----------------------------------------------------------------------------

Abductor

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bB
STRIKES: 1
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 12
Men. One Strike. Each non-Wizard defending character wounded by the Abductor
is discarded.
----------------------------------------------------------------------------

Adnaphel

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 11
Unique. Nazgl (7th). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to Brown
Lands, Dagorlad, Gorgoroth, and Western Mirkwood; and may also be played at
sites in these regions. If played as a permanent-event, it will remain in
play until tapped during the opponent's movement/hazard phase (tapping
counts against the hazard limit). When tapped, Adnaphel becomes a
short-event and causes any one character to tap.
----------------------------------------------------------------------------

Agburanar

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 11
Unique. May be played at Caves of lund. Dragon. Two strikes. If Doors of
Night is in play, may also be played keyed to Grey Mountain Narrows, Iron
Hills, Northern Rhovanion, and Withered Heath; and may also be played at
sites in these regions.
----------------------------------------------------------------------------

Akhrahil

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Nazgl (5th). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to
Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at
sites in those regions. If played as a permanent-event, it will remain in
play until tapped during the opponent's movement/hazard phase (tapping
counts against the hazard limit). When tapped, Akhrahil becomes a
short-event and modifies any one character's body by -1 for the rest of this
turn.
----------------------------------------------------------------------------

Ambusher

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: fb
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Men. Two strikes. Attacker chooses defending characters.
----------------------------------------------------------------------------

Arouse Denizens

TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 4
The prowess of one automatic-attack at a Ruins and Lairs [R] site is
increased by 3 until the end of the turn. Cannot be duplicated at a given
site.
----------------------------------------------------------------------------

Arouse Minions

TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 3
The prowess of one automatic-attack at a Shadow-hold [S] or Dark-hold [D]
site is increased by 3 until the end of the turn. Cannot be duplicated at a
given site.
----------------------------------------------------------------------------

Assassin

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Men
MP: 2
PLAYABLE: BF
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Men. Three attacks (of one strike each) all against the same character.
Attacker chooses defending character. One or two of these attacks may be
canceled by tapping one character (not the defending character) in the
defender's company for each attack canceled.
----------------------------------------------------------------------------

Awaken Denizens

TYPE: Hazard
RARITY: CA2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 3
The number of strikes for each automatic-attack at a Ruins & Lairs [R] site
is doubled. Cannot be duplicated.
----------------------------------------------------------------------------

Awaken Minions

TYPE: Hazard
RARITY: CA2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 2
The number of strikes for each automatic-attack at a Shadow-hold [S] site or
at a Dark-hold [D] site is doubled. Cannot be duplicated.
----------------------------------------------------------------------------

Awaken the Earth's Fire

TYPE: Hazard
RARITY: U
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 7
Environment. Modify the prowess of one auto-attack at a Shadow-hold [S] or
Dark-hold [D] site by +2. Alternatively, if Doors of Night is in play, treat
one Shadow-land [s] as a Dark-domain [d] until end of the turn. Cannot be
duplicated.
----------------------------------------------------------------------------

Balrog of Moria

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 11
Unique. The Balrod appears in Moria. The Moria site gains a second
automatic-attack of 1 strike with 18 prowess and no body. If this 2nd
automatic attack is defeated, this permanent-event is removed from play
(i.e., the Balrog is defeated). If your opponent defeats this 2nd
automatic-attack, he receives the marshalling points. In addition, unless
Galadriel is at Lrien or she is not in play, Lrien is considered a
Free-hold [F] (for purposes of healing and playing hazards). +2 prowess to
all automatic-attacks at sites in Hollin, Redhorn Gate, and Wold &
Foothills.
----------------------------------------------------------------------------

Bane of the Ithil-stone

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Jeffrey Reitz
RANDOM#: 11
Corruption points for Palantri are doubled. Automatically cancels any
effect that causes a player to search through or look at any portion of a
play deck or a discard pile outside of the normal sequence of play. Discard
Bane of the Ithil-stone whenever a play deck is exhausted. Cannot be
duplicated.
----------------------------------------------------------------------------

Barrow-wight

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 1
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 9
Undead. One strike. After the attack, each character wounded by Barrow-wight
makes a corruption check modified by -2.
----------------------------------------------------------------------------

"Bert" (Brat)

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Trolls
MP: 1
PLAYABLE: wsS
STRIKES: 1
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 9
Unique. Troll. One strike. If played after "William" or "Tom" and if keyed
to the same site path against the same company, each character wounded by
"Bert" must discard all non-special items he bears.
----------------------------------------------------------------------------

Brigands

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bw
STRIKES: 2
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 9
Men. Two strikes. If any strike of Brigands wounds a character, the company
must immediately discard one item (of defender's choice).
----------------------------------------------------------------------------

Call of Home

TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 10
Playable on a non-Wizard character that is not the bearer of The One Ring.
The character's player must make a roll (or draw a #); return the character
to the player's hand if the result plus his unused general influence is less
than 10. Any one item held by a character removed in this fashion may
automatically be transferred to another character in his company.
----------------------------------------------------------------------------

Call of the Sea

TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 10
Playable on a Elf character. The character's player must make a roll (or
draw a #). Return the character to the player's hand if this result plus his
unused general influence is less than 10. This result is modified by -3 if
the character's company moved this turn using a site path containing a
Coastal Sea [c]. Any one item held by a character removed in this fashion
may automatically be transferred to another character in his company.
----------------------------------------------------------------------------

Cave-drake

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Dragon
MP: 1
PLAYABLE: 2R
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 8
Dragon. Two strikes. Attacker chooses defending characters. Two Wildernesses
[w] in site path are required.
----------------------------------------------------------------------------

Choking Shadows

TYPE: Hazard
RARITY: CA
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 7
Environment. Modify the prowess of one automatic-attack at a Ruins & Lairs
[R] site by +2. Alternatively, if Doors of Night is in play, treat one
Wilderness [w] as a Shadow-land [s] or one Ruins & Lairs [R] as a
Shadow-hold [S] until the end of the turn. Cannot be duplicated.
----------------------------------------------------------------------------

Clouds

TYPE: Hazard
RARITY: R
CLASS: Long-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 7
Environment. If Doors of Night is in play, the prowess of each hazard
creature is modified by +2. Cannot be duplicated.
----------------------------------------------------------------------------

Corpse-candle

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: wsdSD
STRIKES: 1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Kaja Foglio
RANDOM#: 8
Undead. One strike. If this attack is not canceled, every character in the company makes a corruption check before defending characters are selected.
----------------------------------------------------------------------------

Corsairs of Umbar

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: c
STRIKES: 5
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Men. Five strikes. May also be played keyed to Andrast, Andrast Coast, Anfalas, Bay of Belfalas, Belfalas, Cardolan, Elven Shores, Enedhwaith, Eriadoran Caoast, Harondor, Lindon, Lebennin, Mouths of the Anduin and Old Pkel-land; and
may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these
regions. May also be played at any site in Elven Shores, Eriadoran Coast,
Andrast Coast, Bay of Belfalas, or Mouths of the Anduin.
----------------------------------------------------------------------------

Crebain

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bwsdRSD
STRIKES: 0
PROWESS: 5
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 8
Animals. Each character in the company faces one strike. After the attack,
the defender must reveal one random card from his hand for each character in
the defending company.
----------------------------------------------------------------------------

Daelomin

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 8
Unique. May be played at Dancing Spire. Dragon. Three strikes. Attacker
chooses defending characters. If Doors of Night is in play, may also be
played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and
Withered Heath; and may also be played at site in these regions.
----------------------------------------------------------------------------

Despair of the Heart

TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Angus McBride
RANDOM#: 10
Corruption. A non-Wizard, non-Hobbit character receives 2 corruption points.
Target character makes a corruption check each time a character in his
company becomes wounded. Cannot be duplicated on a given character. During
his organization phase, a character with this card may tap to attempt to
remove it. Make a roll (or draw a #): if this result is greater than 4,
discard this card.
----------------------------------------------------------------------------

Doors of Night

TYPE: Hazard
RARITY: F5
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Melissa Benson
RANDOM#: 7
Environment. All resource environment cards in play are immediately
discarded, and all resource environment effects are canceled. Cannot be
duplicated.
----------------------------------------------------------------------------

Dragon's Desolation

TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 9
The prowess of one Dragon attack is modified by +2 or one Dragon hazard
creature may be played at a Ruins & Lairs [R] that has two Wildernesses [w]
in its site path (only one Wilderness [w] is required if Doors of Night is
in play).
----------------------------------------------------------------------------

Drowning Seas

TYPE: Hazard
RARITY: U
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Environment. Playable on a company that moved this turn to a site with a
Coastal Sea [c] in its site path. Target company loses one item of its
choice and its player must randomly discard two cards from his hand.
Alternatively, if Doors of Night is in play, target company must immediately
return to its site of origin.
----------------------------------------------------------------------------

Dwar of Waw

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgl (3rd). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to
Harondor, Imlad Morgul, Gorgoroth, and Ithilien; and may also be played at
sites in these regions. If played as a permanent-event, it will remain in
play until tapped during the opponent's movement/hazard phase (tapping
counts against the hazard limit). When tapped, Dwar of Waw becomes a
short-event and gives +1 prowess to all Wolf, Spider and Animal attacks
until the end of the turn.
----------------------------------------------------------------------------

Eye of Sauron

TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 9
The prowess of each automatic-attack is increased by one. If Doors of Night
is in play, the prowess of each automatic-attack is increased by three.
----------------------------------------------------------------------------

Fell Beast

TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 4
The number of strikes of one Nazgl hazard creature is increased by one and
its prowess is decreased by 2. Attacker chooses defending characters.
Additionally, target Nazgl may be played keyed to a Shadow-land [s] or
Shadow-hold [S]. Cannot be duplicated on a given Nazgl.
----------------------------------------------------------------------------

Fell Turtle

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: c
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 7
Animals. One strike. If any strike is successful, the defending company must
return to its site of origin (defending characters are wounded normally).
----------------------------------------------------------------------------

Fell Winter

TYPE: Hazard
RARITY: CA
CLASS: Long-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 6
Environment. Each Border-hold [B] receives an automatic-attack: Wolves --
strikes with 7 prowess. Additionally, if Doors of Night is in play, treat
all Free-domains [f] as Border-lands [b] and all Border-lands [b] as
Wildernesses [w]. Cannot be duplicated.
----------------------------------------------------------------------------

Foul Fumes

TYPE: Hazard
RARITY: CA
CLASS: Long-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Environment. Each moving company that has a Shadow-land [s] or a Dark-domain
[d] in its site-path must return to its site of origin unless it contains a
ranger. Additionally, if Doors of Night is in play, each non-Haven site in
play with a Shadow-land [s] or a Dark-domain [d] in its site path is tapped.
Cannot be duplicated.
----------------------------------------------------------------------------

Ghosts

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Ron Spencer
RANDOM#: 7
Undead. Three strikes. After attack, each character wounded by the Gosts
makes a corruption check modified by -1.
----------------------------------------------------------------------------

Ghouls

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 5
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Undead. Five strikes.
----------------------------------------------------------------------------

Giant

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Giants
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 7
Giant. One strike. Two Wildernesses [w] in the site path are required.
----------------------------------------------------------------------------

Giant Spiders

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Spiders
MP: 1
PLAYABLE: 2
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 9
Spiders. Two strikes. If the body check for a non-Wizard character wounded
by Giant Spiders equals the character's body, the character is discarded.
May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western
Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs [R],
Shadow-holds [S], and Dark-holds [D] in these regions. Two Wildernesses [w]
in site path are otherwise required.
----------------------------------------------------------------------------

Gloom

TYPE: Hazard
RARITY: CA
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Darryl Elliott
RANDOM#: 6
Environment. Playable only on a company that is moving this turn. One
character (attacker's choice) in that company suffers -1 to his prowess
until the end of the turn. Alternatively, if Doors of Night is in play,
treat one Border-land [b] as a Wilderness [w] or one Border-hold [B] as a
Ruins & Lairs [R] until the end of the turn. Cannot be duplicated.
----------------------------------------------------------------------------

Greed

TYPE: Hazard
RARITY: CA
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 9
Playable on a site. Until the end of the turn, each non-Hobbit, non-Wizard
character at the site must make a corruption check each time an item is
played at the site. The character playing an item need not make a corruption
check. When a character makes one of these corruption checks, it is modified
by subtracting the corruption points that the item would normally give the
character if he controlled the item. Cannot be duplicated on a given site.
----------------------------------------------------------------------------

Half-trolls of Far Harad

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Trolls
MP: 1
PLAYABLE: sdSD
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 6
Trolls. Two strikes.
----------------------------------------------------------------------------

Hoarmrath of Dr

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgl (6th). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to
Dagorlad, Ithilien, Gorgoroth, and Khand; and may also be played at sites in
these regions. If played as a permanent-event, it will remain in play until
tapped during the opponent's movement/hazard phase (tapping counts against
the hazard limit). When tapped, Hoarmrath of Dr becomes a short-event and
gives +1 strike to any one attack.
----------------------------------------------------------------------------

Huorn

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Awakened Plant
MP: 1
PLAYABLE: w
STRIKES: 1
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 6
Awakened Plant. One strike. May also be played at Dradan Forest, Old
Forest, and Wellinghall. May also be played keyed to Heart of Mirkwood,
Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be
played at Ruins & Lairs [R] and Shadow-holds [S] in these regions.
----------------------------------------------------------------------------

Indr Dawndeath

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgl (4th). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to
Harondor, Imlad Morgul, Gorgoroth, and Khand; and may also be played at
sites in these regions. If played as a permanent-event, it will remain in
play until tapped during the opponent's movement/hazard phase (tapping
counts against the hazard limit). When tapped, Indr Dawndeath becomes a
short-event and makes any wounded character discard an item (but not a
ring).
----------------------------------------------------------------------------

Khaml the Easterling

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 6
PLAYABLE: dD
STRIKES: 1
PROWESS: 18
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgl (2nd). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to Brown
Lands, Heart of Mirkwood, Gorgoroth, and Southern Mirkwood; may also be
played at sites in those regions. If played as a permanent-event, it will
remain in play until tapped during the opponent's movement/hazard phase
(tapping counts against the hazard limit). When tapped, Khaml the
Easterling becomes a short-event and forces opponent to discard one card of
his choice for every Nazgl permanent-event in play (including this one).
----------------------------------------------------------------------------

Leucaruth

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 16
BODY: 8
CORRUPTION: 0
ARTIST: Pat Morrissey
RANDOM#: 5
Unique. May be played at Irerock. Dragon. Two strikes. If Doors of Night is
in play, may also be played keyed to Grey Mountain Narrows, Iron Hills,
Northern Rhovanion, and Withered Heath; and may also be played at sites in
these regions.
----------------------------------------------------------------------------

Long Winter

TYPE: Hazard
RARITY: CA
CLASS: Long-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ken Meyer, Jr.
RANDOM#: 6
Environment. Each moving company that has at least two Wildernesses [w] in
its site path must return to its site of origin unless it contains a ranger.
Additionally, if Doors of Night is in play, each non-Haven site in play with
at least two Wildernesses [w] in its site path is tapped. Cannot be
duplicated.
----------------------------------------------------------------------------

Lost at Sea

TYPE: Hazard
RARITY: R
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 11
Playable on a company that is moving this turn. If the company has a Coastal
Sea [c] in its site path, it may do nothing at the site during its site
phase.
----------------------------------------------------------------------------

Lost in Border-lands

TYPE: Hazard
RARITY: CA
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 2
Playable on a company that is moving this turn. You may play one additional
hazard on target campany for each Border-land [b] in its site path.
----------------------------------------------------------------------------

Lost in Dark-domains

TYPE: Hazard
RARITY: R
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 4
Playable on a company that is moving this turn. If the company has a
Dark-domain [d] in its site path, its hazard limit is doubled until the end
of the turn.
----------------------------------------------------------------------------

Lost in Free-domains

TYPE: Hazard
RARITY: CA
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 12
Playable on a company that is moving this turn. If the company has a
Free-domain [f] in its site path, it may do nothing at the site during its
site phase.
----------------------------------------------------------------------------

Lost in Shadow-lands

TYPE: Hazard
RARITY: CA
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ken Meyer, Jr.
RANDOM#: 3
Playable on a company that is moving this turn. You may play one additional
hazard on target company for each Shadow-land [s] in its site path.
----------------------------------------------------------------------------

Lost in the Wilderness

TYPE: Hazard
RARITY: CA
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 3
Playable on a company that is moving this turn. You may play one additional
hazard on target company for each Wilderness [w] in its site path.
----------------------------------------------------------------------------

Lure of Creation

TYPE: Hazard
RARITY: U
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Ron Rousselle II
RANDOM#: 9
Corruption. A revealed Wizard receives 2 corruption points and makes a
corruption check at the end of any movement/hazard phase in a turn during
which his company moved to a Haven [H]. Cannot be duplicated on a given
Wizard. During his organization phase, a Wizard with this card may tap to
attempt to remove it. Make a roll (or draw a #): if this result is greater
than 6, discard this card.
----------------------------------------------------------------------------

Lure of Expedience

TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Kevin Ward
RANDOM#: 8
Corruption. Does not affect Hobbits and Wizards. A character receives 2
corruption points. Target character makes a corruption check each time a
character in his company gains an item. Cannot be duplicated on a given
character. During his organization phase, a character with this card may tap
to attempt to remove it. Make a roll (or draw a #): if this result is
greater than 5, discard this card.
----------------------------------------------------------------------------

Lure of Nature

TYPE: Hazard
RARITY: CA2
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Quinton Hoover
RANDOM#: 8
Corruption. Does not affect Hobbits and Dwarves. A character receives 2
corruption points. Target character makes one corruption check after all
other hazards have been played for each Wilderness [w] in the site path that
his company moved through that turn. Cannot be duplicated on a given
character. During his organization phase, a character with this card may tap
to attempt to remove it. Make a roll (or draw a #): if this result is
greater than 4, discard this card.
----------------------------------------------------------------------------

Lure of Power

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 8
The next non-Hobbit character to make a successful influence attempt (e.g.
against a faction, an opponent's character, etc.) must immediately make a
corruption check modified by -4. Discard this card after this corruption
check.
----------------------------------------------------------------------------

Lure of the Senses

TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Ron Rousselle II
RANDOM#: 8
Corruption. A character receives 2 corruption points. Target character makes
a corruption check at the end of his untap phase if he is at a Haven [H].
Cannot be duplicated on a given character. During his organization phase, a
character with this card may tap to attempt to remove it. Make a roll (or
draw a #): if this results is greater than 6, discard this card.
----------------------------------------------------------------------------

Minions Stir

TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 8
The number of strikes and prowess of each Orc and Troll attack is increased
by one (by two for Orces if Doors of Night is in play). Cannot be
duplicated.
----------------------------------------------------------------------------

Morgul Night

TYPE: Hazard
RARITY: R
CLASS: Long-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 5
Environment. Playable only if Doors of Night is in play, treat all
Wildernesses [w] as Shadow-lands [s] and all Shadow-lands [s] as
Dark-domains [d]. Cannot be duplicated.
----------------------------------------------------------------------------

Morgul-horse

TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 7
This card allows you to place a tapped Nazgl permanent-event back into your
hand instead of discarding it. Alternatively, allows a Nazgl to be played
keyed to a Shadow-land [s].
----------------------------------------------------------------------------

Morgul-knife

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 4
ARTIST: Liz Danforth
RANDOM#: 7
A Nazgl's prowess is modified by +2. Discard if attack doesn't wound a
character. Corruption. One character (attacker's choice) wounded by an
attack modified by this card receives 4 corruption points (place this card
under the character). If at a Haven during his untap phase, a character with
this card may attempt to remove it (but he may not untap or heal). Make a
roll (or draw a #): if this result is greater than 4, discard this card.
Cannot be duplicated on a given Nazgl.
----------------------------------------------------------------------------

Mouth of Sauron

TYPE: Hazard
RARITY: R
CLASS: Creature/Short-event
SUBCLASS: Man
MP: 3
PLAYABLE: dD
STRIKES: 1
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 5
Unique. Man. May be played as a hazard creature (with one strike) or as a
short-event. If played as a short-event, bring any hazard card from your
discard pile back into your hand.
----------------------------------------------------------------------------

Mmak (Oliphant)

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE:
STRIKES: 2
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Animals. May be played keyed to Dagorlad, Gorgoroth, Horse Plains, Ithilien,
Khand, Nurn, Udun; and may also be played at sites in these regions. May
also be played (on the same turn and on the same company as Corsairs of
Umbar) keyed to Andrast, Anfalas, Belfalas, Lebennin; and at Ruins & Lairs
[R] and Shadow-holds [S] in these regions.
----------------------------------------------------------------------------

Muster Disperses

TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 7
Affects a faction already in play. The faction's player makes a roll (or
draws a #), the faction is discarded if the result plus his unused general
influence is less than 11.
----------------------------------------------------------------------------

New Moon

TYPE: Hazard
RARITY: U
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
Environment. Tap one Elf character. Alternatively, if Doors of Night is in
play, treat one Free-domain [f] as a Border-land [b] or one Free-hold [F] as
a Border-hold [B] until the end of the turn. Cannot be duplicated.
----------------------------------------------------------------------------

Night

TYPE: Hazard
RARITY: CA
CLASS: Long-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
Environment. The prowess of each non-ranger Dnadan is modified by -1.
Additionally, if Doors of Night is in play, the prowesses of all attacks are
modified by +1 and the prowess of each Man and Dnadan is modified by -1.
Cannot be duplicated.
----------------------------------------------------------------------------

Old Man Willow

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Awakened Plant
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
Awakened Plant. One strike. 15 prowess against Hobbits. May also be played
keyed to Fangorn, Heart of Mirkwood, Southern Mirkwood, and Western
Mirkwood; and may also be played at Ruins & Lairs [R], Shadow-holds [S], and
Dark-holds [D] in these regions. Also playable at Old Forest and Dradan
Forest. Two Wildernesses [w] in site path are required.
----------------------------------------------------------------------------

Olog-hai (Trolls)

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Trolls
MP: 2
PLAYABLE: sdD
STRIKES: 3
PROWESS: 10
BODY: 5
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4

----------------------------------------------------------------------------

Orc-guard

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: sdSD
STRIKES: 5
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 4
Orcs. Five strikes.
----------------------------------------------------------------------------

Orc-lieutenant

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Jo Hartwig
RANDOM#: 4
Orcs. One strike. If played on a company that has already faced an Orc
attack this turn, Orc-lieutenant receives +4 prowess.
----------------------------------------------------------------------------

Orc-patrol

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 3
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Brian Snoddy
RANDOM#: 3
Orcs. Three strikes.
----------------------------------------------------------------------------

Orc-raiders

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: bwR
STRIKES: 4
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 3
Orcs. Four strikes.
----------------------------------------------------------------------------

Orc-warband

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 5
PROWESS: 4
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 2
Orcs. Five strikes. If played on a company that has already faced an Orc
attack this turn, Orc-warband receives +3 prowess.
----------------------------------------------------------------------------

Orc-warriors

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: bwR
STRIKES: 3
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Brian Snoddy
RANDOM#: 12
Orcs. Three strikes.
----------------------------------------------------------------------------

Orc-watch

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 11
Orcs. Three strikes.
----------------------------------------------------------------------------

Pick-pocket

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: FB
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Ronald Shuey
RANDOM#: 9
Men. One strike. Attacker chooses the defending characters. For each
successful strike, an item the defending character bears must be discarded
(defender's choice); he is not harmed.
----------------------------------------------------------------------------

Plague of Wights

TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 7
The prowess of all Undead attacks is increased by one. Additionally, if
Doors of Night is in play, the number of strikes for each Undead attack is
doubled. Cannot be duplicated.
----------------------------------------------------------------------------

Pkel-men

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Pkel-creature
MP: 1
PLAYABLE: SD
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Kaja Foglio
RANDOM#: 11
Pkel-creature. Two strikes. May also be played at Ruins & Lairs [R] sites
in the following regions: Andrast, Anfalas, Anrien, Dunland, Enedhwaith,
Gap of Isen, Lamedon, Old Pkel Gap, Old Pkel Land, and Rohan.
----------------------------------------------------------------------------

Ren the Unclean

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Nazgl (8th). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to
Dagorlad, Ithilien, Gorgoroth, and Horse Plains; and may also be played at
sites in these regions. If played as a permanent-event, it will remain in
play until tapped during the opponent's movement/hazard phase (tapping
counts against the hazard limit). When tapped, Ren the Unclean becomes a
short-event: each character in play must make a corruption check.
----------------------------------------------------------------------------

River

TYPE: Hazard
RARITY: CA2
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 6
Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase.
----------------------------------------------------------------------------

Rogrog

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Trolls
MP: 2
PLAYABLE: dSD
STRIKES: 1
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Unique. Troll. One strike.
----------------------------------------------------------------------------

Shelob

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Spiders
MP: 6
PLAYABLE:
STRIKES: 1
PROWESS: 18
BODY: 9
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 10
Unique. Spider. May be played as a hazard creature (with one strike) or as a
permanent-event. As a creature, may be played at any site in Imlad Morgul or
Gorgoroth. If Doors of Night is in play, Shelob may be played as a
permanent-event that gives +1 prowess and +1 strikes to all Spider and
Animal attacks. She may opt to attack from a permanent-event state and
receive these bonuses, but her attack counts as one against the hazard
limit. Discard when Shelob attacks or when Doors of Night leaves play.
----------------------------------------------------------------------------

Siege

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE: BF
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Playable on a Border-hold [B] or Free-hold [F] site. A company at this site
must face an Orc attack of three strikes at 7 prowess at the beginning of
its site phase. At the end of the organization phase, a company at a site
with Siege on it must make a roll (or draw a #) andsubtract one from the
result for every non-scout character it contains. If this result is less
than 5, the company may not move this turn. Discard when the site card is
discarded or when the site card is returned to the location deck. Cannot be
duplicated on a given site.
----------------------------------------------------------------------------

Silent Watcher

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Pkel-creature
MP: 1
PLAYABLE: SD
STRIKES: -1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 9
Pkel-creature. Each character in the company faces one strike.
----------------------------------------------------------------------------

Slayer

TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Slayer
MP: 2
PLAYABLE: bB
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 9
Slayer. Two attacks (of one strike each) against the same character. Attacker
chooses defending character. The defender may tap one character in the same
company to cancel one of these attacks.
----------------------------------------------------------------------------

Smaug

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 5
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 8
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 9
Unique. May be played at The Lonely Mountain. Dragon. Two strikes. Attacker
chooses defending character. If Doors of Night is in play, may also be
played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and
Withered Heath; and may also be played at sites in these regions.
----------------------------------------------------------------------------

Snowstorm

TYPE: Hazard
RARITY: R
CLASS: Long-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Environment. Playable only if Doors of Night is in play. Each moving company
with a Wilderness [w] in its site path must return to its site of origin.
Cannot be duplicated.
----------------------------------------------------------------------------

Storms of Oss

TYPE: Hazard
RARITY: R
CLASS: Long-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Environment. Playable only if Doors of Night is in play. Each non-haven site
in play with a Coastal Sea in its site path is tapped. Cannot be duplicated.
----------------------------------------------------------------------------

The Balance of Things

TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 12
Unique. Each character has the corruption points doubled for one of his
sources of corruption (the player controlling the character chooses).
----------------------------------------------------------------------------

The Burden of Time

TYPE: Hazard
RARITY: U
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Donato Giancola
RANDOM#: 11
Corruption. Playable on an Elf not in a Haven [H]. Target Elf receives 2
corruption points and must make a corruption check during each of his untap
phases if he is not in a Haven. Cannot be duplicated on a given Elf. During
his organization phase, an Elf with this card may tap to attempt to remove
it. Make a roll (or draw a #): if this result is greater than 7, discard
this card.
----------------------------------------------------------------------------

The Great Goblin

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Orcs
MP: 2
PLAYABLE: D
STRIKES: 1
PROWESS: 12
BODY: 7
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 7
Unique. Orc. One strike. May also be played on a company moving from
Rivendell to Lrien or from Lrien to Rivendell. May also be played keyed to
High Pass and at sites in High Pass.
----------------------------------------------------------------------------

The Nazgl are Abroad

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Nazgl may attack the company containing the bearer of The One Ring at any
site that is not a Free-hold [F] or Haven [H]. Nazgl may attack any company
possessing any ring in a Shadow-land [s] or Shadow-hold [S]. If Doors of
Night is in play, at the end of each turn, each player may return one Nazgl
permanent-event from his discard pile to his hand. Cannot be duplicated.
----------------------------------------------------------------------------

The Pale Sword

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 6
ARTIST: Randy Asplund-Faith
RANDOM#: 7
Unique. A Nazgl's prowess is modified by +1; if used with the Witch-king of
Angmar, his prowess is increased by +1 plus the number of Nazgl
permanent-events in play. Discard if attack doesn't wound a character.
Corruption. One character wounded by an attack modified by this card
receives 6 corruption points (place this card under the character). If at a
haven [H] during his untap phase, a character with this card may attempt to
remove it instead of untapping or healing. Make a roll (or draw a #): if
this result is greater than 5, discard this card. May not be duplicated on a
given Nazgl.
----------------------------------------------------------------------------

The Precious

TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 6
A character in the same company as The One Ring (not the bearer himself)
must make a corruption check modified by -2. If he fails, discard The One
Ring along with the target character.
----------------------------------------------------------------------------

The Ring's Betrayal

TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
The bearer of a Ring must make a corruption check modified by -2. If the
bearer fails this corruption check, his Ring is discarded, but he remains in
play.
----------------------------------------------------------------------------

The Will of Sauron

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
Playable only if Doors of Night is in play. All hazard long-events remain in
play until this card is discarded. Discard this card when Doors of Night
leaves play, or when any play deck is exhausted. When this card is
discarded, all hazard long-events are discarded. Cannot be duplicated.
----------------------------------------------------------------------------

The Will of the Ring

TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 5
The bearer of The One Ring makes a corruption check modified by -4.
----------------------------------------------------------------------------

Thief

TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bB
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 8
Men. One strike. For each successful strike, an item held by the defending
company must be discarded (defender's choice); the defending character is
not harmed.
----------------------------------------------------------------------------

"Tom" (Tma)

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Trolls
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Troll. One strike. If played after "Bert" or "William" and if keyed
to the same site path against the same company, each character wounded by
"Tom" must discard all non-special items he bears. Two Wildernesses [w] in
site path are required.
----------------------------------------------------------------------------

Tookish Blood

TYPE: Hazard
RARITY: CB
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 6
Playable on a Hobbit character. The Hobbit's player must make a roll (or
draw a #); return the Hobbit to the player's hand if the result plus his
unused general influence is less then 11. If the Hobbit is removed from
play, one of his items may be transferred to another character in his
company; any other cards under his control are discarded. Alternatively,
this card can be played as a resource card. For the rest of the turn, the
target Hobbit cannot be discarded or returned to its owner's hand for any
reason.
----------------------------------------------------------------------------

Traitor

TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 10
When the next character fails a corruption check, he becomes a "traitor" and
an attack is immediately made against a character in the traitor's company.
The character to be attacked is chosen by the player who does not control
the traitor's company. The prowess of the attack is equal to the prowess of
the traitor plus 10. Any resulting body check is modified by +1. This card is 
discarded when a character fails his corruption check.
----------------------------------------------------------------------------

Twilight

TYPE: Hazard
RARITY: CA2
CLASS: Short-event
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 4
Environment. One environment card in play is immediately discarded. This
card may also be played as a resource. This card may be played at any time
during any player's turn.
----------------------------------------------------------------------------

vatha the Horseman

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgl (9th). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to
Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at
sites in these regions. If played as a permanent-event, it will remain in
play until tapped during the opponent's movement/hazard phase (tapping
counts against the hazard limit). When tapped, vatha the Horseman becomes a
short-event and you may bring one hazard creature from your discard pile to
your hand.
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Wake of War

TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 5
The number of strikes and prowess of each Wolf, Spider, and Animal attack
are increased by one (by two for Wolves if Doors of Night is in play).
Cannot be duplicated.
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Wargs

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Wolves
MP: 1
PLAYABLE: bws
STRIKES: 2
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 8
Wolves. Two strikes.
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Watcher in the Water

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: 2c
STRIKES: -1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 8
Animal. Each character in the company faces one strike. May also be played
at Moria. Two Wildernesses [w] in the site path are required.
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Weariness of the Heart

TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 5
The prowess of a character is modified by -1 until the end of the turn.
Alternatively, the target character is forced to make a corruption check.
Cannot be duplicated.
----------------------------------------------------------------------------

"William" (Wluag)

TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Trolls
MP: 1
PLAYABLE: wsdSD
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Troll. One strike. If played after "Bert" or "Tom" and if keyed to
the same site path against the same company, each character wounded by
"William" must discard all non-special items he bears.
----------------------------------------------------------------------------

Witch-king of Angmar

TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgl
MP: 6
PLAYABLE: dD
STRIKES: 1
PROWESS: 17
BODY: 12
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgl (1st). May be played as a hazard creature (with one strike)
or as a permanent-event. As a creature, may also be played keyed to Angmar,
Gundabad, Gorgoroth, and Imlad Morgul; and may also be played at sites in
these regions. If played as a permanent-event, it will remain in play until
tapped during the opponent's movement/hazard phase (tapping counts against
the hazard limit). When tapped, Witch-king of Angmar becomes a long-event
and causes all Shadow-holds [S] to become Dark-holds [D].
----------------------------------------------------------------------------

Wolves

TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Wolves
MP: 1
PLAYABLE: bw
STRIKES: 3
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 7
Wolves. Three strikes.
----------------------------------------------------------------------------

Words of Power and Terror

TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ronald Chironna
RANDOM#: 4
Modify the prowess of all characters in a company attacked by a Nazgl by -1
until the end of the turn. Cannot be duplicated on a given company.
----------------------------------------------------------------------------

