Set Name:   Fossil
Set Abbrev: FO
Set Dir:    Fossil

Name:        Aerodactyl
Type:        Stage 1 -- from Mysterious Fossil
Card #:      card 1 of 62
Rarity:      Rare - Holo
Color:       Fighting
HP:          60 HP
Weakness:    G  
Resistance:  F -30
Retreat:     2
Pokemon #:   142
Species:     Fossil
Level:       28
Power:       Prehistoric Power
             No more Evolution cards can be played.  This power stops working
             while Aerodactyl is Asleep, Confused, or Paralyzed.
Attack:      [3]  Wing Attack  (30)

Name:        Articuno
Type:        Basic Pokemon
Card #:      card 2 of 62
Rarity:      Rare - Holo
Color:       Water
HP:          70 HP
Weakness:    none     
Resistance:  F -30
Retreat:     2
Pokemon #:   144  
Species:     Freeze
Level:       35
Attack:      [WWW]  Freeze Dry  (30)
             Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack:      [WWWW]  Blizzard  (50)
             Flip a coin. If heads, this attack does 10 damage to each of your
             opponent's Benched Pokemon. If tails, this attack does 10 damage to
             each of your own Benched Pokemon. (Don't apply Weakness and
             Resistance for Benched Pokemon.)

Name:        Ditto
Type:        Basic Pokemon
Card #:      card 3 of 62
Rarity:      Rare - Holo
Color:       Colorless
HP:          50 HP
Weakness:    F 
Resistance:  P -30
Retreat:     1
Pokemon #:   132
Species:     Transform
Level:       20
Power:       Transform
             If Ditto is your Active Pokemon, treat it as if it were the same
             card as the Defending Pokemon, including type, Hit Points,
             Weakness, and so on, except Ditto can't evolve, always has this
             Pokemon Power, and you may treat any Energy attached to Ditto as
             Energy of any type.  Ditto isn't a copy of any other Pokemon while
             Ditto is Asleep, Confused, or Paralyzed.

Name:        Dragonite
Type:        Stage 2 -- from Dragonair
Card #:      card 4 of 62
Rarity:      Rare - Holo
Color:       Colorless
HP:          100 HP
Weakness:    none      
Resistance:  F -30
Retreat:     1
Pokemon #:   149
Species:     Dragon
Level:       45
Power:       Step In
             Once during your turn (before you attack) if Dragonite is on your
             Bench, you may switch it with your Active Pokemon.
Attack:      [4]  Slam  (40x)
             Flip 2 coins.  This attack does 40 damage times the number of heads.

Name:        Gengar
Type:        Stage 2 -- from Haunter
Card #:      card 5 of 62
Rarity:      Rare - Holo
Color:       Psychic
HP:          80 HP
Weakness:    none       
Resistance:  F -30
Retreat:     1
Pokemon #:   94
Species:     Shadow
Level:       38
Power:       Curse
             Once during your turn (before your attack), you may move 1 damage
             counter from 1 of your opponent's Pokemon to another (even if it
             would Knock Out the other Pokemon).  This power can't be used if
             Gengar is Asleep, Confused, or Paralyzed.
Attack:      [PPP]  Dark Mind  (30)
             If your opponent has any Benched Pokemon, choose 1 of them and this
             attack does 10 damage to it.  (Don't apply Weakness and Resistance
             for Benched Pokemon.)

Name:        Haunter
Type:        Stage 1 -- from Gastly 
Rarity:      Rare - Holo
Color:       Psychic
HP:          50 HP
Weakness:    none      
Resistance:  F -30   
Retreat:     0
Pokemon #:   93
Species:     Gas
Level:       17
Power:       Transparency
             Whenever an attack does anything to Haunter, flip a coin.  If
             heads, prevent all effects of that attack, including damage, done
             to Haunter.  This power stops working while Haunter is Asleep.
Attack:      [1P]  Nightmare  (10)
             The Defending Pokemon is now Asleep.

Name:        Hitmonlee 
Type:        Basic Pokemon
Card #:      card 7 of 62
Rarity:      Rare - Holo
Color:       Fighting
HP:          60 HP
Weakness:    P 
Resistance:  none
Retreat:     1
Pokemon #:   106
Species:     Kicking
Level:       30
Attack:      [FF]  Stretch Kick (0)
             If your opponent has any Benched Pokemon, choose 1 of them and this
             attack does 20 damage to it.  (Don't apply Weakness and Resistance
             for Benched Pokemon.)
Attack:      [FFF]  High Jump Kick  (50)

Name:        Hypno 
Type:        Stage 1 -- from Drowzee
Card #:      card 8 of 62
Rarity:      Rare - Holo
Color:       Psychic
HP:          90 HP
Weakness:    P 
Resistance:  none 
Retreat:     2
Pokemon #:   97
Species:     Hypnosis
Level:       36
Attack:      [P]  Prophecy (0)
             Look at up to 3 cards from the top of either player's deck and
             rearrange them as you like.
Attack:      [PPP]  Dark Mind  (30)
             If your opponent has any Benched Pokemon, choose 1 of them and this
             attack does 10 damage to it.  (Don't apply Weakness and Resistance
             for Benched Pokemon.)

Name:        Kabutops
Type:        Stage 2 -- from Kabuto
Card #:      card 9 of 62
Rarity:      Rare - Holo
Color:       Fighting
HP:          60 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   141
Species:     Shellfish
Level:       30
Attack:      [FF]  Sharp Sickle  (30)
Attack:      [FFFF]  Absorb  (40)
             Remove a number of damage counters from Kabutops equal to half the
             damage done to Defending Pokemon (after applying Weakness and
             Resistance) (rounded up to the nearest 10).  If Kabutops has fewer
             damage counters than that, remove all of them.

Name:        Lapras
Type:        Basic Pokemon
Card #:      card 10 of 62
Rarity:      Rare - Holo
Color:       Water
HP:          80 HP
Weakness:    L      
Resistance:  none  
Retreat:     2
Pokemon #:   131
Species:     Transport
Level:       31
Attack:      [W]  Water Gun  (10+)
             Does 10 damage plus 10 more damage for each W Energy attached to
             Lapras but not used to pay for this attack's Energy cost.  You
             can't add more than 20 damage this way.
Attack:      [WW]  Confuse Ray  (10)
             Flip a coin.  If heads, the Defending Pokemon is now Confused.

Name:        Magneton
Type:        Stage 1 -- from Magnemite
Card #:      card 11 of 62
Rarity:      Rare - Holo
Color:       Lightning
HP:          80 HP
Weakness:    F  
Resistance:  none
Retreat:     2
Pokemon #:   82
Species:     Magnet
Level:       35
Attack:      [1L]  Sonicboom  (20)
             Don't apply Weakness and Resistance for this attack.  (Any other
             effects that would happen after applying Weakness and Resistance
             still happen.)
Attack:      [LLLL]  Selfdestruct  (100)
             Does 20 damage to each Pokemon on each player's Bench.  (Don't
             apply Weakness and Resistance for Benched Pokemon.)  Magneton does
             100 damage to itself.

Name:        Moltres
Type:        Basic Pokemon
Card #:      card 12 of 62
Rarity:      Rare - Holo
Color:       Fire
HP:          70 HP
Weakness:    none      
Resistance:  F -30   
Retreat:     2
Pokemon #:   146
Species:     Flame
Level:       35
Attack:      [R]  Wildfire (0)
             You may discard any number of R Energy cards attached to Moltres
             when you use this attack.  If you do, discard that many cards from
             the top of your opponent's deck.
Attack:      [RRRR]  Dive Bomb  (80)
             Flip a coin.  If tails, this attack does nothing.

Name:        Muk
Type:        Stage 1 -- from Grimer
Card #:      card 13 of 62
Rarity:      Rare - Holo
Color:       Grass
HP:          70 HP
Weakness:    P 
Resistance:  none
Retreat:     2
Pokemon #:   89
Species:     Sludge
Level:       34
Power:       Toxic Gas
             Ignore all Pokemon Powers other than Toxic Gases.  This power stops
             working while Muk is Asleep, Confused, or Paralyzed.
Attack:      [GGG]  Sludge  (30)
             Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

Name:        Raichu
Type:        Stage 1 -- from Pikachu
Card #:      card 14 of 62
Rarity:      Rare - Holo
Color:       Lightning
HP:          90 HP
Weakness:    F 
Resistance:  none  
Retreat:     1
Pokemon #:   26
Species:     Mouse
Level:       45
Attack:      [LLLL]  Gigashock  (30)
             Choose 3 of your opponent's Benched Pokemon and this attack does 10
             damage to each of them. (Don't apply Weakness and Resistance for
             Benched Pokemon.)  If your opponent has fewer than 3 Benched
             Pokemon, do the damage to each of them.

Name:        Zapdos
Type:        Basic Pokemon
Card #:      card 15 of 62
Rarity:      Rare - Holo
Color:       Lightning
HP:          80 HP
Weakness:    none
Resistance:  F -30   
Retreat:     2
Pokemon #:   145
Species:     Electric
Level:       40
Attack:      [LLLL]  Thunderstorm  (40)
             For each of your opponent's Benched Pokemon, flip a coin.  If
             heads, this attack does 20 damage to that Pokemon.  (Don't apply
             Weakness and Resistance for Benched Pokemon.)  Then, Zapdos does 10
             damage times the number of tails to itself.

Name:        Aerodactyl
Type:        Stage 1 -- from Mysterious Fossil
Card #:      card 16 of 62
Rarity:      Rare
Color:       Fighting
HP:          60 HP
Weakness:    G  
Resistance:  F -30
Retreat:     2
Pokemon #:   142
Species:     Fossil
Level:       28
Power:       Prehistoric Power
             No more Evolution cards can be played.  This power stops working
             while Aerodactyl is Asleep, Confused, or Paralyzed.
Attack:      [3]  Wing Attack  (30)

Name:        Articuno
Type:        Basic Pokemon
Card #:      card 17 of 62
Rarity:      Rare
Color:       Water
HP:          70 HP
Weakness:    none     
Resistance:  F -30
Retreat:     2
Pokemon #:   144  
Species:     Freeze
Level:       35
Attack:      [WWW]  Freeze Dry  (30)
             Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack:      [WWWW]  Blizzard  (50)
             Flip a coin. If heads, this attack does 10 damage to each of your
             opponent's Benched Pokemon. If tails, this attack does 10 damage to
             each of your own Benched Pokemon. (Don't apply Weakness and
             Resistance for Benched Pokemon.)

Name:        Ditto
Type:        Basic Pokemon
Card #:      card 18 of 62
Rarity:      Rare
Color:       Colorless
HP:          50 HP
Weakness:    F 
Resistance:  P -30
Retreat:     1
Pokemon #:   132
Species:     Transform
Level:       20
Power:       Transform
             If Ditto is your Active Pokemon, treat it as if it were the same
             card as the Defending Pokemon, including type, Hit Points,
             Weakness, and so on, except Ditto can't evolve, always has this
             Pokemon Power, and you may treat any Energy attached to Ditto as
             Energy of any type.  Ditto isn't a copy of any other Pokemon while
             Ditto is Asleep, Confused, or Paralyzed.

Name:        Dragonite
Type:        Stage 2 -- from Dragonair
Card #:      card 19 of 62
Rarity:      Rare 
Color:       Colorless
HP:          100 HP
Weakness:    none      
Resistance:  F -30
Retreat:     1
Pokemon #:   149
Species:     Dragon
Level:       45
Power:       Step In
             Once during your turn (before you attack) if Dragonite is on your
             Bench, you may switch it with your Active Pokemon.
Attack:      [4]  Slam  (40x)
             Flip 2 coins.  This attack does 40 damage times the number of
             heads.

Name:        Gengar
Type:        Stage 2 -- from Haunter
Card #:      card 20 of 62
Rarity:      Rare
Color:       Psychic
HP:          80 HP
Weakness:    none       
Resistance:  F -30
Retreat:     1
Pokemon #:   94
Species:     Shadow
Level:       38
Power:       Curse
             Once during your turn (before your attack), you may move 1 damage
             counter from 1 of your opponent's Pokemon to another (even if it
             would Knock Out the other Pokemon).  This power can't be used if
             Gengar is Asleep, Confused, or Paralyzed.
Attack:      [PPP]  Dark Mind  (30)
             If your opponent has any Benched Pokemon, choose 1 of them and this
             attack does 10 damage to it.  (Don't apply Weakness and Resistance
             for Benched Pokemon.)

Name:        Haunter
Type:        Stage 1 -- from Gastly 
Card #:      card 21 of 62
Rarity:      Rare
Color:       Psychic
HP:          50 HP
Weakness:    none      
Resistance:  F -30   
Retreat:     0
Pokemon #:   93
Species:     Gas
Level:       17
Power:       Transparency
             Whenever an attack does anything to Haunter, flip a coin.  If
             heads, prevent all effects of that attack, including damage, done
             to Haunter.  This power stops working while Haunter is Asleep.
Attack:      [1P]  Nightmare  (10)
             The Defending Pokemon is now Asleep.

Name:        Hitmonlee 
Type:        Basic Pokemon
Card #:      card 22 of 62
Rarity:      Rare 
Color:       Fighting
HP:          60 HP
Weakness:    P 
Resistance:  none
Retreat:     1
Pokemon #:   106
Species:     Kicking
Level:       30
Attack:      [FF]  Stretch Kick (0)
             If your opponent has any Benched Pokemon, choose 1 of them and this
             attack does 20 damage to it.  (Don't apply Weakness and Resistance
             for Benched Pokemon.)
Attack:      [FFF]  High Jump Kick  (50)

Name:        Hypno 
Type:        Stage 1 -- from Drowzee
Card #:      card 23 of 62
Rarity:      Rare 
Color:       Psychic
HP:          90 HP
Weakness:    P 
Resistance:  none 
Retreat:     2
Pokemon #:   97
Species:     Hypnosis
Level:       36
Attack:      [P]  Prophecy (0)
             Look at up to 3 cards from the top of either player's deck and
             rearrange them as you like.
Attack:      [PPP]  Dark Mind  (30)
             If your opponent has any Benched Pokemon, choose 1 of them and this
             attack does 10 damage to it.  (Don't apply Weakness and Resistance
             for Benched Pokemon.)

Name:        Kabutops
Type:        Stage 2 -- from Kabuto
Card #:      card 24 of 62
Rarity:      Rare 
Color:       Fighting
HP:          60 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   141
Species:     Shellfish
Level:       30
Attack:      [FF]  Sharp Sickle  (30)
Attack:      [FFFF]  Absorb  (40)
             Remove a number of damage counters from Kabutops equal to half the
             damage done to Defending Pokemon (after applying Weakness and
             Resistance) (rounded up to the nearest 10).  If Kabutops has fewer
             damage counters than that, remove all of them.

Name:        Lapras
Type:        Basic Pokemon
Card #:      card 25 of 62
Rarity:      Rare
Color:       Water
HP:          80 HP
Weakness:    L      
Resistance:  none  
Retreat:     2
Pokemon #:   131
Species:     Transport
Level:       31
Attack:      [W]  Water Gun  (10+)
             Does 10 damage plus 10 more damage for each W Energy attached to
             Lapras but not used to pay for this attack's Energy cost.  You
             can't add more than 20 damage this way.
Attack:      [WW]  Confuse Ray  (10)
             Flip a coin.  If heads, the Defending Pokemon is now Confused.

Name:        Magneton
Type:        Stage 1 -- from Magnemite
Card #:      card 26 of 62
Rarity:      Rare 
Color:       Lightning
HP:          80 HP
Weakness:    F  
Resistance:  none
Retreat:     2
Pokemon #:   82
Species:     Magnet
Level:       35
Attack:      [1L]  Sonicboom  (20)
             Don't apply Weakness and Resistance for this attack.  (Any other
             effects that would happen after applying Weakness and Resistance
             still happen.)
Attack:      [LLLL]  Selfdestruct  (100)
             Does 20 damage to each Pokemon on each player's Bench.  (Don't
             apply Weakness and Resistance for Benched Pokemon.)  Magneton does
             100 damage to itself.

Name:        Moltres
Type:        Basic Pokemon
Card #:      card 27 of 62
Rarity:      Rare
Color:       Fire
HP:          70 HP
Weakness:    none      
Resistance:  F -30   
Retreat:     2
Pokemon #:   146
Species:     Flame
Level:       35
Attack:      [R]  Wildfire (0)
             You may discard any number of R Energy cards attached to Moltres
             when you use this attack.  If you do, discard that many cards from
             the top of your opponent's deck.
Attack:      [RRRR]  Dive Bomb  (80)
             Flip a coin.  If tails, this attack does nothing.

Name:        Muk
Type:        Stage 1 -- from Grimer
Card #:      card 28 of 62
Rarity:      Rare
Color:       Grass
HP:          70 HP
Weakness:    P 
Resistance:  none
Retreat:     2
Pokemon #:   89
Species:     Sludge
Level:       34
Power:       Toxic Gas
             Ignore all Pokemon Powers other than Toxic Gases.  This power stops
             working while Muk is Asleep, Confused, or Paralyzed.
Attack:      [GGG]  Sludge  (30)
             Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

Name:        Raichu
Type:        Stage 1 -- from Pikachu
Card #:      card 29 of 62
Rarity:      Rare 
Color:       Lightning
HP:          90 HP
Weakness:    F 
Resistance:  none  
Retreat:     1
Pokemon #:   26
Species:     Mouse
Level:       45
Attack:      [LLLL]  Gigashock  (30)
             Choose 3 of your opponent's Benched Pokemon and this attack does 10
             damage to each of them. (Don't apply Weakness and Resistance for
             Benched Pokemon.)  If your opponent has fewer than 3 Benched
             Pokemon, do the damage to each of them.

Name:        Zapdos
Type:        Basic Pokemon
Card #:      card 30 of 62
Rarity:      Rare 
Color:       Lightning
HP:          80 HP
Weakness:    none
Resistance:  F -30   
Retreat:     2
Pokemon #:   145
Species:     Electric
Level:       40
Attack:      [LLLL]  Thunderstorm  (40)
             For each of your opponent's Benched Pokemon, flip a coin.  If
             heads, this attack does 20 damage to that Pokemon.  (Don't apply
             Weakness and Resistance for Benched Pokemon.)  Then, Zapdos does 10
             damage times the number of tails to itself.

Name:        Arbok
Type:        Stage 1 -- from Ekans
Card #:      card 31 of 62
Rarity:      Uncommon
Color:       Grass
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     2
Pokemon #:   24
Species:     Cobra
Level:       27
Attack:      [G]  Terror Strike  (10)
             Flip a coin.  If heads and if your opponent has any Benched
             Pokemon, he or she chooses 1 of them and switches it with the
             Defending Pokemon.  (Do the damage before switching the Pokemon.)
Attack:      [1GG]  Poison Fang  (20)
             The Defending Pokemon is now Poisoned.

Name:        Cloyster
Type:        Stage 1 -- from Shelder
Card #:      card 32 of 62
Rarity:      Uncommon
Color:       Water
HP:          50 HP
Weakness:    L
Resistance:  none
Retreat:     2
Pokemon #:   91
Species:     Bivalve
Level:       25
Attack:      [WW]  Clamp  (30)
             Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.  If
             tails, this attack does nothing (not even damage).
Attack:      [WW]  Spike Cannon  (30x)
             Flip 2 coins.  This attack does 30 damage times the number of
             heads.

Name:        Gastly
Type:        Basic Pokemon
Card #:      card 33 of 62
Rarity:      Uncommon
Color:       Psychic
HP:          50 HP
Weakness:    none
Resistance:  F -30
Retreat:     0
Pokemon #:   92
Species:     Gas
Level:       17
Attack:      [P]  Lick  (10)
             Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.
Attack:      [PP]  Energy Conversion (0)
             Put up to 2 Energy cards from your discard pile into your hand. 
             Gastly does 10 damage to itself.

Name:        Golbat
Type:        Stage 1 -- from Zubat
Card #:      card 34 of 62
Rarity:      Uncommon
Color:       Grass
HP:          60 HP
Weakness:    P
Resistance:  F -30
Retreat:     0
Pokemon #:   42
Species:     Bat
Level:       29
Attack:      [3]  Wing Attack  (30)
Attack:      [1GG]  Leech Life  (20)
             Remove a number of damage counters from Golbat equal to the damage
             done to the Defending Pokemon (after applying Weakness and
             Resistance).  If Golbat has fewer damage counters than that, remove
             all of them.

Name:        Golduck
Type:        Stage 1 -- from Psyduck
Card #:      card 35 of 62
Rarity:      Uncommon
Color:       Water
HP:          70 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   55
Species:     Duck
Level:       27
Attack:      [P]  Psyshock  (10)
             Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.
Attack:      [1WW]  Hyper Beam  (20)
             If the Defending Pokemon has any Energy cards attached to it,
             choose 1 of them and discard it.

Name:        Golem
Type:        Stage 2 -- from Graveler
Card #:      card 36 of 62
Rarity:      Uncommon
Color:       Fighting
HP:          80 HP
Weakness:    G
Resistance:  none
Retreat:     4
Pokemon #:   76
Species:     Megaton
Level:       36
Attack:      [1FFF]  Avalanche  (60)
Attack:      [FFFF]  Selfdestruct  (100)
             Does 20 damage to each Pokemon on each player's Bench. (Don't apply
             Weakness and Resistance for Benched Pokemon.)  Golem does 100
             damage to itself.

Name:        Graveler
Type:        Stage 1 -- from Geodude 
Card #:      card 37 of 62
Rarity:      Uncommon
Color:       Fighting
HP:          60 HP
Weakness:    G
Resistance:  none
Retreat:     2
Pokemon #:   75
Species:     Rock
Level:       29
Attack:      [FF]  Harden (0)
             During your opponent's next turn, whenever 30 or less damage is
             done to Graveler (after applying Weakness and Resistance), prevent
             that damage.  (Any other effects of attacks still happen.)

Name:        Kingler
Type:        Stage 1 -- from Krabby
Card #:      card 38 of 62
Rarity:      Uncommon
Color:       Water
HP:          60 HP
Weakness:    L
Resistance:  none
Retreat:     3
Pokemon #:   99
Species:     Pincer
Level:       27
Attack:      [W]  Flail  (10x)
             Does 10 damage times the number of damage counters on Kingler.
Attack:      [1WW]  Crabhammer  (40)

Name:        Magmar
Type:        Basic Pokemon
Card #:      card 39 of 62
Rarity:      Uncommon
Color:       Fire
HP:          70 HP
Weakness:    W
Resistance:  none
Retreat:     1
Pokemon #:   126
Species:     Spitfire
Level:       31
Attack:      [R]  Smokescreen  (10)
             If the Defending Pokemon tries to attack during your opponent's
             next turn, your opponent flips a coin.  If tails, that attack does
             nothing.
Attack:      [RR]  Smog  (20)
             Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

Name:        Omastar
Type:        Stage 2 -- from Omanyte
Card #:      card 40 of 62
Rarity:      Uncommon
Color:       Water
HP:          70 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   139
Species:     Spiral
Level:       32
Attack:      [1W]  Water Gun  (20+)
             Does 20 damage plus 10 more damage for each W Energy attached to
             Omastar but not used to pay for this attack's Energy cost.  You
             can't add more than 20 damage in this way.

Name:        Sandslash
Type:        Stage 1 -- from Sandshrew
Card #:      card 41 of 62
Rarity:      Uncommon
Color:       Fighting
HP:          70 HP
Weakness:    G
Resistance:  L -30
Retreat:     1
Pokemon #:   28
Species:     Mouse
Level:       33
Attack:      [2]  Slash  (20)
Attack:      [FF]  Fury Swipes  (20x)
             Flip 3 coins.  This attack does 20 damage times the number of
             heads.

Name:        Seadra
Type:        Stage 1 -- from Horsea
Card #:      card 42 of 62
Rarity:      Uncommon
Color:       Water
HP:          60 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   117
Species:     Dragon
Level:       23
Attack:      [1W]  Water Gun  (20+)
             Does 20 damage plus 10 more damage for each W Energy attached to
             Seadra but not used to pay for this attack's Energy cost.  You
             can't add more than 20 damage in this way.
Attack:      [2W]  Agility  (20)
             Flip a coin.  If heads, during your opponent's next turn, prevent
             all effects of attacks, including damage, done to Seadra.

Name:        Slowbro
Type:        Stage 1 -- from Slowpoke
Card #:      card 43 of 62
Rarity:      Uncommon
Color:       Psychic
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   80
Species:     Hermitcrab
Level:       26
Power:       Strange Behavior
             As often as you like during your turn (before your attack), you may
             move 1 damage counter from 1 of your Pokemon to Slowbro as long as
             you don't Knock Out Slowbro.  This power can't be used if Slowbro
             is Asleep, Confused, or Paralyzed.
Attack:      [PP]  Psyshock  (20)
             Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

Name:        Tentacruel
Type:        Stage 1 -- from Tentacool
Card #:      card 44 of 62
Rarity:      Uncommon
Color:       Water
HP:          60 HP
Weakness:    L
Resistance:  none
Retreat:     0
Pokemon #:   73
Species:     Jellyfish
Level:       21
Attack:      [W]  Supersonic (0)
             Flip a coin.  If heads, the Defending Pokemon is now Confused.
Attack:      [WW]  Jellyfish Sting  (10)
             The Defending Pokemon is now Poisoned.

Name:        Weezing
Type:        Stage 1 -- from Koffing
Card #:      card 45 of 62
Rarity:      Uncommon
Color:       Grass
HP:          60 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   110
Species:     Poison Gas
Level:       27
Attack:      [GG]  Smog  (20)
             Flip a coin.  If heads, the Defending Pokemon is now Poisoned.
Attack:      [1GG]  Selfdestruct  (60)
             Does 10 damage to each Pokemon on each player's Bench.  (Don't
             apply Weakness and Resistance for Benched Pokemon.)  Weezing does
             60 damage to itself.

Name:        Ekans
Type:        Basic Pokemon
Card #:      card 46 of 62
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   23
Species:     Snake
Level:       10
Attack:      [G]  Spit Poison (0)
             Flip a coin.  If heads, the Defending Pokemon is now Poisoned.
Attack:      [1G]  Wrap  (20)
             Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

Name:        Geodude
Type:        Basic Pokemon
Card #:      card 47 of 62
Rarity:      Common
Color:       Fighting
HP:          50 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   74
Species:     Rock
Level:       16
Attack:      [1F]  Stone Barrage  (10x)
             Flip a coin until you get tails.  This attack does 10 damage times
             the number of heads.

Name:        Grimer
Type:        Basic Pokemon
Card #:      card 48 of 62
Rarity:      Common
Color:       Grass
HP:          50 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   88
Species:     Sludge
Level:       17
Attack:      [1]  Nasty Goo  (10)
             Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.
Attack:      [G]  Minimize (0)
             All damage done by attacks to Grimer during your opponent's next
             turn is reduced by 20 (after applying Weakness and Resistance).

Name:        Horsea
Type:        Basic Pokemon
Card #:      card 49 of 62
Rarity:      Common
Color:       Water
HP:          40 HP
Weakness:    L
Resistance:  none
Retreat:     0
Pokemon #:   116
Species:     Dragon
Level:       19
Attack:      [W]  Smokescreen  (10)
             If the Defending Pokemon tries to attack during your opponent's
             next turn, your opponent flips a coin.  If tails, that attack does
             nothing.

Name:        Kabuto
Type:        Stage 1 -- from Mysterious Fossil
Card #:      card 50 of 62
Rarity:      Common
Color:       Fighting
HP:          30 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   140
Species:     Shellfish
Level:       9
Power:       Kabuto Armor
             Whenever an attack (even your own) does damage to Kabuto (after
             applying Weakness and Resistance), that attack only does half the
             damage to Kabuto (rounded down to nearest 10).  (Any other effects
             of attacks still happen.) This power stops working while Kabuto is
             Asleep, Confused, or Paralyzed.
Attack:      [1]  Scratch  (10)

Name:        Krabby
Type:        Basic Pokemon
Card #:      card 51 of 62
Rarity:      Common
Color:       Water
HP:          50 HP
Weakness:    L
Resistance:  none
Retreat:     2
Pokemon #:   98
Species:     River Crab
Level:       20
Attack:      [W]  Call for Family (0)
             Search your deck for a Basic Pokemon named Krabby and put it onto
             your Bench.  Shuffle your deck afterward.  (You can't use this
             attack if your Bench is full.)
Attack:      [1W]  Irongrip  (20)

Name:        Omanyte
Type:        Stage 1 -- from Mysterious Fossil
Card #:      card 52 of 62
Rarity:      Common
Color:       Water
HP:          40 HP
Weakness:    G
Resistance:  none
Retreat:     1
Pokemon #:   138
Species:     Spiral
Level:       19
Power:       Clairvoyance
             Your opponent plays with his or her hand face up.  This power stops
             working while Omanyte is Asleep, Confused, or Paralyzed.
Attack:      [W]  Water Gun  (10+)
             Does 10 damage plus 10 more damage for each W Energy attached to
             Omanyte but not used to pay for this attack's Energy cost.  You
             can't add more than 20 damage in this way.

Name:        Psyduck
Type:        Basic Pokemon
Card #:      card 53 of 62
Rarity:      Common
Color:       Water
HP:          50 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   54
Species:     Duck
Level:       15
Attack:      [P]  Headache (0)
             Your opponent can't play Trainer cards during his or her next turn.
Attack:      [W]  Fury Swipes  (10x)
             Flip 3 coins.  This attack does 10 damage times the number of
             heads.

Name:        Shellder
Type:        Basic Pokemon
Card #:      card 54 of 62
Rarity:      Common
Color:       Water
HP:          30 HP
Weakness:    L
Resistance:  none
Retreat:     1
Pokemon #:   90
Species:     Bivalve
Level:       8
Attack:      [W]  Supersonic (0)
             Flip a coin.  If heads, the Defending Pokemon is now Confused.
Attack:      [W]  Hide in Shell (0)
             Flip a coin.  If heads, prevent all damage done to Shellder during
             your oponent's next turn.  (Any other effects of attacks still
             happen.)

Name:        Slowpoke
Type:        Basic Pokemon
Card #:      card 55 of 62
Rarity:      Common
Color:       Psychic
HP:          50 HP
Weakness:    P
Resistance:  none
Retreat:     1
Pokemon #:   79
Species:     Dopey
Level:       18
Attack:      [1]  Spacing Out (0)
             Flip a coin.  If heads, remove a damage counter from Slowpoke. 
             This attack can't be used if Slowpoke has no damage counters on it.
Attack:      [PP]  Scavenge (0)
             Discard 1 P Energy card attached to Slowpoke in order to use this
             attack.  Put a Trainer card from your discard pile into your hand.

Name:        Tentacool
Type:        Basic Pokemon
Card #:      card 56 of 62
Rarity:      Common
Color:       Water
HP:          30 HP
Weakness:    L
Resistance:  none
Retreat:     0
Pokemon #:   72
Species:     Jellyfish
Level:       10
Power:       Cowardice
             At any time during your turn (before your attack), you may return
             Tentacool to your hand. (Discard all cards attached to Tentacool.)
             This power can't be used the turn you put Tentacool into play or if
             Tentacool is Asleep, Confused, or Paralyzed.
Attack:      [W]  Acid  (10)

Name:        Zubat
Type:        Basic Pokemon
Card #:      card 57 of 62
Rarity:      Common
Color:       Grass
HP:          40 HP
Weakness:    P
Resistance:  F -30
Retreat:     0
Pokemon #:   41
Species:     Bat
Level:       10
Attack:      [2]  Supersonic (0)
             Flip a coin.  If heads, the Defending Pokemon is now Confused.
Attack:      [1G]  Leech Life  (10)
             Remove a number of damage counters from Zubat equal to the damage
             done to the Defending Pokemon (after applying Weakness and
             Resistance).  If Zubat has fewer damage counters than that, remove
             all of them.

Name:        Mr. Fuji
Type:        Trainer
Card #:      card 58 of 62 
Rarity:      Uncommon
Text:        Choose a Pokemon on your Bench.  Shuffle it and any cards attached
             to it into your deck.

Name:        Energy Search
Type:        Trainer
Card #:      card 59 of 62 
Rarity:      Common
Text:        Search your deck for a basic Energy card and put it into your hand.
             Shuffle your deck afterward.

Name:        Gambler
Type:        Trainer
Card #:      card 60 of 62
Rarity:      Common
Text:        Shuffle your hand into your deck.  Flip a coin.  If heads, draw 8
             cards.  If tails, draw 1 card.

Name:        Recycle
Type:        Trainer
Card #:      card 61 of 62 
Rarity:      Common
Text:        Flip a coin.  If heads, put a card in your discard pile on top of
             your deck.

Name:        Mysterious Fossil
Type:        Trainer
Card #:      card 62 of 62
Rarity:      Common
Text:        Play Mysterious Fossil as if it were a Basic Pokemon.  While in
             play, Mysterious Fossil counts as a Pokemon (instead of a Trainer
             card).  Mysterious Fossil has no attacks, can't retreat, and can't
             be Asleep, Confused, Paralyzed, or Poisoned.  If Mysterious Fossil
             is Knocked Out, it doesn't count as a Knocked Out Pokemon. 
             (Discard it anyway.)  At any time during your turn before your
             attack, you may discard Mysterious Fossil from play. 

