Set Name:   Neo Genesis
Set Abbrev: NG
Set Dir:    NeoGenesis

Name:        Ampharos
Type:        Stage 2 -- from Flaaffy
Card #:      Card 1/111
Rarity:      Rare - Holo
Color:       Lightning
HP:          80 HP
Weakness:    F
Resistance:  none
Retreat:     2
Pokemon #:   181
Species:     Light
Level:       40
Attack:      [LLL]  Gigaspark  (40)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed and this attack does 10 damage to each of your
             opponent's Benched Pokemon. (Don't apply Weakness and
             Resistance for Benched Pokemon.)


Name:        Azumarill
Type:        Stage 1 -- from Marill
Card #:      Card 2/111
Rarity:      Rare - Holo
Color:       Water
HP:          70 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   184
Species:     Aquarabbit
Level:       29
Attack:      [2]  Tackle  (20)
Attack:      [WWW]  Bubble Shower  (30)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed and this attack does 10 damage to each of your
             opponent's Benched Pokemon. (Don't apply Weakness and
             Resistance for Benched Pokemon.)


Name:        Bellossom
Type:        Stage 2 -- from Gloom
Card #:      Card 3/111
Rarity:      Rare - Holo
Color:       Grass
HP:          70 HP
Weakness:    R
Resistance:  none
Retreat:     2
Pokemon #:   182
Species:     Flower
Level:       36
Attack:      [G]  Sweet Nectar
             Flip a coin.  If heads, remove all damage counters from
             1 of your Pokemon.
Attack:      [1GG]  Flower Dance  (30x)
             Does 30 damage times the number of cards with Bellossom
             in their names that you have in play (including this one).


Name:        Feraligatr
Type:        Stage 2 -- from Croconaw
Card #:      Card 4/111
Rarity:      Rare - Holo
Color:       Water
HP:          100 HP
Weakness:    G
Resistance:  none
Retreat:     3
Pokemon #:   160
Species:     Big Jaw
Level:       56
Power:       Berserk
             When you play Feraligatr from your hand, flip a coin.  If
             heads, discard the top 5 cards from your opponent's deck.
             If tails, discard the top 5 cards from your deck.
Attack:      [WWWW]  Chomp  (50+)
             Flip a number of coins equal to the number of damage
             counters on Feraligatr. This attack does 50 damage plus 10
             more damage for each heads.


Name:        Feraligatr
Type:        Stage 2 -- from Croconaw
Card #:      Card 5/111
Rarity:      Rare - Holo
Color:       Water
HP:          120 HP
Weakness:    G
Resistance:  none
Retreat:     3
Pokemon #:   160
Species:     Big Jaw
Level:       69
Power:       Downpour
             As often as you like during your turn (before your attack),
             you may discard a W Energy card from your hand. This power
             can't be used if Feraligatr is Asleep, Confused, or
             Paralyzed.
Attack:      [WWW]  Riptide  (10+)
             Does 10 damage plus 10 damage times the number of W Energy
             cards in your discard pile.  Then, shuffle all W Energy
             cards from your discard pile into your deck.


Name:        Heracross
Type:        Basic Pokemon
Card #:      Card 6/111
Rarity:      Rare - Holo
Color:       Grass
HP:          60 HP
Weakness:    R
Resistance:  none
Retreat:     2
Pokemon #:   214
Species:     Single Horn
Level:       28
Power:       Final Blow
             If Heracross's remaining HP are 20 or less, you may make
             its Megahorn attack's base damage 120 instead of 60. This
             power can't be used if Heracross is Asleep, Confused, or
             Paralyzed.
Attack:      [GGG]  Megahorn  (60)
             Flip a coin.  If tails, this attack does nothing.


Name:        Jumpluff
Type:        Stage 2 -- from Skiploom
Card #:      Card 7/111
Rarity:      Rare - Holo
Color:       Grass
HP:          70 HP
Weakness:    R
Resistance:  F -30
Retreat:     none
Pokemon #:   189
Species:     Cottonweed
Level:       35
Attack:      [G]  Sleep Powder  (20)
             The Defending Pokemon is now Asleep.
Attack:      [G]  Leech Seed  (20)
             If this attack damages the Defending Pokemon (after
             applying Weakness and Resistance), remove 1 damage
             counter from Jumpluff, if it has any.


Name:        Kingdra
Type:        Stage 2 -- from Seadra
Card #:      Card 8/111
Rarity:      Rare - Holo
Color:       Water
HP:          90 HP
Weakness:    none
Resistance:  none
Retreat:     2
Pokemon #:   230
Species:     Dragon
Level:       50
Attack:      [1WW]  Agility  (30)
             Flip a coin.  If heads, during your opponent's next
             turn, prevent all effects of attacks, including damage,
             done to Kingdra.
Attack:      [WWWW]  Dragon Tornado  (50)
             If this attack doesn't Knock Out the Defending Pokemon,
             and if there are any Pokemon on your opponent's Bench,
             choose 1 of them and switch it with the Defending Pokemon.


Name:        Lugia
Type:        Basic Pokemon
Card #:      Card 9/111
Rarity:      Rare - Holo
Color:       Colorless
HP:          90 HP
Weakness:    P
Resistance:  F -30
Retreat:     2
Pokemon #:   249
Species:     Diving
Level:       45
Attack:      [RWL]  Elemental Blast  (90)
             Discard a R Energy card, a W Energy card, and a L Energy
             card attached to Lugia in order to use this attack.


Name:        Meganium
Type:        Stage 2 -- from Bayleef
Card #:      Card 10/111
Rarity:      Rare - Holo
Color:       Grass
HP:          100 HP
Weakness:    R
Resistance:  none
Retreat:     3
Pokemon #:   154
Species:     Herb
Level:       54
Power:       Herbal Scent
             When you play Meganium from your hand, you may flip a
             coin.  If heads, remove all damage counters from all G
             Pokemon in play.
Attack:      [2GG]  Body Slam  (40)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.


Name:        Meganium
Type:        Stage 2 -- from Bayleef
Card #:      Card 11/111
Rarity:      Rare - Holo
Color:       Grass
HP:          100 HP
Weakness:    R
Resistance:  none
Retreat:     3
Pokemon #:   154
Species:     Herb
Level:       57
Power:       Wild Growth
             As long as Meganium is in play, each G Energy card
             attached to your G Pokemon instead provides GG. This
             power stops working while Meganium is Asleep, Confused,
             or Paralyzed.
Attack:      [GGGG]  Soothing Scent  (40)
             The Defending Pokemon is now Asleep.


Name:        Pichu
Type:        Baby Pokemon
Card #:      Card 12/111
Rarity:      Rare - Holo
Color:       Lightning
HP:          30 HP
Weakness:    none
Resistance:  none
Retreat:     none
Pokemon #:   172
Species:     Tiny Mouse
Level:       5
Baby Form:   If this Baby Pokemon is your Active Pokemon and your
             opponent tries to attack, your opponent flips a coin
             (before doing anything required in order to use that
             attack).  If tails, your opponent's turn ends without an
             attack.
             Evolves into Pikachu.  Put Pikachu on the Baby Pokemon.
Attack:      [1]  Zzzap
             Does 20 damage to each Pokemon in play that has a Pokemon
             Power.  Don't apply Weakness and Resistance.


Name:        Skarmory
Type:        Basic Pokemon
Card #:      Card 13/111
Rarity:      Rare - Holo
Color:       Steel
HP:          60 HP
Weakness:    R
Resistance:  G -30
Retreat:     2
Pokemon #:   227
Species:     Armor Bird
Level:       30
Attack:      [1]  Claw  (20)
             Flip a coin.  If tails, this attack does nothing.
Attack:      [2S]  Steel Wing  (30)
             Flip a coin.  If heads, all damage done by attacks to
             Skarmory during your opponent's next turn is reduced by
             20 (after applying Weakness and Resistance).


Name:        Slowking
Type:        Stage 1 -- from Slowpoke
Card #:      Card 14/111
Rarity:      Rare - Holo
Color:       Psychic
HP:          80 HP
Weakness:    P
Resistance:  none
Retreat:     3
Pokemon #:   199
Species:     Royal
Level:       39
Power:       Mind Games
             Whenever your opponent plays a Trainer card, you may flip
             a coin.  If heads, that card does nothing.  Put it on top
             of your opponent's deck.  This power can't be used if
             Slowking is Asleep, Confused, or Paralyzed.
Attack:      [PPP]  Mind Blast  (20+)
             Flip a coin.  If heads, this attack does 20 damage plus
             10 more damage and the Defending Pokemon is now Confused.
             If tails, this attack does 20 damage.


Name:        Steelix
Type:        Stage 1 -- from Onix
Card #:      Card 15/111
Rarity:      Rare - Holo
Color:       Steel
HP:          110 HP
Weakness:    R
Resistance:  G -30
Retreat:     4
Pokemon #:   208
Species:     Iron Snake
Level:       64
Attack:      [2]  Tackle  (20)
Attack:      [2S]  Tail Crush  (30+)
             Flip a coin.  If heads, this attack does 30 damage plus
             20 more damage; if tails, this attack does 30 damage.


Name:        Togetic
Type:        Stage 1 -- from Togepi
Card #:      Card 16/111
Rarity:      Rare - Holo
Color:       Colorless
HP:          60 HP
Weakness:    none
Resistance:  F -30
Retreat:     none
Pokemon #:   176
Species:     Happiness
Level:       31
Attack:      [1]  Super Metronome
             Flip a coin.  If heads, choose an attack of 1 of your
             opponent's Pokemon. Super Metronome copies that attack
             except for its Energy cost. (You must still do anything
             else in order to use that attack.) (No matter what type
             the Defending Pokemon is, Togetic's type is still
             Colorless.) Togetic performs that attack. (Togetic can
             make that attack even if it does not have the appropriate
             number or type of Energy attached to it necessary to make
             the attack.)
Attack:      [3]  Fly  (30)
             Flip a coin.  If heads, during your opponent's next turn,
             prevent all effects of attacks, including damage, done to
             Togetic; if tails, this attack does nothing (not even
             damage).


Name:        Typhlosion
Type:        Stage 2 -- from Quilava
Card #:      Card 17/111
Rarity:      Rare - Holo
Color:       Fire
HP:          100 HP
Weakness:    W
Resistance:  none
Retreat:     2
Pokemon #:   157
Species:     Volcano
Level:       55
Power:       Fire Recharge
             Once during your turn (before your attack), you may flip
             a coin.  If heads, attack a R Energy card from your
             discard pile to 1 of your R Pokemon.  This power can't be
             used if Typlosion is Asleep, Confused, or Paralyzed.
Attack:      [RRRR]  Flame Burst  (60+)
             Flip a coin.  If heads, this attack does 60 damage plus
             20 more damage and does 20 damage to Typhlosion.  If
             tails, this attack does 60 damage.


Name:        Typhlosion
Type:        Stage 2 -- from Quilava
Card #:      Card 18/111
Rarity:      Rare - Holo
Color:       Fire
HP:          100 HP
Weakness:    W
Resistance:  none
Retreat:     2
Pokemon #:   157
Species:     Volcano
Level:       57
Power:       Fire Boost
             When you play Typhlosion from your hand, you may flip a
             coin.  If heads, search your deck for up to 4 R Energy
             cards and attach them to Typhlosion.  Shuffle your deck
             afterward.
Attack:      [RRRR]  Flame Wheel  (80)
             Discard 3 R Energy cards attached to Typhlosion in order
             to use this attack.  Do 20 damage to each Benched Pokemon
             (yours and your opponent's). (Don't apply Weakness and
             Resistance for Benched Pokemon.)


Name:        Metal Energy
Type:        Special Energy Card
Card #:      Card 19/111
Rarity:      Rare - Holo
Text:        Damage done to Pokemon Metal Energy is attached to is
             reduced by 10 (after applying Weakness and Resistance).
             If the Pokemon Metal Energy is attached to isn't Steel,
             whenever it damages a Pokemon, reduce that damage by 10
             (before applying Weakness and Resistance).
             Metal Energy provides S Energy. (Doesn't count as a basic
             Energy card.)


Name:        Cleffa
Type:        Baby Pokemon
Card #:      Card 20/111
Rarity:      Rare
Color:       Colorless
HP:          30 HP
Weakness:    none
Resistance:  none
Retreat:     none
Pokemon #:   173
Species:     Starshape
Level:       6
Baby Form:   If this Baby Pokemon is your Active Pokemon and your
             opponent tries to attack, your opponent flips a coin
             (before doing anything required in order to use that
             attack).  If tails, your opponent's turn ends without an
             attack.
             Evolves into Clefairy.  Put Clefairy on the Baby Pokemon.
Attack:      [1]  Eeeeeeek
             Shuffle your hand into your deck, then draw 7 cards.


Name:        Donphan
Type:        Stage 1 -- from Phanpy
Card #:      Card 21/111
Rarity:      Rare
Color:       Fighting
HP:          70 HP
Weakness:    G
Resistance:  L -30
Retreat:     3
Pokemon #:   232
Species:     Armor
Level:       34
Attack:      [F]  Flail  (10x)
             Does 10 damage times the number of damage counters on
             Donphan.
Attack:      [FFF]  Rapid Spin  (50)
             If your opponent has any Benched Pokemon, he or she
             chooses 1 of them and switches it with his or her Active
             Pokemon, then, if you have any Benched Pokemon, you
             switch 1 of them with your Active Pokemon. (Do the
             damage before switching the Pokemon.)


Name:        Elekid
Type:        Baby Pokemon
Card #:      Card 22/111
Rarity:      Rare
Color:       Lightning
HP:          30 HP
Weakness:    none
Resistance:  none
Retreat:     none
Pokemon #:   239
Species:     Electric
Level:       6
Baby Form:   If this Baby Pokemon is your Active Pokemon and your
             opponent tries to attack, your opponent flips a coin
             (before doing anything required in order to use that
             attack).  If tails, your opponent's turn ends without an
             attack.
             Evolves into Electabuzz.  Put Electabuzz on the Baby
             Pokemon.
Power:       Playful Punch
             Once during your turn (before your attack), you may flip
             a coin.  If heads, do 20 damage to your opponent's
             Active Pokemon. (Apply Weakness and Resistance.)  Either
             way, this ends your turn.  This power can't be used if
             Elekid is Asleep, Confused, or Paralyzed.


Name:        Magby
Type:        Baby Pokemon
Card #:      Card 23/111
Rarity:      Rare
Color:       Fire
HP:          30 HP
Weakness:    none
Resistance:  none
Retreat:     none
Pokemon #:   240
Species:     Live Coal
Level:       5
Baby Form:   If this Baby Pokemon is your Active Pokemon and your
             opponent tries to attack, your opponent flips a coin
             (before doing anything required in order to use that
             attack).  If tails, your opponent's turn ends without an
             attack.
             Evolves into Magmar.  Put Magmar on the Baby Pokemon.
Attack:      [1]  Sputter  (10)
             All Pokemon Powers stop working until the end of your
             next turn.


Name:        Murkrow
Type:        Basic Pokemon
Card #:      Card 24/111
Rarity:      Rare
Color:       Darkness
HP:          50 HP
Weakness:    none
Resistance:  P -30
Retreat:     none
Pokemon #:   198
Species:     Darkness
Level:       25
Attack:      [D]  Mean Look
             The Defending Pokemon can't retreat as long as Murkrow
             remains yoru Active Pokemon. (Benching or evolving
             either Pokemon ends this effect.)
Attack:      [1D]  Feint Attack
             Choose 1 of your opponent's Pokemon.  This attack does
             20 damage to that Pokemon.  This attack's damage isn't
             affected by Weakness, Resistance, Pokemon Powers, or
             any other effects on the Defending Pokemon.


Name:        Sneasel
Type:        Basic Pokemon
Card #:      Card 25/111
Rarity:      Rare
Color:       Darkness
HP:          60 HP
Weakness:    none
Resistance:  P -30
Retreat:     none
Pokemon #:   215
Species:     Sharp Claw
Level:       34
Attack:      [1]  Fury Swipes  (10x)
             Flip 3 coins.  This attack does 10 damage times the
             number of heads.
Attack:      [DD]  Beat Up  (20x)
             Flip a coin for each of your Pokemon in play (including
             this one).  This attack does 20 damage times the number
             of heads.


Name:        Aipom
Type:        Basic Pokemon
Card #:      Card 26/111
Rarity:      Uncommon
Color:       Colorless
HP:          40 HP
Weakness:    F
Resistance:  P -30
Retreat:     none
Pokemon #:   190
Species:     Long Tail
Level:       18
Attack:      [1]  Pilfer
             Shuffle Aipom and all cards attached to it into your
             deck.  Flip a coin.  If heads, shuffle a card from your
             discard pile into your deck.
Attack:      [1]  Tail Rap  (10x)
             Flip 2 coins.  This attack does 10 damage times the
             number of heads.


Name:        Ariados
Type:        Stage 1 -- from Spinarak
Card #:      Card 27/111
Rarity:      Uncommon
Color:       Grass
HP:          60 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   168
Species:     Long Leg
Level:       29
Attack:      [G]  Spider Web
             Flip a coin.  If heads, the Defending Pokemon can't
             retreat. (Benching or evolving that Pokemon ends this
             effect.)
Attack:      [GGG]  Poison Bite  (20)
             If this attack damages the Defending Pokemon, the
             Defending Pokemon is now Poisoned and you remove a
             number of damage counters from Ariados equal to half that
             damage (rounded up to the nearest 10).  If Ariados has
             fewer damage counters than that, remove all of them.


Name:        Bayleef
Type:        Stage 1 -- from Chikorita
Card #:      Card 28/111
Rarity:      Uncommon
Color:       Grass
HP:          70 HP
Weakness:    R
Resistance:  none
Retreat:     2
Pokemon #:   153
Species:     Leaf
Level:       22
Attack:      [1G]  Poisonpowder  (20)
             Flip a coin.  If heads, the Defending Pokemon is now
             Poisoned.
Attack:      [1GG]  Pollen Shield  (30)
             During your opponent's next turn, Bayleef can't become
             Asleep, Confused, Paralyzed, or Poisoned. (All other
             effects of attacks, Pokemon Powers, and Trainer cards
             still happen.)


Name:        Bayleef
Type:        Stage 1 -- from Chikorita
Card #:      Card 29/111
Rarity:      Uncommon
Color:       Grass
HP:          80 HP
Weakness:    R
Resistance:  none
Retreat:     2
Pokemon #:   153
Species:     Leaf
Level:       39
Attack:      [G]  Sweet Scent
             Flip a coin.  If heads and if any of your Pokemon have
             any damage counters on them, then remove 2 damage
             counters from 1 of them (or 1 if it only has 1).  If
             tails and if any of your opponent's Pokemon have any
             damage counters on them, choose 1 of them and remove 2
             damage counters from it (or 1 if it only has 1).
Attack:      [GGG]  Double Razor Leaf  (40x)
             Flip 2 coins.  This attack does 40 damage times the
             number of heads.


Name:        Clefairy
Type:        Basic Pokemon
Card #:      Card 30/111
Rarity:      Uncommon
Color:       Colorless
HP:          50 HP
Weakness:    F
Resistance:  P -30
Retreat:     1
Pokemon #:   35
Species:     Fairy
Level:       19
Attack:      [2]  Doubleslap  (10x)
             Flip 2 coins.  This attack does 10 damage times the
             number of heads.
Attack:      [3]  Squaredance
             Flip a number of coins equal to the total number of
             Pokemon in play.  For each heads, you may search your
             deck for a basic Energy card, show it to your opponent,
             and put it into your hand.  Shuffle your deck
             afterward.


Name:        Croconaw
Type:        Stage 1 -- from Totodile
Card #:      Card 31/111
Rarity:      Uncommon
Color:       Water
HP:          70 HP
Weakness:    G
Resistance:  none
Retreat:     2
Pokemon #:   159
Species:     Big Jaw
Level:       34
Attack:      [1]  Screech
             Until the end of your next turn, if an attack damages
             the Defending Pokemon (after applying Weakness and
             Resistance), that attack does 20 more damage to the
             Defending Pokemon.
Attack:      [1WW]  Jaw Clamp  (30)
             Until the end of your opponent's next turn, as long as
             Croconaw is your Active Pokemon, the Defending Pokemon
             can't retreat, and if the effect of an attack, Pokemon
             Power, or Trainer card would change that player's
             Active Pokemon, that part of the effect does nothing.


Name:        Croconaw
Type:        Stage 1 -- from Totodile
Card #:      Card 32/111
Rarity:      Uncommon
Color:       Water
HP:          80 HP
Weakness:    G
Resistance:  none
Retreat:     2
Pokemon #:   159
Species:     Big Jaw
Level:       41
Attack:      [2]  Tackle  (20)
Attack:      [1WW]  Sweep Away  (50)
             Discard the top 3 cards from your deck.


Name:        Electabuzz
Type:        Basic Pokemon
Card #:      Card 33/111
Rarity:      Uncommon
Color:       Lightning
HP:          70 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   125
Species:     Electric
Level:       38
Attack:      [2]  Punch  (20)
Attack:      [LLL]  Swift  (30)
             This attack's damage isn't affected by Weakness,
             Resistance, Pokemon Powers, or any other effects on
             the Defending Pokemon.


Name:        Flaaffy
Type:        Stage 1 -- from Mareep
Card #:      Card 34/111
Rarity:      Uncommon
Color:       Lightning
HP:          60 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   180
Species:     Wool
Level:       26
Attack:      [L]  Discharge  (30x)
             Discard all L Energy cards attached to Flaaffy in
             order to use this attack. Flip a number of coins
             equal to the number of L energy cards you discarded.
             This attack does 30 damage times the number of heads.
Attack:      [LL]  Electric Current  (20)
             Take 1 L Energy card attached to Flaaffy and attach
             it to 1 of your Benched Pokemon.  If you have no
             Benched Pokemon, discard that Energy card.


Name:        Furret
Type:        Stage 1 -- from Sentret
Card #:      Card 35/111
Rarity:      Uncommon
Color:       Colorless
HP:          60 HP
Weakness:    F
Resistance:  P -30
Retreat:     1
Pokemon #:   162
Species:     Long Body
Level:       27
Attack:      [2]  Quick Attack  (20+)
             Flip a coin.  If heads, this attack does 20 damage
             plus 10 more damage; if tails, this attack does 20
             damage.
Attack:      [3]  Slam  (30x)
             Flip 2 coins.  This attack does 30 damage times the
             number of heads.


Name:        Gloom
Type:        Stage 1 -- from Oddish
Card #:      Card 36/111
Rarity:      Uncommon
Color:       Grass
HP:          60 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   44
Species:     Weed
Level:       26
Attack:      [1G]  Strange Powder  (20)
             Flip a coin.  If heads, the Defending Pokemon is now
             Confused; if tails, the Defending Pokemon is now
             Asleep.
Attack:      [1GG]  Sticky Nectar  (20+)
             Flip a coin.  If heads, this attack does 20 damage plus
             10 more damage and, until the end of your opponent's
             next turn, as long as Gloom is your Active Pokemon, the
             Defending Pokemon can't retreat, and if the effect of
             an attack, Pokemon Power, or Trainer card would change
             that player's Active Pokemon, that part of the effect
             does nothing.  If tails, this attack does 20 damage.


Name:        Granbull
Type:        Stage 1 -- from Snubbull
Card #:      Card 37/111
Rarity:      Uncommon
Color:       Colorless
HP:          70 HP
Weakness:    F
Resistance:  P -30
Retreat:     2
Pokemon #:   210
Species:     Fairy
Level:       33
Attack:      [2]  Tackle  (20)
Attack:      [3]  Raging Charge  (10+)
             This attack does 10 damage plus 10 damage for each
             damage counter on Granbull.  Then, granbull does 20
             damage to itself.


Name:        Lanturn
Type:        Stage 1 -- from Chinchou
Card #:      Card 38/111
Rarity:      Uncommon
Color:       Electric
HP:          70 HP
Weakness:    F
Resistance:  none
Retreat:     2
Pokemon #:   171
Species:     Light
Level:       26
Power:       Hydroelectric Power
             You may make Floodlight do 10 more damage for each W
             Energy attached to Lanturn but not used to pay for
             Floodlight's Energy cost.  This power can't be used
             if Lanturn is Asleep, Confused, or Paralyzed.
Attack:      [LL]  Floodlight  (20)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.


Name:        Ledian
Type:        Stage 1 -- from Ledyba
Card #:      Card 39/111
Rarity:      Uncommon
Color:       Grass
HP:          60 HP
Weakness:    R
Resistance:  F -30
Retreat:     none
Pokemon #:   166
Species:     Five Star
Level:       32
Attack:      [GG]  Baton Pass  (30)
             If you have any G Pokemon on your Bench, remove all G
             Energy cards from Ledian and attach them to 1 of those
             Pokemon, then switch Ledian with that Pokemon.


Name:        Magmar
Type:        Basic Pokemon
Card #:      Card 40/111
Rarity:      Uncommon
Color:       Fire
HP:          70 HP
Weakness:    W
Resistance:  none
Retreat:     2
Pokemon #:   126
Species:     Spitfire
Level:       37
Attack:      [2]  Tail Slap  (20)
Attack:      [1RR]  Magma Punch  (40)


Name:        Miltank
Type:        Basic Pokemon
Card #:      Card 41/111
Rarity:      Uncommon
Color:       Colorless
HP:          70 HP
Weakness:    F
Resistance:  P -30
Retreat:     2
Pokemon #:   241
Species:     Milk Cow
Level:       32
Attack:      [1]  Milk Drink
             Flip 2 coins.  Remove 2 damage counters times the
             number of heads from Miltank.  If it has fewer damage
             counters than that, remove all of them.
Attack:      [3]  Body Slam  (20)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.


Name:        Noctowl
Type:        Stage 1 -- from Hoothoot
Card #:      Card 42/111
Rarity:      Uncommon
Color:       Colorless
HP:          60 HP
Weakness:    L
Resistance:  F -30
Retreat:     none
Pokemon #:   164
Species:     Owl
Level:       23
Power:       Glaring Gaze
             Once during your turn (before your attack), you may
             flip a coin.  If heads, look at your opponent's hand.
             If your opponent has any Trainer cards there, choose
             1 of them.  Your opponent shuffles that card into his
             or her deck.  This power can't be used if Noctowl is
             Asleep, Confused, or Paralyzed.
Attack:      [3]  Wing Attack  (30)


Name:        Phanpy
Type:        Basic Pokemon
Card #:      Card 43/111
Rarity:      Uncommon
Color:       Fighting
HP:          40 HP
Weakness:    G
Resistance:  L -30
Retreat:     1
Pokemon #:   231
Species:     Long Nose
Level:       11
Attack:      [1]  Tackle  (10)
Attack:      [F]  Endure
             Flip a coin.  If heads, then if, during your opponent's
             next turn, Phanpy would be Knocked Out by an attack,
             Phanpy isn't Knocked Out and its remaining HP become 10
             instead.


Name:        Piloswine
Type:        Stage 1 -- from Swinub
Card #:      Card 44/111
Rarity:      Uncommon
Color:       Water
HP:          80 HP
Weakness:    G
Resistance:  L -30
Retreat:     3
Pokemon #:   221
Species:     Swine
Level:       36
Attack:      [WW]  Freeze  (10)
             Flip a coin.  If heads, the Defending Pokemon can't
             attack.  (Benching or evolving the Defending Pokemon
             ends this effect.)
Attack:      [WWW]  Blizzard  (30)
             Flip a coin.  If heads, this attack does 10 damage to
             each of your opponent's Benched Pokemon.  If tails,
             this attack does 10 damage to each of your own Benched
             Pokemon. (Don't apply Weakness and Resistance for
             Benched Pokemon.)


Name:        Quagsire
Type:        Stage 1 -- from Wooper
Card #:      Card 45/111
Rarity:      Uncommon
Color:       Water
HP:          70 HP
Weakness:    G
Resistance:  L -30
Retreat:     2
Pokemon #:   195
Species:     Water Fish
Level:       33
Attack:      [WW]  Surf  (30)
Attack:      [2FF]  Earthquake  (60)
             Does 10 damage to each of your own Benched Pokemon.
             (Don't apply Weakness and Resistance for Benched
             Pokemon.)


Name:        Quilava
Type:        Stage 1 -- from Cyndaquil
Card #:      Card 46/111
Rarity:      Uncommon
Color:       Fire
HP:          60 HP
Weakness:    W
Resistance:  none
Retreat:     1
Pokemon #:   156
Species:     Volcano
Level:       28
Attack:      [1R]  Ember  (30)
             Discard 1 R Energy card attached to Quilava in order
             to use this attack.
Attack:      [RR]  Fire Wind  (20)
             If your opponent has any Benched Pokemon, choose 1
             of them.  Flip 2 coins.  For each heads, this attack
             does 10 damage to that Pokemon.  (Don't apply Weakness
             and Resistance.)


Name:        Quilava
Type:        Stage 1 -- from Cyndaquil
Card #:      Card 47/111
Rarity:      Uncommon
Color:       Fire
HP:          70 HP
Weakness:    W
Resistance:  none
Retreat:     1
Pokemon #:   156
Species:     Volcano
Level:       35
Attack:      [RR]  Smokescreen  (20)
             If the Defending Pokemon tries to attack during your
             opponent's next turn, your opponent flips a coin.  If
             tails, that attack does nothing.
Attack:      [RRR]  Char  (30)
             If the Defending Pokemon doesn't have a Char counter
             on it, flip a coin.  If heads, put a Char counter on
             it.  A Char counter requires your opponent to flip a
             coin after every turn.  If tails, put 2 damage
             counters on the Pokemon with that Char counter.
             (Char counters stay on the Pokemon as long as it's in
             play.)


Name:        Seadra
Type:        Stage 1 -- from Horsea
Card #:      Card 48/111
Rarity:      Uncommon
Color:       Water
HP:          70 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   117
Species:     Dragon
Level:       36
Attack:      [W]  Bubble  (10)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.
Attack:      [WW]  Mud Splash  (30)
             If your opponent has any Benched Pokemon, choose 1
             of them and flip a coin.  If heads, this attack does
             10 damage to that Pokemon. (Don't apply Weakness and
             Resistance for Benched Pokemon.)


Name:        Skiploom
Type:        Stage 1 -- from Hoppip
Card #:      Card 49/111
Rarity:      Uncommon
Color:       Grass
HP:          60 HP
Weakness:    R
Resistance:  F -30
Retreat:     none
Pokemon #:   188
Species:     Cottonweed
Level:       28
Attack:      [G]  Poisonpowder  (10)
             The Defending Pokemon is now Poisoned.
Attack:      [G]  Stun Spore  (10)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.


Name:        Sunflora
Type:        Stage 1 -- from Sunkern
Card #:      Card 50/111
Rarity:      Uncommon
Color:       Grass
HP:          70 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   192
Species:     Sun
Level:       36
Attack:      [GGG]  Petal Dance  (30x)
             Flip 3 coins.  This attack does 30 damage times the
             number of heads.  Sunflora is now Confused (after
             doing damage).


Name:        Togepi
Type:        Basic Pokemon
Card #:      Card 51/111
Rarity:      Uncommon
Color:       Colorless
HP:          40 HP
Weakness:    none
Resistance:  P -30
Retreat:     1
Pokemon #:   175
Species:     Spike Ball
Level:       14
Attack:      [2]  Poison Barb  (10)
             The Defending Pokemon is now Poisoned.


Name:        Xatu
Type:        Stage 1 -- from Natu
Card #:      Card 52/111
Rarity:      Uncommon
Color:       Psychic
HP:          80 HP
Weakness:    P
Resistance:  F -30
Retreat:     1
Pokemon #:   178
Species:     Mystic
Level:       45
Attack:      [P]  Prophecy
             Look at the top 3 cards of either player's deck and
             rearrange them as you like.
Attack:      [PPP]  Confuse Ray  (30)
             Flip a coin.  If heads, the Defending Pokemon is now
             Confused.


Name:        Chikorita
Type:        Basic Pokemon
Card #:      Card 53/111
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   152
Species:     Leaf
Level:       12
Attack:      [1]  Tackle  (10)
Attack:      [G]  Deflector
             During your opponent's next turn, whenever Chikorita
             takes damage, divide that damage in half (rounded down
             to the nearest 10). (Any other effects still happen.)


Name:        Chikorita
Type:        Basic Pokemon
Card #:      Card 54/111
Rarity:      Common
Color:       Grass
HP:          50 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   152
Species:     Leaf
Level:       19
Attack:      [1]  Growl
             If the Defending Pokemon attacks Chikorita during your
             opponent's next turn, any damage done to Chikorita is
             reduced by 10 (before applying Weakness and
             Resistance).  (Benching or evolving either Pokemon
             ends this effect.)
Attack:      [1G]  Razor Leaf  (20)


Name:        Chinchou
Type:        Basic Pokemon
Card #:      Card 55/111
Rarity:      Common
Color:       Lightning
HP:          50 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   170
Species:     Angler
Level:       12
Attack:      [L]  Supersonic
             Flip a coin.  If heads, the Defending Pokemon is now
             Confused.
Attack:      [W]  Flail  (10x)
             Does 10 damage times the number of damage counters on
             Chinchou.


Name:        Cyndaquil
Type:        Basic Pokemon
Card #:      Card 56/111
Rarity:      Common
Color:       Fire
HP:          40 HP
Weakness:    W
Resistance:  none
Retreat:     1
Pokemon #:   155
Species:     Fire Mouse
Level:       14
Attack:      [1]  Leer
             Flip a coin.  If heads, the Defending Pokemon can't
             attack Cyndaquil during your opponent's next turn.
             (Benching or evolving either Pokemon ends this effect.)
Attack:      [1R]  Swift  (20)
             This attack's damage isn't affected by Weakness,
             Resistance, Pokemon Powers, or any other effects on the
             Defending Pokemon.


Name:        Cyndaquil
Type:        Basic Pokemon
Card #:      Card 57/111
Rarity:      Common
Color:       Fire
HP:          50 HP
Weakness:    W
Resistance:  none
Retreat:     1
Pokemon #:   155
Species:     Fire Mouse
Level:       21
Attack:      [R]  Fireworks  (20)
             Flip a coin.  If tails, discard 1 Energy card attached
             to Cyndquil.
Attack:      [2]  Quick Attack  (10+)
             Flip a coin.  If heads, this attack does 10 damage plus
             20 more damage; if tails, this attack does 10 damage.


Name:        Girafarig
Type:        Basic Pokemon
Card #:      Card 58/111
Rarity:      Common
Color:       Psychic
HP:          60 HP
Weakness:    none
Resistance:  none
Retreat:     1
Pokemon #:   203
Species:     Long Neck
Level:       30
Attack:      [2]  Agility  (10)
             Flip a coin.  If heads, during your opponent's next
             turn, prevent all effects of attacks, including damage,
             done to Girafarig.
Attack:      [PP]  Psybeam  (20)
             Flip a coin.  If heads, the Defending Pokemon is now
             Confused.


Name:        Gligar
Type:        Basic Pokemon
Card #:      Card 59/111
Rarity:      Common
Color:       Fighting
HP:          60 HP
Weakness:    G
Resistance:  F -30
Retreat:     none
Pokemon #:   207
Species:     Flyscorpio
Level:       31
Attack:      [F]  Poison Sting  (10)
             Flip a coin.  If heads, the Defending Pokemon is now
             Poisoned.
Attack:      [2]  Slash  (20)


Name:        Hoothoot
Type:        Basic Pokemon
Card #:      Card 60/111
Rarity:      Common
Color:       Colorless
HP:          50 HP
Weakness:    L
Resistance:  F -30
Retreat:     1
Pokemon #:   163
Species:     Owl
Level:       17
Attack:      [1]  Hypnosis
             The Defending Pokemon is now Asleep.
Attack:      [2]  Peck  (20)


Name:        Hoppip
Type:        Basic Pokemon
Card #:      Card 61/111
Rarity:      Common
Color:       Grass
HP:          50 HP
Weakness:    R
Resistance:  F -30
Retreat:     none
Pokemon #:   187
Species:     Cottonweed
Level:       21
Attack:      [1]  Hop  (10)
Attack:      [G]  Sprout
             Search your deck for a Basic Pokemon named Hoppip and
             put it onto your Bench.  Shuffle your deck afterward.
             (You can't use this attack if your Bench is full.)


Name:        Horsea
Type:        Basic Pokemon
Card #:      Card 62/111
Rarity:      Common
Color:       Water
HP:          50 HP
Weakness:    L
Resistance:  none
Retreat:     none
Pokemon #:   116
Species:     Dragon
Level:       22
Attack:      [WW]  Fin Slap  (20+)
             If an attack damaged Horsea during your opponent's
             last turn, this attack does 20 damage plus 10 more
             damage.  If not, this attack does 20 damage.


Name:        Ledyba
Type:        Basic Pokemon
Card #:      Card 63/111
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    R
Resistance:  F -30
Retreat:     none
Pokemon #:   165
Species:     Five Star
Level:       19
Attack:      [G]  Supersonic
             Flip a coin.  If heads, the Defending Pokemon is now
             Confused.
Attack:      [GG]  Comet Punch  (10x)
             Flip 4 coins.  This attack does 10 damage times the
             number of heads.


Name:        Mantine
Type:        Basic Pokemon
Card #:      Card 64/111
Rarity:      Common
Color:       Water
HP:          60 HP
Weakness:    L
Resistance:  F -30
Retreat:     1
Pokemon #:   226
Species:     Kite
Level:       31
Attack:      [WW]  Undulate  (20)
             Flip a coin.  If heads, during your opponent's next
             turn, prevent all effects of attacks, including
             damage, done to Mantine.


Name:        Mareep
Type:        Basic Pokemon
Card #:      Card 65/111
Rarity:      Common
Color:       Lightning
HP:          40 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   179
Species:     Wool
Level:       12
Attack:      [L]  Static Electricity
             For each Mareep in play, you may search your deck for
             a L Energy card and attach it to Mareep.  Shuffle
             your deck afterward.
Attack:      [LL]  Thundershock  (20)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.


Name:        Marill
Type:        Basic Pokemon
Card #:      Card 66/111
Rarity:      Common
Color:       Water
HP:          40 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   183
Species:     Aquamouse
Level:       9
Attack:      [1]  Defense Curl
             Flip a coin.  If heads, prevent all damage done to
             Marill during your opponent's next turn. (Any other
             effects of attacks still happen.)
Attack:      [WW]  Bubble Bomb  (30)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.  If tails, Marill does 10 damage to itself.


Name:        Natu
Type:        Basic Pokemon
Card #:      Card 67/111
Rarity:      Common
Color:       Psychic
HP:          30 HP
Weakness:    P
Resistance:  F -30
Retreat:     none
Pokemon #:   177
Species:     Little Bird
Level:       10
Attack:      [1]  Peck  (10)
Attack:      [PP]  Telekinesis
             Choose 1 of your opponent's Pokemon.  This attack
             does 20 damage to that Pokemon.  Don't apply Weakness
             and Resistance for this attack. (Any other effects
             that would happen after applying Weakness and
             Resistance still happen.)


Name:        Oddish
Type:        Basic Pokemon
Card #:      Card 68/111
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   43
Species:     Weed
Level:       7
Attack:      [1]  Hide
             Flip a coin.  If heads, during your opponent's next
             turn, prevent all effects of attacks, including
             damage, done to Oddish.
Attack:      [GG]  Absorb  (20)
             Remove a number of damage counters from Oddish equal
             to half the damage done to the Defending Pokemon
             (after applying Weakness and Resistance) (rounded up
             to the nearest 10).  If Oddish has fewer damage
             counters than that, remove all of them.


Name:        Onix
Type:        Basic Pokemon
Card #:      Card 69/111
Rarity:      Common
Color:       Fighting
HP:          60 HP
Weakness:    G
Resistance:  none
Retreat:     2
Pokemon #:   95
Species:     Rock Snake
Level:       22
Attack:      [1]  Screech
             Until the end of your next turn, if an attack
             damages the Defending Pokemon (after applying Weakness
             and Resistance), that attack does 20 more damage to
             the Defending Pokemon.
Attack:      [FF]  Rage  (10+)
             Does 10 damage plus 10 more damage for each damage
             counter on Onix.


Name:        Pikachu
Type:        Basic Pokemon
Card #:      Card 70/111
Rarity:      Common
Color:       Lightning
HP:          50 HP
Weakness:    F
Resistance:  none
Retreat:     1
Pokemon #:   25
Species:     Mouse
Level:       15
Attack:      [1]  Quick Attack  (10+)
             Flip a coin.  If heads, this attack does 10 damage plus
             20 more damage; if tails, this attack does 10 damage.
Attack:      [1LL]  Agility  (20)
             Flip a coin.  If heads, during your opponent's next
             turn, prevent all effects of attacks, including damage,
             done to Pikachu.


Name:        Sentret
Type:        Basic Pokemon
Card #:      Card 71/111
Rarity:      Common
Color:       Colorless
HP:          40 HP
Weakness:    F
Resistance:  P -30
Retreat:     1
Pokemon #:   161
Species:     Scout
Level:       13
Attack:      [1]  Fury Swipes  (10x)
             Flip 3 coins.  This attack does 10 damage times the
             number of heads.


Name:        Shuckle
Type:        Basic Pokemon
Card #:      Card 72/111
Rarity:      Common
Color:       Grass
HP:          50 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   213
Species:     Mold
Level:       32
Attack:      [G]  Withdraw
             Flip a coin.  If heads, prevent all damage done to
             Shuckle during your opponent's next turn.  (Any
             other effects of attacks still happen.)
Attack:      [GG]  Wrap  (20)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.


Name:        Slowpoke
Type:        Basic Pokemon
Card #:      Card 73/111
Rarity:      Common
Color:       Psychic
HP:          50 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   79
Species:     Dopey
Level:       20
Attack:      [P]  Psyshock  (10)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.
Attack:      [W]  Water Gun  (10+)
             Does 10 damage plus 10 more damage for each W Energy
             attached to Slowpoke but not used to pay for this
             attack's Energy cost.  You can't add more than 20
             damage in this way.


Name:        Snubbull
Type:        Basic Pokemon
Card #:      Card 74/111
Rarity:      Common
Color:       Colorless
HP:          50 HP
Weakness:    F
Resistance:  P -30
Retreat:     1
Pokemon #:   209
Species:     Fairy
Level:       19
Attack:      [1]  Roar
             Flip a coin.  If heads and if your opponent has any
             Benched Pokemon, he or she chooses 1 of them and
             switches it with the Defending Pokemon. (Do the
             damage before switching the Pokemon.)
Attack:      [2]  Lick  (10)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.


Name:        Spinarak
Type:        Basic Pokemon
Card #:      Card 75/111
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    R
Resistance:  none
Retreat:     1
Pokemon #:   167
Species:     String Spit
Level:       15
Attack:      [1]  Scary Face
             Flip a coin.  If heads, until the end of your
             opponent's next turn the Defending Pokemon can't
             attack or retreat.
Attack:      [G]  String Shot  (10)
             Flip a coin.  If heads, the Defending Pokemon is now
             Paralyzed.


Name:        Stantler
Type:        Basic Pokemon
Card #:      Card 76/111
Rarity:      Common
Color:       Colorless
HP:          60 HP
Weakness:    F
Resistance:  P -30
Retreat:     2
Pokemon #:   234
Species:     Big Horn
Level:       29
Attack:      [2]  Stomp  (20+)
             Flip a coin.  If heads, this attack does 20 damage plus
             10 more damage; if tails, this attack does 20 damage.
Attack:      [3]  Mystifying Horns  (20)
             Flip a coin.  If heads, the Defending Pokemon is now
             Confused.


Name:        Sudowoodo
Type:        Basic Pokemon
Card #:      Card 77/111
Rarity:      Common
Color:       Fighting
HP:          60 HP
Weakness:    G
Resistance:  none
Retreat:     3
Pokemon #:   185
Species:     Imitation
Level:       29
Attack:      [F]  Flail  (10x)
             Does 10 damage times the number of damage counters
             on Sudowoodo.
Attack:      [1F]  Rock Throw  (30)


Name:        Sunkern
Type:        Basic Pokemon
Card #:      Card 78/111
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    R
Resistance:  none
Retreat:     2
Pokemon #:   191
Species:     Seed
Level:       16
Attack:      [G]  Growth
             Flip a coin.  If heads, you may attach up to 2 G
             Energy cards from your hand to Sunkern.
Attack:      [GGG]  Mega Drain  (30)
             Remove a number of damage counters from Sunkern
             equal to half the damage done to the Defending
             Pokemon (after applying Weakness and Resistance)
             (rounded up to the nearest 10).  If Sunkern has
             fewer damage counters than that, remove all of
             them.


Name:        Swinub
Type:        Basic Pokemon
Card #:      Card 79/111
Rarity:      Common
Color:       Water
HP:          40 HP
Weakness:    G
Resistance:  L -30
Retreat:     1
Pokemon #:   220
Species:     Pig
Level:       8
Attack:      [W]  Powder Snow  (10)
             The Defending Pokemon is now Asleep.


Name:        Totodile
Type:        Basic Pokemon
Card #:      Card 80/111
Rarity:      Common
Color:       Water
HP:          40 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   158
Species:     Big Jaw
Level:       13
Attack:      [1]  Bite  (10)
Attack:      [1W]  Rage  (10+)
             Does 10 damage plus 10 more damage for each damage
             counter on Totodile.


Name:        Totodile
Type:        Basic Pokemon
Card #:      Card 81/111
Rarity:      Common
Color:       Water
HP:          50 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   158
Species:     Big Jaw
Level:       20
Attack:      [1]  Leer
             Flip a coin.  If heads, the Defending Pokemon can't
             attack Totodile during your opponent's next turn.
             (Benching or evolving either Pokemon ends this
             effect.)
Attack:      [W]  Fury Swipes  (10x)
             Flip 3 coins.  This attack does 10 damage times the
             number of heads.


Name:        Wooper
Type:        Basic Pokemon
Card #:      Card 82/111
Rarity:      Common
Color:       Water
HP:          50 HP
Weakness:    G
Resistance:  L -30
Retreat:     1
Pokemon #:   194
Species:     Water Fish
Level:       18
Attack:      [W]  Amnesia
             Choose 1 of the Defending Pokemon's attacks.  That
             Pokemon can't use that attack during your
             opponent's next turn.
Attack:      [2]  Slam  (20x)
             Flip 2 coins.  This attack does 20 damage times the
             number of heads.


Name:        Arcade Game
Type:        Trainer
Card #:      Card 83/111
Rarity:      Rare
Text:        Shuffle your deck, then reveal the top 3 cards of it.
             If at least 2 of those cards share the same name, put
             all of the ones with that name into your hand and
             shuffle the rest into your deck.  If none of them do,
             shuffle all 3 into your deck.


Name:        Ecogym
Type:        Trainer - Stadium Card
Card #:      Card 84/111
Rarity:      Rare
Text:        This card stays in play when you play it.  Discard
             this card if another Stadium card comes into play.
             Whenever an attack, Pokemon Power, or Trainer card
             discards another player's non-Colorless Energy card
             from a Pokemon, return that Energy card to its
             owner's hand.  (Energy cards that are discarded when
             that Pokemon is Knocked Out don't count.)


Name:        Energy Charge
Type:        Trainer
Card #:      Card 85/111
Rarity:      Rare
Text:        Flip a coin.  If heads, shuffle up to 2 Energy cards
             from your discard pile into your deck.


Name:        Focus Band
Type:        Trainer - Pokemon Tool
Card #:      Card 86/111
Rarity:      Rare
Text:        Attach Focus Band to 1 of your Pokemon that doesn't
             have a Pokemon tool attached to it.
             If the Pokemon Focus Band is attached to would be
             Knocked Out by your opponent's attack, flip a coin.
             If heads, that Pokemon is not Knocked Out and its
             remaining HP become 10 instead.  Then, discard Focus
             Band.


Name:        Mary
Type:        Trainer
Card #:      Card 87/111
Rarity:      Rare
Text:        Draw 2 cards.  Then, shuffle 2 cards from your hand
             into your deck.


Name:        PokeGear
Type:        Trainer
Card #:      Card 88/111
Rarity:      Rare
Text:        Look at the top 7 cards of your deck.  If any of them
             are Trainer cards, you may show 1 of them to your
             opponent and put it into your hand.  Shuffle your
             deck afterward.  You can't play any more Trainer
             cards this turn.


Name:        Super Energy Retrieval
Type:        Trainer
Card #:      Card 89/111
Rarity:      Rare
Text:        Trade 2 of the other cards in your hand for 4 basic
             Energy cards from your discard pile.  If you have
             fewer than 4 basic Energy cards there, take all of
             them.


Name:        Time Capsule
Type:        Trainer
Card #:      Card 90/111
Rarity:      Rare
Text:        Your opponent may choose 5 Basic Pokemon, Evolution,
             and/or basic Energy cards in his or her discard pile.
             (If your opponent doesn't have that many, he or she
             chooses all or none of them.) If your opponent
             chooses any cards, he or she shuffles them into his
             or her deck.  Either way, you may do the same, and
             you can't play any more Trainer cards this turn.


Name:        Bill's Teleporter
Type:        Trainer
Card #:      Card 91/111
Rarity:      Uncommon
Text:        Flip a coin.  If heads, draw 4 cards.


Name:        Card-Flip Game
Type:        Trainer
Card #:      Card 92/111
Rarity:      Uncommon
Text:        Choose 1 of your opponent's face-down Prizes.
             Guess whether it is an Energy card, a Trainer card,
             or a Pokemon (Basic or Evolution) card.  Flip the
             card face up (and leave it face up).  If you
             guessed right, draw 2 cards.


Name:        Gold Berry
Type:        Trainer - Pokemon Tool
Card #:      Card 93/111
Rarity:      Uncommon
Text:        Attach Gold Berry to 1 of your Pokemon that doesn't
             have a Pokemon Tool attached to it.
             At any time between turns, if there are at least 4
             damage counters on the Pokemon Gold Berry is
             attached to, you may remove 4 of them and discard
             Gold Berry.  At the start of each turn, if there
             are at least 4 damage counters on the Pokemon Gold
             Berry is attached to, remove 4 of them and discard
             Gold Berry.


Name:        Miracle Berry
Type:        Trainer - Pokemon Tool
Card #:      Card 94/111
Rarity:      Uncommon
Text:        Attach Miracle Berry to 1 of your Pokemon that
             doesn't have a Pokemon Tool attached to it.
             At any time between turns, if the Pokemon Miracle
             Berry is attached to is Asleep, Confused,
             Paralyzed, or Poisoned, you may remove all of
             those effects from that Pokemon and discard
             Miracle Berry.  At the start of each turn, if the
             Pokemon Miracle Berry is attached to is Asleep,
             Confused, Paralyzed, or Poisoned, remove all of
             those effects from that Pokemon and discard
             Miracle Berry.


Name:        New Pokedex
Type:        Trainer
Card #:      Card 95/111
Rarity:      Uncommon
Text:        Shuffle your deck.  Then, look at up to 5 cards
             from the top of your deck and rearrange them as you
             like.


Name:        Professor Elm
Type:        Trainer
Card #:      Card 96/111
Rarity:      Uncommon
Text:        Shuffle your hand into your deck.  Then, draw 7
             cards.  You can't play any more Trainer cards this
             turn.


Name:        Sprout Tower
Type:        Trainer - Stadium Card
Card #:      Card 97/111
Rarity:      Uncommon
Text:        This card stays in play when you play it.  Discard
             this card if another Stadium card comes into play.
             All damage done by Colorless Pokemon's attacks is
             reduced by 30 (after applying Weakness and
             Resistance).


Name:        Super Scoop Up
Type:        Trainer
Card #:      Card 98/111
Rarity:      Uncommon
Text:        Flip a coin.  If heads, return 1 of your Pokemon
             and all cards attached to it to your hand.


Name:        Berry
Type:        Trainer - Pokemon Tool
Card #:      Card 99/111
Rarity:      Common
Text:        Attach Berry to 1 of your Pokemon that doesn't
             have a Pokemon Tool attached to it.
             At any time between turns, if there are at least
             2 damage counters on the Pokemon Berry is attached
             to, you may remove 2 of them and discard Berry.  At
             the start of each turn, if there are at least 2
             damage counters on the Pokemon Berry is attached
             to, remove 2 of them and discard Berry.


Name:        Double Gust
Type:        Trainer
Card #:      Card 100/111
Rarity:      Common
Text:        If you have any Benched Pokemon, your opponent
             chooses 1 of them and switches it with your Active
             Pokemon.  Then, if your opponent has any Benched
             Pokemon, choose 1 of them and switch it with his
             or her Active Pokemon.


Name:        Moo-Moo Milk
Type:        Trainer
Card #:      Card 101/111
Rarity:      Common
Text:        Choose 1 of your Pokemon.  Flip 2 coins.  Remove 2
             damage counters times the number of heads from
             that Pokemon.  If the Pokemon has fewer damage
             counters than that, remove all of them.


Name:        Pokemon March
Type:        Trainer
Card #:      Card 102/111
Rarity:      Common
Text:        Your opponent may search his or her deck for 1
             Basic Pokemon card and put it onto his or her
             Bench.  Then, you may search your deck for 1 Basic
             Pokemon card and put it onto your Bench.  Then,
             each player shuffles his or her deck.  (A player
             can't do any of this if his or her Bench is full.)


Name:        Super Rod
Type:        Trainer
Card #:      Card 103/111
Rarity:      Common
Text:        Flip a coin.  If heads, put an Evolution card from
             your discard pile, if any, into your hand.  If
             tails, put a Basic Pokemon card from your discard
             pile, if any, into your hand.


Name:        Darkness Energy
Type:        Special Energy Card
Card #:      Card 104/111
Rarity:      Rare
Text:        If the Pokemon Darkness Energy is attached to
             damages the Defending Pokemon (after applying
             Weakness and Resistance), the attack does 10 more
             damage to the Defending Pokemon.  At the end of
             every turn, put 1 damage counter on the Pokemon
             Darkness Energy is attached to, unless it's D or has
             Dark in its name.
             Darkness Energy provides D Energy. (Doesn't count
             as a basic Energy card.)


Name:        Recycle Energy
Type:        Special Energy Card
Card #:      Card 105/111
Rarity:      Rare
Text:        Recycle Energy provides 1 Colorless Energy. (Doesn't
             count as a basic Energy card.)
             If this card is put into your discard pile from
             play, return it to your hand.


Name:        Fighting Energy
Type:        Basic Energy
Card #:      Card 106/111
Rarity:      Energy


Name:        Fire Energy
Type:        Basic Energy
Card #:      Card 107/111
Rarity:      Energy


Name:        Grass Energy
Type:        Basic Energy
Card #:      Card 108/111
Rarity:      Energy


Name:        Lightning Energy
Type:        Basic Energy
Card #:      Card 109/111
Rarity:      Energy


Name:        Psychic Energy
Type:        Basic Energy
Card #:      Card 110/111
Rarity:      Energy


Name:        Water Energy
Type:        Basic Energy
Card #:      Card 111/111
Rarity:      Energy 
