----------------------------------------------------------------------------

A Chance Meeting

TYPE: Resource
RARITY: CB
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Randy Gallegos
RANDOM#: 5
A character (even a Hobbit) may be brought into play with direct influence
at any Free-hold [F], Border-hold [B], or Ruins & Lairs [R].
----------------------------------------------------------------------------

A Friend or Three

TYPE: Resource
RARITY: CB2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Quinton Hoover
RANDOM#: 5
For every character in the influencing character's company, A Friend or
Three gives a +1 modification to an influence check or to a corruption check
made by a character in the same company.
----------------------------------------------------------------------------

Align Palantr

TYPE: Resource
RARITY: U
CLASS: Permanent-event
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Eric David Anderson
RANDOM#: 4
Sage only if a Palantr is in his company. Keep with the Palantr; bearer
now has the ability to use the Palantr. Discard Align Palantr if the
company carrying the Palantr moves. May not be duplicated on a given 
Palantr.
----------------------------------------------------------------------------

Anduin River

TYPE: Resource
RARITY: CB2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Mark Poole
RANDOM#: 8
Playable at the end of the organization phase on a company containing a
ranger. If the company uses region cards for its site path, tap the ranger
to move as if the following pairs of regions were adjacent: Rohan and
Dagorlad, Anrien and Dagorlad, Anrien and Ithilien, Lebennin and Ithilien,
Lebennin and Harondor. Otherwise, if the site moved to is in one of the
regions listed above, the hazard limit is reduced by two (to a minimum of
two). Cannot be duplicated on a given company.
----------------------------------------------------------------------------

Andril, the Flame of the West

TYPE: Resource
RARITY: R
CLASS: Permanent-event
MP: 1(4)
MIND: 0
INFLUENCE: 0(1)
PROWESS: 0(4)
BODY: 0
CORRUPT: 1
ARTIST: N. Taylor Blanchard
RANDOM#: 7
Unique. Sage only during the site phase at an untapped site where
"information" is playable. Tape the sage and the site. Sage makes a
corruption check modified by -3. Keep sage tapped until Andril is stored at
a Haven [H]. Once stored, you may discard a stored Reforging and place
Andril with Narsil. In addition to Narsil's effects, Andril gives its
bearer 4 marshalling points, +4 prowess (to a maximum of 11), +1 direct
influence, and one more corruption point. Andril may be tapped to untap a
Dnadan character in the same company, but its bearer must make a corruption
check modified by -1.
----------------------------------------------------------------------------

Army of the Dead

TYPE: Resource
RARITY: R
CLASS: Special Faction
MP: 6
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Lubov
RANDOM#: 8
Unique. Playable at Vale of Erech. May only be played by Aragorn II on the
same turn that he plays Paths of the Dead. May not be influenced by an
opponent.
----------------------------------------------------------------------------

Ash Mountains

TYPE: Resource
RARITY: CB
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 8
Playable at the end of the organization phase on a company containing a
ranger. If the company uses region cards for its site path, tap the ranger
to move as if the following pairs of regions were adjacent: Dagorlad and
Gorgoroth, Horse Plains and Gorgoroth. The company faces an attack at the
beginning of its movement/hazard phase: Orcs - 4 strikes with 8 prowess.
Otherwise, if the site moved to is in one of the regions listed above, the
hazard limit is reduced by 2 (to a minimum of 2). Cannot be duplicated on a
given company.
----------------------------------------------------------------------------

Athelas

TYPE: Resource
RARITY: U
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Angelo Montanini
RANDOM#: 7
A Dnadan can tap and use this item to heal a character in his company
(change from wounded to well, character remains tapped). Aragorn II can also
tap and use this item to remove a corruption card from a character in his
company. Discard after use.
----------------------------------------------------------------------------

Beautiful Gold Ring

TYPE: Resource
RARITY: CA2
CLASS: Gold Ring Item
MP: 1
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Larry Forcella
RANDOM#: 7
Discard Beatiful Gold Ring when tested. If tested, make a roll (or draw a #)
to determine which ring card may be immediately played:
- The One Ring (12+);
- a Dwarven Ring (10, 11, 12+);
- a Magic Ring (1, 2, 3, 4, 5, 6, 7);
- a Lesser Ring (any result).
----------------------------------------------------------------------------

Beornings

TYPE: Resource
RARITY: F1
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Unique. Playable at Beorn's House if the influence check is greater than 7.
Standard modifications: Men (+1).
----------------------------------------------------------------------------

Bill the Pony

TYPE: Resource
RARITY: U
CLASS: Ally
MP: 1
MIND: 1
INFLUENCE: 0
PROWESS: -2
BODY: 10
CORRUPT: 0
ARTIST: Gail McIntosh
RANDOM#: 12
Unique. Playable at Bree of Bag End; playable even if the site is tapped. If
at a non-Haven site and if his company's size is three of less, you may
discard Bill the Pony at the end of his company's turn and replace its site
with the nearest Haven [H].
----------------------------------------------------------------------------

Block

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 4
Warrior only. Warrior does not tap agains one strike (unless he is wounded
by the strike).
----------------------------------------------------------------------------

Blue Mountain Dwarves

TYPE: Resource
RARITY: U
CLASS: Dwarf Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Unique. Playable at Blue Mountain Dwarf-hold if the influence check is
greater than 9. Standard modifications: Elves (-2), Dwarves (+2).
----------------------------------------------------------------------------

Book of Mazarbul

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 1(5)
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: N. Taylor Blanchard
RANDOM#: 7
Unique. Only playable at Moria. May be stored at a Dwarf-hold for 5
marshalling points. If its bearer is a sage, tap Book of Mazarbul during
your organization phase to increase your hand size by 1 until your next
untap phase.
----------------------------------------------------------------------------

Bridge

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Stefano Baldo
RANDOM#: 8
Playable at the end of the movement/hazard phase on a company that moved to
a Haven [H]. That company may move to an additional site on the same turn.
Another site card may be played and a movement/hazard phase immediately
follows for that company.
----------------------------------------------------------------------------

Clear Skies

TYPE: Resource
RARITY: R
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 10
Environment. Playable only if Gates of Morning is in play. The prowess of
each character is modified by +2.
----------------------------------------------------------------------------

Concealment

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Quinton Hoover
RANDOM#: 3
Scout only. Tap scout to cancel one attack against his company.
----------------------------------------------------------------------------

Cracks of Doom

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 3
Only playable during the site phase, if The One Ring is at Mount Doom. Its bearer must make a corruption check modified by -4. If successful, The One Ring is destroyed and its bearer's player wins.
----------------------------------------------------------------------------

Dagger of Westernesse

TYPE: Resource
RARITY: CA2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 1
BODY: 0
CORRUPT: 1
ARTIST: Stefano Baldo
RANDOM#: 6
Weapon. +1 to prowess to a maximum of 8.
----------------------------------------------------------------------------

Dark Quarrels

TYPE: Resource
RARITY: CA2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Randy Gallegos
RANDOM#: 2
Cancel one attack by Orcs, Trolls, or Men. Alternatively, if Gates of
Morning is in play, the number of strikes from any attack is reduced to half
of its original number, rounded up.
----------------------------------------------------------------------------

Dodge

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ron Rousselle II
RANDOM#: 12
Target character does not tap against one strike (unless he is wounded by the
strike). If wounded by the strike, his body is modified by -1 for the
resulting body check.
----------------------------------------------------------------------------

Dreams of Lore

TYPE: Resource
RARITY: CA2
CLASS: Permanent-event
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 11
Sage only during the site phase at an untapped site where "Information" is
playable. Tap the sage and the site. Sage may not untap until Dreams of Lore
is stored at a Haven [H] during his organization phase. May not be
transferred.
----------------------------------------------------------------------------

Dunlendings

TYPE: Resource
RARITY: F1
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Unique. Playable at Dunnish Clan-hold if the influence check is greater than
9. Standard Modifications: Men (-1), Dnedain (-1), Dwarves (-1).
----------------------------------------------------------------------------

Durin's Axe

TYPE: Resource
RARITY: U
CLASS: Major Item
MP: 2(4)
MIND: 0
INFLUENCE: 0
PROWESS: 2(4)
BODY: 0
CORRUPT: 2(3)
ARTIST: Ron Rousselle II
RANDOM#: 6
Unique. Weapon. +2 prowess (+4 if held by a Dwarf) to a maximum of 9. If
held by a Dwarf, 4 marshalling points and 3 corruption points.
----------------------------------------------------------------------------

Dwarven Ring of Barin's Tribe

TYPE: Resource
RARITY: R
CLASS: Special Item
MP: 4(6)
MIND: 0
INFLUENCE: 2(7)
PROWESS: 2(4)
BODY: 1
CORRUPT: 3(5)
ARTIST: Storn Cook
RANDOM#: 7
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test
indicates a Dwarven Ring. Values in parentheses and brackets apply to a
Dwarf bearer. Tap a Dwarf bearer to search your play deck for a major item
playable at the bearer's site. Play this item immediately or discard;
reshuffle the play deck. Bearer makes a corruption check modified by +2.
----------------------------------------------------------------------------

Dwarven Ring of Bvor's Tribe

TYPE: Resource
RARITY: R
CLASS: Special Item
MP: 4(6)
MIND: 0
INFLUENCE: 2(7)
PROWESS: 2(4)
BODY: 1
CORRUPT: 3(5)
ARTIST: Dan Frazier
RANDOM#: 7
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test
indicates a Dwarven Ring. Values in parentheses and brackets apply to a
Dwarf bearer. Tap a Dwarf bearer to search your play deck for a greater item
playable at the bearer's site. Play this item immediately or discard;
reshuffle the play deck. Bearer makes a corruption check modified by +2.
----------------------------------------------------------------------------

Dwarven Ring of Drin's Tribe

TYPE: Resource
RARITY: R
CLASS: Special Item
MP: 4(6)
MIND: 0
INFLUENCE: 2(7)
PROWESS: 2(4)
BODY: 1
CORRUPT: 3(5)
ARTIST: Daniel Gelon
RANDOM#: 6
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test
indicates a Dwarven Ring. Values in parentheses and brackets apply to a
Dwarf bearer. Tap a Dwarf bearer to search your play deck for a greater item
playable at the bearer's site. Play this item immediately or discard;
reshuffle the play deck. Bearer makes a corruption check modified by +2.
----------------------------------------------------------------------------

Dwarven Ring of Durin's Tribe

TYPE: Resource
RARITY: R
CLASS: Special Item
MP: 4(6)
MIND: 0
INFLUENCE: 2(7)
PROWESS: 2(4)
BODY: 1
CORRUPT: 3(5)
ARTIST: Dan Frazier
RANDOM#: 6
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test
indicates a Dwarven Ring. Values in parentheses and brackets apply to a
Dwarf bearer. Tap a Dwarf bearer to untap the site he is currently at.
Bearer makes a corruption check modified by +2.
----------------------------------------------------------------------------

Dwarven Ring of Dwlin's Tribe

TYPE: Resource
RARITY: R
CLASS: Special Item
MP: 4(6)
MIND: 0
INFLUENCE: 2(7)
PROWESS: 2(4)
BODY: 1
CORRUPT: 3(5)
ARTIST: Daniel Gelon
RANDOM#: 6
Unique. Dwarven Ring. Only playable with a Gold Ring and after a test
indicates a Dwarven Ring. Values in parentheses and brackets apply to a
Dwarf bearer. Tap a Dwarf bearer to search through your play deck for a
major item playable at the bearer's site. Play this item immediately or
discard; reshuffle the play deck. Bearer makes a corruption check modified
by +2.
----------------------------------------------------------------------------

Dwarven Ring of Thlor's Tribe

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 4(6)
MIND: 0
INFLUENCE: 2(7)
PROWESS: 2(4)
BODY: 1
CORRUPT: 3(5)
ARTIST: Melissa Benson
RANDOM#: 6
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test
indicates a Dwarven Ring. Values in parentheses apply to a Dwarf bearer. Tap
a Dwarf bearer to search your play deck and/or discard pile for any one or
two minor items; place these items in your hand and reshuffle your play
deck. Bearer makes a corruption check modified by +2.
----------------------------------------------------------------------------

Dwarven Ring of Thrr's Tribe

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 4(6)
MIND: 0
INFLUENCE: 2(7)
PROWESS: 2(4)
BODY: 1
CORRUPT: 3(5)
ARTIST: Audrey Corman
RANDOM#: 6
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test
indicates a Dwarven Ring. Values in parentheses apply to a Dwarf bearer. Tap
a Dwarf bearer to search your play deck and/or discard pile for any one or
two minor items; place these items in your hand and reshuffle your play
deck. Bearer makes a corruption check modified by +2.
----------------------------------------------------------------------------

Eagle-mounts

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ron Rousselle II
RANDOM#: 7
Playable only at the end of the organization phase on a company with a
diplomat that begins the turn at Eagles' Eyrie. Company may move to any site
that is not a Shadow-hold [S] or a Dark-hold [D]. Opponent may only play
hazard creatures that are keyed to the company's site.
----------------------------------------------------------------------------

Earth of Galadriel's Orchard

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 0(2)
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Edward Beard, Jr.
RANDOM#: 6
Unique. Only playable at Lrien. 2 marshalling points if stored at Bag End.
----------------------------------------------------------------------------

Easterlings

TYPE: Resource
RARITY: R
CLASS: Man Faction
MP: 4
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Heather Hudson
RANDOM#: 7
Unique. Playable at Easterling Camp if the influence check is greater than
9. Standard modifications: Dnedain (-2).
----------------------------------------------------------------------------

Elf-song

TYPE: Resource
RARITY: R
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Stefano Baldo
RANDOM#: 10
When Elf-song comes into play, each character at a Haven may immediately
remove one corruption card. While Elf-song is in play, no character at a
Haven may be discarded or returned to its owner's hand for any reason.
----------------------------------------------------------------------------

Elf-stone

TYPE: Resource
RARITY: CB2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0(2)
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Mark Poole
RANDOM#: 6
+2 to direct influence used agains an Elf character or an Elf faction. May
not be duplicated on a given character.
----------------------------------------------------------------------------

Elven Cloak

TYPE: Resource
RARITY: CA2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Rob Alexander
RANDOM#: 6
Tap Elven Cloak to cancel one strike against bearer; the strike must be
keyed to Wilderness [w]. May not be duplicated on a given character.
----------------------------------------------------------------------------

Elves of Lindon

TYPE: Resource
RARITY: R
CLASS: Elf Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Playable at Grey Havens if the influence check is greater than 9.
Standard Modifications: Dnedain (+1), Elves (+2).
----------------------------------------------------------------------------

Ent-draughts

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 1
BODY: 0
CORRUPT: 0
ARTIST: Randy Gallegos
RANDOM#: 5
Only playable at Wellinghall in addition to an ally or faction that has been
successfully played at Wellinghall this turn (even if Wellinghall is already
tapped). +1 to prowess. This item may not be stolen, transferred, or stored.
May not be duplicated on a given character.
----------------------------------------------------------------------------

Ents of Fangorn

TYPE: Resource
RARITY: F1
CLASS: Ent Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Lori Deitrick
RANDOM#: 7
Unique. Playable at Wellinghall if the influence check is greater than 9.
Standard Modifications: Hobbits (+4).
----------------------------------------------------------------------------

Escape

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Eric David Anderson
RANDOM#: 10
Cancels an attack against a company. One character of your choice in the
company is wounded (no body check is required).
----------------------------------------------------------------------------

Fair Gold Ring

TYPE: Resource
RARITY: CA2
CLASS: Gold Ring Item
MP: 1
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: N. Taylor Blanchard
RANDOM#: 5
Discard Fair Gold Ring when tested. If tested, make a roll (or draw a #) to
determine which ring card may be immediately played:
- The One Ring (11, 12+);
- a Dwarven Ring (9, 10, 11, 12+);
- a Magic Ring (1, 2, 3, 4, 5, 6);
- a Lesser Ring (any result).
----------------------------------------------------------------------------

Fair Sailing

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Mark Poole
RANDOM#: 7
Playable at the end of the organization phase if target company plays a new
site card. The hazard limit for the target company decreases by one for
every Coastal Sea [c] in its site path (to a minimum of two). Cannot be
duplicated on the same company.
----------------------------------------------------------------------------

Fair Travels in Border-lands

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Rob Alexander
RANDOM#: 8
Playable at the end of the organization phase if target company plays a new
site card. The hazard limit for the target company decreases by one for
every Border-land [b] in its site path (to a minimum of two). Cannot be
duplicated on the same company.
----------------------------------------------------------------------------

Fair Travels in Dark-domains

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 8
Playable at the end of the organization phase if target company plays a new
site card. If the site path has at least one Dark-domain [d], the hazard
limit for the target company decreases by one (or by two if Gates of Morning
is in play) to a minimum of two. Cannot be duplicated on the same company.
----------------------------------------------------------------------------

Fair Travels in Free-domains

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Mark Poole
RANDOM#: 8
Playable at the end of the organization phase if target company plays a new
site card. The hazard limit for the target company decreases by one for
every Free-domain [f] in its site path (to a minimum of two). Cannot be
duplicated on the same company.
----------------------------------------------------------------------------

Fair Travels in Shadow-lands

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Mark Poole
RANDOM#: 8
Playable at the end of the organization phase if target company plays a new
site card. If the site path has at least one Shadow-land [s], the hazard
limit for the target company decreases by one (or by two if Gates of Morning
is in play) to a minimum of two. Cannot be duplicated on the same company.
----------------------------------------------------------------------------

Fair Travels in Wilderness

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Mark Poole
RANDOM#: 8
Playable at the end of the organization phase if target company plays a new
site card. The hazard limit for the target company decreases by one for
every Wilderness [w] in its site path (to a minimum of two). Cannot be
duplicated on the same company.
----------------------------------------------------------------------------

Far-sight

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 11
Sage only during the site phase at an untapped site where "Information" is
playable. Tap the sage and the site to search through your play deck and
choose an item that you must reveal to your opponent. This item is placed in
your hand and the play deck is reshuffled. The sage makes a corruption
check.
----------------------------------------------------------------------------

Favor of the Valar

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Deitrick
RANDOM#: 9
Unique. Playable during your organization phase. Shuffle your hand and your
discard pile into you play deck (site cards remain in the discard pile).
Draw a new hand of 8 cards. Remove Favor of the Valar from the game.
----------------------------------------------------------------------------

Fellowship

TYPE: Resource
RARITY: CA2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 1
BODY: 0
CORRUPT: 1
ARTIST: Angus McBride
RANDOM#: 10
Only playable at a Haven [H] during the organization phase on a company that
has four or more characters and allies. +1 to prowess and +1 to corruption
checks for all characters and allies inthe company. Discard this card if a
character of ally joins or leaves the company for any reason.
----------------------------------------------------------------------------

Fog

TYPE: Resource
RARITY: U
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 9
Environment. Playable only if Gates of Morning is in play. Treat all
Free-domains [f] as Border-lands [b] and all Border-lands [b] as
Wildernesses [w] and all Shadow-lands [s] as Wildernesses [w] and all
Dark-domains [d] as Shadow-lands [s]. Cannot be duplicated.
----------------------------------------------------------------------------

Ford

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Dameon Willich
RANDOM#: 7
Playable only at the end of the organization phase. Tap a ranger to prevent
opponent from playing hazard creatures keyed to Wilderness [w] against the
ranger's company.
----------------------------------------------------------------------------

Gates of Morning

TYPE: Resource
RARITY: F5
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Melissa Benson
RANDOM#: 9
Environment. All environment hazard cards in play are immediately discarded,
and all hazard environment effects are canceled. Cannot be duplicated.
----------------------------------------------------------------------------

Glamdring

TYPE: Resource
RARITY: U
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 3
BODY: 0
CORRUPT: 1
ARTIST: Audrey Corman
RANDOM#: 5
Unique. Weapon. +3 to prowess to a maximum of 8 (a maximum of 9 against
Orcs).
----------------------------------------------------------------------------

Goldberry

TYPE: Resource
RARITY: U
CLASS: Ally
MP: 1
MIND: 2
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 11
Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel
any effect that would cause her company to return to its site of origin
after declaring its movement to a new site. Alternatively, tap Goldberry to
cancel one attack against her company keyed to Wilderness [w].
----------------------------------------------------------------------------

Gollum

TYPE: Resource
RARITY: U
CLASS: Scout Ally
MP: 2
MIND: 4
INFLUENCE: 0
PROWESS: 2
BODY: 9
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 11
Unique. Playable at Goblin-gate or Moria. If his company's size is less than
three, tap Gollum to cancel one attack against his company keyed to
Wilderness [w] or Shadow-land [s]. Tap Gollum if he is at the same non-Haven
site as The One Ring; then both Gollum and The One Ring are discarded.
----------------------------------------------------------------------------

Gollum's Fate

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Randy Gallegos
RANDOM#: 9
Unique. Only playable if The One Ring and Gollum are both at Mount Doom
diring the site phase. The One Ring is destroyed and its bearer's player
wins.
----------------------------------------------------------------------------

Great Ship

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Audrey Corman
RANDOM#: 5
Tap a character in target company during the organization phase to play Great Ship on that company. If company's current site path contains a coastal sea region and no consecutive non- coastal sea regions, until the end of the turn and character in the company may tap to cancel the effects of one hazard that targets the company.
----------------------------------------------------------------------------

Great-road

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Pat Morrissey
RANDOM#: 7
Playable only at the end of the organization phase on a company that starts
at a Haven [H]. Opponent may draw up to twice the normal number of cards for
this company during the movement/hazard phase. At the end of the turn, the
company may replace its site card with the Haven card at which it began the
turn.
----------------------------------------------------------------------------

Great-shield of Rohan

TYPE: Resource
RARITY: U
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 2
CORRUPT: 2
ARTIST: Audrey Corman
RANDOM#: 5
Unique. Shield. +2 to body to a maximum of 9. Warrior only: tap Great Shield
of Rohan to remain untapped against one strike (unless bearer is wounded by
the strike).
----------------------------------------------------------------------------

Gwaihir

TYPE: Resource
RARITY: R
CLASS: Ally
MP: 2
MIND: 4
INFLUENCE: 0
PROWESS: 4
BODY: 8
CORRUPT: 0
ARTIST: Gail McIntosh
RANDOM#: 10
Unique. Playable at Eagles' Eyrie. If his company's size is two or less, you
may discard Gwaihir during the organization phase to allow his company to
move to any site that is not in a Shadow-land [s] or Dark-domain [d]; only
hazard creatures keyed to the site may be played on a company that moves in
this fashion.
----------------------------------------------------------------------------

Halfling Stealth

TYPE: Resource
RARITY: CB2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Quinton Hoover
RANDOM#: 9
Hobbit only. Cancel one strike against the Hobbit.
----------------------------------------------------------------------------

Halfling Strength

TYPE: Resource
RARITY: CB2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 9
Hobbit only. The Hobbit may untap or he may move from wounded status to well
and untapped during his organization phase or he may receive a +4
modification to one corruption check.
----------------------------------------------------------------------------

Hauberk of Bright Mail

TYPE: Resource
RARITY: CA
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 2
CORRUPT: 1
ARTIST: Audrey Corman
RANDOM#: 4
Armor. Warrior only: +2 to body to a maximum of 9.
----------------------------------------------------------------------------

Healing Herbs

TYPE: Resource
RARITY: CA2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Quinton Hoover
RANDOM#: 4
The bearer can tap and discard this item to heal a character in his company,
changing the character's status from wounded to well and untapped.
Alternatively, the bearer can tap and discard this item to untap a character
that is not wounded.
----------------------------------------------------------------------------

Hiding

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Quinton Hoover
RANDOM#: 9
Scout only at the end of the organization phase. Scout's company may not
move to another site this turn. Cancels all hazard creature attacks against
the scout's company this turn.
----------------------------------------------------------------------------

Hillmen

TYPE: Resource
RARITY: U
CLASS: Man Faction
MP: 1
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 7
Unique. Playable at Cameth Brin if the influence check is greater than 9.
Standard Modifications: Men (+1).
----------------------------------------------------------------------------

Hobbits

TYPE: Resource
RARITY: R
CLASS: Hobbit Faction
MP: 1
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Quinton Hoover
RANDOM#: 7
Unique. Playable at Bag End if the influence check is greater than 8.
Standard Modifications: Hobbits (+4).
----------------------------------------------------------------------------

Horn of Anor

TYPE: Resource
RARITY: CB
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0(2)
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Angelo Montanini
RANDOM#: 4
+2 to direct influence used against a faction. May not be duplicated on a
given character.
----------------------------------------------------------------------------

Horses

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Margaret Organ-Kean
RANDOM#: 7
Playable only at the end of the organization phase. Hazard limit for a
company is decreased by two (to a minimum of 2). The prowess of any hazard
creatures played against this company is modified by +2.
----------------------------------------------------------------------------

Iron Hill Dwarves

TYPE: Resource
RARITY: F1
CLASS: Dwarf Faction
MP: 4
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Unique. Playable at Iron Hill Dwarf-hold if the influence check is greater
than 8. Standard Modifications: Elves (-2), Dwarves (+2).
----------------------------------------------------------------------------

Kindling of the Spirit

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 8
Spell. Wizard only. +2 prowess against one attack for all characters in the
same company as the Wizard. Wizard makes a corruption check modified by -2.
----------------------------------------------------------------------------

Knights of Dol Amroth

TYPE: Resource
RARITY: U
CLASS: Dnadan Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Unique. Playable at Dol Amroth if the influence check is greater than 8.
Standard Modifications: Dnedain (+1).
----------------------------------------------------------------------------

Lapse of Will

TYPE: Resource
RARITY: U
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Deitrick
RANDOM#: 8
The prowess of each attack is modified by -1. The prowess of each Nazgl
attack is modified by -3.
----------------------------------------------------------------------------

Leaflock

TYPE: Resource
RARITY: U
CLASS: Ally
MP: 2
MIND: 3
INFLUENCE: 0
PROWESS: 5
BODY: 8
CORRUPT: 0
ARTIST: Gail McIntosh
RANDOM#: 10
Unique. Playable at Wellinghall. Tap to cancel the effects of one hazard
that targets his company. May not be attacked by automatic-attacks or
hazards keyed to his site. Discard Leaflock if his company moves to a site
that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Enedhwaith,
Old Pkel-land, Brown Lands, Anduin Vales, or Redhorn Gate.
----------------------------------------------------------------------------

Lesser Ring

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 2
MIND: 0
INFLUENCE: 2
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Larry Forcella
RANDOM#: 3
Lesser Ring. Playable only with a Gold Ring and after a test indicates
Lesser Ring. +2 to direct influence.
----------------------------------------------------------------------------

Lordly Presence

TYPE: Resource
RARITY: CB2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 8
Diplomat only. +5 to an influence check against a faction. If the influence
check is successful, draw a card.
----------------------------------------------------------------------------

Lossoth

TYPE: Resource
RARITY: U
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: April Lee
RANDOM#: 6
Unique. Playable at Lossadan Camp if the influence check is greater than 8.
Standard Modifications: Men (+1).
----------------------------------------------------------------------------

Lucky Search

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ron Rousselle II
RANDOM#: 8
Scout only. During the site phase, tap a scout at a Shadow-hold [S] or
Dark-hold [D]. Turn over cards from your play deck one at a time until you
reveal a non-special item or reach the end. If you reveal a non-special
item, the scout takes control of it. In any case, the scout must face a
single strike attack with a prowess equal to 3 plus the number of cards
revealed; this attack/strike cannot be cancelled. Discard item if the scout is wounded by this attack. Reshuffle all revealed cards except the item back into play deck.
----------------------------------------------------------------------------

Lucky Strike

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 8
Warrior only. Make two rolls (or draw two #'s) against a strike and shoose
one of the two results to use.
----------------------------------------------------------------------------

Magic Ring of Courage

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0(2)
BODY: 0
CORRUPT: 2
ARTIST: Edward Beard, Jr.
RANDOM#: 3
Magic Ring. Playable only with a Gold Ring and after a test indicates a
Magic Ring. Gives the bearer warrior skill. If the bearer is already a
warrior, he gets +2 to prowess. May not be duplicated on a given character.
----------------------------------------------------------------------------

Magic Ring of Lore

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Audrey Corman
RANDOM#: 3
Magic Ring. Playable only with a Gold Ring and after a test indicates a
Magic Ring. Gives the bearer sage skill. If the bearer is already a sage, he
may tap to use a Palantr. May not be duplicated on a given character.
----------------------------------------------------------------------------

Magic Ring of Nature

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Quinton Hoover
RANDOM#: 12
Magic Ring. Playable only with a Gold Ring and after a test indicates a
Magic Ring. Gives the bearer ranger skill. If the bearer is already a
ranger, he may tap to cancel an attack against his company. May not be
duplicated on a given character.
----------------------------------------------------------------------------

Magic Ring of Stealth

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Melissa Benson
RANDOM#: 11
Magic Ring. Playable only with a Gold Ring and after a test indicates a
Magic Ring. Gives the bearer scout skill. If the bearer is already a scout,
he may tap the Magic Ring of Stealth to cancel a strike directed against
him. May not be duplicated on a given character.
----------------------------------------------------------------------------

Magic Ring of Words

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 3
MIND: 0
INFLUENCE: 0(3)
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Ronald Chironna
RANDOM#: 11
Magic Ring. Playable only with a Gold Ring and after a test indicates a
Magic Ring. Gives the bearer diplomat skill. If the bearer is already a
diplomat, he gets +3 to direct influence. May not be duplicated on a given
character.
----------------------------------------------------------------------------

Men of Anfalas

TYPE: Resource
RARITY: U
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Unique. Playable at Lond Galen if the influence check is greater than 8.
Standard Modifications: Dnedain (+1).
----------------------------------------------------------------------------

Men of Anrien

TYPE: Resource
RARITY: F1
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Deitrick
RANDOM#: 6
Unique. Playable at Minas Tirith if the influence check is greater than 7.
Standard Modifications: Dnedain (+1).
----------------------------------------------------------------------------

Men of Dorwinion

TYPE: Resource
RARITY: U
CLASS: Man Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Lori Deitrick
RANDOM#: 5
Unique. Playable at Shrel-Kain if the influence check is greater than 6.
Standard Modifications: Men (+1).
----------------------------------------------------------------------------

Men of Lamedon

TYPE: Resource
RARITY: U
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Deitrick
RANDOM#: 5
Unique. Playable at Vale of Erech if the influence check is greater than 7.
Standard Modifications: Dnedain (+1).
----------------------------------------------------------------------------

Men of Lebennin

TYPE: Resource
RARITY: U
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Lori Deitrick
RANDOM#: 5
Unique. Playable at Pelargir if the influence check is greater than 7.
Standard Modifications: Dnedain (+1).
----------------------------------------------------------------------------

Men of Northern Rhovanion

TYPE: Resource
RARITY: U
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Unique. Playable at Lake-town if the influence check is greater than 6.
Standard Modifications: Men (+1).
----------------------------------------------------------------------------

Mirror of Galadriel

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 7
Only playable at Lrien. You may look at your opponent's hand and choose to
look at either the top five cards of his play deck or your play deck.
Shuffle those 5 cards and return them to the top of their play deck.
----------------------------------------------------------------------------

Miruvor

TYPE: Resource
RARITY: CA
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0(2)
CORRUPT: 1
ARTIST: Darryl Elliott
RANDOM#: 10
Discard to give +2 body (to a maximum of 10) for all characters in bearer's
company until the end of the turn.
----------------------------------------------------------------------------

Misty Mountains

TYPE: Resource
RARITY: CB2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Rob Alexander
RANDOM#: 7
Playable at the end of the organization phase on a company containing a
ranger. If the company uses region cards for its site path, tap the ranger
to move as if the following pairs of regions were adjacent: Rhudaur and
Anduin Vales, Rhudaur and Wold & Foothills, Hollin and Wold & Foothills,
Hollin and Fangorn, Dunland and Fangorn. Otherwise, if the site moved to is
in one of the regions listed above, the hazard limit is reduced by two (to a
minimum of two). Cannot be duplicated on a given company.
----------------------------------------------------------------------------

Moon

TYPE: Resource
RARITY: U
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Darryl Elliott
RANDOM#: 9
Environment. If Gates of Morning is in play, treat all Wildernesses [w] as
Border-lands [b] and all Border-lands [b] as Free-domains [f] for the
purposes of playing hazards. If Doors of Night is in play, treat all
Dark-domains [d] as Shadow-lands [s] and all Shadow-lands [s] as
Wildernesses [w] for the purposes of playing hazards. Cannot be duplicated.
----------------------------------------------------------------------------

Morannon

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Martin
RANDOM#: 6
Playable at the end of the organization phase on a company that has a size
of less than three, contains a scout, and begins the turn at a site in
Dagorlad. This card is used as a Dark-hold [D] site card in the region of
Udn that is moved to using the following site-path: Shadow-lands [s],
Dark-lands [d] (the moving player draws 2 cards and his opponent draws 5
cards). The company can later leave this site using region cards or by using
the following site path to Lrien: 2x Dark-lands [d], Shadow-lands [s], 2x
Wilderness [w], Free-lands [f], Border-lands [b]. Discard Morannon when the
company successfully plays a new site card.
----------------------------------------------------------------------------

Mountains of Shadow

TYPE: Resource
RARITY: CB
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Rob Alexander
RANDOM#: 6
Playable at the end of the organization phase on a company containing a
ranger. If the company uses region cards for its site path, tap the ranger
to move as if the following pairs of regions were adjacent: Ithilien and
Gorgoroth, Ithilien and Nurn, Harondor and Nurn. The company faces an attack
at the beginning of its movement/hazard phase: Orcs - 4 strikes with 9
prowess. Otherwise, if the site moved to is in one of the regions listed
above, the hazard limit is reduced by 2 (to a minimum of 2). Cannot be
duplicated on a given company.
----------------------------------------------------------------------------

Muster

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Deitrick
RANDOM#: 7
Warrior only. An influence check against a faction by a warrior is modified by adding the warrior's prowess to a maximum modifier of +5.
----------------------------------------------------------------------------

Narsil

TYPE: Resource
RARITY: U
CLASS: Greater Item
MP: 3
MIND: 0
INFLUENCE: 1
PROWESS: 1
BODY: 0
CORRUPT: 2
ARTIST: Audrey Corman
RANDOM#: 10
Unique. Weapon. +1 to prowess and direct influence.
----------------------------------------------------------------------------

Narya

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Jeffrey Reitz
RANDOM#: 7
Gandalf only. +4 prowess, +1 body, +2 direct influence for the rest of the
turn. Immediately untap all unwounded characters in Gandalf's company.
Gandalf makes a corruption check modified by -5.
----------------------------------------------------------------------------

Nenya

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 7
Galadriel only. +2 prowess, +2 body, +2 direct influence for the rest of the
turn. Galadriel makes a corruption check modified by -3, by -1 if in a Haven
[H]. Any one corruption check made by a character not in a Shadow-hold [S]
or Dark-hold [D] is automatically successful.
----------------------------------------------------------------------------

New Friendship

TYPE: Resource
RARITY: CB
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 7
Diplomat only. +3 to any one influence check or +2 to a corruption check
made by a character in the same company.
----------------------------------------------------------------------------

Old Friendship

TYPE: Resource
RARITY: CB
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 7
Diplomat only. +5 to an influence check against a character or +4 to a
corruption check made by a character in the same company.
----------------------------------------------------------------------------

Old Road

TYPE: Resource
RARITY: CB2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 6
Allows a character at a Haven [H] to attempt to bring a faction into play.
The length of the site path from this Haven to the site at which the faction
can be played must be two or less (this must be verified by an available
site card). The influence check for this attempt is modified by -1 and is
not modified by the influencing character's direct influence.
----------------------------------------------------------------------------

Orcrist

TYPE: Resource
RARITY: U
CLASS: Greater Item
MP: 4
MIND: 0
INFLUENCE: 0
PROWESS: 3
BODY: 0
CORRUPT: 2
ARTIST: Audrey Corman
RANDOM#: 9
Unique. Weapon. +3 to prowess to a maximum of 9 (+4 prowess to a maximum of
10 against Orcs).
----------------------------------------------------------------------------

Palantr of Amon Sl

TYPE: Resource
RARITY: R
CLASS: Greater Item
MP: 3(5)
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 3
ARTIST: N. Taylor Blanchard
RANDOM#: 9
Unique. Palantr. If the bearer's company is ever below 2 characters and the
company moves, discard the Palantr. 5 marshalling points if stored in a
Haven [H]. With its bearer able to use a Palantr, tap Palantr of Amon Sl
to look at your opponent's hand or tap it to use the abilities of either the
Palantr of Annminas or the Palantr of Elostirion if either one is in
play. Bearer makes a corruption check.
----------------------------------------------------------------------------

Palantr of Annminas

TYPE: Resource
RARITY: R
CLASS: Greater Item
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Margaret Organ-Kean
RANDOM#: 9
Unique. Palantr. With its bearer able to use a Palantr, tap Palantr of
Annminas to search through your play deck and discard pile for a "sage
only" card. Put this card in your hand. Reshuffle your play deck. Bearer
makes a corruption check.
----------------------------------------------------------------------------

Palantr of Elostirion

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Stefano Baldo
RANDOM#: 8
Unique. Palantr. Playable only at The White Towers. Discard if the bearer
moves. If the bearer is a sage, he may tap Palantr of Elostirion to remove
one corruption card from an Elf or a Wizard under your control. Bearer makes
a corruption check.
----------------------------------------------------------------------------

Palantr of Minas Tirith

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Jeffrey Reitz
RANDOM#: 8
Unique. Palantr. Playable only at Minas Tirith. With its bearer able to use
a Palantr, tap Palantr of Minas Tirith to look at the top five cards of
your play deck; shuffle these 5 cards and return them to the top of your
play deck. do the same to your opponent's play deck. Bearer makes a
corruption check.
----------------------------------------------------------------------------

Palantr of Orthanc

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Ronald Chironna
RANDOM#: 8
Unique. Palantr. Playable only at Isengard. With its bearer able to use a
Palantr and with at least 5 cards in your play deck, tap Palantr of
Orthanc to choose one card from your discard pile to place in your play deck
(reshuffle the play deck). Bearer makes a corruption check.
----------------------------------------------------------------------------

Palantr of Osgiliath

TYPE: Resource
RARITY: R
CLASS: Greater Item
MP: 3(5)
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 3
ARTIST: Edward Beard, Jr.
RANDOM#: 8
Unique. Palantr. If the bearer's company is ever below 4 character and the
company moves, discard. 5 marshalling pts. if stored in a Haven [H]. With
its bearer able to use a Palantr, tap Palantr of Osgiliath to force the
discard of any hazard permanent-event or to duplicate the effect of any
Palantr in play. Bearer makes a corruption check.
----------------------------------------------------------------------------

Paths of the Dead

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 6
Playable only at the end of the organization phase. For its movement, a
company that starts at the Dunharrow site and contains Aragorn II may move
to the Vale of Erech site. The only hazard creatures that may be played on
this company are Undead, but any Undead may be played on the company.
----------------------------------------------------------------------------

Persuasive Words

TYPE: Resource
RARITY: CB
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 6
Diplomat only. Make two rolls (or draw two #'s) when making an influence
check and choose one result to use.
----------------------------------------------------------------------------

Potion of Prowess

TYPE: Resource
RARITY: CA
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0(1)
BODY: 0
CORRUPT: 1
ARTIST: Darryl Elliott
RANDOM#: 7
Discard to give +1 prowess to all characters in bearer's company until the
end of the turn.
----------------------------------------------------------------------------

Praise to Elbereth

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 6
For each of your characters in play that you choose to tap, cancel one
Nazgl event or one Nazgl attack. Additionally, if Doors of Night is in
play, characters gain +1 prowess until the end of the turn.
----------------------------------------------------------------------------

Precious Gold Ring

TYPE: Resource
RARITY: CA2
CLASS: Gold Ring Item
MP: 1
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Jeffrey Reitz
RANDOM#: 7
Discard Precious Gold Ring when tested. If tested, make a roll (or draw a #)
to determine which ring card may be immediately played:
- The One Ring (10, 11, 12+);
- a Dwarven ring (8, 9, 10, 11, 12+);
- a Magic Ring (1, 2, 3, 4, 5);
- a Lesser Ring (any result).
----------------------------------------------------------------------------

Quickbeam

TYPE: Resource
RARITY: U
CLASS: Ally
MP: 2
MIND: 3
INFLUENCE: 0
PROWESS: 6
BODY: 9
CORRUPT: 0
ARTIST: Gail McIntosh
RANDOM#: 10
Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or
hazards keyed to his site.
----------------------------------------------------------------------------

Quiet Lands

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Douglas Chaffee
RANDOM#: 9
Environment. Until the end of the turn, the number of strikes for one
automatic-attack at a Shadow-hold [S] or Ruins & Lairs [R] is reduced by
half (round up). Alternatively, if Gates of Morning is in play, treat one
Shadow-land [s] as a Wilderness [w], or one Shadow-hold [S] as a Ruins &
Lairs [R] until the end of the turn. Cannot be duplicated.
----------------------------------------------------------------------------

Rangers of Ithilien

TYPE: Resource
RARITY: F1
CLASS: Dnadan Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Unique. Playable at Henneth Annn if the influence check is greater than 7.
Standard Modifications: Dnedain (+1).
----------------------------------------------------------------------------

Rangers of the North

TYPE: Resource
RARITY: F1
CLASS: Dnadan Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Unique. Playable at Bree if the influence check is greater than 9. Standard
Modifications: Dnedain (+1).
----------------------------------------------------------------------------

Red Arrow

TYPE: Resource
RARITY: U
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0(5)
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Darryl Elliott
RANDOM#: 7
Unique. Bearer may automatically influence the Riders of Rohan. +5 to the
bearer's direct influence against any character with Edoras as a home site.
----------------------------------------------------------------------------

Red Book of Westmarch

TYPE: Resource
RARITY: U
CLASS: Special Item
MP: 0(1)
MIND: 0
INFLUENCE: 0(2)
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Jeffrey Reitz
RANDOM#: 7
Unique. Only playable at Bag End. +2 to direct influence against a Hobbit
character or faction. 1 marshalling point if stored at a Haven [H].
----------------------------------------------------------------------------

Reforging

TYPE: Resource
RARITY: CA
CLASS: Permanent-event
MP: 1
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ron Spencer
RANDOM#: 6
Sage only during the site phase at an untapped site where "Information" is
playable. Tap the sage and the site. Sage may not untap until Reforging is
stored at a Haven [H]. During your organization phase, you may tap a sage at
a Haven and discard a stored Reforging to retrieve any minor or major
weapon, armor, or shield from your discard pile. The item must be placed
under the control of a character in the sage's company.
----------------------------------------------------------------------------

Rescue Prisoners

TYPE: Resource
RARITY: CA2
CLASS: Permanent-event
MP: (2)
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Darryl Elliott
RANDOM#: 6
Playable at an already tapped Dark-hold [D] or Shadow-hold [S] during the
site phase. The company faces a spider attack (2 strikes with 7 prowess). If
no characters are untapped after the attack, discard Rescue Prisoners.
Otherwise, you may tap 1 character in the company and put Rescue Prisoners
under his control. That character may not untap until Rescue Prisoners is
stored at a Haven [H], Border-hold [B], or Free-hold [F] during his organization phase. You receive the marshalling points for this card only when it is stored. Cannot be duplicated at a given site.
----------------------------------------------------------------------------

Return of the King

TYPE: Resource
RARITY: R
CLASS: Permanent-event
MP: 3
MIND: 0
INFLUENCE: 3
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Rob Alexander
RANDOM#: 3
Unique. Aragorn II only. Only playable in Minas Tirith and only if Denethor
II is not in play. Aragorn II's direct influence is modified by +3. Keep
this card with Aragorn II; discard if he leaves play.
----------------------------------------------------------------------------

Riders of Rohan

TYPE: Resource
RARITY: F1
CLASS: Man Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 4
Unique. Playable at Edoras if the influence check is greater than 9.
Standard Modifications: Hobbits (+1), Dnedain (+1).
----------------------------------------------------------------------------

Ringlore

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 5
Sage only, only playable at a site where "Information" is playable, and only
if a character in his company has a Gold Ring. Play to test a Gold Ring. No
roll (or draw) is used. The player may replace the Gold Ring with any ring
from his hand (except for The One Ring). Playable only during site phase.
Tap the sage and the site.
----------------------------------------------------------------------------

Risky Blow

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 5
Warrior only against one strike. +3 to prowess and -1 to body.
----------------------------------------------------------------------------

Roc the Raven

TYPE: Resource
RARITY: R
CLASS: Diplomat Ally
MP: 1
MIND: 1
INFLUENCE: 0
PROWESS: -3
BODY: 8
CORRUPT: 0
ARTIST: Mark Poole
RANDOM#: 9
Unique. Playable at any site in Northern Rhovanion. Tap and discard to
attempt to bring any faction into play - treat this influence check as
though it were made by a diplomat.
----------------------------------------------------------------------------

Sacrifice of Form

TYPE: Resource
RARITY: R
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Rob Alexander
RANDOM#: 3
Spell. Wizard only. All of the strikes from one attack against your Wizard's
company fail; +3 to any body checks made to determine if the attack is
defeated. Discard the Wizard (i.e. he becomes unrevealed) and any non-item
cards he controls. Place any items he controls under his card and keep these
off to the side (these items are considered to still be in play). If the
Wizard is put back into play, return his items to him and place Sacrifice of
Form with him. Wizard receives +1 to his prowess, body and direct influence.
May not be duplicated on a given Wizard.
----------------------------------------------------------------------------

Sapling of the White Tree

TYPE: Resource
RARITY: U
CLASS: Major Item
MP: 1(2)
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Lori Deitrick
RANDOM#: 5
Not playable in a Shadow-hold [S] or Dark-hold [D]. May be stored at Minas
Tirith. 2 marshalling points if stored at Minas Tirith.
----------------------------------------------------------------------------

Scroll of Isildur

TYPE: Resource
RARITY: U
CLASS: Greater Item
MP: 4
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 3
ARTIST: Ron Rousselle II
RANDOM#: 5
Unique. When a Gold Ring is tested in a company with the Scroll of Isildur,
the result of the roll (or draw) is modified by +2.
----------------------------------------------------------------------------

Secret Entrance

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 7
Only playable at the end of the organization phase; may not be played on a
company that is moving to a site in a Dark-domain [d]. Tap a sage in the
company, and no hazard creatures keyed to the site may be played on the
company.
----------------------------------------------------------------------------

Secret Passage

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 6
Playable only at the end of the organization phase. If the company that it
is played on moves to a Ruins & Lairs [R] site, opponent may only play
hazard creatures that are keyed to the company's site.
----------------------------------------------------------------------------

Shadowfax

TYPE: Resource
RARITY: R
CLASS: Ally
MP: 1
MIND: 2
INFLUENCE: 0
PROWESS: 2
BODY: 8
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 9
Unique. Playable at Edoras or Dunharrow. If his company has only one
character or one character and a Hobbit at the end of the movement/hazard
phase, tap Shadowfax to allow his company to immediately move again; an
additional site card may be played and an additional movement/hazard phase
follows for that company.
----------------------------------------------------------------------------

Shield of Iron-bound Ash

TYPE: Resource
RARITY: CA2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0(1)
BODY: 1
CORRUPT: 1
ARTIST: Ronald Shuey
RANDOM#: 5
Shield. +1 to body to a maximum of 8. Tap Shield of Iron-bound Ash to gain
+1 prowess against one strike.
----------------------------------------------------------------------------

Skinbark

TYPE: Resource
RARITY: R
CLASS: Ally
MP: 2
MIND: 3
INFLUENCE: 0
PROWESS: 10
BODY: 9
CORRUPT: 0
ARTIST: Gail McIntosh
RANDOM#: 9
Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or
hazards keyed to his site. discard Skinbark if his company moves to a site
that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Anduin Vales,
or Redhorn Gate.
----------------------------------------------------------------------------

Southrons

TYPE: Resource
RARITY: R
CLASS: Man Faction
MP: 5
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Brian Snoddy
RANDOM#: 3
Unique. Playable at the Southron Oasis if the influence check is greater
than 8. Standard Modifications: Dnedain (-2), Elves (-2), Dwarves (-2).
----------------------------------------------------------------------------

Star-glass

TYPE: Resource
RARITY: U
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Randy Asplund-Faith
RANDOM#: 8
Tap bearer of Star-glass to cancel an attack by Undead or to modify the
prowess of a spiders, animals, or wolves attack by -2. Bearer makes a
corruption check.
----------------------------------------------------------------------------

Stars

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Douglas Chaffee
RANDOM#: 8
Environment. Modify the prowess of one Undead attack by -1. Alternatively,
if Gates of Morning is in play, until the end of the turn, treat one
Dark-domain [d] as a Shadow-land [s] or one Shadow-land [s] as a Wilderness
[w]. Cannot be duplicated.
----------------------------------------------------------------------------

Stealth

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Quinton Hoover
RANDOM#: 5
Scout only. Tap a scout to play at the end of the organization phase only if
the scout's company size is less than three. No creature hazards may be
played on his company this turn.
----------------------------------------------------------------------------

Sting

TYPE: Resource
RARITY: U
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 1(2)
BODY: 0
CORRUPT: 1
ARTIST: Randy Asplund-Faith
RANDOM#: 5
Unique. Weapon. +1 prowess to a maximum of 8, +2 to a Hobbit's prowess to a
maximum of 8.
----------------------------------------------------------------------------

Stone of Erech

TYPE: Resource
RARITY: R
CLASS: Permanent-event
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: J. Wallace Jones
RANDOM#: 5
Unique. Playable at the Vale of Erech and if the Men of Lamedon are already
in play. Discard if the Men of Lamedon leave play.
----------------------------------------------------------------------------

Sun

TYPE: Resource
RARITY: U
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Darryl Elliott
RANDOM#: 8
Environment. The prowess of each Dnadan is modified by +1. Additionally, if
Gates of Morning is in play, the prowess of each automatic-attack and hazard
creature is modified by -1 and the prowess of each Man and Dnadan is
modified by +1. Cannot be duplicated.
----------------------------------------------------------------------------

Sword of Gondolin

TYPE: Resource
RARITY: CA2
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 2
BODY: 0
CORRUPT: 2
ARTIST: Mark Poole
RANDOM#: 4
Weapon. Warrior only: +2 to prowess to a maximum of 8.
----------------------------------------------------------------------------

Tempering Friendship

TYPE: Resource
RARITY: CB2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Deitrick
RANDOM#: 4
+4 to an influence attempt against a faction.
----------------------------------------------------------------------------

Test of Form

TYPE: Resource
RARITY: CA2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Darryl Elliott
RANDOM#: 4
Sage only, and only if a character in his company has a Gold Ring. Play to
test a Gold Ring.
----------------------------------------------------------------------------

Test of Lore

TYPE: Resource
RARITY: CA2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 4
Sage only, and only if a character in his company has a Gold Ring. Play to
test a Gold Ring; subtract one from the result of the roll (or draw).
----------------------------------------------------------------------------

The Arkenstone

TYPE: Resource
RARITY: R
CLASS: Greater Item
MP: 2(5)
MIND: 0
INFLUENCE: 0(3)
PROWESS: 0
BODY: 0
CORRUPT: 2(4)
ARTIST: Randy Asplund-Faith
RANDOM#: 7
Unique. +3 to bearer's direct influence against Dwarves and Dwarf factions.
If held by a Dwarf, The Arkenstone gives 5 marshalling points and 4
corruption points. The Arkenstone may be tapped to untap a Dwarf character
in the same company, but target Dwarf must make a corruption check modified
by -2.
----------------------------------------------------------------------------

The Cock Crows

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: April Lee
RANDOM#: 4
Cancels a Troll attack. Alternatively, if Gates of Morning is in play, it
forces the discard of one hazard permanent-event.
----------------------------------------------------------------------------

The Evenstar

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Darryl Elliott
RANDOM#: 10
Environment. The prowess of one Elf is modified by +1 until the end of the
turn. Additionally, if Gates of Morning is in play, until the end of the
turn, the prowess of each Elf is modified by +1 and treat one Wilderness [w]
as a Border-land [b], or one Border-land [b] as a Free-domain [f]. Cannot be
duplicated.
----------------------------------------------------------------------------

The Great Eagles

TYPE: Resource
RARITY: U
CLASS: Eagle Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Jo Hartwig
RANDOM#: 7
Unique. Playable at Eagles' Eyrie if the influence check is greater than 9.
Standard Modifications: none.
----------------------------------------------------------------------------

The Mithril-coat

TYPE: Resource
RARITY: R
CLASS: Greater Item
MP: 4
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 3
CORRUPT: 2
ARTIST: Mark Poole
RANDOM#: 10
Unique. Armor. +3 body (to a maximum of 10).
----------------------------------------------------------------------------

The Old Thrush

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Mark Poole
RANDOM#: 6
-3 to the prowess and body of a non-Nazgl attack with a prowess of 13 or
more. Cannot be duplicated on a given attack.
----------------------------------------------------------------------------

The One Ring

TYPE: Resource
RARITY: R
CLASS: Special Item
MP: 6
MIND: 0
INFLUENCE: 5
PROWESS: 5
BODY: 5
CORRUPT: 6
ARTIST: Angelo Montanini
RANDOM#: 9
Unique. The One Ring. Playable only with a Gold Ring and after a test
indicates The One Ring. +5 prowess (to a maximum of double the bearer's
starting prowess). +5 body (to a maximum of 10). +5 to direct influence.
Bearer may make a corruption check modified by -2 to cancel a strike; this
does not work against Undead and Nazgl strikes. +1 corruption point to
every character in the bearer's company.
----------------------------------------------------------------------------

The White Tree

TYPE: Resource
RARITY: R
CLASS: Permanent-event
MP: 5
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 11
Unique. Sage only at Minas Tirith. Playable only if a Sapling of the White
Tree is at Minas Tirith. Minas Tirith becomes a Haven [H] for the purposes
of healing and playing hazards. Discard the Sapling of the White Tree.
----------------------------------------------------------------------------

Thorough Search

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 3
Scout only. Tap a scout during the site phase to allow another character in
his company to play a minor, major, or gold ring item normally found at its current site. The company must face any automatic-attack for its current site at least once during this site phase. This does not tap the site, and Thorough Search can be played at a site that is already tapped.
----------------------------------------------------------------------------

Tom Bombadil

TYPE: Resource
RARITY: R
CLASS: Sage Ally
MP: 3
MIND: 4
INFLUENCE: 0
PROWESS: 12
BODY: 11
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 9
Unique. Playable at Old Forest. Tap to cancel the effects of one hazard that
targets any company, or an entity associated with a company, moving to a site in: 
Arthedain, Cardolan, Rhudaur, or
The Shire. Discard Tom Bombadil if his company moves to a site that is not
in: Arthedain, Cardolan, Rhudaur, or The Shire.
----------------------------------------------------------------------------

Torque of Hues

TYPE: Resource
RARITY: U
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Quinton Hoover
RANDOM#: 4
Unique. Tap Torque of Hues and its bearer to cancel an attack against his
company. Bearer makes a corruption check.
----------------------------------------------------------------------------

Tower Guard of Minas Tirith

TYPE: Resource
RARITY: F1
CLASS: Dnadan Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 3
Unique. Playable at Minas Tirith if the influence check is greater than 7.
Standard Modifications: Dnedain (+1).
----------------------------------------------------------------------------

Treebeard

TYPE: Resource
RARITY: U
CLASS: Sage Ally
MP: 2
MIND: 3
INFLUENCE: 0
PROWESS: 8
BODY: 9
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 8
Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or
hazards keyed to his site. Discard Treebeard if his company moves to a site
that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Enedhwaith,
Old Pkel-land, Brown Lands, Anduin Vales, or Redhorn Gate.
----------------------------------------------------------------------------

True Fna

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Cherry
RANDOM#: 9
Spell. Wizard only. Before resolving an attack against the Wizard's company,
make a roll (or draw a #) and add the Wizard's prowess to the result. If the
total is greater than the attack's prowess, all of the attack's strikes fail
(if the attack has a body, make body checks to determine if the attack is
defeated). Otherwise, the attack proceeds normally. Wizard makes a
corruption check modified by -3.
----------------------------------------------------------------------------

Use Palantr

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Darryl Elliott
RANDOM#: 3
Sage only. Tap sage to enable him to use one Palantr he bears for the rest
of the turn.
----------------------------------------------------------------------------

Vanishment

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 2
Spell. Wizard only. Cancels an attack against the Wizard's company. Wizard
makes a corruption check modified by -2.
----------------------------------------------------------------------------

Variags of Khand

TYPE: Resource
RARITY: R
CLASS: Man Faction
MP: 4
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Heather Hudson
RANDOM#: 2
Unique. Playable at Variag Camp if the influence check is greater than 9.
Standard Modifications: none.
----------------------------------------------------------------------------

Vilya

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Darryl Elliott
RANDOM#: 12
Playable on Elrond only. +4 prowess, +2 body, +6 direct influence until the end of the turn. If Elrond is at Rivendell and your play deck has at least 5 cards in it, you may take 3 resource cards of your choice from your discard pile and shuffle them into your play deck. Elrond makes a corruption check modified by 
-3. Cannot be duplicated on a given turn.
----------------------------------------------------------------------------

White Mountains

TYPE: Resource
RARITY: CB
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: David Martin
RANDOM#: 5
Playable at the end of the organization phase on a company containing a
ranger. If the company uses region cards for its site path, tap the ranger
to move as if the following pairs of regions were adjacent: Old Pkel-land
and Anfalas, Rohan and Lamedon, Rohan and Anfalas, Anrien and Lamedon.
Otherwise, if the site moved to is in one of the regions listed above, the
hazard limit is reduced by two (to a minimum of two). Cannot be duplicated
on a given company.
----------------------------------------------------------------------------

Wizard's Fire

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 11
Spell. Wizard only. +5 prowess for the Wizard against one attack. Wizard
makes a corruption check modified by -4.
----------------------------------------------------------------------------

Wizard's Flame

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Lori Deitrick
RANDOM#: 10
Spell. Wizard only. All attacks against Wizard's company suffer a -2
modification to prowess for the rest of the turn. Wizard makes a corruption
check modified by -3.
----------------------------------------------------------------------------

Wizard's Laughter

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 10
Spell. Wizard only during opponent's site phase. Automatically cancels an
influence check against one of the Wizard's player's characters, followers,
factions, allies, or items. Wizard makes a corruption check modified by -2.
----------------------------------------------------------------------------

Wizard's Ring

TYPE: Resource
RARITY: R
CLASS: Special Item
MP: 2
MIND: 0
INFLUENCE: 5
PROWESS: 2
BODY: 1
CORRUPT: 4
ARTIST: Ron Rousselle II
RANDOM#: 4
Wizard only. Playable only at a Haven [H]. Cannot be stored, stolen, or
transferred. May not be duplicated on a given Wizard. Bearer makes a
corruption check when this item is played.
----------------------------------------------------------------------------

Wizard's River-horses

TYPE: Resource
RARITY: U
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Rob Alexander
RANDOM#: 10
Spell. Wizard only. All Nazgl events are discarded or cancels an attack
against a Wizard if he is the only character in the company. Wizard makes a
corruption check modified by -2.
----------------------------------------------------------------------------

Wizard's Test

TYPE: Resource
RARITY: CA
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 9
Spell. Wizard only, and only if a character in his company has a Gold Ring.
Play to test a Gold Ring; make two rolls (or draw two #'s) and choose one
result to use for the test. Wizard makes a corruption check modified by -1.
----------------------------------------------------------------------------

Wizard's Voice

TYPE: Resource
RARITY: R
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ron Spencer
RANDOM#: 9
Spell. Wizard only. +6 to direct influence for the Wizard for the rest of
the turn. Wizard makes a corruption check modified by -3. May not be
duplicated on a given Wizard.
----------------------------------------------------------------------------

Wood-elves

TYPE: Resource
RARITY: F1
CLASS: Elf Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Liz Danforth
RANDOM#: 12
Unique. Playable at Thranduil's Halls if the influence check is greater than
8. Standard Modifications: Men (-1), Elves (+1), Dwarves (-2).
----------------------------------------------------------------------------

Woodmen

TYPE: Resource
RARITY: U
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 11
Unique. Playable at Woodmen-town if the influence check is greater than 7.
Standard Modifications: Men (+1).
----------------------------------------------------------------------------

Woses of Old Pkel-land

TYPE: Resource
RARITY: R
CLASS: Wose Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Stefano Baldo
RANDOM#: 11
Unique. Playable at Wose Passage-hold if the influence check is greater than
8. Standard Modifications: none.
----------------------------------------------------------------------------

Woses of the Dradan Forest

TYPE: Resource
RARITY: U
CLASS: Wose Faction
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 10
Unique. Playable at Dradan Forest if the influence check is greater than 9.
Standard Modifications: none.
----------------------------------------------------------------------------

