Set Name:   Neo Destiny
Set Abbrev: NE
Set Dir:    NeoDestiny

Name:     	Dark Ampharos
Type:       Stage 2 -- from Dark Flaaffy
Card #:     card 1 of 113
Rarity:     Rare - Holo
Color:	Lightning
HP:         70 HP
Weakness:   F
Resistance: none
Retreat:    2
Pokemon #:  181
Species:     
Level:      36
Power:	Conductivity
		 Whenever your opponent attaches an Energy card from his or her hand to a Pokmon, this power does 10 damage to that Pokmon. (Don't apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed.
Attack:	[2L] Shock Bolt (50)
		 Discard all [L] Energy cards attached to Dark Ampharos or this attack does nothing.

Name:     	Dark Crobat
Type:       Stage 2 -- from Dark Golbat
Card #:     card 2 of 113
Rarity:     Rare - Holo
Color:	Grass
HP:         70 HP
Weakness:   P
Resistance: [F] -30
Retreat:    none
Pokemon #:  169
Species:     
Level:      39
Power:	"Surprise Bite"
		 When you play Dark Crobat from your hand, you may choose 1 of your opponent's Pokmon. This power does 20 damage to that Pokmon. (Don't apply Weakness and Resistance.)
Attack:	[GG] Dark Drain
		 Flip a coin for each of your opponent's Pokmon. For each heads, this attack does 10 damage to that Pokmon. Don't apply Weakness and Resistance. Remove a number of damage counters from Dark Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than that, remove all of them.

Name:     	Dark Donphan
Type:       Stage 2 -- from Phanpy
Card #:     card 3 of 113
Rarity:     Rare - Holo
Color:	Fighting
HP:         60 HP
Weakness:   G
Resistance: [L] -30
Retreat:    3
Pokemon #:  232
Species:     
Level:      29
Attack:	[FF] Tusk Toss
		 If your opponent has any Benched Pokmon, flip a coin. If heads, return the Defending Pokmon and all cards attached to it to your opponent's hand. If tails, your opponent chooses 1 of his or her Benched Pokmon and switches it with the Defending Pokmon.
Attack:	[1FF] Giant Tusk (50)

Name:     	Dark Espeon
Type:       Stage 2 -- from Eevee
Card #:     card 4 of 113
Rarity:     Rare - Holo
Color:	Psychic
HP:         60 HP
Weakness:   P
Resistance: none
Retreat:    none
Pokemon #:  196
Species:     
Level:      32
Attack:	[C] Extend Claws (10+)
		 Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
Attack:	[2P] Psysplash
		 Does 10 damage to each of your opponent's Pokmon for each Energy card attached to that Pokmon. Don't apply Weakness and Resistance.

Name:     	Dark Feraligatr
Type:       Stage 2 -- from Dark Croconaw
Card #:     card 5 of 113
Rarity:     Rare - Holo
Color:	Water
HP:         80 HP
Weakness:   G
Resistance: none
Retreat:    3
Pokemon #:  160
Species:     
Level:      44
Power:	"Frighten"
		 As long as Dark Feraligatr is your Active Pokmon, all of your opponent's Baby Pokmon Powers stop working and your opponent's Baby Pokmon can't attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed.
Attack:	[WWW] Crushing Blow (50)
		 If the Defending Pokmon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.

Name:     	Dark Gengar
Type:       Stage 2 -- from Dark Haunter
Card #:     card 6 of 113
Rarity:     Rare - Holo
Color:	Psychic
HP:         70 HP
Weakness:   none
Resistance: [F] -30
Retreat:    2
Pokemon #:  94
Species:     
Level:      32
Power:	"Deep Sleep"
		 As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokmon that is Asleep at the end of each turn. If either of them is tails, that Pokmon is still Asleep. This power stops working while Dark Gengar is Asleep, Confused, or Paralyzed.
Attack:	[PPP] Pull In (30)
		 If your opponent has any Benched Pokmon, you may choose 1 of them and switch it with the Defending Pokmon (before doing damage or other effects of this attack). Either way, the Defending Pokmon is now Asleep.

Name:     	Dark Houndoom
Type:       Stage 2 -- from Houndour
Card #:     card 7 of 113
Rarity:     Rare - Holo
Color:	Fire
HP:         60 HP
Weakness:   W
Resistance: none
Retreat:    1
Pokemon #:  229
Species:     
Level:      32
Attack:	[C] Eerie Howl
		 If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokmon or Basic Pokmon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokmon.
Attack:	[2R] Dark Fire (30+)
		 If there are any [D] Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the [D] Energy you discarded). If there aren't any, this attack does 30 damage.

Name:     	Dark Porygon2
Type:       Stage 1 -- from Porygon
Card #:     card 8 of 113
Rarity:     Rare - Holo
Color:	Colorless
HP:         60 HP
Weakness:   F
Resistance: [P] -30
Retreat:    1
Pokemon #:  233
Species:    
Level:      33
Power:	"Spatial Distortion"
		 Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there's already a Stadium card in play, discard it.) This power can't be used if Dark Porygon2 is Asleep, Confused, or Paralyzed.
Attack:	[3] Curve Attack (20)
		 Flip a coin. If heads, prevent all damage done by attacks to Dark Porygon2 during your opponent's next turn. (Any other effects of attacks still happen.)

Name:     	Dark Scizor
Type:       Stage 1 -- from Scyther
Card #:     card 9 of 113
Rarity:     Rare - Holo
Color:	Metal
HP:         70 HP
Weakness:   R
Resistance: [G] -30
Retreat:    2
Pokemon #:  212
Species:    
Level:      35
Attack:	[2] Threaten
		 Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.
Attack:	[3] Slash (30)

Name:     	Dark Typhlosion
Type:       Stage 2 -- from Dark Quilava
Card #:     card 10 of 113
Rarity:     Rare - Holo
Color:	Fire
HP:         80 HP
Weakness:   W
Resistance: none
Retreat:    1
Pokemon #:  157
Species:    
Level:      45
Attack:	[1] Claw Swipe (20)
Attack:	[R] Rushing Flames (40x)
		 You may discard any number of [R] Energy cards attached to your Pokmon. Flip a coin for each [R] Energy card discarded in this way. This attack does 40 damage times the number of heads.

Name:     	Dark Tyranitar
Type:       Stage 2 -- from Dark Pupitar
Card #:     card 11 of 113
Rarity:     Rare - Holo
Color:	Fighting
HP:         90 HP
Weakness:   G
Resistance: [L] -30
Retreat:    3
Pokemon #:  248
Species:    
Level:      47
Attack:	[F] Mountain Smasher (20x)
		 Flip a number of coins equal to the number of [F] Energy cards attached to Dark Tyranitar. This attack does 20 damage times the number of heads. Then,for each heads, discard the top card from your opponent's deck.
Attack:	[1FFF] Fling Away (50)
		 If your opponent has any Benched Pokmon, this attack does 30 damage instead of 50 and choose 1 of those Benched Pokmon. This attack does 30 damage to that Pokmon. (Don't apply Weakness and Resistance for Benched Pokmon.)

Name:     	Light Arcanine
Type:       Stage 1 -- from Growlithe
Card #:     card 12 of 113
Rarity:     Rare - Holo
Color:	Fire
HP:         100 HP
Weakness:   W
Resistance: none
Retreat:    2
Pokemon #:  59
Species:    
Level:      47
Power:	"Drive Off"
		 As long as Light Arcanine is your Active Pokmon, once during your turn (before your attack), if your opponent has any Benched Pokmon, he or she chooses 1 of them and switches it with the Defending Pokmon. This power can't be used while Light Arcanine is Asleep, Confused, or Paralyzed.
Attack:	[1RR] Gentle Flames (50)
		 If the Defending Pokmon is a Baby Pokmon, this attack does 10 damage instead of 50. If the Defending Pokmon is a Basic Pokmon, this attack does 30 damage instead of 50.

Name:     	Light Azumarill
Type:       Stage 1 -- from Marill
Card #:     card 13 of 113
Rarity:     Rare - Holo
Color:	Water
HP:         80 HP
Weakness:   L
Resistance: none
Retreat:    1
Pokemon #:  184
Species:     
Level:      37
Attack:	[W] Bubble (10)
		 Flip a coin. If heads, the Defending Pokmon is now Paralyzed.
Attack:	[2W] Bubble Jump (30)
		 If you have any Benched Pokmon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokmon. Then return Light Azumarill and all cards attached to it to your hand.

Name:     	Light Dragonite
Type:       Stage 1 -- from Light Dragonair
Card #:     card 14 of 113
Rarity:     Rare - Holo
Color:	Colorless
HP:         100 HP
Weakness:   none
Resistance: [F] -30
Retreat:    2
Pokemon #:  149
Species:     
Level:      47
Power:	"Miraculous Wind"
		 As long as Light Dragonite is your Active Pokmon, each Special Energy card provides [C] Energy instead of its usual type and its other effects stop working. This power stops working while Light Dragonite is Asleep, Confused, or Paralyzed.
Attack:	[3] Light Wave (40)
		 Prevent all effects of attacks, other than damge, done to Light Dragonite during your opponent's next turn.

Name:     	Light Togetic
Type:       Stage 1 -- from Togepi
Card #:     card 15 of 113
Rarity:     Rare - Holo
Color:	Colorless
HP:         60 HP
Weakness:   none
Resistance: [F] -30
Retreat:    none
Pokemon #:  179
Species:     
Level:      32
Power:	"Gift"
		 When you play Light Togetic from your hand, your opponent may search his or her deck for a Pokmon Tool card, show that card to you, and put it into his or her hand. Either way, you may do the same, and then each player who searched shuffles his or her deck.
Attack:	[2] Sweet Kiss (30)
		 Your opponent may draw a card.

Name:       Miracle Energy
Type:       Special Energy Card
Card #:     card 16 of 113
Rarity:     Rare - Holo
Text:       You can't have more than 1 Miracle Energy in your deck.
  		 Attach Miracle Energy to 1 of your Shining or Light Pokmon. At the end of your turn, discard Miracle Energy.
		 While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.

Name:     	Dark Ariados
Type:       Stage 1 -- from Spinarak
Card #:     card 17 of 113
Rarity:     Rare
Color:	Grass
HP:         60 HP
Weakness:   G
Resistance: none
Retreat:    2
Pokemon #:  168
Species:     
Level:      28
Attack:	[G] Entrap
		 If your opponent has any Benched Pokmon, choose 1 of them and switch it with the Defending Pokmon, then flip a coin. If heads, the new Defending Pokmon is now Paralyzed.
Attack:	[GGG] Poison Bind (30)
		 The Defending Pokmon is now Poisoned. Flip a coin. If heads, the Defending Pokmon can't retreat until the end of your opponent's next turn and if the effect of an attack, Pokmon Power, or Trainer card would change that player's Active Pokmon, that part of the effect does nothing.

Name:     	Dark Magcargo
Type:       Stage 1 -- from Slugma
Card #:     card 18 of 113
Rarity:     Rare
Color:	Fire
HP:         60 HP
Weakness:   W
Resistance: none
Retreat:    3
Pokemon #:  219
Species:     
Level:      36
Power:	"Hot Plate"
		 As long as Dark Magcargo is your Active Pokmon, whenever a player puts a Baby Pokmon or a Basic Pokmon onto his or her Bench from his or her hand, this power does 10 damage to that Pokmon. (Don't apply Weakness and Resistance.) This power stops working while Dark Magcargo is Asleep, Confused, or Paralyzed.
Attack:	[RR] Ball of Flame (20)
		 You may discard a [R] Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokmon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokmon.)

Name:     	Dark Omastar
Type:       Stage 2 -- from Dark Omanyte
Card #:     card 19 of 113
Rarity:     Rare
Color:	Water
HP:         70 HP
Weakness:   G
Resistance: none
Retreat:    2
Pokemon #:  139
Species:     
Level:      33
Attack:	[W] Prehistoric Water
		 If your opponent has any evolved Pokmon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokmon and shuffles it into his or her deck.
Attack:	[1W] Dark Tentacle (30)
		 During your opponent's next turn, the Defending Pokmon can't evolve except from effects of attacks or Pokmon Powers. (Benching that Pokmon ends this effect.)

Name:     	Dark Slowking
Type:       Stage 1 -- from Slowpoke
Card #:     card 20 of 113
Rarity:     Rare
Color:	Psychic
HP:         60 HP
Weakness:   P
Resistance: none
Retreat:    2
Pokemon #:  199
Species:     
Level:      27
Power:	"Cunning Once"
		 during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck. This power can't be used if Dark Slowking is Asleep, Confused, or Paralyzed.
Attack:	[PP] Mind Shock (30)
		 Don't apply Weakness and Resistance for this attack.

Name:     	Dark Ursaring
Type:       Stage 1 -- from Teddiursa
Card #:     card 21 of 113
Rarity:     Rare
Color:	Colorless
HP:         60 HP
Weakness:   F
Resistance: [P] -30
Retreat:    2
Pokemon #:  217
Species:     
Level:      28
Attack:	[1] Provoke
		 Look at your opponent's hand. If he or she has any Baby Pokmon and/or Basic Pokmon there, you may put any number of them onto your opponent's Bench (as long as there's room). Then, your opponent looks at your hand. If you have any Baby Pokmon and/or Basic Pokmon there, your opponent may put any number of them onto your Bench (as long as there's room).
Attack:	[2] Battle Frenzy
		 For each Pokmon in play (yours and your opponent's), flip a coin. For each heads, this attack does 20 damage to that Pokmon. Don't apply Weakness and Resistance for this attack.

Name:     	Light Dragonair
Type:       Stage 1 -- from Dratini
Card #:     card 22 of 113
Rarity:     Rare
Color:	Colorless
HP:         80 HP
Weakness:   none
Resistance: [P] -30
Retreat:    2
Pokemon #:  148
Species:     
Level:      35
Attack:	[2] Healing Light
		 Remove 1 damage counter from each of your Pokmon that has any damage counters on it.
Attack:	[3] Protective Wave (20)
		 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Light Dragonair.

Name:     	Light Lanturn
Type:       Stage 1 -- from Chinchou
Card #:     card 23 of 113
Rarity:     Rare
Color:	Lightning
HP:         80 HP
Weakness:   F
Resistance: none
Retreat:    2
Pokemon #:  171
Species:     
Level:      33
Attack:	[L] Searchlight
		 Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.
Attack:	[LL] Spark (30)
		 If your opponent has any Benched Pokmon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokmon.)

Name:     	Light Ledian
Type:       Stage 1 -- from Ledyba
Card #:     card 24 of 113
Rarity:     Rare
Color:	Grass
HP:         70 HP
Weakness:   R
Resistance: [F] -30
Retreat:    none
Pokemon #:  166
Species:     
Level:      37
Attack:	[G] Flash Touch
		 If you have any Benched Pokmon, switch 1 of them with Light Ledian. As long as that Pokmon is your Active Pokmon, it can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokmon Powers, and Trainer cards still happen.)
Attack:	[2G] Comet Punch (20x)
		 Flip 4 coins. This attack does 20 damage times the number of heads.

Name:     	Light Machamp
Type:       Stage 2 -- from Light Machoke
Card #:     card 25 of 113
Rarity:     Rare
Color:	Fighting
HP:         100 HP
Weakness:   P
Resistance: none
Retreat:    2
Pokemon #:  68
Species:     
Level:      65
Power:	"Tag Team"
		 When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokmon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokmon.
Attack:	[FFF] Beatdown (50)
		 If the Defending Pokmon has Dark in its name or is a [D] Pokmon, flip a coin. If heads, this attack does 100 damage instead of 50.

Name:     	Light Piloswine
Type:       Stage 1 -- from Swinub
Card #:     card 26 of 113
Rarity:     Rare
Color:	Fighting
HP:         90 HP
Weakness:   G
Resistance: [L] -30
Retreat:    3
Pokemon #:  221
Species:     
Level:      43
Power:	"Fluffy Wool"
		 During your opponent's turn, if Light Piloswine is your Active Pokmon and is damaged by your opponent's attack (even if it's Knocked Out), flip a coin. If heads, the attacking Pokmon is now Asleep. This power stops working if Light Piloswine is already Asleep, Confused, or Paralyzed when your opponent attacks.
Attack:	[3] Knock Over (30)
		 If there is a Stadium card in play, you may discard it.

Name:     	Unown [G]
Type:       Basic Pokemon
Card #:     card 27 of 113
Rarity:     Rare
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      16
Power:	[Give] Once during your turn (before your attack), if you have Unown [G], Unown [I], Unown [V], and Unown [E] on your Bench, you may flip a coin. If heads, search your deck for a basic Energy card and attach it to 1 of your Pokmon. Shuffle your deck afterward.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [H]
Type:       Basic Pokemon
Card #:     card 28 of 113
Rarity:     Rare
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      16
Power:	[Help] Once during your turn (before your attack), if you have Unown [H], Unown [E], Unown [L], and Unown [P] on your Bench, you may shuffle your hand into your deck, then draw a new hand of the same number of cards.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [W]
Type:       Basic Pokemon
Card #:     card 29 of 113
Rarity:     Rare
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      16
Power:	[Want] Once during your turn (before your attack), if you have Unown [W], Unown [A], Unown [N], and Unown [T] on your Bench, you may flip a coin. If heads, put a Trainer card from your discard pile into your hand.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [X]
Type:       Basic Pokemon
Card #:     card 30 of 113
Rarity:     Rare
Color:	Psychic
HP:         50 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      16
Power:	[XXXXX] Whenever 1 of your Pokmon with Unown in its name uses its Hidden Power attack, flip a coin until you get tails. That attack does 10 more damage for each heads. If you have more than 1 Unown [X] in play, use only 1 [XXXXX] each turn.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Chansey
Type:       Basic Pokemon
Card #:     card 31 of 113
Rarity:     Uncommon
Color:	Colorless
HP:         90 HP
Weakness:   F
Resistance: [P] -30
Retreat:    2
Pokemon #:  113
Species:     
Level:      38
Attack:	[2] Doubleslap (20x)
		 Flip 2 coins. This attack does 20 damage times the number of heads.
Attack:	[3] Egg Toss (80)
		 Flip 2 coins. If either of them is tails, this attack does nothing.

Name:     	Dark Croconaw
Type:       Stage 1 -- from Totodile
Card #:     card 32 of 113
Rarity:     Uncommon
Color:	Water
HP:         60 HP
Weakness:   G
Resistance: none
Retreat:    2
Pokemon #:  159
Species:     
Level:      28
Attack:	[WW] Clamping Jaw (20)
		 The Defending Pokmon can't retreat during your opponent's next turn. If the Defending Pokmon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokmon ends this effect.)

Name:     	Dark Exeggutor
Type:       Stage 1 -- from Exeggcute
Card #:     card 33 of 113
Rarity:     Uncommon
Color:	Psychic
HP:         60 HP
Weakness:   P
Resistance: none
Retreat:    2
Pokemon #:  103
Species:     
Level:      25
Attack:	[1] Triple Headbutt (10x)
		 Flip 3 coins. This attac does 10 damage times the number of heads.
Attack:	[1P] MAX Burst (20x)
		 Flip a number of coins equal to the number of Energy cards attached to your opponent's Pokmon. This attack does 20 damage times the number of heads.

Name:     	Dark Flaaffy
Type:       Stage 1 -- from Mareep
Card #:     card 34 of 113
Rarity:     Uncommon
Color:	Lightning
HP:         60 HP
Weakness:   F
Resistance: none
Retreat:    1
Pokemon #:  180
Species:     
Level:      25
Attack:	[L] High Voltage (10)
		 Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.
Attack:	[1L] Stun Wave (30)
		 If the Defending Pokmon has a Pokmon Power, that power stops working until the end of your next turn.

Name:     	Dark Forretress
Type:       Stage 1 -- from Pineco
Card #:     card 35 of 113
Rarity:     Uncommon
Color:	Grass
HP:         60 HP
Weakness:   R
Resistance: none
Retreat:    2
Pokemon #:  205
Species:     
Level:      30
Attack:	[1] Armor Up
		 If Dark Forretress would be Knocked Out by an opponent's attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead.
Attack:	[GG] Explosion (60)
		 Dark Forretress does 60 damage to itself.

Name:     	Dark Haunter
Type:       Stage 1 -- from Gastly
Card #:     card 36 of 113
Rarity:     Uncommon
Color:	Psychic
HP:         50 HP
Weakness:   none
Resistance: [F] -30
Retreat:    none
Pokemon #:  93
Species:     
Level:      18
Attack:	[P] Call Back
		 Put a Baby Pokmon or Basic Pokmon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokmon. (You can't use this attack if your Bench is full.)
Attack:	[PP] Surround (20)
		 Flip a coin. If heads, the Defending Pokmon is now Asleep. If tails, the Defending Pokmon can't retreat during your opponent's next turn.

Name:     	Dark Omanyte
Type:       Stage 1 -- from Mysterious Fossil
Card #:     card 37 of 113
Rarity:     Uncommon
Color:	Water
HP:         40 HP
Weakness:   G
Resistance: none
Retreat:    1
Pokemon #:  138
Species:     
Level:      18
Attack:	[W] Water Cannon
		 Choose 1 of your opponent's Pokmon. This attack does 10 damage for each [W] Energy card attached to Dark Omanyte. Don't apply Weakness and Resistance. You can't do more than 30 damage in this way.

Name:     	Dark Pupitar
Type:       Stage 1 -- from Larvitar
Card #:     card 38 of 113
Rarity:     Uncommon
Color:	Fighting
HP:         60 HP
Weakness:   G
Resistance: [L] -30
Retreat:    1
Pokemon #:  247
Species:     
Level:      26
Attack:	[FF] Rock Tackle (40)
		 Dark Pupitar does 10 damage to itself. Dark Pupitar can't use this attack during your next turn.
Attack:	[3] Explosive Evolution
		 Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokmon. Don't apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.

Name:     	Dark Quilava
Type:       Stage 1 -- from Cyndaquil
Card #:     card 39 of 113
Rarity:     Uncommon
Color:	Fire
HP:         60 HP
Weakness:   W
Resistance: none
Retreat:    1
Pokemon #:  156
Species:     
Level:      27
Attack:	[R] Incinerate
		 Show the top card of your opponent's deck to all players. If it's a Trainer card, discard it.
Attack:	[RR] Rushing Magma (20x)
		 Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each [R] Energy card you discarded in this way.

Name:     	Dark Wigglytuff
Type:       Stage 1 -- from Jigglypuff
Card #:     card 40 of 113
Rarity:     Uncommon
Color:	Colorless
HP:         60 HP
Weakness:   F
Resistance: [P] -30
Retreat:    2
Pokemon #:  40
Species:     
Level:      24
Attack:	[2] Dark Song
		 Flip a coin. If heads, the Defending Pokmon is now Asleep. If tails, the Defending Pokmon is now Confused.
Attack:	[3] Slap Awake (20+)
		 If the Defending Pokmon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokmon is no longer Asleep or Confused.

Name:     	Heracross
Type:       Basic Pokemon
Card #:     card 41 of 113
Rarity:     Uncommon
Color:	Grass
HP:         60 HP
Weakness:   R
Resistance: none
Retreat:    2
Pokemon #:  214
Species:     
Level:      27
Attack:	[1G] Tackle (20)
Attack:	[GGG] Charging Horn (30+)
		 Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage.

Name:     	Hitmonlee
Type:       Basic Pokemon
Card #:     card 42 of 113
Rarity:     Uncommon
Color:	Fighting
HP:         60 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  106
Species:     
Level:      31
Attack:	[FF] One-Two Kick (20x)
		 Flip 2 coins. This attack does 20 damage times the number of heads.
Attack:	[FFF] Heel Drop (60)
		 Flip a coin. If tails, this attack does nothing.

Name:     	Houndour
Type:       Basic Pokemon
Card #:     card 43 of 113
Rarity:     Uncommon
Color:	Darkness
HP:         40 HP
Weakness:   none
Resistance: [P] -30
Retreat:    1
Pokemon #:  228
Species:     
Level:      16
Attack:	[D] Trap
		 The Defending Pokmon can't retreat during your opponent's next turn.
Attack:	[2] Lunge (30)
		 Flip a coin. If tails, this attack does nothing.

Name:     	Jigglypuff
Type:       Basic Pokemon
Card #:     card 44 of 113
Rarity:     Uncommon
Color:	Colorless
HP:         50 HP
Weakness:   F
Resistance: [P] -30
Retreat:    1
Pokemon #:  39
Species:     
Level:      11
Attack:	[2] Expand (10)
		 All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).

Name:     	Light Dewgong
Type:       Stage 1 -- from Seel
Card #:     card 45 of 113
Rarity:     Uncommon
Color:	Water
HP:         80 HP
Weakness:   L
Resistance: none
Retreat:    2
Pokemon #:  87
Species:     
Level:      40
Attack:	[WW] Freezing Breath (10)
		 Flip a coin. If heads, the Defending Pokmon is now Paralyzed. If tails, the Defending Pokmon is now Asleep.
Attack:	[WWW] Ice Pillar (40)
		 Until the end of your opponent's next turn, as long as Light Dewgong is your Active Pokmon, prevent all damage done by attacks to your Benched Pokmon. (Any other effects of attacks still happen.)

Name:     	Light Flareon
Type:       Stage 1 -- from Eevee
Card #:     card 46 of 113
Rarity:     Uncommon
Color:	Fire
HP:         80 HP
Weakness:   W
Resistance: none
Retreat:    1
Pokemon #:  136
Species:     
Level:      37
Attack:	[R] Warm Up
		 Search your deck for a [R] Energy card and attach it to 1 of your Benched Pokmon. Shuffle your deck afterward.
Attack:	[1RR] Burning Flame (30+)
		 Flip 2 coins. For each heads, discard a [R] Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads.

Name:     	Light Golduck
Type:       Stage 1 -- from Psyduck
Card #:     card 47 of 113
Rarity:     Uncommon
Color:	Water
HP:         80 HP
Weakness:   L
Resistance: none
Retreat:    1
Pokemon #:  55
Species:     
Level:      36
Attack:	[W] Flipper Stroke
		 Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck.
Attack:	[2P] Core Blast (30+)
		 This attack does 30 damage plus 20 damage for each Special Energy card attached to the Defending Pokmon.

Name:     	Light Jolteon
Type:       Stage 1 -- from Eevee
Card #:     card 48 of 113
Rarity:     Uncommon
Color:	Lighting
HP:         70 HP
Weakness:   F
Resistance: none
Retreat:    none
Pokemon #:  135
Species:     
Level:      31
Attack:	[L] Pulse Guard
		 During your opponent's next turn, whenever 30 or more damage is done to Light Jolteon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Attack:	[1LL] Thunder Needle (20x)
		 Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokmon is now Paralyzed.

Name:     	Light Machoke
Type:       Stage 1 -- from Machop
Card #:     card 49 of 113
Rarity:     Uncommon
Color:	Fighting
HP:         80 HP
Weakness:   P
Resistance: none
Retreat:    2
Pokemon #:  67
Species:     
Level:      37
Attack:	[F] Return Home
		 If you have any Benched Pokmon, shuffle 1 of them and all cards attached to it into your deck.
Attack:	[FF] Gentle Kick (40)
		 If the Defending Pokmon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage.

Name:     	Light Ninetales
Type:       Stage 1 -- from Vulpix
Card #:     card 50 of 113
Rarity:     Uncommon
Color:	Fire
HP:         90 HP
Weakness:   W
Resistance: none
Retreat:    1
Pokemon #:  38
Species:     
Level:      39
Attack:	[R] Guiding Flame
		 Put a Baby Pokmon or a Basic Pokmon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.)
Attack:	[RRR] Fire Blast (50)
		 Discard a [R] Energy card attached to Light Ninetales in order to use this attack.

Name:     	Light Slowbro
Type:       Stage 1 -- from Slowpoke
Card #:     card 51 of 113
Rarity:     Uncommon
Color:	Psychic
HP:         80 HP
Weakness:   P
Resistance: none
Retreat:    2
Pokemon #:  80
Species:     
Level:      33
Attack:	[P] Fish Out
		 Your opponent may choose up to 3 Baby Pokmon, Basic Pokmon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same.
Attack:	[1W] Splash About (20+)
		 If there are more Energy attached to the Defending Pokmon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage.

Name:     	Light Vaporeon
Type:       Stage 1 -- from Eevee
Card #:     card 52 of 113
Rarity:     Uncommon
Color:	Water
HP:         80 HP
Weakness:   L
Resistance: none
Retreat:    1
Pokemon #:  134
Species:     
Level:      41
Attack:	[W] Wash Away
		 If you have any Benched Pokmon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokmon and discard all Energy cards attached to it.
Attack:	[1WW] Hypnoshower (30)
		 The Defending Pokmon is now Asleep. Remove 1 damage counter from each Benched Pokmon (yours and your opponent's) with any damage counters on it.

Name:     	Light Venomoth
Type:       Stage 1 -- from Venonat
Card #:     card 53 of 113
Rarity:     Uncommon
Color:	Grass
HP:         80 HP
Weakness:   R
Resistance: [F] -30
Retreat:    none
Pokemon #:  49
Species:     
Level:      36
Attack:	[G] Mysterious Wing
		 Your opponent may choose a Baby Pokmon, Basic Pokmon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same.
Attack:	[1P] Synchronize (40)
		 If Light Venomoth and the Defending Pokmon have a different number of Energy cards attached to them, this attack does nothing.

Name:     	Light Wigglytuff
Type:       Stage 1 -- from Jigglypuff
Card #:     card 54 of 113
Rarity:     Uncommon
Color:	Colorless
HP:         80 HP
Weakness:   F
Resistance: [P] -30
Retreat:    1
Pokemon #:  40
Species:     
Level:      33
Attack:	[1] Evolution Song
		 Your opponent may choose 1 of his or her Pokmon and search his or her deck for a card that evolves from that Pokmon. Your opponent attaches that card to that Pokmon. This counts as evolving that Pokmon. Either way, you may do the same, and then each player who searched shuffles his or her deck.
Attack:	[3] Body Slam (20)
		 Flip a coin. If heads, the Defending Pokmon is now Paralyzed.

Name:     	Scyther
Type:       Basic Pokemon
Card #:     card 55 of 113
Rarity:     Uncommon
Color:	Grass
HP:         60 HP
Weakness:   R
Resistance: [F] -30
Retreat:    1
Pokemon #:  123
Species:     
Level:      21
Attack:	[1G] Agility (10)
		 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Scyther.
Attack:	[GGG] Sharp Sickle (40)

Name:     	Togepi
Type:       Basic Pokemon
Card #:     card 56 of 113
Rarity:     Uncommon
Color:	Colorless
HP:         40 HP
Weakness:   none
Resistance: [P] -30
Retreat:    1
Pokemon #:  175
Species:     
Level:      13
Attack:	[1] Charm
		 If the Defending Pokmon attacks during your opponent's next turn, any damage it does is reduced by 10 (before applying Weakness and Resistance).
Attack:	[2] Spike Ball Tackle (20)
		 Togepi does 10 damage to itself.

Name:     	Unown [C]
Type:       Basic Pokemon
Card #:     card 57 of 113
Rarity:     Uncommon
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      11
Power:	[Chase] As long as Unown [C] is your Active Pokmon, whenever your opponent's Active Pokmon tries to retreat, flip a coin. If heads, put 1 damage counter on that Pokmon. Apply Weakness and Resistance.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [P]
Type:       Basic Pokemon
Card #:     card 58 of 113
Rarity:     Uncommon
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      13
Power:	[Perform] If an attack damaged Unown [P] during your opponent's last turn and Unown [P] was your Active Pokmon, Unown [P]'s Hidden Power attack does that much more damage to the Defending Pokmon. This power can be used even if Unown [P] is Confused.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [Q]
Type:       Basic Pokemon
Card #:     card 59 of 113
Rarity:     Uncommon
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      12
Power:	[Quicken] Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of your Pokmon with Unown in its name during your opponent's next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [Z]
Type:       Basic Pokemon
Card #:     card 60 of 113
Rarity:     Uncommon
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      9
Power:	[Zoom] As long as Unown [Z] is Benched, you pay no Energy cost to retreat a Pokmon with Unown in its name.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Cyndaquil
Type:       Basic Pokemon
Card #:     card 61 of 113
Rarity:     Common
Color:	Fire
HP:         40 HP
Weakness:   W
Resistance: none
Retreat:    1
Pokemon #:  155
Species:     
Level:      15
Attack:	[R] Smokescreen (10)
		 If the Defending Pokmon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Name:     	Dark Octillery
Type:       Stage 1 -- from Remoraid
Card #:     card 62 of 113
Rarity:     Common
Color:	Water
HP:         60 HP
Weakness:   L
Resistance: none
Retreat:    2
Pokemon #:  224
Species:     
Level:      30
Attack:	[W] Ink Blast (20+)
		 This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Attack:	[1W] Tentacle Wrap (20)
		 Flip a coin. If heads, the Defending Pokmon is now Paralyzed. If tails, during your opponent's next turn, your opponent pays [C] more to retreat the Defending Pokmon.

Name:     	Dratini
Type:       Basic Pokemon
Card #:     card 63 of 113
Rarity:     Common
Color:	Colorless
HP:         40 HP
Weakness:   none
Resistance: [P] -30
Retreat:    1
Pokemon #:  147
Species:     
Level:      14
Attack:	[C] Shed
		 Remove 1 damage counter from Dratini.
Attack:	[C] Fury Attack (10x)
		 Flip 2 coins. This attack does 10 damage times the number of heads.

Name:     	Exeggcute
Type:       Basic Pokemon
Card #:     card 64 of 113
Rarity:     Common
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  102
Species:     
Level:      12
Attack:	[G] Sleep Powder (10)
		 The Defending Pokmon is now Asleep.
Attack:	[P] Psyshock (10)
		 Flip a coin. If heads, the Defending Pokmon is now Paralyzed.

Name:     	Gastly
Type:       Basic Pokemon
Card #:     card 65 of 113
Rarity:     Common
Color:	Psychic
HP:         40 HP
Weakness:   none
Resistance: [F] -30
Retreat:    none
Pokemon #:  92
Species:     
Level:      12
Attack:	[P] Nightmare (10)
		 The Defending Pokmon is now Asleep.

Name:     	Girafarig
Type:       Basic Pokemon
Card #:     card 66 of 113
Rarity:     Common
Color:	Colorless
HP:         60 HP
Weakness:   none
Resistance: none
Retreat:    1
Pokemon #:  203
Species:     
Level:      29
Attack:	[2] Tail Bite (10+)
		 Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
Attack:	[PP] Psychic (10+)
		 Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokmon.

Name:     	Gligar
Type:       Basic Pokemon
Card #:     card 67 of 113
Rarity:     Common
Color:	Fighting
HP:         50 HP
Weakness:   G
Resistance: [F] -30
Retreat:    none
Pokemon #:  207
Species:     
Level:      26
Attack:	[1F] Nerve Poison (10)
		 Flip a coin. If heads, the Defending Pokmon is now Paralyzed and Poisoned.

Name:     	Growlithe
Type:       Basic Pokemon
Card #:     card 68 of 113
Rarity:     Common
Color:	Fire
HP:         50 HP
Weakness:   W
Resistance: none
Retreat:    1
Pokemon #:  58
Species:     
Level:      14
Attack:	[2] Bite (20)

Name:     	Hitmonchan
Type:       Basic Pokemon
Card #:     card 69 of 113
Rarity:     Common
Color:	Fighting
HP:         60 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  107
Species:     
Level:      31
Attack:	[F] Dodge
		 If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.)
Attack:	[FFF] Supersonic Jab (40)

Name:     	Larvitar
Type:       Basic Pokemon
Card #:     card 70 of 113
Rarity:     Common
Color:	Fighting
HP:         40 HP
Weakness:   G
Resistance: [L] -30
Retreat:    1
Pokemon #:  246
Species:     
Level:      12
Attack:	[1] Leer
		 Flip a coin. If heads, the Defending Pokmon can't attack during your opponent's next turn. (Benching or evolving either Pokmon ends this effect.)
Attack:	[1F] Rock Throw (20)

Name:     	Ledyba
Type:       Basic Pokemon
Card #:     card 71 of 113
Rarity:     Common
Color:	Grass
HP:         40 HP
Weakness:   R
Resistance: [L] -30
Retreat:    1
Pokemon #:  165
Species:     
Level:      18
Attack:	[1G] Swift (20)
		 This attack's damage isn't affected by Weakness, Resistance, Pokmon Powers, or any other effects on the Defending Pokmon.

Name:     	Light Sunflora
Type:       Stage 1 -- from Sunkern
Card #:     card 72 of 113
Rarity:     Common
Color:	Grass
HP:         80 HP
Weakness:   R
Resistance: none
Retreat:    1
Pokemon #:  192
Species:     
Level:      42
Attack:	[2] Reflected Sunlight
		 Attach up to 2 [G] Energy cards from your hand to 1 of your [G] Pokmon.
Attack:	[GGG] Solarbeam (40)

Name:     	Machop
Type:       Basic Pokemon
Card #:     card 73 of 113
Rarity:     Common
Color:	Fighting
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  66
Species:     
Level:      16
Attack:	[1] Chop (10)
Attack: 	[2] Punch (20)

Name:     	Mantine
Type:       Basic Pokemon
Card #:     card 74 of 113
Rarity:     Common
Color:	Water
HP:         40 HP
Weakness:   L
Resistance: [F] -30
Retreat:    2
Pokemon #:  226
Species:     
Level:      33
Attack:	[WW] Giant Wave (40)
		 Mantine can't attack during your next turn.

Name:     	Mareep
Type:       Basic Pokemon
Card #:     card 75 of 113
Rarity:     Common
Color:	Lighting
HP:         50 HP
Weakness:   F
Resistance: none
Retreat:    1
Pokemon #:  179
Species:     
Level:      16
Attack:	[C] Headbutt (10)

Name:     	Phanpy
Type:       Basic Pokemon
Card #:     card 76 of 113
Rarity:     Common
Color:	Fighting
HP:         40 HP
Weakness:   G
Resistance: [L] -30
Retreat:    1
Pokemon #:  231
Species:     
Level:      14
Attack:	[F] Trample (10+)
		 Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.

Name:     	Pineco
Type:       Basic Pokemon
Card #:     card 77 of 113
Rarity:     Common
Color:	Grass
HP:         40 HP
Weakness:   R
Resistance: none
Retreat:    2
Pokemon #:  204
Species:     
Level:      13
Attack:	[2] Tackle (20)

Name:     	Porygon
Type:       Basic Pokemon
Card #:     card 78 of 113
Rarity:     Common
Color:	Colorless
HP:         50 HP
Weakness:   F
Resistance: [P] -30
Retreat:    1
Pokemon #:  137
Species:     
Level:      24
Attack:	[2] Sharpen (20)

Name:     	Psyduck
Type:       Basic Pokemon
Card #:     card 79 of 113
Rarity:     Common
Color:	Water
HP:         50 HP
Weakness:   L
Resistance: none
Retreat:    1
Pokemon #:  54
Species:     
Level:      14
Attack:	[W] Flipper Splash (10)
Attack:	[1P] Migraine (20)
		 Flip a coin. If heads, the Defending Pokmon is now Confused. If tails, Psyduck is now Confused.

Name:     	Remoraid
Type:       Basic Pokemon
Card #:     card 80 of 113
Rarity:     Common
Color:	Water
HP:         40 HP
Weakness:   L
Resistance: none
Retreat:    none
Pokemon #:  223
Species:     
Level:      16
Attack:	[W] Fury Strikes (10x)
		 Flip 3 coins. This attack does 10 damage times the number of heads.

Name:     	Seel
Type:       Basic Pokemon
Card #:     card 81 of 113
Rarity:     Common
Color:	Water
HP:         50 HP
Weakness:   L
Resistance: none
Retreat:    1
Pokemon #:  86
Species:     
Level:      11
Attack:	[1W] Take Down (30)
		 Seel does 10 damage to itself.

Name:     	Slugma
Type:       Basic Pokemon
Card #:     card 82 of 113
Rarity:     Common
Color:	Fire
HP:         50 HP
Weakness:   W
Resistance: none
Retreat:    2
Pokemon #:  218
Species:     
Level:      28
Attack:	[RR] Blaze (30)

Name:     	Sunkern
Type:       Basic Pokemon
Card #:     card 83 of 113
Rarity:     Common
Color:	Grass
HP:         40 HP
Weakness:   R
Resistance: none
Retreat:    2
Pokemon #:  191
Species:     
Level:      14
Attack:	[1] Rollout (10)
Attack:	[GG] Sunbathe
		 Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward.

Name:     	Swinub
Type:       Basic Pokemon
Card #:     card 84 of 113
Rarity:     Common
Color:	Water
HP:         50 HP
Weakness:   G
Resistance: [L] -30
Retreat:    1
Pokemon #:  220
Species:     
Level:      13
Attack:	[1W] Generate Cold (20)
		 Flip a coin. If heads, the Defending Pokmon is now Paralyzed.

Name:     	Totodile
Type:       Basic Pokemon
Card #:     card 85 of 113
Rarity:     Common
Color:	Water
HP:         50 HP
Weakness:   G
Resistance: none
Retreat:    1
Pokemon #:  158
Species:     
Level:      18
Attack:	[W] Water Gun (10+)
		 Does 10 damage plus 10 more damage for each [W] Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Name:     	Unown [L]
Type:       Basic Pokemon
Card #:     card 86 of 113
Rarity:     Common
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      19
Power:	[Laugh] Once during your turn (before your attack), you may flip a coin. If heads, each player shuffles his or her deck. This power can be used even if Unown [L] is Asleep, Confused, or Paralyzed.
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [S]
Type:       Basic Pokemon
Card #:     card 87 of 113
Rarity:     Common
Color:	Psychic
HP:         50 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      19
Power:	[Search] Once during your turn (before your attack), you may look at 1 of your Prize cards. Return that Prize card face down. This power can be used even if Unown [S] is Asleep, Confused, or Paralyzed.
Attack:	[1P] Hidden Power (20)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [T]
Type:       Basic Pokemon
Card #:     card 88 of 113
Rarity:     Common
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      12
Power:	[Tell] Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand and show your hand to your opponent. This power can be used even if Unown [T] is Asleep, Confused, or Paralyzed.
Attack:	[1P] Hidden Power (20)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Unown [V]
Type:       Basic Pokemon
Card #:     card 89 of 113
Rarity:     Common
Color:	Psychic
HP:         40 HP
Weakness:   P
Resistance: none
Retreat:    1
Pokemon #:  201
Species:     
Level:      10
Power:	[Vanish] When you play Unown [V] from your hand, you may flip a coin. If heads, return 1 of your Pokmon with Unown in its name (other than Unown [V]) to your hand. (Discard all cards attached to that card.)
Attack:	[P] Hidden Power (10)
Rule:		You may have up to 4 Basic Pokmon cards in your deck with Unown in their names.

Name:     	Venonat
Type:       Basic Pokemon
Card #:     card 90 of 113
Rarity:     Common
Color:	Grass
HP:         40 HP
Weakness:   R
Resistance: none
Retreat:    1
Pokemon #:  48
Species:     
Level:      11
Attack:	[1] Gnaw (10)
Attack:	[1G] Poisonpowder (10)
		 The Defending Pokmon is now Poisoned.

Name:     	Vulpix
Type:       Basic Pokemon
Card #:     card 91 of 113
Rarity:     Common
Color:	Fire
HP:         50 HP
Weakness:   W
Resistance: none
Retreat:    1
Pokemon #:  37
Species:     
Level:      15
Attack:	[1R] Ember (30)
		 Discard 1 [R] Energy card attached to Vulpix in order to use this attack.

Name: 	Broken Ground Gym
Type: 	Stadium Card
Card #: 	card 92 of 113
Rarity: 	Rare
Rule: 	This card stays in play when you play it. Discard this card if another Stadium card comes into play.
Text:		Each player pays [C] more to retreat a Baby Pokmon or Basic Pokmon.

Name: 	EXP.ALL
Type: 	Pokemon Tool
Card #: 	card 93 of 113
Rarity: 	Rare
Rule: 	Attach EXP.ALL to 1 of your Pokmon that doesn't have a Pokmon Tool attached to it.
Text:		During your opponent's turn, if your Active Pokmon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokmon and attach it to the Pokmon with EXP.ALL attached to it. If you do, discard EXP.ALL.

Name: 	Impostor Professor Oak's Invention
Type: 	Trainer
Card #: 	card 94 of 113
Rarity: 	Rare
Text: 	Look at your opponent's Prize cards. You may have your opponent shuffle them into his or her deck. If you do, your opponent takes that many cards from the top of his or her deck and sets them aside as his or her new Prize cards (without looking at them).

Name: 	Radio Tower
Type: 	Stadium Card
Card #: 	card 95 of 113
Rarity: 	Rare
Rule:		This card stays in play when you play it. Discard this card if another Stadium card comes into play.
Text:		Once during each player's turn (before attacking), that player may look at the top 2 cards of his or her deck and put them back in the same order.

Name: 	Thought Wave Machine (Rocket's Secret Machine)
Type: 	Trainer
Card #: 	card 96 of 113
Rarity: 	Rare
Text:		Flip a coin until you get tails. For each heads, return an Energy card attached to your opponent's Active Pokmon to your opponent's hand. If the Pokmon has fewer attached Energy cards than that, return all of them to your opponent's hand. Your turn is over now (you don't get to attack).

Name: 	Counterattack Claws
Type: 	Pokemon Tool
Card #: 	card 97 of 113
Rarity: 	Uncommon
Rule: 	Attach Counterattack Claws to 1 of your Pokmon that doesn't have a Pokmon Tool attached to it.
Text:		During your opponent's turn, if the Pokmon Counterattack Claws is attached to is your Active Pokmon and an opponent's attack damages it (even if it is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokmon. Then, discard Counterattack Claws.

Name: 	Energy Amplifier
Type: 	Trainer
Card #: 	card 98 of 113
Rarity: 	Uncommon
Text:		Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Name: 	Energy Stadium
Type: 	Stadium Card
Card #: 	card 99 of 113
Rarity: 	Uncommon
Rule:		This card stays in play when you play it. Discard this card if another Stadium card comes into play.
Text:		Once during each player's turn (before attacking), that player may flip a coin. If heads, that player puts a basic Energy card from his or her discard pile into his or her hand.

Name: 	Lucky Stadium
Type: 	Stadium Card
Card #: 	card 100 of 113
Rarity: 	Uncommon
Rule:		This card stays in play when you play it. Discard this card if another Stadium card comes into play.
Text:		Once during each player's turn (before attacking), that player may flip a coin. If heads, that player draws a card.

Name: 	Magnifier
Type: 	Trainer
Card #: 	card 101 of 113
Rarity: 	Uncommon
Rule:		Attach Magnifier to 1 of your Pokmon. At the end of your turn, discard Magnifier.
Text:		If the Pokmon Magnifier is attached to attacks, don't apply Resistance for that attack.

Name: 	Pokmon Personality Test
Type: 	Trainer
Card #: 	card 102 of 113
Rarity: 	Uncommon
Text:		Put an Evolution card from your hand face down in front of you. Your opponent guesses whether it is a Pokmon card with Light in its name, a Pokmon card with Dark in its name, or neither one. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand.

Name: 	Team Rocket's Evil Deeds
Type: 	Trainer
Card #: 	card 103 of 113
Rarity: 	Uncommon
Text:		Look at your opponent's hand and choose a card there. Your opponent shuffles that card into his or her deck. Then, your opponent may draw up to 2 cards.

Name: 	Heal Powder
Type: 	Trainer
Card #: 	card 104 of 113
Rarity: 	Common
Text:		Flip a coin. If heads, your Active Pokmon is no longer Asleep, Confused, Paralyzed, or Poisoned and remove 2 damage counters from it. If your Active Pokmon has fewer damage counters than that, remove all of them.

Name: 	Mail from Bill
Type: 	Trainer
Card #: 	card 105 of 113
Rarity: 	Common
Text:		You can't play this card if you have 5 or more cards in your hand (including this one). Draw cards until you have exactly 4 cards in your hand.

Name:     	Shining Celebi
Type:       Basic Pokemon
Card #:     card 106 of 113
Rarity:     Rare - Shining
Color:	Grass
HP:         50 HP
Weakness:   R
Resistance: none
Retreat:    1
Pokemon #:  251
Species:    
Level:      18
Attack:	[W] Healing Water
		 Remove a number of damage counters from 1 of your Benched Pokmon equal to the number of [W] Energy cards attached to Shining Celebi. If the Pokmon has fewer damage counters than that, remove all of them.
Attack:	[GP] Miracle Leaf (10)
		 Flip a number of coins equal to the number of Energy attached to the Defending Pokmon. If you get 1 or more heads, the Defending Pokmon is now Asleep, Confused, or Poisoned (your choice).
Rule:		You can't have more than 1 Shining Celebi in your deck

Name:     	Shining Charizard
Type:       Basic Pokemon
Card #:     card 107 of 113
Rarity:     Rare - Shining
Color:	Fire
HP:         100 HP
Weakness:   W
Resistance: [F] -30
Retreat:    3
Pokemon #:  6
Species:    
Level:      61
Attack:	[RRRLL] White-hot Flame (100)
		 Discard 1 [R] Energy card and 1 [L] Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself.
Rule:		You can't have more than 1 Shining Celebi in your deck

Name:     	Shining Kabutops
Type:       Basic Pokemon
Card #:     card 108 of 113
Rarity:     Rare - Shining
Color:	Fighting
HP:         80 HP
Weakness:   G
Resistance: none
Retreat:    2
Pokemon #:  141
Species:    
Level:      40
Attack:	[FFL] Lightning Cut (30+)
		 Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokmon. (Don't apply Weakness and Resistance for Benched Pokmon.) If tails, this attack does 30 damage and Shining Kabutops does 10 damage to itself.
Attack:	[FFWW] Water Slash (50+)
		 Does 50 damage plus 10 more damage for each [W] Energy attached to Shining Kabutops but not used to pay for this attack's Energy cost. Don't apply Resistance.
Rule:		You can't have more than 1 Shining Kabutops in your deck.

Name:     	Shining Mewtwo
Type:       Basic Pokemon
Card #:     card 109 of 113
Rarity:     Rare - Shining
Color:	Psychic
HP:         70 HP
Weakness:   P
Resistance: none
Retreat:    2
Pokemon #:  150
Species:    
Level:      63
Attack:	[PL] Reflect Shield
		 If an attack does damage to Shining Mewtwo during your opponent's next turn (even if Shining Mewtwo is Knocked Out), flip a coin. If heads, prevent all damage done to Shining Mewtwo from that attack (any other effects of attacks still happen) and do 20 damage to the attacking Pokmon.
Attack:	[PPR] Psyburst (40+)
		 Discard a [R] Energy card attached to Shining Mewtwo or this attack does nothing. This attack does 40 damage plus 10 damage for each Energy attached to the Defending Pokmon.
Rule:		You can't have more than 1 Shining Mewtwo in your deck.

Name:     	Shining Noctowl
Type:       Basic Pokemon
Card #:     card 110 of 113
Rarity:     Rare - Shining
Color:	Colorless
HP:         60 HP
Weakness:   L
Resistance: [F] -30
Retreat:    1
Pokemon #:  164
Species:    
Level:      24
Attack:	[1PL] Flashing Eyes (30)
		 Flip 3 coins. If exactly 1 is heads, the Defending Pokmon is now Asleep. If exactly 2 are heads, the Defending Pokmon is now Confused. If all 3 are heads, the Defending Pokmon is now Paralyzed.
Rule:		You can't have more than 1 Shining Noctowl in your deck.

Name:     	Shining Raichu
Type:       Basic Pokemon
Card #:     card 111 of 113
Rarity:     Rare - Shining
Color:	Lighting
HP:         70 HP
Weakness:   F
Resistance: none
Retreat:    1
Pokemon #:  26
Species:    
Level:      30
Attack:	[LLWW] Thundersquall (40)
		 If your opponent has any Benched Pokmon, choose 1 of them and this attack does 10 damage to that Pokmon for each [W] Energy attached to Shining Raichu. (Don't apply Weakness and Resistance for Benched Pokmon.)
Rule:		You can't have more than 1 Shining Raichu in your deck.

Name:     	Shining Steelix
Type:       Basic Pokemon
Card #:     card 112 of 113
Rarity:     Rare - Shining
Color:	Metal
HP:         90 HP
Weakness:   R
Resistance: [G] -30
Retreat:    4
Pokemon #:  208
Species:    
Level:      53
Attack:	[SSFF] Crushing Earth (80)
		 Flip a coin. If heads, this attack does 10 damage to each Benched Pokmon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokmon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn.
Rule:		You can't have more than 1 Shining Steelix in your deck.

Name:     	Shining Tyranitar
Type:       Basic Pokemon
Card #:     card 113 of 113
Rarity:     Rare - Shining
Color:	Darkness
HP:         80 HP
Weakness:   none
Resistance: [P] -30
Retreat:    3
Pokemon #:  248
Species:    
Level:      41
Attack:	[DFF] Mountain Crush (30)
		 Flip a coin until you get tails. For each heads, your opponent discards the top card from his or her deck.
Attack:	[DRRR] Destructive Fire (50)
		 Flip a coin for each [R] Energy card attached to Shining Tyranitar. For each heads, discard a [R] Energy card attached to Shining Tyranitar or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokmon and discard it. If it has fewer Energy cards than that, discard all of them.
Rule:		You can't have more than 1 Shining Tyranitar in your deck.

