Do
              the damage before switching the Pokemon)
Attack:      [PPP]  Mind Shock  (40)
              Don't apply Weakness and Resistance for this attack. (Any other
              effects that would happen after applying Weakness and Resistance
              still happen.)

Name:        Dark Arbok
Type:        Stage 1 -- from Ekans
Card #:      card 19 of 82
Rarity:      Rare
Color:       Grass
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   24
Species:     Cobra
Level:       25
Attack:      [GG]  Stare
              Choose 1 of your opponent's Pokemon.  This attack does 10 damage
              to that Pokemon.  Don't apply Weakness and Resistance for this
              attack. (Any other effects that would hapen after applying
              Weakness and Resistance still happen.) If that Pokemon has a
              Pokemon Power, that power stops working until the end of your
              opponent's next turn.
Attack:      [GGG]  Poison Vapor  (10)
              The Defending Pokemon is now Poisoned.  This attack does 10 damage
              to each of your opponent's Benched Pokemon.  (Don't apply Weakness
              and Resistance for Benched Pokemon.)

Name:        Dark Blastoise
Type:        Stage 2 -- from Dark Wartortle
Card #:      card 20 of 82
Rarity:      Rare
Color:       Water
HP:          70 HP
Weakness:    L
Resistance:  none
Retreat:     2
Pokemon #:   9
Species:     Shellfish
Level:       28
Attack:      [WW]  Hydrocannon  (30+)
              Does 30 damage plus 20 more damage for each W Energy attached to
              Dark Blastoise but not used to pay for this attack.  You can't add
              more than 40 damage in this way.
Attack:      [2W]  Rocket Tackle  (40)
              Dark Blastoise does 10 damage to itself.  Flip a coin.  If heads,
              prevent all damage done to Dark Blastoise during your opponent's
              next turn.  (Any other effects of attacks still happen.)

Name:        Dark Charizard
Type:        Stage 2 -- from Dark Charmeleon
Card #:      card 21 of 82
Rarity:      Rare
Color:       Fire
HP:          80 HP
Weakness:    W
Resistance:  F -30
Retreat:     3
Pokemon #:   6
Species:     Flame
Level:       38
Attack:      [1]  Nail Flick  (10)
Attack:      [FF]  Continuous Fireball  (50x)
              Flip a number of coins equal to the number of F Energy cards
              attached to Dark Charizard.  This attack does 50 damage times the
              number of heads.  Discard a number of F Energy cards attached to
              Dark Charizard equal to the number of heads.

Name:        Dark Dragonite
Type:        Stage 2 -- from Dark Dragonair
Card #:      card 22 of 82
Rarity:      Rare
Color:       Colorless
HP:          70 HP
Weakness:    none
Resistance:  F -30
Retreat:     2
Pokemon #:   149
Species:     Dragon
Level:       33
Power:       "Summon Minions"
              When you play Dark Dragonite from your hand, search your deck for
              up to 2 Basic Pokemon and put them onto your Bench.  Shuffle your
              deck afterward.
Attack:      [4]  Giant Tail  (70)
              Flip a coin.  If tails, this attack does nothing.

Name:        Dark Dugtrio
Type:        Stage 1 -- from Diglett
Card #:      card 23 of 82
Rarity:      Rare
Color:       Fighting
HP:          50 HP
Weakness:    G
Resistance:  L -30
Retreat:     2
Pokemon #:   51
Species:     Mole
Level:       18
Power:       "Sinkhole"
              Whenever your opponent's Active Pokemon retreats, your opponent
              flips a coin.  If tails, this power does 20 damage to that
              Pokemon.  (Don't apply Weakness and Resistance.)  This power stops
              working while Dark Dugtrio is Asleep, Confused, or Paralyzed.
Attack:      [FF]  Knock Down  (20+)
              Your opponent flips a coin.  If tails, this attack does 20 damage
              plus 20 more damage; if heads, this attack does 20 damage.

Name:        Dark Golbat
Type:        Stage 1 -- from Zubat
Card #:      card 24 of 82
Rarity:      Rare
Color:       Grass
HP:          50 HP
Weakness:    P
Resistance:  F -30
Retreat:     none
Pokemon #:   42
Species:     Bat
Level:       25
Power:       "Sneak Attack"
              When you play Dark Golbat from your hand, you may choose 1 of your
              opponent's Pokemon.  If you do, Dark Golbat does 10 damage to that
              Pokemon.  Apply Weakness and Resistance.
Attack:      [GG]  Flitter
              Choose 1 of your opponent's Pokemon.  This attack does 20 damage
              to that Pokemon.  Don't apply Weakness and Resistance for this
              attack.  (Any other effects that would happen after applying
              Weakness and Resistance still happen.)

Name:        Dark Gyarados
Type:        Stage 1 -- from Magikarp
Card #:      card 25 of 82
Rarity:      Rare
Color:       Water
HP:          70 HP
Weakness:    G
Resistance:  F -30
Retreat:     2
Pokemon #:   130
Species:     Atrocious
Level:       31
Power:       "Final Beam"
              When Dark Gyarados is Knocked Out by an attack, flip a coin.  If
              heads, this power does 20 damage for each W Energy attached to
              Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados.
              Apply Weakness and Resistance.  This power doesn't work if Dark
              Gyarados is Asleep, Confused, or Paralyzed.
Attack:      [WWW]  Ice Beam  (30)
              Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

Name:        Dark Hypno
Type:        Stage 1 -- from Drowzee
Card #:      card 26 of 82
Rarity:      Rare
Color:       Psychic
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   97
Species:     Hypnosis
Level:       26
Attack:      [P]  Psypunch  (20)
Attack:      [1PP]  Bench Manipulation  (20x)
              Your opponent flips a number of coins equal to the number of
              Pokemon on his or her Bench.  This attack does 20 damage times the
              number of tails.  Don't apply Weakness and Resistance for this
              attack.  (Any other effects that would happen after applying
              Weakness and Resistance still happen.)

Name:        Dark Machamp
Type:        Stage 2 -- from Dark Machoke
Card #:      card 27 of 82
Rarity:      Rare
Color:       Fighting
HP:          70 HP
Weakness:    P
Resistance:  none
Retreat:     3
Pokemon #:   68
Species:     Superpower
Level:       30
Attack:      [FF]  Mega Punch  (30)
Attack:      [1FFF]  Fling
              Your opponent shuffles his or her Active Pokemon and all cards
              attached to it into his or her deck.  This attack can't be used if
              your opponent has no Benched Pokemon.

Name:        Dark Magneton
Type:        Stage 1 -- from Magnemite
Card #:      card 28 of 82
Rarity:      Rare
Color:       Lightning
HP:          60 HP
Weakness:    F
Resistance:  none
Retreat:     2
Pokemon #:   82
Species:     Magnet
Level:       26
Attack:      [2]  Sonicboom  (20)
              Don't apply Weakness and Resistance for this attack.  (Any other
              effects that would happen after applying Weakness and Resistance
              still happen.)
Attack:      [LL]  Magnetic Lines  (30)
              If the Defending Pokemon has any basic Energy cards attached to
              it, choose 1 of them.  If your opponent has any Benched Pokemon,
              choose 1 of them and attach that Energy card to it.

Name:        Dark Slowbro
Type:        Stage 1 -- from Slowpoke
Card #:      card 29 of 82
Rarity:      Rare
Color:       Psychic
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   80
Species:     Hermitcrab
Level:       27
Power:       "Reel In"
              When you play Dark Slowbro from your hand, choose up to 3 Basic
              Pokemon and/or Evolution cards from your discard pile and put them
              into your hand.
Attack:      [PP]  Fickle Attack  (40)
              Flip a coin.  If tails, this attack does nothing.

Name:        Dark Vileplume
Type:        Stage 2 -- from Dark Gloom
Card #:      card 30 of 82
Rarity:      Rare
Color:       Grass
HP:          60 HP
Weakness:    R
Resistance:  none
Retreat:     2
Pokemon #:   45
Species:     Flower
Level:       29
Power:       "Hay Fever"
              No Trainer cards can be played.  This power stops working while
              Dark Vileplume is Asleep, Confused, or Paralyzed.
Attack:      [GGG]  Petal Whirlwind  (30x)
              Flip 3 coins.  This attack does 30 damage times the number of
              heads.  If you get 2 or more heads, Dark Vileplume is now
              Confused (after dealing damage).

Name:        Dark Weezing
Type:        Stage 1 -- from Koffing
Card #:      card 31 of 82
Rarity:      Rare
Color:       Grass
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   110
Species:     Poison Gas
Level:       24
Attack:      [1G]  Mass Explosion  (20x)
              Does 20 damage times the total number of Koffings, Weezings, and
              Dark Weezings in play (Apply Weakness and Resistance.).  Then,
              this attack does 20 damage to each Koffing, Weezing, and Dark
              Weezing (even your own).  Don't apply Weakness and Resistance.
Attack:      [GGG]  Stun Gas  (20)
              Flip a coin.  If heads, the Defending Pokemon is now Poisoned;
              if tails, the Defending Pokemon is now Paralyzed.

Name:        Dark Charmeleon
Type:        Stage 1 -- from Charmander
Card #:      card 32 of 82
Rarity:      Uncommon
Color:       Fire
HP:          50 HP
Weakness:    W
Resistance:  none
Retreat:     2
Pokemon #:   5
Species:     Flame
Level:       23
Attack:      [2]  Tail Slap  (20)
Attack:      [FFF]  Fireball  (70)
              Use this attack only if there are any F Energy cards attached to
              Dark Charmeleon.  Flip a coin.  If heads, discard 1 of those
              Energy cards.  If tails, this attack does nothing (not even
              damage).

Name:        Dark Dragonair
Type:        Stage 1 -- from Dratini
Card #:      card 33 of 82
Rarity:      Uncommon
Color:       Colorless
HP:          60 HP
Weakness:    none
Resistance:  P -30
Retreat:     2
Pokemon #:   148
Species:     Dragon
Level:       28
Power:       "Evolutionary Light"
              Once during your turn (before your attack), you may search your
              deck for an Evolution card.  Show it to your opponent and put it
              into your hand.  Shuffle your deck afterward.  This power can't be
              used if Dark Dragonair is Asleep, Confused, or Paralyzed.
Attack:      [3]  Tail Strike  (20+)
              Flip a coin.  If heads, this attack does 20 damage plus 20 more
              damage; if tails, this attack does 20 damage.

Name:        Dark Electrode
Type:        Stage 1 -- from Voltorb
Card #:      card 34 of 82
Rarity:      Uncommon
Color:       Electric
HP:          60 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   101
Species:     Ball
Level:       24
Attack:      [1]  Rolling Tackle  (10)
Attack:      [LL]  Energy Bomb  (30)
              Take all Energy cards attached to Dark Electrode and attach them
              to your Benched Pokemon (in any way you choose).  If you have no
              Benched Pokemon, discard all Energy cards attached to Dark
              Electrode.

Name:        Dark Flareon
Type:        Stage 1 -- from Eevee
Card #:      card 35 of 82
Rarity:      Uncommon
Color:       Fire
HP:          50 HP
Weakness:    W
Resistance:  none
Retreat:     1
Pokemon #:   136
Species:     Flame
Level:       23
Attack:      [1]  Rage  (10+)
              Does 10 damage plus 10 more damage for each damage counter on Dark
              Flareon.
Attack:      [FF]  Playing with Fire  (30+)
              Use this attack only if there are any F Energy cards attached to
              Dark Flareon.  Flip a coin.  If heads, discard 1 of those Energy
              cards and this attack does 30 damage plus 20 more damage.  If
              tails, this attack does 30 damage.

Name:        Dark Gloom
Type:        Stage 1 -- from Oddish
Card #:      card 36 of 82
Rarity:      Uncommon
Color:       Grass
HP:          50 HP
Weakness:    F
Resistance:  none
Retreat:     2
Pokemon #:   44
Species:     Weed
Level:       21
Power:       "Pollen Stench"
              Once during your turn (before your attack), you may flip a coin.
              If heads, the Defending Pokemon is now Confused; if tails, your
              Active Pokemon is now Confused.  This power can't be used if Dark
              Gloom is Asleep, Confused, or Paralyzed.
Attack:      [GG]  Poison Powder  (10)
              The Defending Pokemon is now Poisoned.

Name:        Dark Golduck
Type:        Stage 1 -- from Psyduck
Card #:      card 37 of 82
Rarity:      Uncommon
Color:       Water
HP:          60 HP
Weakness:    L
Resistance:  none
Retreat:     2
Pokemon #:   55
Species:     Duck
Level:       23
Attack:      [P]  Third Eye
              Discard 1 Energy card attached to Dark Golduck in order to draw up
              to 3 cards.
Attack:      [1PP]  Super Psy  (50)

Name:        Dark Jolteon
Type:        Stage 1 -- from Eevee
Card #:      card 38 of 82
Rarity:      Uncommon
Color:       Lightning
HP:          50 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   135
Species:     Lightning
Level:       23
Attack:      [L]  Lightning Flash  (20)
              If the Defending Pokemon tries to attack during your opponent's
              next turn, your opponent flips a coin.  If tails, that attack does
              nothing.
Attack:      [1LL]  Thunder Attack  (30)
              Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.
              If tails, Dark Jolteon does 10 damage to itself.

Name:        Dark Kadabra
Type:        Stage 1 -- from Abra
Card #:      card 39 of 82
Rarity:      Uncommon
Color:       Psychic
HP:          50 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   64
Species:     Psi
Level:       24
Power:       "Matter Exchange"
              Once during your turn (before your attack), you may discard a card
              from your hand in order to draw a card.  This power can't be used
              if Dark Kadabra is Asleep, Confused, or Paralyzed.
Attack:      [PP]  Mind Shock  (30)
              Don't apply Weakness and Resistance for this attack.  (Any other
              effects that would happen after applying Weakness and Resistance
              still happen.)

Name:        Dark Machoke
Type:        Stage 1 -- from Machop
Card #:      card 40 of 82
Rarity:      Uncommon
Color:       Fighting
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   67
Species:     Superpower
Level:       28
Attack:      [1FF]  Drag Off  (20)
              Before doing damage, choose 1 of your opponent's Benched Pokemon
              and switch it with the Defending Pokemon.  Do the damage to the
              new Defending Pokemon.  This attack can't be used if your opponent
              has no Benched Pokemon.
Attack:      [1FF]  Knock Back  (30)
              If your opponent has any Benched Pokemon, he or she chooses 1 of
              them and switches it with the Defending Pokemon.  (Do the damage
              before switching the Pokemon.)

Name:        Dark Muk
Type:        Stage 1 -- from Grimer
Card #:      card 41 of 82
Rarity:      Uncommon
Color:       Grass
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   89
Species:     Sludge
Level:       25
Power:       "Sticky Goo"
              As long as Dark Muk is your Active Pokemon, your opponent pays 2
              more to retreat his or her Active Pokemon.  This power stops
              working while Dark Muk is Asleep, Confused, or Paralyzed.
Attack:      [GG]  Sludge Punch  (20)
              The Defending Pokemon is now Poisoned.

Name:        Dark Persian
Type:        Stage 1 -- from Meowth
Card #:      card 42 of 82
Rarity:      Uncommon
Color:       Colorless
HP:          60 HP
Weakness:    F
Resistance:  P -30
Retreat:     none
Pokemon #:   53
Species:     Classy Cat
Level:       28
Attack:      [1]  Fascinate
              Flip a coin.  If heads, choose 1 of your opponent's Benched
              Pokemon and switch it with the Defending Pokemon.  This attack
              can't be used if your opponent has no Benched Pokemon.
Attack:      [2]  Poison Claws  (10)
              Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

Name:        Dark Primeape
Type:        Stage 1 -- from Mankey
Card #:      card 43 of 82
Rarity:      Uncommon
Color:       Fighting
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   57
Species:     Pig Monkey
Level:       23
Power:       "Frenzy"
              If Dark Primeape does any damage while it's Confused (even to
              itself), it does 30 more damage.
Attack:      [FF]  Frenzied Attack  (40)
              Dark Primeape is now Confused (after doing damage).

Name:        Dark Rapidash
Type:        Stage 1 -- from Ponyta
Card #:      card 44 of 82
Rarity:      Uncommon
Color:       Fire
HP:          60 HP
Weakness:    W
Resistance:  none
Retreat:     none
Pokemon #:   78
Species:     Fire Horse
Level:       24
Attack:      [2]  Rear Kick  (20)
Attack:      [FF]  Flame Pillar  (30)
              You may discard 1 F Energy card attached to Dark Rapidash when you
              use this attack.  If you do and if your opponent has any Benched
              Pokemon, choose 1 of them and this attack does 10 damage to it.
              (Don't apply Weakness and Resistance for Benched Pokemon.)

Name:        Dark Vaporeon
Type:        Stage 1 -- from Eevee
Card #:      card 45 of 82
Rarity:      Uncommon
Color:       Water
HP:          60 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   134
Species:     Bubble Jet
Level:       28
Attack:      [3]  Bite  (30)
Attack:      [1WW]  Whirlpool  (20)
              If the Defending Pokemon has any Energy cards attached to it,
              choose 1 of them and discard it.

Name:        Dark Wartortle
Type:        Stage 1 -- from Squirtle
Card #:      card 46 of 82
Rarity:      Uncommon
Color:       Water
HP:          60 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   8
Species:     Turtle
Level:       21
Attack:      [W]  Doubleslap  (10x)
              Flip 2 coins.  This attack does 10 damage times the number of
              heads.
Attack:      [1W]  Mirror Shell
              If an attack does damage to Dark Wartortle during your opponent's
              next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle
              attacks the Defending Pokemon for an equal amount of damage.

Name:        Magikarp
Type:        Basic Pokemon
Card #:      card 47 of 82
Rarity:      Uncommon
Color:       Water
HP:          30 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   129
Species:     Fish
Level:       6
Attack:      [1]  Flop  (10)
Attack:      [WWW]  Rapid Evolution
              Search your deck for an Evolution card named Gyarados or Dark
              Gyarados and put it on Magikarp.  (This counts as evolving
              Magikarp.)  Shuffle your deck afterward.

Name:        Porygon
Type:        Basic Pokemon
Card #:      card 48 of 82
Rarity:      Uncommon
Color:       Colorless
HP:          40 HP
Weakness:    F
Resistance:  P -30
Retreat:     none
Pokemon #:   137
Species:     Virtual
Level:       20
Attack:      [1]  Conversion 1
              If the Defending Pokemon has a Weakness, you may change it to a
              type of your choice other than Colorless.
Attack:      [3]  Psybeam  (20)
              Flip a coin.  If heads, the Defending Pokemon is now Confused.

Name:        Abra
Type:        Basic Pokemon
Card #:      card 49 of 82
Rarity:      Common
Color:       Psychic
HP:          40 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   63
Species:     Psi
Level:       14
Attack:      [P]  Vanish
              Shuffle Abra into your deck.  (Discard all cards attached to
              Abra.)
Attack:      [P]  Psyshock  (10)
              Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

Name:        Charmander
Type:        Basic Pokemon
Card #:      card 50 of 82
Rarity:      Common
Color:       Fire
HP:          40 HP
Weakness:    W
Resistance:  none
Retreat:     1
Pokemon #:   4
Species:     Lizard
Level:       9
Power:       "Gather Fire"
              Once during your turn (before your attack), you may take 1 F
              Energy card attached to 1 of your other Pokemon and attach it to
              Charmander.  This power can't be used if Charmander is Asleep,
              Confused, or Paralyzed.
Attack:      [F]  Fire Tail  (20)

Name:        Dark Raticate
Type:        Stage 1 -- from Rattata
Card #:      card 51 of 82
Rarity:      Common
Color:       Colorless
HP:          50 HP
Weakness:    F
Resistance:  P -30
Retreat:     1
Pokemon #:   20
Species:     Rat
Level:       25
Attack:      [2]  Gnaw  (20)
Attack:      [3]  Hyper Fang  (50)
              Flip a coin.  if tails, this attack does nothing.

Name:        Diglett
Type:        Basic Pokemon
Card #:      card 52 of 82
Rarity:      Common
Color:       Fighting
HP:          40 HP
Weakness:    G
Resistance:  L -30
Retreat:     none
Pokemon #:   50
Species:     Mole
Level:       15
Attack:      [F]  Dig Under
              Choose 1 of your opponent's Pokemon.  This attack does 10 damage
              to that Pokemon.  Don't apply Weakness and Resistance for this
              attack.  (Any other effects that would happen after Applying
              Weakness and resistance still happen.)
Attack:      [1F]  Scratch  (20)

Name:        Dratini
Type:        Basic Pokemon
Card #:      card 53 of 82
Rarity:      Common
Color:       Colorless
HP:          40 HP
Weakness:    none
Resistance:  P -30
Retreat:     1
Pokemon #:   147
Species:     Dragon
Level:       12
Attack:      [2]  Wrap  (10)
              Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

Name:        Drowzee
Type:        Basic Pokemon
Card #:      card 54 of 82
Rarity:      Common
Color:       Psychic
HP:          50 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   96
Species:     Hypnosis
Level:       10
Power:       "Long-Distance Hypnosis"
              Once during your turn (before your attack), you may flip a coin.
              If heads, the Defending Pokemon is now Asleep; if tails, your
              Active Pokemon is now Asleep.  The power can't be used if Drowzee
              is Asleep, Confused, or Paralyzed.
Attack:      [1P]  Nightmare  (10)
              The Defending Pokemon is now Asleep.

Name:        Eevee
Type:        Basic Pokemon
Card #:      card 55 of 82
Rarity:      Common
Color:       Colorless
HP:          40 HP
Weakness:    F
Resistance:  P -30
Retreat:     1
Pokemon #:   133
Species:     Evolution
Level:       9
Attack:      [1]  Tackle  (10)
Attack:      [2]  Psyshock  (10)
              If the Defending Pokemon tries to attack during your opponent's
              next turn, your opponent flips a coin.  If tails, that attack does
              nothing.

Name:        Ekans
Type:        Basic Pokemon
Card #:      card 56 of 82
Rarity:      Common
Color:       Grass
HP:          50 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   23
Species:     Snake
Level:       15
Attack:      [1]  Bite  (10)
Attack:      [GG]  Poison Sting  (20)
              Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

Name:        Grimer
Type:        Basic Pokemon
Card #:      card 57 of 82
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   88
Species:     Sludge
Level:       10
Attack:      [G]  Poison Gas
              The Defending Pokemon is now Asleep.
Attack:      [GG]  Sticky Hands  (10+)
              Flip a coin.  If heads, this attack does 10 damage plus 20 more
              damage and the Defending Pokemon is now Paralyzed; if tails, this
              attack does 10 damage.

Name:        Koffing
Type:        Basic Pokemon
Card #:      card 58 of 82
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   109
Species:     Poison Gas
Level:       12
Attack:      [1]  Tackle  (10)
Attack:      [1G]  Poison Gas  (20)
              Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

Name:        Machop
Type:        Basic Pokemon
Card #:      card 59 of 82
Rarity:      Common
Color:       Fighting
HP:          50 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   66
Species:     Superpower
Level:       24
Attack:      [2]  Punch  (20)
Attack:      [2F]  Kick  (30)

Name:        Magnemite
Type:        Basic Pokemon
Card #:      card 60 of 82
Rarity:      Common
Color:       Electric
HP:          40 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   81
Species:     Magnet
Level:       12
Attack:      [2]  Tackle  (20)
Attack:      [1L]  Magnetism  (10+)
              Does 10 damage plus 10 more damage for each Magnemite, Magneton,
              and Dark Magneton on your Bench.

Name:        Mankey
Type:        Basic Pokemon
Card #:      card 61 of 82
Rarity:      Common
Color:       Fighting
HP:          40 HP
Weakness:    P
Resistance:  none
Retreat:     none
Pokemon #:   56
Species:     Pig Monkey
Level:       14
Attack:      [1]  Mischief
              Shuffle your opponent's deck.
Attack:      [1F]  Anger  (20+)
              Flip a coin.  If heads, this attack does 20 damage plus 20 more
              damage; if tails, this attack does 20 damage.

Name:        Meowth
Type:        Basic Pokemon
Card #:      card 62 of 82
Rarity:      Common
Color:       Colorless
HP:          40 HP
Weakness:    F
Resistance:  P -30
Retreat:     1
Pokemon #:   52
Species:     Scratch Cat
Level:       10
Attack:      [2]  Coin Hurl
              Choose 1 of your opponent's Pokemon and flip a coin.  If heads,
              this attack does 20 damage to that Pokemon.  Don't apply Weakness
              and Resistance for this attack.  (Any other effects that would
              happen after applying Weakness and Resistance still happen.)

Name:        Oddish
Type:        Basic Pokemon
Card #:      card 63 of 82
Rarity:      Common
Color:       Grass
HP:          50 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   43
Species:     Weed
Level:       21
Attack:      [G]  Sleep Powder
              The Defending Pokemon is now Asleep.
Attack:      [G]  Poisonpowder
              The Defending Pokemon is now Poisoned.

Name:        Ponyta
Type:        Basic Pokemon
Card #:      card 64 of 82
Rarity:      Common
Color:       Fire
HP:          50 HP
Weakness:    W
Resistance:  none
Retreat:     1
Pokemon #:   77
Species:     Fire Horse
Level:       15
Attack:      [1R]  Ember  (30)
              Discard 1 R Energy card attached to Ponyta in order to use this
              attack.

Name:        Psyduck
Type:        Basic Pokemon
Card #:      card 65 of 82
Rarity:      Common
Color:       Water
HP:          50 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   54
Species:     Duck
Level:       16
Attack:      [P]  Dizziness
              Draw a card.
Attack:      [1W]  Water Gun  (20+)
              Does 20 damage plus 10 more damage for each W Energy attached to
              Psyduck but not used to pay for this attack.  You can't add more
              than 20 damage in this way.

Name:        Rattata
Type:        Basic Pokemon
Card #:      card 66 of 82
Rarity:      Common
Color:       Colorless
HP:          40 HP
Weakness:    F
Resistance:  P -30
Retreat:     none
Pokemon #:   19
Species:     Rat
Level:       12
Power:       "Trickery"
              Once during your turn (before your attack), you may switch 1 of
              your Prizes with the top card of your deck.  This power can't be
              used if Rattata is Asleep, Confused, or Paralyzed.
Attack:      [1]  Quick Attack  (10+)
              Flip a coin.  If heads, this attack does 10 damage plus 10 more
              damage; if tails, this attack does 10 damage.

Name:        Slowpoke
Type:        Basic Pokemon
Card #:      card 67 of 82
Rarity:      Common
Color:       Psychic
HP:          50 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   79
Species:     Dopey
Level:       16
Attack:      [1]  Afternoon Nap
              Search your deck for a P Energy card and attach it to Slowpoke.
              Shuffle your deck afterward.
Attack:      [P]  Headbutt  (10)

Name:        Squirtle
Type:        Basic Pokemon
Card #:      card 68 of 82
Rarity:      Common
Color:       Water
HP:          50 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   7
Species:     Tiny Turtle
Level:       16
Attack:      [2]  Shell Attack  (20)

Name:        Voltorb
Type:        Basic Pokemon
Card #:      card 69 of 82
Rarity:      Common
Color:       Lightning
HP:          40 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   100
Species:     Ball
Level:       13
Attack:      [L]  Speed Ball  (20)

Name:        Zubat
Type:        Basic Pokemon
Card #:      card 70 of 82
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    P
Resistance:  F -30
Retreat:     none
Pokemon #:   41
Species:     Bat
Level:       9
Attack:      [1]  Ram  (10)
Attack:      [1G]  Bite  (20)

Name:        Here Comes Team Rocket!
Type:        Trainer
Card #:      card 71 of 82
Rarity:      Rare
Text:        Each player plays with his or her Prize cards face up for the rest
              of the game.

Name:        Rocket's Sneak Attack
Type:        Trainer
Card #:      card 72 of 82
Rarity:      Rare
Text:        Look at your opponent's hand.  If he or she has any Trainer cards,
              choose 1 of them.  Your opponent shuffles that card into his or
              her deck.

Name:        The Boss's Way
Type:        Trainer
Card #:      card 73 of 82
Rarity:      Uncommon
Text:        Search your deck for an Evolution card with Dark in its name.
              Show it to your opponent and put it into your hand.  Shuffle your
              deck afterward.

Name:        Challenge!
Type:        Trainer
Card #:      card 74 of 82
Rarity:      Uncommon
Text:        Ask your opponent if he or she accepts your challenge.  If your
              opponent declines (or if both Benches are full), draw 2 cards.  If
              your opponent accepts, each of you searches your decks for any
              number of Basic Pokemon cards and puts them face down onto your
              Benches.  (A player can't do this if his or her Bench is full.)
              When you both have finished, shuffle your decks and turn those
              cards face up.

Name:        Digger
Type:        Trainer
Card #:      card 75 of 82
Rarity:      Uncommon
Text:        Flip a coin.  If tails, do 10 damage to your Active Pokemon.  If
              heads, your opponent flips a coin.  If tails, your opponent does
              10 damage to his or her Active Pokemon.  If heads, you flip a
              coin.  Keep doing this until a player gets tails.

Name:        Imposter Oak's Revenge
Type:        Trainer
Card #:      card 76 of 82
Rarity:      Uncommon
Text:        Discard a card from your hand in order to play this card.  Your
              opponent shuffles his or her hand into his or her deck, then draws
              4 cards.

Name:        Nightly Garbage Run
Type:        Trainer
Card #:      card 77 of 82
Rarity:      Uncommon
Text:        Choose up to 3 Basic Pokemon cards, Evolution cards, and/or basic
              Energy cards from your discard pile.  Show them to your opponent
              and shuffle them into your deck.

Name:        Goop Gas Attack
Type:        Trainer
Card #:      card 78 of 82
Rarity:      Common
Text:        All Pokemon Powers stop working until the end of your opponent's
              next turn.

Name:        Sleep!
Type:        Trainer
Card #:      card 79 of 82
Rarity:      Common
Text:        Flip a coin.  If heads, the Defending Pokemon is now Asleep.

Name:        Rainbow Energy
Type:        Special Energy Card
Card #:      card 80 of 82
Rarity:      Rare
Text:        Attach Rainbow Energy to 1 of your Pokemon.  While in play,
              Rainbow Energy counts as every type of basic Energy but only
              provides 1 Energy at a time.  (Doesn't count as a basic Energy
              card when not in play.)  When you attach this card from your hand
              to 1 of your Pokemon, it does 10 damage to that Pokemon.  (Don't
              apply Weakness and Resistance.)

Name:        Full Heal Energy
Type:        Special Energy Card
Card #:      card 81 of 82
Rarity:      Uncommon
Text:        If you play this card from your hand, the Pokemon you attach it to
              is no longer Asleep, Confused, Paralyzed, or Poisoned.
              Full Heal Energy Provides 1 Colorless energy.  (Doesn't count as a
              basic Energy card.)

Name:        Potion Energy
Type:        Special Energy Card
Card #:      card 82 of 82
Rarity:      Uncommon
Text:        If you play this card from your hand, remove 1 damage counter from
              the Pokemon you attach it to, if it has any.
              Potion Energy provides 1 Colorless energy.  (Doesn't count as a
              basic Energy card.)

Name:        Dark Raichu
Type:        Stage 1 -- from Pikachu
Card #:      card 83 of 82
Rarity:      Rare - Holo
Color:       Lightning
HP:          70 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   26
Species:     Mouse
Level:       31
Attack:      [LLL]  Surprise Thunder  (30)
              Flip a coin.  If heads, flip another coin.  If the second coin is
              heads, this attack does 20 damage to each of your opponent's
              Benched Pokemon.  If the second coin is tails, this attack does 10
              damage to each of your opponent's Benched Pokemon.  (Don't apply
              Weakness and Resistance for Benched Pokemon.)

